Hit and run and tap ZR as fast as you can! Seriously, run for your life if you're spotted and you think you'll be outranged. Just circle back and try again. And zigzag for your life! Never go in straight lines when inking. Most chargers will have a hard time far away or closeup getting a kill shot. I'm usually the one to make a suicide path and sneak attack the snipers later on.Been trying to use the brush weapons lately, but I just can't get the hang of it. I think one problem is that I'm not sneaky enough, cause sometimes I pounce as soon as I see someone even though I'm not close enough.
Does anyone have any tips for being a speedy brush ninja?
Depending on the brush, you really have to know your exit strategy. Practice swinging before transitioning into a roll for a fast get away. It's the difference between good and great brush users.Been trying to use the brush weapons lately, but I just can't get the hang of it. I think one problem is that I'm not sneaky enough, cause sometimes I pounce as soon as I see someone even though I'm not close enough.
Does anyone have any tips for being a speedy brush ninja?
Been trying to use the brush weapons lately, but I just can't get the hang of it. I think one problem is that I'm not sneaky enough, cause sometimes I pounce as soon as I see someone even though I'm not close enough.
Does anyone have any tips for being a speedy brush ninja?
I never considered a beacon could be used as I am trying to destroy it. Maybe I should leave those to bombs or sprinklers.Another cool video by Whitehawke, it's mostly custom e-liter and some octobrush gameplay during the US Splatfest, really enjoyed his explanations and learned some new tricks too.
I never considered a beacon could be used as I am trying to destroy it. Maybe I should leave those to bombs or sprinklers.
The Port Mackrel strategy was also good.
2.1.0 is coming out soon, but from the Japanese tweet/machine translation it looks like it's all just bug fixes: http://www.nintendo.co.jp/wiiu/agmj/update/index.html
Guess they aren't doing something about the rollers. Just wish they would pull back on the distance or atleast gave them a jump lag so they aren't jumping crazy if they miss.
jumpy dynamos are the worst
Blasters wreck rollers.Only weapons imo that can counter them to some extent is the Jet Squelcher and the Gal weapons.
Blasters wreck rollers.
Rollers are really interesting in this game.
Although they are our version of "shotguns" with their one-swing kills, the mechanic of swimming around in ink and sometimes not being able to tell where they all almost always equals a guaranteed kill for them. That coupled with good 'ol lag equals complete nonsense lol. Only weapons imo that can counter them to some extent is the Jet Squelcher and the Gal weapons.
Honestly just can't enjoy ranked mode at the moment in my squad cos the S rank Japanese folk are just too obscenely good.
Honestly just can't enjoy ranked mode at the moment in my squad cos the S rank Japanese folk are just too obscenely good.
I remember when nobody used Splashwalls, and now everyone uses them. lol.Jesus fucking Christ, I'm so sick of inkwalls and jumping rollers. I need to take a hiatus from this game, it just isn't all that fun right now.
Well the weapons sets with splashwalls weren't all that great before but now With the selections available you'd be crazy not to use them.I remember when nobody used Splashwalls, and now everyone uses them. lol.
Call me crazy then. Not extremely fond of the weapons coming with them.
Indeed. Snipers with this thing are a pain to manage.
Yeah I have talked a little with James about this before and he says that he finds himself trading less when playing dual squelchers than nzap, I do agree with what some of those people said the squelcher is definitely more suitable to defense than the nzap, but they both have their place.Geg, robot guy, James and Walkman may find this an interesting topic
http://squidboards.com/threads/is-the-dual-squelcher-simply-a-better-n-zap-85.7073/
The .96 with wall and kraken is probably becoming the most used weapon, and it deserves it. A very solid loadout, great weapon, great sub, and great special. I think that instead of people calling the tentatek the best weapon that everyone will jump on the .96 now.Call me crazy then. Not extremely fond of the weapons coming with them.
The .96 with wall and kraken is probably becoming the most used weapon, and it deserves it. A very solid loadout, great weapon, great sub, and great special. I think that instead of people calling the tentatek the best weapon that everyone will jump on the .96 now.
