There goes my Saturday night of happy fun fun time.
Was checking random youtube videos and saw this:
http://www.youtube.com/watch?v=tXyTwqudTn8
One of the early SA1 cutscenes, Sonic with his english voice, Tails with his Japanese voice. :>
I thought Westopolis and Lava Shelter were the only redeemable things about that game.
No love for Blue Falcon?
This one is probably the best song from Shadow the Hedgehog: http://www.youtube.com/watch?v=TGPnk_m-bAc
Incidentally, going back to last page, am I the only one who actually likes Time Eater's theme?
It's an OK song, but I prefer the original to the remix.
Incidentally, going back to last page, am I the only one who actually likes Time Eater's theme?
It's not a bad villain/cutscene theme. It's just not a compelling boss theme, especially given the other boss themes in the series.Incidentally, going back to last page, am I the only one who actually likes Time Eater's theme?
It's a guilty pleasure.
Incidentally, going back to last page, am I the only one who actually likes Time Eater's theme?
Incidentally, going back to last page, am I the only one who actually likes Time Eater's theme?
obligatory With Me plug goes hereMost of my favourite vocal songs probably didn't (originally) come from Crush 40, but I really like Live and Learn. I've started to like Free and Ungravitify lately, though. Dreams of an Absolution and His World are pretty decent.
Composed and arranged by Richard Jacques, of all people. Way below par for him.The Time Eater barely even had a theme. It was just super generic gothic chanting. Like, if somebody told me it was a pre-composed song pulled from an outsourced third party music library that Sega licensed, I would not be surprised in the slightest. Nothing about it stands out to me; it is about as "by the books" as you could get.
ShtH doesn't have a great soundtrack, but there's more to it than that: Circus Park, Prison Island, Black Doom, Black Comet, Final HauntI thought Westopolis and Lava Shelter were the only redeemable things about that game.
Completely forgot how good With Me is.obligatory With Me plug goes here
This one is probably the best song from Shadow the Hedgehog: http://www.youtube.com/watch?v=TGPnk_m-bAc
In a way, but that sort of thing has come part and parcel with the series ever since Sonic Spinball. Just enjoy the music for what it is.Completely forgot how good With Me is.
Black Knight has such a crapton of good audio, but it's too bad that that good audio is associated with Black Knight. :/
As far as Sonic goes, I mostly fear for future PC ports if SoE vanishes.Should we discuss the Sega news in here with a Sonic-centric view since the other thread covers a broader range of stuff?
I don't think SoJ would quit with developing a lot of expensive stuff for their consoles. How much does the average Sonic game cost to develop, anyway? I'm curious.
I don't put a lot of stock in the post either. The original French article was kind of unclear because in terms of structure and semantics, the article seemed to have more of a European-centric pov (so, SEGA Europe closing some of their offices including SEGA France). Or I could just be in denial.Well as I said in the other thread, I think that post is an exaggeration. Even if it is true, it still doesn't effect the Sonic franchise itself due the profits the character brings in with Olympics, Sonic 4, Major releases, and Sonic Kart.
We have a new Sonic racing game coming out this year with an HD rerelease of Sonic Adventure 2. We don't even know if there will be any surprises at e3 just yet.
And I totally brought it up in here because I wanted to bring some levity to the conversation with the puns, but you know GAF... doom and gloom, the sky is falling, etc.Professor Beef said:I think it's not as serious as people are thinking it might be, but people do love to claim that the sky is falling. And that would hurt, especially since there are Diamonds in the Sky.
Do the European branches do the porting? I didn't know that. That's unfortunate. Seems like more people lately are buying the PC versions of some stuff. Or at least, it seemed like a lot of people bought Generations on the PC based on what I've seen on GAF.In a way, but that sort of thing has come part and parcel with the series ever since Sonic Spinball. Just enjoy the music for what it is.
As far as Sonic goes, I mostly fear for future PC ports if SoE vanishes.
Should we discuss the Sega news in here with a Sonic-centric view since the other thread covers a broader range of stuff?
I don't think SoJ would quit with developing a lot of expensive stuff for their consoles. How much does the average Sonic game cost to develop, anyway? I'm curious.
Sonic 4 Episode 2, for example, despite being a better game than Episode 1, has struggled to sell even half as well as the original game. Sonic Generations, across 4 platforms, barely even sold a million and a half units. Dirty math puts that about 400,000 units per platform, which is quite low indeed.
Yeah, most Sega PC releases originate from Sega Europe, ports and native titles alike. Maybe an increased focus on digital markets would save it anyway.Do the European branches do the porting? I didn't know that. That's unfortunate. Seems like more people lately are buying the PC versions of some stuff. Or at least, it seemed like a lot of people bought Generations on the PC based on what I've seen on GAF.
Didn't someone in this thread end up buying an M&L game because you posted all those links to the good remixes in those games? :lol
Pretty sure the intent was always for this to be a major movie studio, it just took a while to get the ball rolling. They've held a couple of script submission contests over the last couple years, and some of Sega's investor reports have talked about their ambitions for the studio.Sega also helped establish an animation studio more or less for Sonic games (Sega VE, or Marza Animation Planet as they are now known). Though they've finally started branching out away from doing CGI for Sega games and are now the main animation studio behind a Captain Harlock movie debuting next year (looks pretty, at least).
