GGs ffdgh!
When are yo getting Discord so you can Splatchat?
...Get what so I can what now?
GGs. You murdered me.
GGs ffdgh!
When are yo getting Discord so you can Splatchat?
2.1.0 is coming out soon, but from the Japanese tweet/machine translation it looks like it's all just bug fixes: http://www.nintendo.co.jp/wiiu/agmj/update/index.html
Ugh, I had teammates that did this during splatfest, thinking the middle is all that matters, literally just chilling up there while the other team paints everything else. Then when they finally notice, they all go down at the same time while the other team rotates up top and wins. I feel only a few really understand that map. Daboss is the teammate to have on the rig.Anyway, yeah, I think Saltspray has slowly devolved into my least favorite map for Turf War now. I like the vertical aspects of it, but it is the only map I can think of where you can ignore huge parts of it and still win. It really is like an unofficial Splat Zone.
More patch notes:
-Some bug fixes regarding the counter in tower control, I don't really understand it though. One of them seems to be about how the numbers change in weird ways if one team gets off the tower in a place where it's tied with the other team and causes the other team's score to change
James, Robotguy, Walkman, and Master A1 made it to like the top 5 or 6 in the booyah battle tournament before being eliminated, good job guys
Thank you guys for watching, as well as everyone else who watched, we were all dead tired by the end but we put up a good fight to SS-S, I'm sure they were a bit tired too, I would love to play them again though even if it ends up being the same result, it would be fun.Congrats to NSTC for the good performance. The matches against SS-S were all pretty frantic and fun to watch.
...Get what so I can what now?
GGs. You murdered me.
I've had this problem, if it's what I think it is, nothing gamebreaking, but was annoying lolMore patch notes:
-Apparently version 2.0 created some problem with rollers raising the roller while moving, and they're changing it back to the way it was in version 1.3
Yeah, I know I've seen this happen before but I can't remember the exact situation. I think, like, if the tower stops right on a tie, regaining control causes the other team's counter to back up by 1 or something strange. It's never made sense why it ever happened in the first place.
It's pretty hard to take down snipers with the custom. If they're good they can pick me off before I can kill them even if sneak up on them. The standard is better for that because the splash wall can prevent them from taking me out, and it has inkstrike to attack perches. But they can often escape off their perch before I take them down, and I don't like using inkstrike, lol.Ah yeah maybe, I don't have any actual experience with the Jet.
Maybe robotguy can give some better advice once he finishes the tournament matches
I like it better that way, I wouldn't like to see people abuse it.What the fuck is the purpose of the Damage Up modifier? As far as I can tell, you can't actually use it in any meaningful way. You can't make the Zapper a three-hit-kill, and you can't make the L-3 a one-burst-kill, because even if you stack three main Damage Up icons on your gear, your three shots cap at 99.9 which still makes either weapon a four-shot-kill, just as if you didn't have any Damage Up at all!
Yeah, top six. Thanks Geg.James, Robotguy, Walkman, and Master A1 made it to like the top 5 or 6 in the booyah battle tournament before being eliminated, good job guys
Thanks.Congrats to NSTC for the good performance. The matches against SS-S were all pretty frantic and fun to watch.
It's most useful for reducing the charge to kill time required for chargers. It's also useful sometimes for attacks that have AOEs. In many situations getting 99.9 damage is sufficient to get the kill, cause if they touch your ink on the ground at all they take damage and die. Custom Jet Squelcher unlocks a 1 bomb 1 shot combo at 2 DMG up main. Other weapons may have similar niche uses that I'm not as versed in. DMG is weird because it went from being considered useless to being one of the most popular perks as the meta evolved to this point.What the fuck is the purpose of the Damage Up modifier? As far as I can tell, you can't actually use it in any meaningful way. You can't make the Zapper a three-hit-kill, and you can't make the L-3 a one-burst-kill, because even if you stack three main Damage Up icons on your gear, your three shots cap at 99.9 which still makes either weapon a four-shot-kill, just as if you didn't have any Damage Up at all!
Saltspray Rig is the worst effing map in any multplayer game I've played. This thing needs a redesign like yesterday.
Most shooter weapons don't need damage up, outside of like the .52 gal and maybe some others because 1defense up main on your opponent turns it from a 2 shot weapon to a 3. Damage up is mostly used for rollers, chargers, and blasters.For rollers and blasters it makes the damage done from indirect hits and hits that wouldn't normally 1 hit kill into 1 shot kills, basically with the flick of a roller you have a longer 1 shot kill range and with a blaster you can turn indirect hits into 1 hit kills and 3 shot indirect kills into 2 hit kills. For chargers damage up allows you to 1 shot kill without fully charging or even charging for long really, this allows you to kill when you have a good shot rather than charging fully then going for a shot. Damage up is actually incredibly useful, not really for most shooters but it's possible the nozzlenose was using it for their burst bombs as that really helps burst bombs as well. Hope this helps you.What the fuck is the purpose of the Damage Up modifier? As far as I can tell, you can't actually use it in any meaningful way. You can't make the Zapper a three-hit-kill, and you can't make the L-3 a one-burst-kill, because even if you stack three main Damage Up icons on your gear, your three shots cap at 99.9 which still makes either weapon a four-shot-kill, just as if you didn't have any Damage Up at all!
