SneakyStephan
Banned
Lot of questions there. I'll try my best but most of what I'm telling you is stuff I've kind of figured out myself so not 100% sure if it's true or just me imagining things.
-Each element seems to have its own diminishing returns for Hell status
-I like to think that inflicting hell status is easier with an element the boss is weak against rather than harder with an element that it's not weak against
-Not sure whether ally element interference exists, I've stopped using them :/
-Using evasion offerings and it replaces the roll animation with w/e animation the evasion is. e.g: wing feather thingy makes you teleport instead of roll.
-Single Homing spells have a significantly longer range than tri, at the cost of less damage. I'll leave it to you to figure out whether this is more useful or not for yourself.
-Not sure about golems since I don't use them much, but I think you need to start trying to obtain higher level ones to make them last
For a list of all offerings and SE/LEs go to this site and type in w/e you need.
SE/LE + and ++s are a pain but later on you'll get a sigil that will increase the likelihood of gaining these. The effect is called Sacrifice/Save Amp. Very useful
And that's all I have. All of this I've figured out myself, so it's not 100% certain.
Thank you! very usefull, especially the seperate diminishing returns. The single homing spell range makes sense too
I still don't get the use of the evasion ones, since roll gives you several invincibility frames anyhow, so I wonder what makes the burrow anything other than just a token animation change.