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Sony open up M2 SSD port to beta testers of system software

IntentionalPun

Ask me about my wife's perfect butthole
M2 SSDs absolutely get really hot.. and adding heat to any system, will... increase the cooling needs.

So does ambient room temperature. In fact, fairly similar than the SSD since it's installed at the intake.
 
Be interesting to see the loading times when someones sticks a slower drive in it, if it's only rejecting drives based on pcie3 ones like this should work. If that drive is only 15% slower than the internal they should just let people use a pcie3 one.
15% slower sounds okay if you are thinking about traditional "loading times". Waiting for a level to load.

But these SSDs are about much more than that, the goal is to stream data just-in-time. It will take a few years before developers leverage them like this, but when it happens anything below spec will be a very bad idea.
 

Evilms

Banned
Esquema_Sony.png
 

Darklor01

Might need to stop sniffing glue
I think they also need to provide an instruction manual for the screw driver. Just for those that are complaining that it's difficult to do.
I hate to admit to this, but, I was installing an NVME into one of my laptops for the first time ever. I definitely stripped the screw. I mean.. it stripped soooo easily. I guess I'm one of those people. :\
 

sinnergy

Member
15% slower sounds okay if you are thinking about traditional "loading times". Waiting for a level to load.

But these SSDs are about much more than that, the goal is to stream data just-in-time. It will take a few years before developers leverage them like this, but when it happens anything below spec will be a very bad idea.
It always loaded from ram ..
 
It always loaded from ram ..
The goal for the high-speed SSD - on both consoles - is to be able to stream some data (textures, geometry etc) just-in-time. It's going to take time for game design to leverage it to the full extent. When that happens, a too-slow SSD will be very ugly. You're gonna have hitches and stutters and texture pop-in etc. Not merely "the level loads 15% slower".
 

twilo99

Member
Wait so if a game like ratchet needs the speeds of the internal m2 to achieve its cool gameplay, would that mean that it wouldn't play the same if installed on the much slower storage in the expansion bay? Would developers have to code for different hardware specs now?
 
It was not explicitly stated, if it was you can explicitly point to what point in that video where it was explicitly stated that 7GB/s was needed to compensate for 2 priority queue in standard nvme specifications. In fact, I will say that when that 7GB/s slide was up he was explicitly talking about the full bandwidth and capability of gen 3 SSD vs gen 4 SSD compared to PS5 SSD as it related to the wired interview of PS5 back in early 2020.

I'm not rewatching a 52-minute presentation for the nth time when I have other things to do, so yeah it is possible I might've misremembered the particulars of what was said during that part of the conference, it's been over a year since it was originally presented.

Don't really care about talking points at this point. I care about what I actually see as we are almost a year into the generation and we are seeing the benefits of SSDs being present in current gen consoles. There are games loading in 1.5 seconds on PS5, that is pretty astonishing as someone who has been gaming since cartridge era and diskettes on PC. As an insomniac dev kindly posted on twitter, from their benchmark of various SSD, they are seeing games with about 15% slower load time in places where the SSD is being pushed, that is a difference going from 1.5 seconds to 1.75 seconds. I can live with that for a slightly slower SSD.

But wasn't one of the big talking points last year focused on how it's "not all about load times"? If the SSDs are supposed to provide seemingly game-changing approaches to level design, why would their sequential read speeds matter as much in that scenario? Other factors of the drive, which I mentioned earlier, would be bigger driving influences.

So is the argument back to "load times bois!" because I saw more than enough conversation last year into other aspects of the SSD that users said would be bigger factors to performance, a lot of which I also concurred with. But for those mentioning these in relation to PS5, they did so explicitly to try reiterating why games designed with its SSD in mind would not be possible on other platforms, primarily 1P games (and it's a bit obvious that talking point was also taken up so they could convince themselves Sony wouldn't take up the idea of porting more PS games to PC, especially PS5 ones).

There is nothing you can do technologically at 5.5GB/s that you can't do in 2.4GB/s albeit at a slightly slower speed. Developers have been optimizing around storage limitations for several decades now.

It depends; if you're just talking about sequential reads then yeah, the actions would be the same, just slower on the slower drive. However, I keep saying that sequential read and even sequential write (you can have drives with fast sequential reads but much slower sequential writes for example, and other drives could have virtually identical sequential read and write) aren't the only metrics at play here.

