The difference that it would make:Plus realocate from San Fran back to Tokyo
Good, shelf the PC initiative and concentrate on adding value to your platform. Plus realocate from San Fran back to Tokyo and remove any DEI personnels and ideologies.
You are welcome.
Why would you shelve something that provides profits? Its clear the PS brand is not being diluted because of games coming to PC 1-2 years later.Good, shelf the PC initiative and concentrate on adding value to your platform. Plus realocate from San Fran back to Tokyo and remove any DEI personnels and ideologies.
You are welcome.
You're more likely to see games being ported to PC even earlier.Good, shelf the PC initiative and concentrate on adding value to your platform. Plus realocate from San Fran back to Tokyo and remove any DEI personnels and ideologies.
You are welcome.
Are you guys sure you actually want this? I mean, I know I do, but looking at the reactions to Lego Horizon in this forum, sigh...More single player games, more stuff like AstroGOAT, less trash like Concord, it can't be that hard...
AAA budgets in general have a lot more to do with that, though.the GaaS effect ladies and gentlemen. (yes only two). that initiative fucked them up really good
Are you guys sure you actually want this? I mean, I know I do, but looking at the reactions to Lego Horizon in this forum, sigh...
AAA budgets...... yeah cuz Concord was made for only 20M, factions was also a side project being made with 30 devs in their garage and Destiny was swimming in profits.AAA budgets in general have a lot more to do with that, though.
Not gonna lie, the only thing I like from the Horizon franchise are the robo-dinos, idgaf about the characters, in a perfect world Horizon would let you create your own character and leave you alone to destroy/tame robo-dinos as you pleaseAre you guys sure you actually want this? I mean, I know I do, but looking at the reactions to Lego Horizon in this forum, sigh...
I said in general, if you couldn't notice. High budgets in GAAS doesn't make the exact same thing happening with SP projects less of a problem.AAA budgets...... yeah cuz Concord was made for only 20M, factions was also a side project being made with 30 devs in their garage and Destiny was swimming in profits.
They will probably do pc releases earlier. *cough* Spider-man 2.Good, shelf the PC initiative and concentrate on adding value to your platform. Plus realocate from San Fran back to Tokyo and remove any DEI personnels and ideologies.
You are welcome.
Its ok not great especially for SP games, they can release GAAS day one on PC thats fine .. but SP games needs to be locked to your platform just like how Nintendo does it.No way... isn't PC sales are pretty good? for only porting a game already exists it's a no brainer.
That's where I was going; Lego Horizon is similar to Astro Bot in regard to being a smaller budget, light-hearted project that didn't take several years to make.Not gonna lie, the only thing I like from the Horizon franchise are the robo-dinos, idgaf about the characters, in a perfect world Horizon would let you create your own character and leave you alone to destroy/tame robo-dinos as you please
And Lego games are the same iteration from 2 gens ago, with le funny rated E for Everyone "humor" I don't care about and basic gameplay
Probably means Bloodborne Remake Playstation-exclusive.Does this mean we don't get a Concord sequel?
You're more likely to see games being ported to PC even earlier.
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Nintendo's games don't cost $200M+ to produce.Its ok not great especially for SP games, they can release GAAS day one on PC thats fine .. but SP games needs to be locked to your platform just like how Nintendo does it.
They might get short term gains releasing SP games on PC but in the end it will eat down their core audience and dilute the value of their platform in the long run.
Nintendo knows that and I hate to admit that they are completely right thinking so.
Its ok not great especially for SP games, they can release GAAS day one on PC thats fine .. but SP games needs to be locked to your platform just like how Nintendo does it.
They might get short term gains releasing SP games on PC but in the end it will eat down their core audience and dilute the value of their platform in the long run.
Nintendo knows that and I hate to admit that they are completely right thinking so.
we all know where they can cut some of the cost that doesn't add anything to the project cof, cof, cof DEI. Spiderman 2 didn't need twice as big of a writing team for example.I said in general, if you couldn't realize. High budgets in GAAS doesn't make the exact same thing happening with SP projects less of a problem.
Yep, but then you realize that this is something they've been talking about for a while.It's all so vague that you can't real draw any conclusions from it yet. Guess we'll see.
So you agree that it's indeed a real problem to focus on.we all know where they can cut some of the cost that doesn't add anything to the project cof, cof, cof DEI. Spiderman 2 didn't need twice as big of a writing team for example.
now, if Spiderman 2 and Concord both cost 300M, but only one made profit by selling 10+M.... one is actually the problem.
I agree?if Bungie had twice as many developers as the biggest single player Sony studio while making the biggest GaaS of its kind AND still they were bleeding money...... yeah, that is a BIG problem.
In two months it "only" sold 1.5M while already making all of its money back. Not sure how that's a problem.if little Astrobot had a modest budget and took 4 years to make and sold only 1.5M.... that's is a problem.
You definitely know about this more than Sony itself.PS size demands their games to be blockbusters, to make around 500M to 1B in revenue. And people expect that from Sony too.
i never said the opposite.So you agree that it's indeed a real problem to focus on.
im not trying hard my dude, just look at how many GaaS Sony has cancelled since their GaaS initiative.You're trying way too hard to make this about GAAS when increasing budgets is something that Sony has been having a legit concern for a while. Yes, SM2 made profit, but the issue is that it's getting harder and harder to break even, and it's especially a bigger risk regarding new IPs (which we know ND and SMS are making).
you should be able to see what i am saying. then.I agree?
i already said it.In two months it "only" sold 1.5M while already making all of its money back. Not sure how that's a problem.
not only me. i hope what totoki said it's actual damage control. (regarding Concord's falirue)You definitely know about this more than Sony itself.
So what you mean is don't do this? They want you to buy a PlayStation.go in harder with PC and release them on it day 1. it's the best way to PS games. i'd be happy if i didn't need to buy another playstation.
that's all i ask.
Which has little to do with this current reforming regarding resources allocation.im not trying hard my dude, just look at how many GaaS Sony has cancelled since their GaaS initiative.
I see, and it doesn't make the slightest of sense.you should be able to see what i am saying. then.
You didn't but k.i already said it.
not only me. i hope what totoki said it's actual damage control. (regarding Concord's falirue)
follow the conversation, follow your own statementsWhich has little to do with this current reforming regarding resources allocation.
I see, and it doesn't make the slightest of sense.
You didn't but k.
this is why you are so ignorant about it.I have no interest in watching a YouTube video by some random, sorry.
Thanks for letting me know you have absolutely nothing to add to the conversation. Cheers.follow the conversation, follow your own statements
this is why you are so ignorant about it.
It's not my fault that you can't follow the conversation.Thanks for letting me know you have absolutely nothing to add to the conversation. Cheers.