• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Spider-Man |OT| web's outta stock y'all

Codes 208

Member
I just binge watched the sam raimi trilogy and im still bummed that that spider suit wasnt in this game, I really like the suit's webbing and carbonfiber-like texture.
 

VulcanRaven

Member
I just binge watched the sam raimi trilogy and im still bummed that that spider suit wasnt in this game, I really like the suit's webbing and carbonfiber-like texture.
There is still a chance. I hope we get it as DLC.

I finished the main story yesterday. Great game and I really like the story. The best Spider-Man game.
Doc Ock was a great character in this and the final boss fight was epic. I'm a bit disapponted that we didn't see Green Goblin but some things need to left for the sequel. I would have liked to see more Electro and Vulture. I didn't like that we only fought them together. Also the fight was too easy and short.

8.7/10
 
Last edited:

HotPocket69

Banned
Platted this within its first week of release and had a blast. Really thought NG+ would’ve released sooner as I’d love to crush that story again real quick. The final couple hours are so damn good.
 

HotPocket69

Banned
NG+ tomorrow

Update 1.07 is one we’ve been working on for a while now, and adds New Game+ (NG+) as well as Ultimate Difficulty to the game. NG+ allows you to play the story and all activities in the open world again with all of your unlocked suits, skills, gadgets, mods, and benchmarks from the beginning. While playing NG+, you’ll be able to unlock those final items while cleaning up your trophy list!

Speaking of that, we’re adding two new trophies as well – one for completing the game on Ultimate Difficulty, and the other for finishing a NG+ run!

DLC 1 details:

Marvel’s Spider-Man: The Heist, will release in one week on 23rd October.

Beyond new story missions, there’s a whole new faction of enemies, new crimes, new challenges, new trophies, and of course, three brand new suits.
 

Zimmy68

Member
Article with pics of the DLC suits...
45357669121_8c1fa7991b_o.jpg


Not digging it.
https://blog.eu.playstation.com/201...dlc-the-heist-releases-next-week/#sf200110713
 

nowhat

Gold Member
Not digging it.
Well, let's face it, most of the suits are pretty lame.

But even more so the suit powers. They're good for dicking around for a bit, but at least personally I ended up using either Web Blossom or Electric Punch for pretty much the entire game.
 

Nymphae

Banned
Well, let's face it, most of the suits are pretty lame.

But even more so the suit powers. They're good for dicking around for a bit, but at least personally I ended up using either Web Blossom or Electric Punch for pretty much the entire game.

Some are better than others, I used the one that charges focus, I liked having that ability. Electric punch was great, Web Blossom is cool but too overpowered and I preferred having fun with the combat instead of pressing a win button. The stealth ones are good for helping you with the challenges, but that's about it.

But yeah, I was completely underwhelmed with the suit selections. I really only like the Stark & Scarlet Spider suits, and you have those fairly early on.
 
Last edited:

TimFL

Member
New Game + is not coming tomorrow. Insomniac corrected the blog post, it's however, still scheduled to hit before the DLC drops. So any time this week or early next week.
 
They're those random stats like the distance you've ran, swung, amount of baddies defeated etc
Oh, right, thanks. I didn't pay much attention to those so forgot the game calls them benchmarks instead of stats.

I never realized how plain Kaine's costume is until now. I guess they tried with the different textures but still looks pretty plain. The spider logo also seems too high/too small on his chest.
 

Zimmy68

Member
New Game + is not coming tomorrow. Insomniac corrected the blog post, it's however, still scheduled to hit before the DLC drops. So any time this week or early next week.
I hope you are joking. You have to be kidding me.
I'm trying to find reasons to keep playing (just got all secret photos) and this was perfect timing.
Back to suit powers, Spidey Bros was the only one I really used.
 

TimFL

Member
I hope you are joking. You have to be kidding me.
I'm trying to find reasons to keep playing (just got all secret photos) and this was perfect timing.
Back to suit powers, Spidey Bros was the only one I really used.
Nope, that Insomnic Stevenson (?) community guy also confirmed it on quarantine-GAF
 

Sonny Black

Member
I would rather prefer they release an advanced and skill based mode for the traversal or at least the swinging rather than suits. I don't know about you guys but it has become stale.
 
Last edited:

VulcanRaven

Member
Photomode is great:
7Nl0n7n.jpg


I'm not a big fan of the suit but it looks great in this screenshot. Homecoming suit looks very detailed too. I really want to see Raimi suit with these graphics.
 
Last edited:

Nymphae

Banned
Photomode is great:
7Nl0n7n.jpg


I'm not a big fan of the suit but it looks great in this screenshot. Homecoming suit looks very detailed too. I really want to see Raimi suit with these graphics.

