Chance Hale
Member
Really don't understand why they won't show off the pc version. It's supposed to have had a lot of work put into it, and people here who played it said it ran well and looked much better so what gives :/
My brother is such a -----
Wii Splinter Cell be getting a Wii U community n Miiverse? Wii U version here.
Really don't understand why they won't show off the pc version. It's supposed to have had a lot of work put into it, and people here who played it said it ran well and looked much better so what gives :/
Huh? Someone got the PC version? I'm still waiting for them to let me download it since I got it free with my graphics card. :/
Anyway, replayed Conviction and the ending leads into this. Hopefully (yes yes, I know I shouldn't care about the story) they go intomore in Blacklist. All that work to "reboot" would be bad if they didn't listen to fans AND tie up that loose end.Meggido
I've played it on both PS3 and PC. Can't compare it with previous Splinter Cells, but I can tell you the PC version looks a generation apart from the PS3 code and was certainly running smoothly at ≥60fps on the machine I was using.
Huh? Someone got the PC version? I'm still waiting for them to let me download it since I got it free with my graphics card. :/
Anyway, replayed Conviction and the ending leads into this. Hopefully (yes yes, I know I shouldn't care about the story) they go intomore in Blacklist. All that work to "reboot" would be bad if they didn't listen to fans AND tie up that loose end.Meggido
Megiddo was nothing more than a name drop, was it?Yeah I just played through Conviction too, and I'm hoping they tieinto what The Engineers are. So disappointing if they leave that end untied. Then what? They only bring in the Sarah storyline? Boring. Unrelated, but In my non existent fan fiction of a reboot, Sam dies and his daughter becomes a Splinter Cell to avenge him instead of just giving Sam a new voice actorMeggido
Megiddo was nothing more than a name drop, was it?
They are pretty sizeable but SC has always been pretty heavy on the narrative, so there will be a need for more "linear" maps.Grim missions seem really cool in videos. The entire game couldn't be like this why?
Also, it's kind of driving me nuts that Sam can't holster his weapon (OCD I guess).
You could holster your weapon in conviction, are you sure you can't here?Grim missions seem really cool in videos. The entire game couldn't be like this why?
Also, it's kind of driving me nuts that Sam can't holster his weapon (OCD I guess).
No, game ruined, 0/10, not even SvM can save it now.You could holster your weapon in conviction, are you sure you can't here?
Nope.What does it matter? Sam's gonna shoot/stab you too: It's straight up non-Stealth time, dawgs.
Are you sure you can't just hold the weapon change button (Down on controllers?) and holster it?
Very bleak hope that it was designed without in mind unlike Conviction where there were moments where it was well, actually required to progress. Well, Conviction didn't give you enough tools to allow you to try though, other than throwing flashbangs or using unlimited pistol ammo to shoot an opposite corner of a room as a poor man's whistle/distraction.Does anyone know if the slow motion shooting is essential to gameplay? Or can the game be played without using it at all?
Nope.
I was hoping the official forums were going to go YouTube-comments level of dumb but it rarely ever got there. Instead there were just long meandering posts (like really long) about nothing that argued very little and instead propped itself of "but remember LEGACY Splinter Cell?" followed by a chorus of everyone agreeing.Hey Sober how does it feel to be like the only person who covered this game for months and it actually turned out pretty good? I think the PS3 version is like 87 on metacritic...
I just wanted to see some salty tears from "longtime fans of Splinter Cell".
Do we know the size of the game on the Wii U... i wonder if it fits on the basic.
Grim missions seem really cool in videos. The entire game couldn't be like this why?
Also, it's kind of driving me nuts that Sam can't holster his weapon (OCD I guess).
Nope.
Wait what? You can't holster your weapon? That is gonna piss me off.
I couldn't care less about metacritic or anything, I just wanted to see some salty tears from "longtime fans of Splinter Cell".
WhatSo if I thought Conviction was just mediocre at best, this game is inferior to Conviction and therefore, I'll hated it?
People seems to hate this game compared to Conviction.What
Who are these people? Mostly glowing reviewers? Barely anyone has played the game bro.People seems to hate this game compared to Conviction.
I was hoping the official forums were going to go YouTube-comments level of dumb but it rarely ever got there. Instead there were just long meandering posts (like really long) about nothing that argued very little and instead propped itself of "but remember LEGACY Splinter Cell?" followed by a chorus of everyone agreeing.
I couldn't care less about metacritic or anything, I just wanted to see some salty tears from "longtime fans of Splinter Cell".
Everyone!Who are these people? Mostly glowing reviewers? Barely anyone has played the game bro.