Access latency, chip density, cell density (SLC, MLC, TLC, QLC), random block access timings, # of parallel channels (having more has benefit of wider parallel access, but can have drawback of more latency due to the extra channels being pulled concurrently), cache system setup, filesystem setup, etc. all impact performance. It's not unrealistic that in some cases you can have drives with notably lower sequential read speeds perform better in real-world scenarios than those with faster ones. Or in some cases, perform better ratio-wise relative their sequential peaks on reads than faster drives.

Preceded by "has to be as fast as ours", clearly stating that you can use SSD with 5.5GB/s bandwidth. Thats why it pays to listen to what someone is saying rather than running with a slide out of context. I seem to have understood it back then and I'm not the sharpest tool in the shed. Lol

"Has to be as fast as ours" can be interpreted both literally and figuratively. If you are leading in interviews with Wired, etc. saying how custom and revolutionary your SSD is, and how it has all these extra components not found in PC drives even with similar speeds, it's literally not a leap to assume that "as fast as ours" to be in reference to effective performance with differences between drives taken into account and overhead factored in for the other drive options.

You're not the sharpest tool, and neither am I, but maybe your eagerness to just look at numbers without having a deeper curiosity of the context accidentally benefited you here. The whole reason I stopped doing that was because everyone was doing that with the TF numbers when those came out from the spec leaks.

I didn't twist anything. I simply stated a fact. People ran with their narrative for various reasons. 7GB/s turned to 8GB/s to some people. One raining narrative being how PS5 SSD will be so expensive because you need 7GB/s and of course the other PS5 SSD is much faster than 7GB/s because of 6 priority queue.

Maybe stop using "narrative" as that's insinuating, whether you realize it or not, that people had ulterior (usually defamatory or insincere) motives for their thoughts regarding this.
 
Wait so if a game like ratchet needs the speeds of the internal m2 to achieve its cool gameplay, would that mean that it wouldn't play the same if installed on the much slower storage in the expansion bay? Would developers have to code for different hardware specs now?
Developers code games to run on internal storage or equivalent, they don't need to concern themselves with low-spec storage in the expansion bay.

We have to wait and see how Sony prevents users from using too-slow storage - the options can be an approved list, a software whitelist, a benchtest upon insertion, etc. The beta will not tell us everything in this regard.
 

Mr Moose

Member
Doesn't change the fact that if you need a heatsink, there could it been better design decisions.
But it was designed with that in mind, those things get hot.
There's not enough passive cooling to keep those things cool enough, it seems.
The little heatsink/casing on these gets hot
20200924_163333-e1602705255905.jpg

It sucks because we're limited by the size of the heatsink in the PS5 bay but thankfully it seems big enough and plenty aftermarket ones fit and all of the pre-installed ones seem to.
 

V1LÆM

Gold Member
Wait so if a game like ratchet needs the speeds of the internal m2 to achieve its cool gameplay, would that mean that it wouldn't play the same if installed on the much slower storage in the expansion bay? Would developers have to code for different hardware specs now?
no. they aren't gonna be coding for different specs. i think Sony are gonna curate what SSDs they support. can't see them either coding for different hardware or letting people play games on slower hardware.
 
But it was designed with that in mind, those things get hot.
There's not enough passive cooling to keep those things cool enough, it seems.
The little heatsink/casing on these gets hot
20200924_163333-e1602705255905.jpg

It sucks because we're limited by the size of the heatsink in the PS5 bay but thankfully it seems big enough and plenty aftermarket ones fit and all of the pre-installed ones seem to.
My nvme doesn't get very hot with no heatsink, and it's known as being a hot one. A better design wouldn't require a heat sink, but would probably cost a few dollars more. I'm not saying it's a bad design. Was just saying there is some truth to The tweet you posted since they are requiring a heatsink.
 

Bo_Hazem

Banned
My nvme doesn't get very hot with no heatsink, and it's known as being a hot one. A better design wouldn't require a heat sink, but would probably cost a few dollars more. I'm not saying it's a bad design. Was just saying there is some truth to The tweet you posted since they are requiring a heatsink.

