Saint Gregory
Member
Does the Splatling benefit from Run Speed Up?
It already has good mobility for its size and I had a few run speed ups on my gear yesterday. Felt really good to me for added strafing/dodging.
Does the Splatling benefit from Run Speed Up?
That feeling when you are hitting someone with glancing shots while running forward and you kill them with those final now critical range shots.It already has good mobility for its size and I had a few run speed ups on my gear yesterday. Felt really good to me for added strafing/dodging.
You clearly haven't seen some of the carbons i got as teammates during splatfest.get a carbon roller on the team, they have no business going mid at the start of the match without a charged inkzooka on most maps anyway so they'll paint the base nice and tidy
at least, that's what I did when I used the carbon roller
Yup.
Yuppers
It already has good mobility for its size and I had a few run speed ups on my gear yesterday. Felt really good to me for added strafing/dodging.
There's s blue visor that gives run speed up I have it if you want itgonna have to try using the splatling with run speed up, sounds pretty useful
I wish I could stomach going without my swim speed ups lol, as it stands right now I only switch out my head gear for different weapon sets. I feel naked without my swim speed ups..
gonna have to try using the splatling with run speed up, sounds pretty useful
I wish I could stomach going without my swim speed ups lol, as it stands right now I only switch out my head gear for different weapon sets. I feel naked without my swim speed ups..
There's s blue visor that gives run speed up I have it if you want it
Preach. :lol
I'm the best Charger on my team, either placing 1st or 2nd. It's a pretty fun weapon class if you have the right load out.
lol, it's always annoying to lose my swim speed main during splatfests. for this past one I was using the splinter cell looking night vision goggles to get my swim speed back.
There's a specific word for players like that but I can't think of it right nowcharger suck
always sitting on their perches, never contributing to the team
they just don't get into the spirit of Turf Wars, if you know what I mean
Half the stuff I buy because my 6 year old likes dressing up my inkling when I'm not playing lolnice, I'll check if I need it when I get home
I buy all the swag pretty much, even if I never wear it. except for splat-related abilities like quick spawn or special saver.
lol, it's always annoying to lose my swim speed main during splatfests. for this past one I was using the splinter cell looking night vision goggles to get my swim speed back.
Ah ok nice, I figured so. It begs for more on foot mobility. I'm gonna try that out soonish. This weapon is easier to use then I thought.
1506 pts with it. New personal record. This thing is bonkers lmao.
Yeah, the majority of them aren't that good with their load out. I run with the Splat Charger with Sprinkler and Killer Wail. It would've been better if it came with the Echolocator, since it's useful for the team.charger suck
always sitting on their perches, never contributing to the team
they just don't get into the spirit of Turf Wars, if you know what I mean
Oh those are swim speed up? Neat, I haven't seen them in my store yet. Maybe I'll do that next splatfest instead of the amiibo hairclip
Half the stuff I buy because my 6 year old likes dressing up my inkling when I'm not playing lol
I think the trajectory of the splatling gun "bullets" throws me off whenever I use that weapon, or the feeling of more limited verticality or whatever. on port I don't feel it much but I feel totally weird trying to use it on the skatepark.
Does the Splatling benefit from Run Speed Up?
Damn that's good, which map was it?
All weapons do barring the roller class, no?
Yeah it's just more effective with some more than others. If it's already a fairly light weapon then walk speed up will make it even faster but for heavier shooters and chargers it won't make much of a noticeable difference.
Ironically the heavy splatling doesn't count as a heavy shooter.
get a carbon roller on the team, they have no business going mid at the start of the match without a charged inkzooka on most maps anyway so they'll paint the base nice and tidy
at least, that's what I did when I used the carbon roller
By the way Crayolan you are by far the most aggressive carbon roller I've ever played against lol
RE: Moray Towers
One of those maps that teaches you that sometimes you do need to ink the walls. It's fun to be the one to sneak into the enemy side and cover a whole lot before swimming away, but God is it painful to be on a team that's not aware of the climb up points and watching the other team overrun your side. There's only so much one squid can do!
It's liberating ain't it, being able to finish off your targets before you sleep and wake upI primarily use Squelchers, and today I tried out a .96 Gal for the first time. My God.
People died.
A few things I stumbled upon in other places.
A rather odd tower control glitch: https://www.youtube.com/watch?v=YNdW1kYUXFs
My guess is the game at the point of the tower reaching the goal rewards the win to the team in control. Which can lead to rare instances of this. However in the only other known case of this was the same in that both sides had got the tower to 1 from the other.
Spot what is missing:
Turns out if you've never played rank is displays nothing at all. Also it just had to be aerospray as well, didn't it (I know those users have a reputation in turf wars).
wtf? That's the 3rd connection unstable drop i've gotten today. What's going on?
Yup. And I feel bad for the team I fought just now. It was all higher level folks against a team of newbies, literally sub 10's here. Needless to say they got pushed back to their spawn.I've gotten a lot of them today as well. It's getting pretty annoying.
I use it on blasters since I have to swim around to keep enemies in the sweet spot.Swim speed up is great. Played a match with 3 SSU mains and it was nuts coming from a ninja squid build. But mostly I just use it as a counter to the ninja squid speed nerf. For most of the weapons I play I feel that there are other perks that are more useful. I image it's great for rollers/ brushes though.
So is it just random whether a match is Tower Control or Splatzones?
I'd say it makes a fairly noticeable difference for squiffers.Yeah it's just more effective with some more than others. If it's already a fairly light weapon then walk speed up will make it even faster but for heavier shooters and chargers it won't make much of a noticeable difference.
Ironically the heavy splatling doesn't count as a heavy shooter.
It's liberating ain't it, being able to finish off your targets before you sleep and wake up
I still like the range on Jet Squelchers a lot though, I don't think I'll ever give that up.
nah, it rotates every 4 hours like the maps. I think it repeats once a day though so the different time slots will have both modes in the span of 2 days. so for the 6pm - 10pm rotation it's splat zones, that means tomorrow from 6pm - 10pm it should be tower control.
or at least I think that's how it goes
nah, it rotates every 4 hours like the maps. I think it repeats once a day though so the different time slots will have both modes in the span of 2 days. so for the 6pm - 10pm rotation it's splat zones, that means tomorrow from 6pm - 10pm it should be tower control.
or at least I think that's how it goes
I'm sorry... ._.Just saw Azure's vod. Heavy Power Armor team you disappoint me. =[
Spot what is missing:
Turns out if you've never played rank is displays nothing at all. Also it just had to be aerospray as well, didn't it (I know those users have a reputation in turf wars).
There's s blue visor that gives run speed up I have it if you want it