Yay I said yesterday, a comeback hat with quick super jump bias right? Welp...
Reroll!
Yay I said yesterday, a comeback hat with quick super jump bias right? Welp...
I think the lack of walls is fine as it makes you interact with the spinner in the middle to break through the middle ground.
This, thanks Spyke!
More like the salt is strong in this treehouse...The salt is still strong in this squid.
Everything has big hitboxes it feels like (this might be why aiming isn't too hard). I hate suction bombs. It feels like their kill zone is the blast radius +5% and the size of the bomb is deceptive WRT this.Really? I thought it was showing how big the splash wall hitbox is. I hate how big it is.
The comic loads slowly for me but looks like they're playing ranked ion the mall I wonder if to follow up on their advice of "ink the walls" in turf wars the ranked advice will be "ignore the objective, ink everything, if everything is inked the enemy can't move"
They just love chips that much.(why is it always about food!?)
First map where the spawn changes place in a ranked mode, interesting.
Terrible map. There are way too many angles to cover for 4 people, it's just chaos.
That's what makes it fun. Maps with strong chokepoints are the worst. The more chaos the better yo.
Splat Zones on Museum d'Alfonsino is boring as fuck. Basically the zone is constantly inked and the control changes randomly.
This, thanks Spyke!
This, thanks Spyke!
The general strategy from players in turf war I've seen so far seems to be just ignore the middle and rush over the platforms to the enemy side as quickly as possible. Most firefights and disputes in the middle end up being pointless because by the time I get rid of enemies there it seems we've already got two base invaders.
i will never stop getting angry at rainmaker teammates who are inches away from giving us the point lead super late in the match... and then just stop cold out of fear of dying, inevitably being flanked as they sit still like a giant target and losing us the match
always
ALWAYS
i will never stop getting angry at rainmaker teammates who are inches away from giving us the point lead super late in the match... and then just stop cold out of fear of dying, inevitably being flanked as they sit still like a giant target and losing us the match
always
ALWAYS
Everything is seeing use now. But your common core are Splattershots, Krak-On roller, Gals.What weapons are people using now?
I haven't played in about 100 years and I am having a hard time deciding which weapons are good.
i will never stop getting angry at rainmaker teammates who are inches away from giving us the point lead super late in the match... and then just stop cold out of fear of dying, inevitably being flanked as they sit still like a giant target and losing us the match
always
ALWAYS
The Splattershot and Tentatek Splattershot are pretty decent all-round weapons, though the Tentatek is much more straight-forward than the regular Splattershot. They both fire fast, have average range, can kill quickly, don't run out of ink very often, and have very good bomb sub weapons. Inkzooka's been nerfed a lot, but it's still really good. I've started to turn around on Burst Bomb Rush and I feel it's probably better than I give it credit for, but Inkzooka is easier to use.What weapons are people using now?
I haven't played in about 100 years and I am having a hard time deciding which weapons are good.
Anyone know what the Eternal Phalanx Omega is?
...Maintenance? I wasn't aware that was tonight. (tbh I've played too much today lol)
Not maintenance, unplanned server outage since Sunday November 15th 03:50 UTC for Wii U / 3DS online play.
Anyone know what the Eternal Phalanx Omega is?