Professor Beef
Banned
Chili dog update: They were delicious.
How does one beloved dog run so fast? :O
How does one beloved dog run so fast? :O
Weird little sonic flash game in this nike football ad
http://www.youtube.com/nikefootball
Just gotta click the shoe at around this mark
Footage of the game
http://www.youtube.com/watch?v=cvbEhbP6LGE
What's this, then?Honestly it's amazing that Sega has yet to make a "unlimited runner" game for iPhone with Sonic in it. Seems perfectly suited for it.
Honestly it's amazing that Sega has yet to make a "unlimited runner" game for iPhone with Sonic in it. Seems perfectly suited for it.
Previously on let's play 20 years of Sonic
The very end of the video makes me so happy because I have pretty good feeling that I know exactly what is going to happen after Adabat.
Holy fucking shit I am dying laughing after reading that description and this pic
And suddenly 06 became a classic.
Decided today while playing Generations 3DS that I should really finish Colours DS.
Booted it up, got all Emeralds. Figured I'd be almost done.
NOPE! God damn, this is possibly the worst Super Sonic boss I've ever played. Ugh. Sonic Colours DS wasn't my favourite of the three DS games anyway, but this makes it even less fun :\ I just can't seem to beat this thing. That eye laser always gets me when I'm almost at his face.
I think I stopped before picking up the last emerald on that one because I just didn't want to face another special stage, i'm going to assume it was the right choice.
Whaaaaat.
Colors DS had the best special stage concept they've done in a long time, and the last few are the best by virtue of having any actual challenge.
Sonic Colors DS has my favorite special stages in a long time and had super rad music
I like the special stages in Colours, but they're way too easy (especially compared to the ones in Rush, which I also really loved)
Weren't they just the bastard child of Sonic Heroes and Sonic 2 special stages with touch control?
Only if you weren't paying attention to how they worked. Unlike every other halfpipe variant, you run through the same segment three times instead of three different segments. Consequently, how well you dodged the wrong colors early on has a direct effect on how difficult the later segments will be, and there's also some decision making to do about whether or not to save the wildcard balls for later. It's a really clever concept that they just didn't make challenging enough.
I love the Chaos. Definitely the big part of the SA games that's held up.Is this real? Some pretty crazy requirements for unlocking a special chao.
I randomly popped in SA2 the other day and forgot how fun Chao garden was :3
Is this real? Some pretty crazy requirements for unlocking a special chao.
I randomly popped in SA2 the other day and forgot how fun Chao garden was :3
I HOPE ALL CHAO GARDENS BURN INTO FLAMES
You like Pokemon and Digimon, yet don't like Chao raising?
I was always apathetic to Chao Gardens, but forcing them onto the player in order to unlock stuff was criminal.
Smooth Criminal in my book. Although, what did they unlock again? I only remember Emblems.
Green Hill Zone.
Ah, I used Action Replay. Did not feel like getting all the emblems for Crazy Gadget.
I HAVE THE SA2 CHAO RACING MUSIC IN MY HEAD AND IT WON'T LEAVE
ITS BEEN HOURS
EDIT: OMG me Schala are the top two posters. Girl power~
This means that one of you is Amy and the other is Cream.
This means that one of you is Amy and the other is Cream.
Then who is Cheese?
Cream is the correct choiceI don't know which I like better. Probably Cream.
Why does this sound so oddly entertaining? I can't face my garden, not after my favourite Chao died of old age, now it's a mere infant with a fraction of the power it once held, I cannot accept this!We should all raise a Chao in SA2 and post pictures and then brag about how adorable they are.
Why does this sound so oddly entertaining? I can't face my garden, not after my favourite Chao died of old age, now it's a mere infant with a fraction of the power it once held, I cannot accept this!
Is this real? Some pretty crazy requirements for unlocking a special chao.
I randomly popped in SA2 the other day and forgot how fun Chao garden was :3
Visible Chao stats and better multiplayer.That doesn't seem too far fetched actually. The PSO mission is pretty early on.
Speaking of SA2: Battle though, I have the Dreamcast release, was there any reason to grab the Gamecube one?
I don't know which I like better. Probably Cream.
qq more
Visible Chao stats and better multiplayer.
SA2 was already 60FPS.And 60 fps!
Given that the last several years of Sonic gaming have been mostly sub-par (by Sega's own admission), we couldn't resist the opportunity to pick Naka-san's brain about what's gone wrong with the cherished franchise he started. Ironically, the explosion of the games industry in the last couple decades could have something to do with it, as more and more companies are trying to appeal to the mainstream - and that may not have been the best approach for Sonic.
"I also think that recent iterations have not been as fun when compared to those of the past," Naka-san agreed, proceeding to explain what Sega has done wrong: "I think the number one reason for this is that the games have become much easier, so the gamer doesn't feel that extreme joy that comes with the satisfaction of accomplishing something that was very difficult to achieve."
He continued, "Today's games are created to appeal to as wide of an audience as possible, so that's why the difficulty levels are so low in order to have both experienced and non-experienced gamers be able to play them. Sonic has a very simple control scheme that is capable of doing a lot of advanced things while sprinting at a high speed, that's what makes it a good game in my opinion. I think even moderately raising the difficulty level in the future could work well."
It's been years since we've seen a rivalry as fierce as Nintendo vs. Sega in the 16-bit days. It's an era that brings a huge grin to the faces of most people in this editor's generation. Naka-san admitted to us that he'd sort of like to see Mario and Sonic continue to be adversaries: "Thinking back to the rivalry between Sonic and Mario back in those days brings back some fond memories. It was based on each of them running on different hardware and which one was better, which made for a great rivalry. I would like for Sonic and Mario to keep up that rivalry relationship long into the foreseeable future."
Of course, we all know that's not happening now that Sega's no longer a hardware manufacturer and Sonic's already appeared with Mario in a few games. Naka-san did express his wish to possibly one day breathe new life into Sonic again, or into one of his other fan favorites like Nights. "Unfortunately, I haven't had the opportunity to do so but perhaps at some point in the future if I could come back and contribute, that could be fun and gratifying," he remarked. Are you listening, Sega?
http://www.gamesindustry.biz/articles/2012-05-18-game-industry-legends-yuji-naka
^Posted? An article on Yuja Naka. They interviewed him on the state of the modern Sonic games and he says that they aren't as fun or as challenging as they used to be. I've quoted the bit on Sonic but if ya wanna read the rest it's in the link.