PC's don't stress NVMe as much and it's mostly near idle. In PS5 you would stress it to its max so it should not throttle bellow 5.5GB/s. You'll see many with advertised 7GB/s and more failing like few of them listed on reddit.
 
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The main SSD is using a heatsink, a massive one, so why not the expandable SSD?
Still doesn't change the fact that a better design wouldn't require one.
PC's don't stress NVMe as much and it's mostly near idle. In PS5 you would stress it to its max so it should not throttle bellow 5.5GB/s. You'll see many with advertised 7GB/s and more failing like few of them listed on reddit.
I can run 20 HDD benches in a row and it doesn't throttle or go above 45c.
 

Tripolygon

Banned
Maybe stop using "narrative" as that's insinuating, whether you realize it or not, that people had ulterior (usually defamatory or insincere) motives for their thoughts regarding this.
I'm just going to cut to the chase because this is what I think is bothering you enough to reply. There is a narrative, I am not insinuating an ulterior motive. I am emphatically stating there is an ulterior motive to the narratives certain people push. If you are not one of those then simply ignore and move on. It's not that hard to see. In this very thread people are championing proprietary storage expansion and bemoaning Sony using open market solutions that they have been doing since PS1 (CD, DVD, Bluray, HDD, M.2 NVMe SSD). It was the same stupid narrative people pushed with Xbox 360 HDD expansion vs PS3 standard 2.5" HDD. You don't even need to read far back in this very thread to see where I call out the price differential between the two solutions in favor of open market storage solutions.

Speaking of insincere motives. I recall Microsoft talking about Velocity architecture unlocking new ways for developers to load 100GB game data instantaneously or just in time for when the game needs it. I recall you saying the GPU has direct link and can work with 100GB worth of files directly from the SSD skipping the RAM entirely. I recall saying that is not possible, they are just loading data into RAM faster as needed rather than caching lots of unneeded files in RAM waiting to be used. Obviously a faster SSD affords you to have less RAM parked. That is QoL improvement to developers and how that manifests in game design we have seen some-worth as Demon's Souls for instance loads a lot of detail just in time according to the developers. Not saying that is impossible on slower SSD as I will reiterate there is nothing you can do technically at 5.5GB/s that you can't do at 2.4GB/s. You simply optimize differently.
 
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So how about stressing it for hours long? What's the problem with heatsinks? Just wait for numbers and you'll see them throttling.
I don't think any games are going to stress it for hours. I don't think any will this entire generation.
SN850 seems to be the way to go.
Or the FireCuda but that shit is Seagate and more expensive.
I really like my sn850
 

Md Ray

Member
haahwaaw? The compatible WD Black and Samsung were released last year. There’s been options but NO compatibility.
Yeah, that's what I said... "Around the same time or a month before the new consoles came out" i.e. last year.

The faster ones, the ones hitting over 5+GB/s came out around that time if memory serves. As for why there was no compatibility until now... I've said this in another thread:
Testing which drives physically fit in the bay as some of these have heatsinks that vary in height... And then benchmarking them, compatibility testing with new games, as Cerny explained in his talk, to make sure the architecture of certain drives isn't "too foreign for the games to handle". It would have been easy if all NVMe SSDs architecturally were the same as Sony's internal SSD just with different speeds, but like Cerny said, comparing NVMe SSD to their drive is like comparing apples and oranges.

Because NVMe drives come with their own flash controllers, priority schemes, different priority levels, their own architecture, etc. Sony's drive for e.g. supports six priority levels compared to only two priority levels in M.2 drives. So they need time to properly test, make sure which drives work best, has closest perf to their own drive, and which doesn't before letting users go out and buy them. The dimensions alone isn't going to help.

We will very likely see a list of "Compatible M.2 SSDs" in a blog post or something by Sony as soon as this update comes out of beta for the final push.
 
I'm just going to cut to the chase because this is what I think is bothering you enough to reply. There is a narrative, I am not insinuating an ulterior motive. I am emphatically stating there is an ulterior motive to the narratives certain people push. If you are not one of those then simply ignore and move on.

Fair enough.

It's not that hard to see.

