Thanks for popping my online cheery, Ferrior, Q, and Spider. I need to get my attack timing down and stop being as predictable. Hopefully the lag won't be so bad next time around.
Alaskan internets? .oYeah, it's annoying when I drop an AAB chain.*as in only 1 or 2 hits of it come out* How is that even possible? XD
At Evo instead of a tournament they should just play against Nightmare on Hard difficulty and see who wins first.
I swear to fuck. That is the first and last time I fight Nightmare in Arcade mode on Hard difficulty.
Someone needs to go to Namco and explain to them that there is more to a learning curve than going from normal difficulty to batshit fucking insane.
A funny thing I noticed though, is if you stick to one throw for a long time, then go to another throw, he will not break out of your other throw for a while. So if you only throw with A+G for a few matches and then switch to B+G, he won't break out of the B+G throws for a few matches. It's weird. It's like he's learning, then forgets. If you mix in some specials or normals he'll start to counter everything well. And the motherfucker will ring you out PURPOSELY any chance he can get. You can't bait ring outs like in SCIV, he rings you out instead.
Christ, I thought SNK bosses were tough. At least you can cheese them when you find the right tactics.
PS3. I don't even own an Xbox.
Alaskan internets? .o
Ahah!
I knew that was a SEN thing. Always fought naked thong trolls in SC IV every time I tried the past year.
Get off my Algol, Bob White! MINE.
PSN's been renamed by Sony to SEN.What's a SEN?
The CaS has gotten better as the night went on. I haven't seen a penis in like an hour. I'll try to not play during busy hours on weekends anymore.
Only one way to solve this. Chairs match.
PSN's been renamed by Sony to SEN.
Live, the big thing is to have the fighters in boxer shorts.
Unless kurod is in alaska too I doubt it.
I just bought this game brand new on eBay for $47. Hopefully I don't regret my purchase!
Dang, I'd really liked to get this game if I could find it for under $50. But, I doubt that will happen any time soon unless I get it used (or find something on eBay like you).
I don't know if the same thing is going on where you live, but I traded in AC: Brotherhood and AC: Revelations for $50 due to a promo at EB Games. Along with another $5 from ACII, I ended up only spending like $25 cash for the SCV CE.
(EDIT: it doesn't have to AC, it's just got to be 2 games over $8 in value each to get the $50)
Does player level affect match making? Or is it just rank?
I want to unlock more CaS stuff. I feel my options are so limited right now. But I don't want the game to think I'm any good because I have a high player level.
While I mainly played Cassie and Xianghua in 2 and 3, I started dabbling with Tira back in 3 and with Cassie gone I'm going to pick up where I left off. I think due to the non-guaranteed nature of her stance changes you can't be too particular about which one you currently have. Gotta love her easy hitconfirms into super, though.Picked up Tira today. Rough start with her but I'm starting to get the hang of her. Having to manage her mood stances is interesting. "Oh shit I'm at 50% health, I better blow one of my CEs and go back into shitty mood stance"
Care to explain? I am a sucker for guides xDThis FuturePress guide is insane.
Care to explain? I am a sucker for guides xD
Gah, don't think I'll be on tonight Q. Sorry! Ended up going out for a drink after work and just got home. Super tired D: Gonna go lie down, but maybe if it ends up being a power nap instead and you're still around later then we can go at it. Otherwise, tomorrow night!
Best fighting game guide ever.
ATP Review of the Soul Calibur 5 Players Guide by Future Press
Mine still hasn't shipped from Amazon and I placed my order weeks ago. =(
Hello,
We regret to inform you that your order will take longer to fulfill than originally estimated. Our supplier has notified us that there is a delay obtaining stock for the following items you ordered on January 08 2012.
Why is Story Mode bad? I've gotten thru some of it (chapter 18) and it seems to get the job done for a fighting game story (Japanese VA, btw). Were people expecting to play as all of the major cast members, like MK9?
Why is Story Mode bad? I've gotten thru some of it (chapter 18) and it seems to get the job done for a fighting game story (Japanese VA, btw). Were people expecting to play as all of the major cast members, like MK9?
I think that it is reasonable to accept that finally, Soul Calibur "story" really IS about Soul Calibur and Soul Edge, not all the fighters themselves. This story reflected that.
If a still ending was made to everyone, some chars would have had "and he did nothing. He practiced though..." as an ending, and I think leaving it open is better than that.
I think that it is reasonable to accept that finally, Soul Calibur "story" really IS about Soul Calibur and Soul Edge, not all the fighters themselves. This story reflected that.
If a still ending was made to everyone, some chars would have had "and he did nothing. He practiced though..." as an ending, and I think leaving it open is better than that.
Can anyone with deep knowledge (perhaps with the guide?) explain to me what a 'Break Attack' property is?
Some cursory Googling tells me that it's different to whatever the term meant in SCIV; other than that, Google's drawing a blank. And the 'help' function in the game's movelist is a little faux-helpful: 'BREAK ATTACK [BA] -- moves with a Break Attack property'. Thanks game!
I'm just curious is all. I've found a few simple set-ups with ZWEI that appear to make use of this BA thing - I'm seeing larger-than-expected numbers pop up on the damage flash, but I have no idea exactly why.
One example I'm looking at is ZWEI's B+K(BE)~214B, 1A. Those first two parts do more damage when comboed than if you look at their individual values, which I assume has something to do with the Break Attack property.
I did some investigations for JG. My findings are
JG can be held for up to 4frames
You must release JG 1-6F before the attack hits.
The earliest you can repeat JG is 29F after the last time you pressed guard.
JG gives and extra -5F of block disadvantage (for the one move I tested)
JG does not change the blocking character's recovery.
GI window is F2-11.
Full thread at
http://8wayrun.com/threads/noodalls-investigates-jg-and-some-gi.10645/
Those are the attacks that break people's guard (ie it makes them recoil and stop blocking) as far as I know
lol, that was awesomeDid he really call Zwei "Zee-Way" ?