Sony CFO Hiroki Totoki says PlayStation is reforming currently their gaming business

All sound like financials related.
Plus realocate from San Fran back to Tokyo
The difference that it would make:
Joe Biden GIF by GIPHY News

Other than the fact that Nishino and Hulst wouldn't have to go to Tokyo and California every single day.
 
Last edited:
Good, shelf the PC initiative and concentrate on adding value to your platform. Plus realocate from San Fran back to Tokyo and remove any DEI personnels and ideologies.

You are welcome.
Why would you shelve something that provides profits? Its clear the PS brand is not being diluted because of games coming to PC 1-2 years later.
 
Are you guys sure you actually want this? I mean, I know I do, but looking at the reactions to Lego Horizon in this forum, sigh...
Not gonna lie, the only thing I like from the Horizon franchise are the robo-dinos, idgaf about the characters, in a perfect world Horizon would let you create your own character and leave you alone to destroy/tame robo-dinos as you please

And Lego games are the same iteration from 2 gens ago, with le funny rated E for Everyone "humor" I don't care about and basic gameplay
 
AAA budgets...... yeah cuz Concord was made for only 20M, factions was also a side project being made with 30 devs in their garage and Destiny was swimming in profits.
I said in general, if you couldn't notice. High budgets in GAAS doesn't make the exact same thing happening with SP projects less of a problem.
 
Last edited:
Optimization in sales and marketing and cost cuts.....I'm liking the sound of that. I've always thought that while they're great at making sales, their profit margins are quite razor thin low. 7% is not great. Ideally, I'd like to see 30% profit margins as well as improved equity returns. I'd love to see them soar to the likes of Apple or Tesla.
 
More AA and creative stuff is what I am reading from this.

Less expensive GAAS and SP titles.

They don't need to spend $200 million to make TLOU 2 style game. It should be made in 50 million.
 
No way... isn't PC sales are pretty good? for only porting a game already exists it's a no brainer.
Its ok not great especially for SP games, they can release GAAS day one on PC thats fine .. but SP games needs to be locked to your platform just like how Nintendo does it.

They might get short term gains releasing SP games on PC but in the end it will eat down their core audience and dilute the value of their platform in the long run.

Nintendo knows that and I hate to admit that they are completely right thinking so.
 
Not gonna lie, the only thing I like from the Horizon franchise are the robo-dinos, idgaf about the characters, in a perfect world Horizon would let you create your own character and leave you alone to destroy/tame robo-dinos as you please

And Lego games are the same iteration from 2 gens ago, with le funny rated E for Everyone "humor" I don't care about and basic gameplay
That's where I was going; Lego Horizon is similar to Astro Bot in regard to being a smaller budget, light-hearted project that didn't take several years to make.
If you want Sony to make more stuff like Astro Bot, expect a lot of stuff that won't probably click with you.
In defense of Lego Horizon, it's not made by the same devs of the other Lego games and I've seen some claiming that it was fresh enough in comparison to those. We will see, though.
 
Its ok not great especially for SP games, they can release GAAS day one on PC thats fine .. but SP games needs to be locked to your platform just like how Nintendo does it.

They might get short term gains releasing SP games on PC but in the end it will eat down their core audience and dilute the value of their platform in the long run.

Nintendo knows that and I hate to admit that they are completely right thinking so.
Nintendo's games don't cost $200M+ to produce.
 
Its ok not great especially for SP games, they can release GAAS day one on PC thats fine .. but SP games needs to be locked to your platform just like how Nintendo does it.

They might get short term gains releasing SP games on PC but in the end it will eat down their core audience and dilute the value of their platform in the long run.

Nintendo knows that and I hate to admit that they are completely right thinking so.

I don't see this the same way you do, i will keep buying PS consoles even if all games are day one on PC, why would i care? same goes for my family and friends... they have a PS5 and not into PC so nothing would ever change their mind.
 
These nuggets are the only kind of peep behind the curtain we get when it comes to things like game budgets, expectation and performance.

Something clearly needs to be changed from Sony's perspective.
 