This is where I disagree; if you're looking for it, you will find it. But it's been a very long time since I've specifically seen anyone pushing that type of narrative regarding the SSD expansion for PS5 as a way to belittle it. That's not only here, but on other forums too.

At most, I've probably seen some dolts doing it in the comments of Youtube videos or on Twitter, but I don't go to those places for serious gaming discussion.

In this very thread people are championing proprietary storage expansion and bemoaning Sony using open market solutions that they have been doing since PS1 (CD, DVD, Bluray, HDD, M.2 NVMe SSD).

TBH I would not place CD, DVD or Blu-Ray as equivalent to the SSDs when it comes to open market solutions. Those other three were for game delivery; the SSD can somewhat be used as a method for delivery if you ignore the internet itself acting as the pipeline to download the data to the drive, but it's mainly a storage medium of some archival quality type.

Which, in a way CDs etc. also are for, but the primary use-case in the commercial side of the industry is quite different from the SSD. I also wouldn't say Blu-Ray was a particularly "open market" solution; it was a proprietary format in competition with HD-DVD and won out in the end, but during that earlier time the market was essentially split between two proprietary formats fighting it out for standardization.

It was the same stupid narrative people pushed with Xbox 360 HDD expansion vs PS3 standard 2.5" HDD. You don't even need to read far back in this very thread to see where I call out the price differential between the two solutions in favor of open market storage solutions.

I suppose, but I don't see how that is necessarily relevant to the current situation with the new systems. From what Microsoft's described for their expansion storage, their end-goal seems to take them more on the path of memory cards, with select manufacturers making their own which should offer some incentive for competitive pricing and features between the options, but all of them guaranteed to provide a similar performance profile.

Their approach is the safer and more narrower of the two, at least to start out, but I don't see pricing differences being stark between their and Sony's approach once everything's up and running on both sides.

Speaking of insincere motives. I recall Microsoft talking about Velocity architecture unlocking new ways for developers to load 100GB game data instantaneously or just in time for when the game needs it. I recall you saying the GPU has direct link and can work with files directly from the SSD skipping the RAM entirely.

Yeah, but that was always just personal speculation. I never stated it as a fact, and usually tried testing that against other ideas, too. As I learned more about how these technologies really worked, I gave up on that idea. To my knowledge, I never used it as a way of being hostile or negative towards the PS5.

However it was part of my idea that Sony and Microsoft were taking apples-to-oranges approaches to their SSDs that would essentially bring equal levels of performance despite some on-paper specs, and I still stand by that, as we have enough real-world proof now to do so. Of course, that's not without pointing out specific benefits or advantages on certain sides, for example compression of certain game files seems to be better on Sony's solution with various 3P games.

I recall saying that is not possible, they are just loading data into RAM faster as needed rather than caching lots of unneeded files in RAM waiting to be used. Obviously a faster SSD affords you to have less RAM parked. That is QoL improvement to developers and how that manifests in game design we have seen some-worth as Demon's Souls for instance loads a lot fo detail just in time according to the developers.

Yes that's true. But if you want to talk about insincere motives, there were a lot of people going back and even some now, who were still clinging to the idea that such types of detail would not be possible on the Microsoft systems, due to the (on-paper) lower peak sequential read bandwidth figure. And at that time I was saying that people need more info on the storage solution and other aspects of the storage, the NAND being used etc. before trying to claim that.

Truth is we now have games on systems from both accomplishing use of a smaller RAM footprint for cached data due to improvements in data streaming from the SSDs. You already mentioned Demon's Souls Remake, and I think we can comfortably throw Flight Simulator 2020 into that same type of list from Microsoft's side. As the generation goes on we will see many more games from platforms of both platform holders that realize that idea.
 

Mr Moose

Member
I have a 2TB SN850 in my PC and just ordered a 1TB for my PS5 last night.
I'm hoping we get some tests on all of the compatible drives, with after market heatsinks and the official heatsink versions.
If there's no difference between them I might bite and get the SN850 without a heatsink and get a £10 one off Amazon, save myself a few £.

Come on Sony, give me a beta email :messenger_weary: and not another PS4 one.
 

Bo_Hazem

Banned
Fair enough.



