Sony is certifying a “PlayStationVR2 PC adapter”

its the only way to shift the stock sitting on store shelves and will make the headset a way more enticing purchase option for the VR nerds.
 
Amazing they will do this, develop a pc interface for GOT yet still we sit here having to use the DS in wired mode for all the features, cowards.

Just release an official dongle already.
 
Day one, best vr headset I ever had, but not much to play.
 
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So that's made it clear that a PS5 will not be required
 
Personally think the PSVR 2 is a bit more comfortable than the Quest 3, even with the BOBOVR, so definitely interested in giving it a go. Plus curious to compare the image quality of OLED vs. Quest 3 side by side on the same rig.
 
Better late than never. I never bought PSVR2 because I was hoping they'd eventually cave and make it work officially on PC. Looks like my patience paid off.

Real shitter is that almost none of my PSVR (1) games work with PSVR2, so either way I'm fucked on compatibility for my VR library.
 
Animation Halloween GIF by Wuf Studio
 
It's good that they decided to fulfill that request, but I'm not sure how much it makes sense. PSVR2 is the only VR headset avaliable on console, but on pc there are many other headsets, and for the same price it's possible to have Quest 3 which has also the option to be used as a standalone unit. I do not see a market for PSVR2 on pc. But anyway it will be good for those who already have PSVR2 and a pc and will be able to enjoy the countless VR adaptations avaliable on it, on a glorious display (but with less glorious sweet spot...).
 
It was the only way for this thing to sell.

It's definitely the best headset on the market, but that's not saying much. Nothing out there is impressive, and the software is lacking.

Wake me up when Sony releases a fully wireless headset that weighs under 250 grams and have 140-210 degrees of FOV with a refresh rate of 144hz or better.

Oh wait, that's not happening this decade. :(
 
20 dollars is a steal.
I think 40-50 dollars is a win.
Above 50 and I think it is DOA.
You guys expect to pay for this?
I would expect a free upgrade like the VR1 for PS5 adapter.
Something they did not really have to do at all, after warranty and for next gen, while this only improves the value of current struggling VR2 in its own gen. The adapter helps only if is not dragged down and killed by a stupid price tag.
The only thing I would expect for a free offer is: you have to register somehow your VR2 to a PS5. So it won't be aimed at pure PC users.
If you don't want to do that, then okay, asking 20 to 30 seems reasonable.

What does this even need to be? A "premium" USB-port, ie USB3 SS10, should work the same as in the PS5? So then nothing extra should be required? It's just a cable adapter for those who have to use a not fast/powerful enough USB-port and get video separately via DP or HDMI? So a 2-in 1-out cable?


This, if free (or at most crazy cheap), the first VR2 Plus games and the sale price is already tempting to finally take the risk with not really disappointed but just underwhelmed about the lack of support again.
 
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You guys expect to pay for this?
I would expect a free upgrade like the VR1 for PS5 adapter.
Something they did not really have to do at all, after warranty and for next gen, while this only improves the value of current struggling VR2 in its own gen. The adapter helps only if is not dragged down and killed by a stupid price tag.
The only thing I would expect for a free offer is: you have to register somehow your VR2 to a PS5. So it won't be aimed at pure PC users.
If you don't want to do that, then okay, asking 20 to 30 seems reasonable.

What does this even need to be? A "premium" USB-port, ie USB3 SS10, should work the same as in the PS5? So then nothing extra should be required? It's just a cable adapter for those who have to use a not fast/powerful enough USB-port and get video separately via DP or HDMI? So a 2-in 1-out cable?


This, if free (or at most crazy cheap), the first VR2 Plus games and the sale price is already tempting to finally take the risk with not really disappointed but just underwhelmed about the lack of support again.
Here is some information on what kind of connection is needed and how much producing an adapter might cost.



They also need to get the controllers working.
 
What does this even need to be? A "premium" USB-port, ie USB3 SS10, should work the same as in the PS5? So then nothing extra should be required? It's just a cable adapter for those who have to use a not fast/powerful enough USB-port and get video separately via DP or HDMI? So a 2-in 1-out cable?

PSVR2 uses VirtualLink, but that standard is dead and never caught on. It's basically going to be an adapter similar to this one which combines DisplayPort and USB.
 
It's good that they decided to fulfill that request, but I'm not sure how much it makes sense. PSVR2 is the only VR headset avaliable on console, but on pc there are many other headsets, and for the same price it's possible to have Quest 3 which has also the option to be used as a standalone unit. I do not see a market for PSVR2 on pc. But anyway it will be good for those who already have PSVR2 and a pc and will be able to enjoy the countless VR adaptations avaliable on it, on a glorious display (but with less glorious sweet spot...).

It makes a lot of sense. VR is still really niche, making VR games for console only probably doesn't meet the economies of scale that would make sense for VR development. I thought that making flat games with VR elements would be the answer to this, but what's more likely is having cross-platform VR is the better solution.

Until Dawn for example is going to launch on PS5 and PC this year so probably at the same time. By job listings, we can expect that it could have a VR mode and will likely be a PS5 Pro VR2 launch title in October. Having a VR mode will help it on PC. If it sells x number more copies on PC and x more units of PSVR2 on PC, that's good value for Sony, especially if they're selling the units at a profit.

Launch Gran Turismo alongside it.

Polyphony Digital confirmed that they were looking at making GT7 on PC, but I doubt it would be a PSVR2 PC launch title. I think that will be Until Dawn. We're almost 2 years from them publicly saying they were looking into it.

