Charging ahead is absolutely the best strategy in the game. Don't be OCD trying to cover every bit of ink on your own base, that's useless.
Think about it like this, every bit of ink that you cover that is the enemy's color counts DOUBLE for your team - you're subtracting their progress, and adding to yours. Covering unpainted areas near your spawn isn't helpful. Those areas will get covered anyway during the course of the match, I promise. Meanwhile if you can push in directly into the enemy base, they'll be super stressed out by that and freak out trying to kill you, instead of jumping ahead to claim area in the middle. You can waste a TON of their time if you're fooling around in their base.
Just give up once and join those people charging ahead, it's a great time. You'll be there to cover each others' backs against the enemies doing the same.
Recon might be the best ability
Error nooo!
At least there was only 20 sec left.
Recon might be the best ability
I don't really agree. A lot of the maps encourage holding choke points and ensuring that you win middle. If you win the middle, then (ideally) the opponent can't get into your base for any extra points, which isn't too hard to obtain. If you overextend there is a much higher chance of a loss, especially when your team doesn't coordinate too well.
The only point you should extend so far is when the opponent is completely fucked. The middle is everything (in most maps so far).
Charging ahead is absolutely the best strategy in the game. Don't be OCD trying to cover every bit of ink on your own base, that's useless.
Think about it like this, every bit of ink that you cover that is the enemy's color counts DOUBLE for your team - you're subtracting their progress, and adding to yours. Covering unpainted areas near your spawn isn't helpful. Those areas will get covered anyway during the course of the match, I promise. Meanwhile if you can push in directly into the enemy base, they'll be super stressed out by that and freak out trying to kill you, instead of jumping ahead to claim area in the middle. You can waste a TON of their time if you're fooling around in their base.
Just give up once and join those people charging ahead, it's a great time. You'll be there to cover each others' backs against the enemies doing the same.
Okay, thanks. At least that means I wasn't imagining things!It's 30 fps in the hub, because it doesn't need to be 60.
Which is why I want them to start a 3 map rotation starting tonight.
Haha, that's GAF for ya!Okay I'm sick of getting slaughtered. Back to randoms for a bit
Charging ahead is absolutely the best strategy in the game. Don't be OCD trying to cover every bit of ink on your own base, that's useless.
Think about it like this, every bit of ink that you cover that is the enemy's color counts DOUBLE for your team - you're subtracting their progress, and adding to yours. Covering unpainted areas near your spawn isn't helpful. Those areas will get covered anyway during the course of the match, I promise. Meanwhile if you can push in directly into the enemy base, they'll be super stressed out by that and freak out trying to kill you, instead of jumping ahead to claim area in the middle. You can waste a TON of their time if you're fooling around in their base.
Just give up once and join those people charging ahead, it's a great time. You'll be there to cover each others' backs against the enemies doing the same.
Okay I'm sick of getting slaughtered. Back to randoms for a bit
This is incorrect, except perhaps in the last thirty seconds of the match. If you charge ahead early on, you are just artificially inflating your score without contributing to the team at all -- your opponents will be able to cover up all of your progress on the way to the middle of the map, which they will likely capture because your team is charging forward instead of defending it.
You need to hold choke points, or you will lose.
This is incorrect, except perhaps in the last thirty seconds of the match. If you charge ahead early on, you are just artificially inflating your score without contributing to the team at all -- your opponents will be able to cover up all of your progress on the way to the middle of the map, which they will likely capture because your team is charging forward instead of defending it.
You need to hold choke points, or you will lose.
Charging ahead is absolutely the best strategy in the game. Don't be OCD trying to cover every bit of ink on your own base, that's useless.
Think about it like this, every bit of ink that you cover that is the enemy's color counts DOUBLE for your team - you're subtracting their progress, and adding to yours. Covering unpainted areas near your spawn isn't helpful. Those areas will get covered anyway during the course of the match, I promise. Meanwhile if you can push in directly into the enemy base, they'll be super stressed out by that and freak out trying to kill you, instead of jumping ahead to claim area in the middle. You can waste a TON of their time if you're fooling around in their base.
Just give up once and join those people charging ahead, it's a great time. You'll be there to cover each others' backs against the enemies doing the same.
I'm at +12 in this room lol, no munkyspace was it a mine at your spawn that killed lolIt's impossible to build a streak in a gaf lobby. You guys are just too gokd
Dominated Sendou's team, it's so rare when it happens.
But we did it. It seems they had two DCs thouDominated Sendou's team, it's so rare when it happens.
Still counts ;___;""..Well we had 2 DCs...
Oh, just saw thatWell we had 2 DCs...
Inkstrikes shouldn't count after match it done.
Yes, but they HAVE TO cover up your progress. You deprive them of productive inking time on the front lines by covering up the mess you made in their base.
This is what I notice. Getting the choke points held down is super important so the other team doesn't come in and pin you down to your spawn. The mall is an excellent example of this as that middle hill can be vital.