1 shit kills,
I told you about typos man.Walkman why does this seem to keep happening with you
Technically it's either since another team lost at the same round as us, so we we finished 5th/6th in the tournamentYeah, top six. Thanks Geg.
Thanks.
Yeah, the SS-S matches were good. Pretty good match up. I think if we had actual practice together we might have been able to take them.
I'm kinda surprised that we did better VS SS-S than VS ChokeSquad though.
It's most useful for reducing the charge to kill time required for chargers. It's also useful sometimes for attacks that have AOEs. In many situations getting 99.9 damage is sufficient to get the kill, cause if they touch your ink on the ground at all they take damage and die. Custom Jet Squelcher unlocks a 1 bomb 1 shot combo at 2 DMG up main. Other weapons may have similar niche uses that I'm not as versed in. DMG is weird because it went from being considered useless to being one of the most popular perks as the meta evolved to this point.
The funny part is that I remember going back and changing 1 from shit to shot, guess I missed another one lol. It's not my fault though, o and i should not np be that close on the keyboard, I should start a movement to change it or somethingWalkman why does this seem to keep happening with you
Time to go dvorakTechnically it's either since another team lost at the same round as us, so we we finished 5th/6th in the tournament
The funny part is that I remember going back and changing 1 from shit to shot, guess I missed another one lol. It's not my fault though, o and i should not np be that close on the keyboard, I should start a movement to change it or something
I'm kinda surprised that we did better VS SS-S than VS ChokeSquad though.
Hmm, yeah. That's true.It's because you guys were getting pressured hard by splash walls and did not have killer wail isn't it? The last game when you guys started to use it, it became much more of a fight. And after that it became an essential part of your arsenal.
Certainly didn't expect all games to be tower control though. :/ If I played I would definitely have argued for rainmaker.
Strangely, I encounter a lot more Lag-Pan 3000's during Splatfests than when I'm playing in a room full of Japanese players. >_>You know, I've done a lot of calculating and testing. I think I can safely say that the Lag-Pan 3000 R(ange) is probably the best wep in the game. Now hear me out! I know, I know, the game is relatively balanced. But I'm telling you, once people realize the potential the weapon has due to it's capability to shoot around walls and kill you in one shot actually landing on your screen, I can see it going far. Can definitely tell why it's a restricted weapon for most player.
I already miss Splatfest
Pretty sure it's saying that there was an issue where the animation for raising your roller while moving was changed completely in 2.0 and that it was fixed by reverting back to what was used in 1.3.I don't understand the roller change. Hopefully preyingshark can help translate
forgot to mention
eff team decipticon
I just wanted SM to know I trolled a Sploosh user super hard in random turf wars by shooting him as he came down to his beakon and put my own there in its placeKeepo
Thank you guys for watching, as well as everyone else who watched, we were all dead tired by the end but we put up a good fight to SS-S, I'm sure they were a bit tired too, I would love to play them again though even if it ends up being the same result, it would be fun.
.
Yeah, top six. Thanks Geg.
Thanks.
Yeah, the SS-S matches were good. Pretty good match up. I think if we had actual practice together we might have been able to take them.
I'm kinda surprised that we did better VS SS-S than VS ChokeSquad though.
.
Thanks Mellopillow.Congrats btw guys! I missed the last couple of matches, so I'll go watch that soon for some studying on strategies and match ups. You guys did great though! Too bad the tournament took so long that it drained much of your guy's energy. Always next time
Got it for real this time. It's just talking about a graphical glitch. What Google Translate translates as "the movement of the screen" is 画面の動き, which basically actually means, "What is being displayed on the screen over a duration of time." So it's saying that what's shown on the TV/monitor when you raise the roller while moving with it was changed in 2.0 and in this patch it's being back to how it was in 2.1. Dunno the specifics but it's likely something minor if we didn't notice it.I don't understand the roller change. Hopefully preyingshark can help translate
Thanks Mellopillow.
It was particularly hard on Master AI and James since they're in Europe.
But I'm PST and it wore me down a lot too. Specially since I most of my time between matches/ rounds coordinating with the other team.
BTW, the tourney just ended like minutes ago. Squid Squad Spades takes home the gold.
Not a bad team to get eliminated by.
What the fuck is going on with the map rotation
This team didn't play together as a whole until about 2 hours before the tournament start, so, yeah we could definitely use a lot of work on communication/coordination/strategy. We'll definitely work on getting more team play time in. Walkman is going to try to set up friendlies with SS-S sometime soon, so that should help.I could imagine. Last time I checked the stream, it was almost 2am for James, and you guys still did a couple of matches! That's rough. But yea, it's good knowing you gave the winning team a run for their money though. I just watched the matches against the SS-S team and it looked like they just had better communication and coordination. It's alright though, they play alot together so it makes sense haha. Means we just need more time together too!
Lol!!GGs Thief.Kappa