This is where I disagree; if you're looking for it, you will find it. But it's been a very long time since I've specifically seen anyone pushing that type of narrative regarding the SSD expansion for PS5 as a way to belittle it. That's not only here, but on other forums too.

At most, I've probably seen some dolts doing it in the comments of Youtube videos or on Twitter, but I don't go to those places for serious gaming discussion.



TBH I would not place CD, DVD or Blu-Ray as equivalent to the SSDs when it comes to open market solutions. Those other three were for game delivery; the SSD can somewhat be used as a method for delivery if you ignore the internet itself acting as the pipeline to download the data to the drive, but it's mainly a storage medium of some archival quality type.

Which, in a way CDs etc. also are for, but the primary use-case in the commercial side of the industry is quite different from the SSD. I also wouldn't say Blu-Ray was a particularly "open market" solution; it was a proprietary format in competition with HD-DVD and won out in the end, but during that earlier time the market was essentially split between two proprietary formats fighting it out for standardization.



I suppose, but I don't see how that is necessarily relevant to the current situation with the new systems. From what Microsoft's described for their expansion storage, their end-goal seems to take them more on the path of memory cards, with select manufacturers making their own which should offer some incentive for competitive pricing and features between the options, but all of them guaranteed to provide a similar performance profile.

Their approach is the safer and more narrower of the two, at least to start out, but I don't see pricing differences being stark between their and Sony's approach once everything's up and running on both sides.



Yeah, but that was always just personal speculation. I never stated it as a fact, and usually tried testing that against other ideas, too. As I learned more about how these technologies really worked, I gave up on that idea. To my knowledge, I never used it as a way of being hostile or negative towards the PS5.

However it was part of my idea that Sony and Microsoft were taking apples-to-oranges approaches to their SSDs that would essentially bring equal levels of performance despite some on-paper specs, and I still stand by that, as we have enough real-world proof now to do so. Of course, that's not without pointing out specific benefits or advantages on certain sides, for example compression of certain game files seems to be better on Sony's solution with various 3P games.



Yes that's true. But if you want to talk about insincere motives, there were a lot of people going back and even some now, who were still clinging to the idea that such types of detail would not be possible on the Microsoft systems, due to the (on-paper) lower peak sequential read bandwidth figure. And at that time I was saying that people need more info on the storage solution and other aspects of the storage, the NAND being used etc. before trying to claim that.

Truth is we now have games on systems from both accomplishing use of a smaller RAM footprint for cached data due to improvements in data streaming from the SSDs. You already mentioned Demon's Souls Remake, and I think we can comfortably throw Flight Simulator 2020 into that same type of list from Microsoft's side. As the generation goes on we will see many more games from platforms of both platform holders that realize that idea.

onq2q80qbf361.jpg


jk :lollipop_tears_of_joy:
 
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Speedwagon

Michelangelo painted the Sistine Chapel. Yabuki turned off voice chat in Mario Kart races. True artists of their time.
Samsung 980 Pro (250GB, 500GB, 2TB) is 15% off at Newegg with this code AFFEYSB59. $60 for the 250GB after code, not too bad if you just need a small boost in storage.
 

Mr Moose

Member
Samsung 980 Pro (250GB, 500GB, 2TB) is 15% off at Newegg with this code AFFEYSB59. $60 for the 250GB after code, not too bad if you just need a small boost in storage.
Nice.
For anyone in the US wanting a SN850:

UK (without heatsink)
(with heatsink)
 
I've got a 2 TB WD SN850 with heatsink coming tomorrow from Ebuyer here in the UK. Figured I'd buy one before the scalpers snapped them up in bulk and doubled the prices on them because that is almost certainly what is going to happen once the firmware is officially released and more people start buying these drives.

I found the meagre 667 GB of PS5 storage limiting only three months into launch. I bought six games at launch, one of which was Spider-Man: Miles Morales which came with the remastered Spider-Man, so had already used a large chunk of the storage on Day One and I don't even play games like Call of Duty! I am someone who likes to play a lot of different games over a long period of time - I only finished Uncharted 4 last month for example - so I like to have a large library to choose from for convenience. This is why I moved my PS4 library over to a 4 TB Crucial X6 SSD a few months ago. While that drive came in handy for also archiving PS5 games, I was still getting frustrated with constantly having to move stuff around - despite being SSDs they really aren't that quick when moving stuff on the PS5 and unlike on the Xbox One and Series consoles you cannot do anything else while stuff is copying or moving - so I absolutely cannot wait to have more internal storage for PS5 games.

