I MUST GET A NEW PC!!!
Words cannot describe how awesome that is.
Isn't it the Unleashed mod for Generations on PC?
I'm still wondering why that wasn't the first thing he didThey need to hack Sonic man into the main character slot.
Sonic Man would be obvious. Pelé the Beloved Dog would not be.I'm still wondering why that wasn't the first thing he did
Is today opposite day?Playing sonic shuffle tonight, still a good game and no the loading is not that bad.
Playing sonic shuffle tonight, still a good game and no the loading is not that bad.
Oh yeah, another thing I hated about Sonic Shuffle is that you had to move the exact number of space that the card had, but Sonic had a special ability where he would move twice the speed if you picked the same card two turns in a row. For example, I picked a card with a 6 on my last turn. This turn, I'm 6 spaces away from the meteor gem. I have a card with a six on it. Can I move six? NO!! I have to move 12 spaces and eat a dick.
Sonic was the only one that had that ability. Tails, Knuckles and Amy could cut across the board using special board icons placed for them. Which just goes to show you how frustrating that game is when NO ONE on QA bothered to play a whole game as Sonic and catch that.
Seriously though, I'd love it if they made a Sonic Shuffle 2-- but it was actually done well. Larger cards, smaller boards, mini-game every turn like in mario party, unlock stuff in multiplayer, USE ACTUAL Sonic genesis stages for boards, get some of that Sonic Shuffle 1 music in there ALONG WITH remixes/remasters of the original genesis tunes.
All those changes... might as well just start over from scratch and call it something else...
oh man oh man oh man, he should make a coffee table style book. Put pictures of awful glitches and a quote from the comments overlayed on it. Make it classy font. Sell it online. INSTANT MILLIONAIRE. I'd buy three books. And three coffee tables to put them on.
In relation to Shuffle? Honestly, I thought a game like that'd be one of the situations where a large cast works in the game's favor.He mentions Sonic's shitty friends
In relation to Shuffle? Honestly, I thought a game like that'd be one of the situations where a large cast works in the game's favor.
WHY WOULD YOU DO THAT
oh my god. I feel so bad. so many loading screens...
I can get on-board with this.
So Sonic 2 HD is apparently dead because they can't find a programmer to replace LOst.
They kicked his ass off the project, didn't they?why did LOst stop working on it?
why did LOst stop working on it?
Last month we proudly showed off a demo of what we've accomplished with S2HD.
Needless to say, more work has been done on the game; unfortunately, the odds of this work every seeing the light of day is slim to none. We gave the project's Lead Programmer, LOst, a week to provide us with a DRM free build of S2HD.
We've heard as much from him as you have, so it's safe to assume that's not going to happen. Given his complete lack of communication and cooperation, it falls upon to LOst to assume full responsibility for his actions as, up until the demo was released, the project's leadership was unaware of both the DRM and the now infamous DirectInput bug. This was the last straw for us. He had ignored direct requests for the past two years, effectively holding the project ransom by refusing additional help or review on his private engine. If he didn't think a piece of artwork matched his vision for the game, it was not included, or worse, was replaced by assets of his own creation. The same thing happened with the excellent multi-format sound engine our Tools Programmer Saxman created. Ultimately, LOst is no longer a part of the project.
That's the good news. The bad news for the project far outweighs it unfortunately. We cannot replace our lead programmer as LOst kept the source code for himself, making it impossible to the coded source material to be updated or used as a base for newer builds.
Additionally, two key staff members, scanline99 and Cerulean Nights (both of whom were chiefly responsible for the many animations, spritework, and overall polish seen in the demo) have resigned from the project to concentrate on independent works and careers. While we wish them the best in their endeavours, what this means to the project is that they will no longer be producing any artwork for it. Without them we are not able to guarantee the same level of quality seen in the alpha. At the moment, with ongoing careers and kids to look after, both myself and Canned Karma don't anticipate that we'll have a great deal of time to devote to S2HD either, which means we're forced to announce that
Sonic 2 HD is officially discontinued.
Certainly the DirectInput bug and the blogosphere fallout over it didn't help matters, but by the time that had taken place we had already made the decision to discontinue the project almost two months ago, well ahead of the demo's release. Internal conflicts between the project leadership and its main programmer which reached critical mass, and the only thing holding it together was the collective determination to put our frustrations aside and get a playable build into the hands of everyone who waited years for it.
Hopefully, another group in the Sonic community will pick up the torch and go forward with the vision we had over a year ago -- not just creating a Sonic 2 remake, but creating entirely original content.
Thanks to everyone who supported the project, especially to the passionate classic Sonic fanbase.
The appreciation thousands of fans expressed to S2HD as a game made "by fans for fans", represents a landmark where SEGA has to look at for a profitable use of the -highly demanded and beloved Classic franchise.
-Vincent
Team S2HD
Project Leader
That's the good news. The bad news for the project far outweighs it unfortunately. We cannot replace our lead programmer as LOst kept the source code for himself, making it impossible to the coded source material to be updated or used as a base for newer builds.
Actually, the whole story is:
Well
At least we'll always have Streets of Rage Remake
Well...WE still have it. The people who didn't download it before Sega's C&D don't.
I think the best part about the whole "LOst won't let anyone else use the source code" is that it's not even something he came up with on his own. It's code from Sonic 2 rewritten for PC.
It's such a weird thing to get possessive over, as if these games haven't been hacked and disassembled countless times already.
Watching pokecapn's runthrough of the DLC stages on Unleashed. I'm surprised by how tight they managed to take some of the core concepts of the main game ("HOMING ATTACK... ALL THE TIME!") and build entire levels around that.
Then I realise they made you pay for the same assets you already saw rearranged. Fuck DLC.
Holy shit what
Why did that enemy turn in to a crate when it died? That's a whole new class of fucked up, Sonic 2006.
wait
when did this happen, i don't feel like watching the entire vid right now!
I watched the knuckles section repeatedly thinking it was in that part
Dusty Desert with Elise rescuing Elise.My personal wish list for 06 is to see a playable Princess Elise. That girl needs to fight her own battles.