Yeah agree with you on those points. I really wish there were more idle animations and poses. I got really tired of looking at him always hang off walls the same way. I would often fly at a building wall, stick to it, and just chill there for a second moving the camera to look the suit and my surroundings, and he always does the exact same wall pose. I really hope they put a little more variety into little things like this in the future.
 
Last edited:

VulcanRaven

Member
The wall crawling itself could also be better. The animation is ok but I have encountered this too many times:
dkTjFrC.jpg


You can't climb to the ceiling. There are many places like this in the city.
 
D

Deleted member 752119

Unconfirmed Member
I finally got around to finishing this. Really loved the story and most of the gameplay aside from the stealth shit. Solid 9/10 for me.
 

Nymphae

Banned
The wall crawling itself could also be better. The animation is ok but I have encountered this too many times:
dkTjFrC.jpg


You can't climb to the ceiling. There are many places like this in the city.

Yeah that is really annoying, also I was really annoyed with the fact that you can't get onto the side of a building via a rooftop, without jumping off the building and webzipping onto it, or swinging into it and holding/immediately releasing R2 on contact.

And I thought it was odd that you can't do the drop down slowly on a web line thing unless you are on a flat roof. In Web of Shadows, or another older game can't remember which, you could do that on any perchable surface with room underneath, but here it doesn't work on street light posts and flagpoles, etc.
 
Last edited:

VulcanRaven

Member
Update 1.08 is out! It comes with the New Game+.

New Features

  • Added support for “The City That Never Sleeps – The Heist” story pack.

  • Added New Game+.

  • Added Ultimate difficulty.

  • Added 2 new Trophies.

  • Added the ability to rotate layers in Photo Mode.

  • Added new frames and stickers to Photo Mode.

  • Added a shortcut option to trigger Photo Mode via the left directional button.
Fixes & Updates

  • Tuned Friendly combat difficulty based on player feedback.

  • Added a max health cap of 250 and normalized players.

  • Added a potential solution for a crash related to graphical artifacting.

  • Addressed an issue where players could respawn inside a building in the Financial District.

  • Addressed an issue where animation during cinematics could break due to hard drive streaming.

  • Addressed an issue where pedestrians would disappear for a frame in the distance.

  • Addressed an issue where combat music would persist in the open world after completing a Sable Base.

  • Addressed various additional issues.
 
Last edited:
Players though? What is that referring to exactly? Why doesn't it just say audio, or dialog, or whatever it specifically is?
Context clues implies it's related to the cap. I myself only got to 210 before I got tired of the grind but I wouldn't doubt that someone out there has gone way past 250. All you had to do was do that one easy Kingpin hideout over and over since it keeps giving exp even on repeats.
 

Nymphae

Banned
Context clues implies it's related to the cap. I myself only got to 210 before I got tired of the grind but I wouldn't doubt that someone out there has gone way past 250. All you had to do was do that one easy Kingpin hideout over and over since it keeps giving exp even on repeats.

Hmm, I wonder why it would matter post-game or for new game +.

To be honest I thought that was a weird thing anyway, here's 1 fucking hp for doing an entire level up post game. Thanks?
 
Last edited:
Hmm, I wonder why it would matter post-game or for new game +.

To be honest I thought that was a weird thing anyway, here's 1 fucking hp for doing an entire level up post game. Thanks?
250 is still 25% more health than the soft cap at 200 so I guess it's pretty significant if you're into that kind of thing. I'm more annoyed that they didn't detail what's in the new difficulty. New enemy types? Different compositions? Just plain health and damage dealt?
 

Boss Mog

Member
Why when I'm in Otto's lab does my PS4 Pro sound like a Jet engine when it's silent when I'm outdoors? It makes no sense since there's a lot more to render and account for outdoors.

Also these MJ and Miles stealth sequences are just terrible, they feel tacked on as a "diversity" push but they don't really do anything to elevate the story, not to mention that they are overly simple and super tedious.
 

Nymphae

Banned
250 is still 25% more health than the soft cap at 200 so I guess it's pretty significant if you're into that kind of thing. I'm more annoyed that they didn't detail what's in the new difficulty. New enemy types? Different compositions? Just plain health and damage dealt?

Yeah, I'm thinking more the work required to get all of the additional level ups after the soft cap. I'm finished everything and I'm not really leveling up that fast, you can only do it from crime and aerial manuever XP post game, right? How are people getting up to 250 lol

Also these MJ and Miles stealth sequences are just terrible, they feel tacked on as a "diversity" push but they don't really do anything to elevate the story, not to mention that they are overly simple and super tedious.