Basically they are trying to spark interest on pc where vr has a larger market. Which is a good plan really.
Exactly.

You guys expect to pay for this?
I would expect a free upgrade like the VR1 for PS5 adapter.
Something they did not really have to do at all, after warranty and for next gen, while this only improves the value of current struggling VR2 in its own gen. The adapter helps only if is not dragged down and killed by a stupid price tag.
The only thing I would expect for a free offer is: you have to register somehow your VR2 to a PS5. So it won't be aimed at pure PC users.
If you don't want to do that, then okay, asking 20 to 30 seems reasonable.

What does this even need to be? A "premium" USB-port, ie USB3 SS10, should work the same as in the PS5? So then nothing extra should be required? It's just a cable adapter for those who have to use a not fast/powerful enough USB-port and get video separately via DP or HDMI? So a 2-in 1-out cable?


This, if free (or at most crazy cheap), the first VR2 Plus games and the sale price is already tempting to finally take the risk with not really disappointed but just underwhelmed about the lack of support again.

LOL, if you think they're going to give this out for free, you're kidding yourself. This is new functionality on a non-sony platform. They didn't have to do the previous adapter, but they REALLY didn't have to do this.

A similar 3rd party adapter ran for 50 dollars, but eventually dropped to 24 before being discontinued.

Bizlink sold their adapter for 150... It's not just a cable.
 
Bro wtf... I dreamed of this today, I was cooking something then I get a notification on my phone about sony developing an adapter for PSVR2 on PC...
 
I don't understand why an adapter is necessary?

Doesn't it have a single usbC connection to the PS5?

PS5 is 12V.

PCs generally suport 5V.

You can in general say that the PSVR2 was never really designed to support PC and that this adapter is an afterthought and a precursor for PSVR3 natively supporting PC at launch.
 
I don't understand why an adapter is necessary?

Doesn't it have a single usbC connection to the PS5?
PSVR2 is not vendor-locked or anything, it's just GPU manufacturers dropped the required USB-C standard. Part of the reason why iVRy dongle is AMD-only.
 
PSVR2 is not vendor-locked or anything, it's just GPU manufacturers dropped the required USB-C standard. Part of the reason why iVRy dongle is AMD-only.

Both the quest 2 and 3 work though without a direct connection to the GPU (you can just use any USB slot on your motherboard that is fast enough).

I guess they will be doing this without much software in-between, which is probably a good thing considering how poor Sony tend to be with PC software.
 
Both the quest 2 and 3 work though without a direct connection to the GPU (you can just use any USB slot on your motherboard that is fast enough).

I guess they will be doing this without much software in-between, which is probably a good thing considering how poor Sony tend to be with PC software.
Quest is packing video output as a data package (that's why you need USB cable with a fiber), PSVR 2 is hdmi 2.1 via usb-c with hdr and 120hz. Different principles.
 
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PSVR2 uses VirtualLink, but that standard is dead and never caught on. It's basically going to be an adapter similar to this one which combines DisplayPort and USB.
Thanks. I think I read this already somewhere on a similar subject but could not remember any of it anymore and Sony does not talk about that virtuallink stuff on their own spec site so I always forget why USB10 isn't enough.
VR-link, a standard that would seemingly have made much sense, but now Sony has a problem since everyone else jumped ship. Seemingly only maybe Nvidia 20 and Quadro cards might work? I even own a quadro, but without USB.

I think an odd problem might be what connection they will choose. DP, DP mini, HDMI. Depending on that it's either another adapter before this adapter or they offer separate solutions which then increases the price probably more than just expecting the customers to get the DP to Mini or HDMI or whatever adapter themselves.

If some patreon tinker solution can get it to work unofficially for 50 you can bet with reasonable scale the costs are factor 10 lower, small enough to give away free for the price the whole thing has and to move some units before it is really too late.

I would not be shocked either if it costs something or even much, but personally I'd only see value in it, if it is basically free.

Mibu no ookami Mibu no ookami
The free VR1 had no purpose other than being a nice gesture to its buyers. Profits probably zero. I don't think many PS5 buyers bought a VR1 after that free offer launched. There was no great VR1 push anymore at that time. Got my adapter rather late, so I think it is still possible to get one.
But this should trigger some interest on the VR2 thing and trigger game sales afterwards. Hence I also think free will require PS5 registration, since pure PC users might create a loss. But adding a stupid price tag would kill any new spark. So they will have to make some concessions to not move back to square one, adding functionality but souring the deal with a price tag, especially one that is, what a fifth of the entire standalone last gen competition, with some people prefering that anyway. Anything above a standard DP to Mini adapter would make this incredible hard to swallow again.
 
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It was a stupid thing launching it without PC support at that price. I could understand - at least - if it was end of the gen with 100m consoles or something. No idea what they expected.
 
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I already have a PSVR2 and Quest 3, I'll still get this adapter IF it means games I have on PC can get the support of the PSVR2 Controllers, cause the haptic and triggers are such a gamechanger.

Feels so wrong playing Pavlov without the triggers.

So if I have to pull out 50bucks for a adapter that lets me do so, then I'm all in.
 
Déraciné is much, MUCH more deserving of a PS5/PC port than Bloodborne.
Why would you say that.

I doubt most people give a fuck about Déraciné. Meanwhile Bloodborne is one of the best games of last gen, and deserves better than being stuck on a machine that plays it at 1080p and ~30fps.
 
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