Some reviewers, some youtube players who puts game walkthroughs. They got early copies from Ubisoft.Who are these people? Mostly glowing reviewers? Barely anyone has played the game bro.
Some reviewers, some youtube players who puts game walkthroughs. They got early copies from Ubisoft.
Some reviewers, some youtube players who puts game walkthroughs. They got early copies from Ubisoft.
masseffect3consoleanimationsmemorylimitations-quotes.txtRealistically there's no reason for him to put the weapon away during an OP. As a gamer yeah it sucks.
Here's the problem with Blacklist, it's that it is technically a return to form. Problem, no one seems to care, because even though at least Splinter Cell is mostly on message, most of the Tom Clancy ship has sailed off into the distance after getting hit with the "but it has to be cinematic!" stick this gen. Looks like Blacklist suffers from a bit of it too, but not as bad as transforming into an almost different subgenre entirely (e.g. R6 Raven Shield to Vegas).Not saying I haven't been salty here and there, but I lost the belief that we'd be getting a great Splinter Cell game long ago. As should any one who has been here from the beginning. It was pretty clear we were starting a new path with current generation versions of Double Agent, and it was blatantly obvious with Conviction that the older ways weren't going to stay. If you wanted to see the true salt? Pre-Conviction was probably the peak of the salt pile.
Now I think most of us are just simply lackadaisical about it.
Can you still grab mercs from behind and speak to them through the headset? Half my strategy in old school spies vs mercs was psychological warfare.
Ubisoft: Doing everything wrong since Double Agent.Nope.
I think blacklist looks great, I'm stoked.Ubisoft: Doing everything wrong since Double Agent.
Sure it looks great. Conviction looked great too. But they already fooled me once.I think blacklist looks great, I'm stoked.
Sure it looks great. Conviction looked great too. But they already fooled me once.
The "pure" ghost player:
The "pure" or "hardcore" Ghost is an exreme form of ghost, avoiding to interact with anything in the environment which is not his objective. No distractions, at least nothing that permanently changes the environment (OCP are forbidden by some, permitted by others) and no K.O.'s if not absolutely necessary.
Those filthy normals!The "normal" Ghost player
Will alter their environment in order to pass through and interacting with the enemy subtly -- this includes shooting out lights, whistling, KOing enemies, etc.
I have to point out here nowhere is "Poltergeist" ever defined (as a playstyle)The Phantom player
The Phantom is a Ghost-panther hybrid with high focus on Ghost.
This playstyle leans towards Ghosts in terms of mentality. Phantoms are slow and precise rather than quick efficient and thus they are more like the Ghost in that respect. In most ways, the Phantom is closer to the Poltergeist than the Pure Ghost because they will interact with the environment, even if not needed, if they decide it's best. This could mean shooting out an occasional light, throwing a can, or KOing someone. However, they will also occasionally kill enemies if they feel the enemy in question deserves it. Like a Ghost, any Assault tactics are forbidden unlike the Panther who may occasionally supplement their playstyle with Assault tactics if the sh*t really hits the fan.
Oh, so maybe the game should've been named Splinter Cell: Barghest, because you just described how the devs wanted you to play.The Barghest (player)
The Barghest is a Ghost-Panther-Assault hybrid with a focus on Ghost who uses assault in defensive situations. He is mostly shifting between ghost and panther playstyle. He will however - should his stealth fail - use the Assault or Panther playstyle, depending on situation, to get himself out of the situation or to gain a tactical advantage. He may also decide that Assault is the best course of action and utilize that instead of stealth... but generally...Barghests will prefer stealth.
This is somebody's signature.Phantom(Panther/Ghost hybrid focused more on Ghost)-Hawk(Sniper focused on long ranged weaponry when it is a plausable option)
I consider myself a Phantom-Hawk player because in single player my secondary gun will always be a sniper-rifle or assaut-rifle equiped wit a scope and a suppressor, for what I consider to be a great tactic. I know some believe a gun with upgrades such as these are tools of the Panther, but I do not plan on useing the suppresor unless I see no other alternative. The true reason for my choice of weapon is for medium-to-long range recon and stratedgizing. In co-op/SvM this tactic turns to ranged suport for my team mate(s) in the form of me giving them my observations from the best vantage point I can find. I will watch for enemy movement/patrol-patterns, warning's of possible threats to them(including risk of detection), and even any fire-suport needed(from a ranged head shot to suppresive/cover fire if he requests for it).
If you want to read more, come back with a stronger drink first: http://forums.ubi.com/showthread.php/779714-Playstyle-defintion-criteria?
Impossible, that would mean they were Splinter Cell fans at 3 years old.Those people have to be like 13 years old, right?