Last edited:
I said in general, if you couldn't realize. High budgets in GAAS doesn't make the exact same thing happening with SP projects less of a problem.
we all know where they can cut some of the cost that doesn't add anything to the project cof, cof, cof DEI. Spiderman 2 didn't need twice as big of a writing team for example.

now, if Spiderman 2 and Concord both cost 300M, but only one made profit by selling 10+M.... one is actually the problem.

if Bungie had twice as many developers as the biggest single player Sony studio while making the biggest GaaS of its kind AND still they were bleeding money...... yeah, that is a BIG problem.

if little Astrobot had a modest budget and took 4 years to make and sold only 1.5M.... that's is a problem.

PS size demands their games to be blockbusters, to make around 500M to 1B in revenue. And people expect that from Sony too.

as with Hollywood, budgets increased but the quality didn't. why? because of the talent at the helm of these projects.
 
sooo,
- day and date releases on PC to not simply waste all those marketing millions ?
- removal of all the expensive DEI crap ?
- downsizing the scope per game to sustainable levels ?
- no more fucking up the production pipelines and gambling billions for that elusive jackpot-GAAS hit ?
 
It's all so vague that you can't real draw any conclusions from it yet. Guess we'll see.
Yep, but then you realize that this is something they've been talking about for a while.
I remember Hulst mentioning an increased focus on outsourcing...
JlTiAco.jpeg

nWMOM21.jpeg

... and co-development as well.
55r1jc0.jpeg

Plus, Astro Bot was made to reach new audiences, and it did a good job with that. That pie chart from Sony's slide was something I've never seen them doing ever before.
rthmxVX.jpeg
 
Realistically I dont think it means what we hope it means and even if it does, might take at least 4 years before we see anything substantial.
 
go in harder with PC and release them on it day 1. it's the best way to PS games. i'd be happy if i didn't need to buy another playstation.

that's all i ask.
 
we all know where they can cut some of the cost that doesn't add anything to the project cof, cof, cof DEI. Spiderman 2 didn't need twice as big of a writing team for example.

now, if Spiderman 2 and Concord both cost 300M, but only one made profit by selling 10+M.... one is actually the problem.
So you agree that it's indeed a real problem to focus on.

You're trying way too hard to make this about GAAS when increasing budgets is something that Sony has been having a legit concern for a while. Yes, SM2 made profit, but the issue is that it's getting harder and harder to break even, and it's especially a bigger risk regarding new IPs (which we know ND and SMS are making).
if Bungie had twice as many developers as the biggest single player Sony studio while making the biggest GaaS of its kind AND still they were bleeding money...... yeah, that is a BIG problem.
I agree?
if little Astrobot had a modest budget and took 4 years to make and sold only 1.5M.... that's is a problem.
In two months it "only" sold 1.5M while already making all of its money back. Not sure how that's a problem.
PS size demands their games to be blockbusters, to make around 500M to 1B in revenue. And people expect that from Sony too.
You definitely know about this more than Sony itself.
 
So you agree that it's indeed a real problem to focus on.
i never said the opposite.

You're trying way too hard to make this about GAAS when increasing budgets is something that Sony has been having a legit concern for a while. Yes, SM2 made profit, but the issue is that it's getting harder and harder to break even, and it's especially a bigger risk regarding new IPs (which we know ND and SMS are making).
im not trying hard my dude, just look at how many GaaS Sony has cancelled since their GaaS initiative.

you should be able to see what i am saying. then.


In two months it "only" sold 1.5M while already making all of its money back. Not sure how that's a problem.
i already said it.


You definitely know about this more than Sony itself.
not only me. i hope what totoki said it's actual damage control. (regarding Concord's falirue)

 
im not trying hard my dude, just look at how many GaaS Sony has cancelled since their GaaS initiative.
Which has little to do with this current reforming regarding resources allocation.
you should be able to see what i am saying. then.
I see, and it doesn't make the slightest of sense.
i already said it.
You didn't but k.
not only me. i hope what totoki said it's actual damage control. (regarding Concord's falirue)


I have no interest in watching a YouTube video by some random, sorry.
 
Last edited:
Top Bottom