As a vanilla Sploosh user, I'll claim as I please.
Their uses and roles are slightly different in my eyes anyway. Krak-on without kraken has a harder time invading, I'd think.
I do find it interesting how few beakon-weapons there actually are in the game. Krak-on roller, Octobrush, Sploosh, Custom 3K, and Custom Dual. The CDS is the only beakon weapon anywhere in the "midrange" category, otherwise there are three CQC weapons and one extra-long-range, and I can't help but feel like that's a very conscious choice on the devs' part to make sure that beakon weapons have to play carefully regarding direct encounters with other players.
...Also interesting to think about the fact that three of those five beakon weapons all have kraken as the special, and the other two have wail. Seems like beakons in general wind up with some of the least diversity in the game as far as the kits it's put into. The only thing that feels quite that prevalent would be the point sensor/inkzooka and point sensor/kraken combos.
Their uses and roles are slightly different in my eyes anyway. Krak-on without kraken has a harder time invading, I'd think.
I do find it interesting how few beakon-weapons there actually are in the game. Krak-on roller, Octobrush, Sploosh, Custom 3K, and Custom Dual. The CDS is the only beakon weapon anywhere in the "midrange" category, otherwise there are three CQC weapons and one extra-long-range, and I can't help but feel like that's a very conscious choice on the devs' part to make sure that beakon weapons have to play carefully regarding direct encounters with other players.
...Also interesting to think about the fact that three of those five beakon weapons all have kraken as the special, and the other two have wail. Seems like beakons in general wind up with some of the least diversity in the game as far as the kits it's put into. The only thing that feels quite that prevalent would be the point sensor/inkzooka and point sensor/kraken combos.