Geg, robot guy, James and Walkman may find this an interesting topic
http://squidboards.com/threads/is-the-dual-squelcher-simply-a-better-n-zap-85.7073/
2.1.0 is coming out soon, but from the Japanese tweet/machine translation it looks like it's all just bug fixes: http://www.nintendo.co.jp/wiiu/agmj/update/index.html
Learn the name of the weapon you are playing, no wonder we came in 5th in the tournament, it's dual squelcher not duel, unless it's somehow different in the European version.Yeah I'm still switching between them, I love the manoeuvrability of the N-Zap but for me I just end up trading kills. A lot of the time I feel it's my internet connection, but I might just need to change the way I play it.
At least with Duel Squechler you have more room to back away with the range, added bonus that you have better special options (killer wail > ink strike) which helped a lot in the tournament last night.
Yeah, we started running killer wail more after struggling with splashwalls.What weapons had Splash Wall before the 96 Deco anyway? The ones that come to mind are the 52 Gal and the Jet.
52 Gal was always pretty popular, but I guess it was overshadowed by 52 Deco for awhile. Seekers AND inkstrike? Folks liked that loadout more than Splash Wall and Killer Wail, and Killer Wail used to be considered a rather sub-par special. That might change if Splash Wall usage starts increasing, as it's one of the few offensive specials that can pierce through Splash Walls.
Jet is kind of in a weird place and I think Custom Jet has so much more flexibility over it. Inkstrike was popular but I guess the slow kill speed, intense ink consumption and Splash Wall makes the Jet difficult to use well, so nobody really jumped on it. Even with Splash Wall being popular, I don't think the normal Jet usage is going to increase that much. The longer range on Jet Squelchers help against Gals, but the 96 Deco itself has a Splash Wall so it doesn't care that much.
Specifically about the 96 Deco, the main weapon and sub weapon by themselves are already great together, it really doesn't matter what the special is. Tentatek has a decent loadout but it really needs Inkzooka to fight Chargers.
Officially licensed Squid Charms! They're releasing in December and are already up for pre-order on AmiAmi.
Learn the name of the weapon you are playing, no wonder we came in 5th in the tournament, it's dual squelcher not duel, unless it's somehow different in the European version.
There's also a Google script that's a gear set finder, put in what 6 abilities you want, and it'll try and find what gear has that said combination.
https://script.google.com/macros/s/AKfycbyVSaJC5L7Tj4aTouH0Tc-cflQHzrUdgoVjUjn0A9xQVH99tG0/exec
The .52 deco was more popular because inkstrike was the king of splat zones.
Agreed, that was certainly the common sentiment, but I don't know how common that is today. It seems that players have worked out that it's possible to fire into the Inkstrike to prevent the zone from being stolen.The .52 deco was more popular because inkstrike was the king of splat zones.
Seekers have had a bit of a fall from grace as well, or at least I'm not seeing them all that often these days despite them being really annoying on Portand seekers are awesome
I want to try using inkstrike to cover for people superjumping into a location. Need voice chat and good coordination for that though.I'm wondering if Inkstrike will also see a resurgence in the near future. It's not good if players just fire them off in random places for coverage, as that ends up being easy to clean up and becoming free meter. But if fired close to where fights are happening, then the enemy will have to worry about fighting your team and dealing with the dead zone created by the Inkstrike.
Inkstrike also doesn't care about Splash Walls, but it isn't as lethal as Killer Wail.
Agreed, that was certainly the common sentiment, but I don't know how common that is today. It seems that players have worked out that it's possible to fire into the Inkstrike to prevent the zone from being stolen.
Seekers have had a bit of a fall from grace as well, or at least I'm not seeing them all that often these days despite them being really annoying on Port
The weapons with Seekers are currently the Aerospray MG and the 52 Deco right? Aerosprays aren't spoken of highly these days when it comes to modes besides Turf Wars.
Seekers have had a bit of a fall from grace as well, or at least I'm not seeing them all that often these days despite them being really annoying on Port
The weapons with Seekers are currently the Aerospray MG and the 52 Deco right? Aerosprays aren't spoken of highly these days when it comes to modes besides Turf Wars.