I found them to be insultingly easy. But I did get a laugh making MJ fail state over and over again in dumb ways. She just cowers and says "Wait!" as the guards walk up to headshot her, yet later on has the gall to give Peter a feminist speech about how he doesn't trust her to sneak around compounds littered with armed guards and SHE DON'T NEED NO SPIDERMAN.
 
Last edited:
Yeah, I'm thinking more the work required to get all of the additional level ups after the soft cap. I'm finished everything and I'm not really leveling up that fast, you can only do it from crime and aerial manuever XP post game, right? How are people getting up to 250 lol
Once you hit the level 50 softcap (200 health) the exp required to keep leveling plateaus. And as I said, people kept doing that one Kingpin hideout over and over which gives a fixed amount of exp each time. I forgot how much, I think it was 2k each time. It was tedious but it's nowhere near as bad as grinding it out from random crime and the practically useless amount you get from aerial stunts.
 
Last edited:
Also these MJ and Miles stealth sequences are just terrible, they feel tacked on as a "diversity" push but they don't really do anything to elevate the story, not to mention that they are overly simple and super tedious.

They actually do end up having a bearing on the story and setup at least one major aspect for the next game, though yeah, the stealth sequences are terrible and made worse by having the characters sometimes even verbally tell you when to move. Why even make me play that crap then.

Good to have New Game+ though. I blew all my challenge tokens on upgrades so now I can power through pretty quick to finally get the Plat.
 

nowhat

Gold Member
Still all could have just been cutscenes. MJ has almost no real relevance to the plot but I'm forced to play as her like 6 or 7 different times.
But I get what Insomniac was going for - to break the gameplay a little for a while, which is a reasonable idea. I don't think it's a matter of "forced diversity" - then again, I'm not the kind to get worked about "diversity", for or against (there are so many special "snowflakes", and yes, I'm using that term intentionally ironically, in this forum too that do this, from "both sides"). Just that the execution was lacking.
 

Nymphae

Banned
But I get what Insomniac was going for - to break the gameplay a little for a while, which is a reasonable idea. I don't think it's a matter of "forced diversity" - then again, I'm not the kind to get worked about "diversity", for or against (there are so many special "snowflakes", and yes, I'm using that term intentionally ironically, in this forum too that do this, from "both sides"). Just that the execution was lacking.

I think it was a little of both to be honest, but impossible to say for sure. Only thing I know for sure is that they are not fun to play. Breaking up the really fun, tight superhero gameplay in an attempt to pace it out with some third-rate non-superhero stealth segments seems kind of (incredibly) dumb to me. I'm able to stop playing a game if I'm tired of it for a bit, I don't need a game to give me downtime experiences.
 
Last edited:

Nymphae

Banned
Hence the "execution was lacking". It doesn't need to be downtime, just different.

I just disagree that a game needs that sort of thing, different for different's sake. I am able to pace things myself. What matters is if I enjoy the main gameplay and it's loops. Variety should have been added to the sidequests - explore Spider-man and his abilities more.
 

nowhat

Gold Member
I just disagree that a game needs that sort of thing, different for different's sake. I am able to pace things myself. What matters is if I enjoy the main gameplay and it's loops. Variety should have been added to the sidequests - explore Spider-man and his abilities more.
Oh sure, and different strokes and all that. Basically, if the side content had been more varied (and meaningful), those bits would have been completely superfluous (apart from setting up a certain character for the inevitable sequel). Just that within the context of the main story, I can see why they wanted to try to shake it up a bit here and there. The results were far from satisfactory, no argument there.
 

VulcanRaven

Member
SPIDER-MAN 2's Web-Swing Designer Plays SPIDER-MAN (PS4) for the First Time:


It is great to hear what he thinks about it. I think the web-swinging was great. One of the best parts of the game.
 
Last edited:

HotPocket69

Banned
Closing in on finishing. Didn’t take long at all. At the Scorpion/Rhino fight. SO FUCKING GOOD.

I’ve only died a handful of times on Ultimate. You’re just so OP if you’re maxed out with skills and at level 50+. Web Blossom still owns.

Also rocking: Bayo Time dodge, better healing, and the whatever perk that gives you extra XP.
 
Last edited:

Nymphae

Banned
SPIDER-MAN 2's Web-Swing Designer Plays SPIDER-MAN (PS4) for the First Time:


It is great to hear what he thinks about it. I think the web-swinging was great. One of the best parts of the game.


That was a great watch. Funny to hear that the execs really didn't think proper swing mechanics wold fly, and he had to sort of develop it himself in private. Thank god for that guy showing the world the way forward with Spider-man games lol. It only took 14 years for someone to build upon his work lol
 

RPS37

Member
Just finished the vulture/electro fight. I don’t think I’m going to finish this before Red Dead.
 
Top Bottom