I signed up for the beta firmware months ago before I knew it would unlock the SSD so I hope I get an early chance to use it, though I've heard nothing so far.

I am starting to think though the PS5 is perhaps not as well designed as I thought it was. The console was very buggy at launch, with uninstalled game icons left on the Home screen and confusion over which versions of a game were installing (something I understand the new firmware will address). The console still insists that I free space on the internal storage when I have the external drive set to install PS4 games to and I want to install a PS4 game to said 4 TB external drive, which had 150 GB free but the internal storage only had 20 GB! I found I had to move PS5 Tony Hawk's 1+2 to the external SSD just to download PS4 Metro Exodus to the external drive last week! So dumb. Such bad design, especially on a system that has an irreplaceable internal SSD that has limited write cycles.

Not only that but my PS4 games were originally installed on an external 4 TB hard drive and the only way to copy the games from that drive to my new external 4 TB SSD was to tediously copy them to the internal drive then swap the drives and then copy them from the internal to the external SSD. With only 667 GB free on the internal drive it took almost a day to do this. I have 940 Mbps fibre internet but even that was faster than downloading or reinstalling everything to the new drive. On the Xbox One and Series consoles you can have two external drives connected so can easily copy from one to other... in the background... so you can play a game. Not possible on PS5. Why not Sony?

Don't get me wrong, I love my PS5 and the games, but Sony really need to start paying attention to the competition (i.e. Microsoft) because they really are lacking when it comes to supporting basic features. And I'm not even going to mention VRR or ALLM which my Xbox One X has had for four years but are still missing on PS5. I am actually seriously considering buying an Xbox Series X for third-party games so I can use VRR on my 2019 LG B9 TV because, at this point, I don't think the PS5 will ever support it, or it will come so late in its life that most third-party developers will not bother supporting it.
 
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Darklor01

Might need to stop sniffing glue
SN850 seems to be the way to go.
Or the FireCuda but that shit is Seagate and more expensive.
Yeah.. I wasn't sure if it was going to be Samsung 980 PRO or the WD SN850, but I bought the SN850 back in April after a price drop hit Best Buy to get it for $349+tax, ... sooo.. I just bought and hoped for the best. I'd guess the Samsung 980PRO is good too.

Edit: I didn’t catch that the Samsung 980 Pro is not reading full speed and meets minimum. Oops. Yeah… SN850 is the way to go. I agree.
 
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twilo99

Member
no. they aren't gonna be coding for different specs. i think Sony are gonna curate what SSDs they support. can't see them either coding for different hardware or letting people play games on slower hardware.

So what is the point of this beta test since they are allowing slower hardware to be used?
 

PaintTinJr

Member
This been posted?



Tech Director at Insomniac on using slowers SSDs

Not sure if I'm reading this correct, but - as some said earlier the slowest gen4 nvme drives have a read speed of 3600Mb/s IIRC, so if that is 85%, then 100% is around 4000MB/s for what R&C actually uses, no?
 
So got the m2 drive in..only issue is the ps5 does not have a mounting screw (mine didn’t at least) so it’s in there without one but managed to fit the 980 pro in with a single heatsink and it’s pretty snug without much airflow around from what I can see

redownloaded a few games like ratchet/Spider-Man and copied returnal across and installation wise noticed no difference in speed….copying is actually pretty quick

gameplay wise I also noticed no issues and could not tell any real difference from the internal drive….shit loads in exactly the same so that’s a tick….I got a few crashes on Spider-Man /wreckfest but I think that wasn’t related to the drive

noise wise it’s the first time I actually noticed the ps5 was on….the cover on the side felt hot to touch and u could tell the fan ramped up after about 2 hours but it wasn’t ps4 level yet so that’s a tick

only negative I will say is that the coil whine appears to of gotten worse with the update …it’s probably because it’s drawing more power but headphones are definitely a must if you hate annoying buzzing noises like I do

so I’m short….games run fine…fan not too bad…console slightly hot but coil whine worse
 
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