I was hoping that there would be a Wii U title this year, not at launch because that would be a little silly, but launch window. Or maybe something for 3DS/Vita, which would be more plausible.I feel like the next big Sonic game will definitely be on next gen platforms. I can't see them risking the production of another mainline game on the currently withering HD consoles. I can totally see a teaser released this December, with a full reveal next to the PS4/720 announcements in 2013, set for release in 2014. And maybe a Wii U exclusive title in between all that (downported to the PS3/360 for good measure.)
Reminds me of a certain other company. Unleashed looked very expensive. It had its own CG short, those expensive cutscenes, and the Hedgehog Engine's debut. They probably profited from that since it was released on four platforms. I'd hope.I don't know that they've ever given budget figures on how much any given Sonic game cost, but I can't imagine something like Unleashed was cheap given all the work that went in to their engine with the lighting tech and stuff. Like, they were so impressed with their lighting tech that they gave presentations just on how the engine worked.
I don't feel like they pissed away their money. Their games' bad reputation from last generation really didn't do them any favours. I mean, look at GAF. We still see stuff like "Sonic Cycle" being thrown around even though it isn't really warranted anymore. Or trepidation in Sonic Generations threads when presented with good reasons to purchase the game. Or some people looking for the worst opinions in the Episode II thread to justify not purchasing it. Edit: Or even people in the other thread saying that Sonic games are shit in general and that Nintendo should just purchase the Sonic IP to "finally churn out a good Sonic game".Sega also helped establish an animation studio more or less for Sonic games (Sega VE, or Marza Animation Planet as they are now known). Though they've finally started branching out away from doing CGI for Sega games and are now the main animation studio behind a Captain Harlock movie debuting next year (looks pretty, at least).
Despite all the money being spent on dragging the Sonic franchise kicking and screaming back in to moderately favorable territory, sales figures have not risen with it. Sonic 4 Episode 2, for example, despite being a better game than Episode 1, has struggled to sell even half as well as the original game. Sonic Generations, across 4 platforms, barely even sold a million and a half units. Dirty math puts that about 400,000 units per platform, which is quite low indeed.
Despite their best efforts to turn the things around with higher quality stuff, Sega just can't escape the shackles of their trouble past, it seems. I'm sure there's a bean counter somewhere in the company wagging his finger saying "SEE? I TOLD YOU GUYS THAT MAKING QUALITY SOFTWARE WAS A BAD IDEA! WE NEED TO CHEAP THIS SHIT UP AGAIN".
If DLC is what you are getting I really doubt that would have helped with sales. Even if they got DLC for Generations out in a normal time frame most of the people who were going to buy that game would have done it already and if someone hasn't, the prospect that they can now buy the game and extra stuff too wouldn't be a huge sales booster.There's a three letter word (or rather, a lack of it) that kinda explains those two, at least.
If DLC is what you are getting I really doubt that would have helped with sales. Even if they got DLC for Generations out in a normal time frame most of the people who were going to buy that game would have done it already and if someone hasn't, the prospect that they can now buy the game and extra stuff too wouldn't be a huge sales booster.
Though they've finally started branching out away from doing CGI for Sega games and are now the main animation studio behind a Captain Harlock movie debuting next year (looks pretty, at least).
Most likely it's SEGA Europe that gives the "green light" for PC releases, but they don't do the ports themselves (for example, Generations -> Devil's Details, S4Ep2 -> SEGA Shangai/Tose).Yeah, most Sega PC releases originate from Sega Europe, ports and native titles alike. Maybe an increased focus on digital markets would save it anyway.
Debunked.
Miles Jacobson, Studio Director at Sports Interactive:
http://twitter.com/milessi/statuses/209276671600230401
sonic is never safe.
Hey Sega1991, did you realize Mega64 used some clips from your 06 video?
I watched this video a while before I watched yours and just got reminded of the similarities.
http://www.youtube.com/watch?v=6lFrHx_s_UY
I imagine the dropoff between Episode 1 and Episode 2 has a lot less to do with there not being a Wii version and a lot more to do with people learning from their mistakes, unlike Dimps.I'm actually curious as to how much Wii versions might have contributed to sales of those games.
Also, according to Ken Balough (Sonic 4 Brand Manager), Episode 1 sold more on the XBLA, then on PSN, and then on the Wii.I imagine the dropoff between Episode 1 and Episode 2 has a lot less to do with there not being a Wii version and a lot more to do with people learning from their mistakes, unlike Dimps.
I really like the end of that game too, running down a space elevator to Earth is a really neat idea for a final level and I love that the final boss is just Sonic fighting against an Eggman mech instead of a Super Sonic space/planet/time thing.
Also, according to Ken Balough (Sonic 4 Brand Manager), Episode 1 sold more on the XBLA, then on PSN, and then on the Wii.
Also, the music is amazing. I've always kind of liked it when Kenichi Tokoi breaks out the brass.Yeah, Terminal Velocity is by far my favorite finale for a 3D Sonic title. Even if the act before the boss level is a bit gimmicky, I can look past that because the level itself is just cool as hell to look at.
I don't know that they've ever given budget figures on how much any given Sonic game cost, but I can't imagine something like Unleashed was cheap given all the work that went in to their engine with the lighting tech and stuff. Like, they were so impressed with their lighting tech that they gave presentations just on how the engine worked.
Despite all the money being spent on dragging the Sonic franchise kicking and screaming back in to moderately favorable territory, sales figures have not risen with it. Sonic 4 Episode 2, for example, despite being a better game than Episode 1, has struggled to sell even half as well as the original game.
Also, the music is amazing. I've always kind of liked it when Kenichi Tokoi breaks out the brass.
We got Budget figures on Colors. It was 20 million. Though I'll be damned if I can find the source at this point.