It is, granted. You can play it as stealthly as you want: the fact you can also act more aggressively doesn't mean you're forced to and that it will be as rewarding, exactly like you can do in Dishonored.
Conviction was a pretty good action game, too.Man, that's just about the worst possible point to stop playing the series. You gotta play Chaos Theory ASAP.
Is the Edge review worth paying attention to?
I'm not familiar with their track record.
Conviction was not a good game, and it got great scores. I can't believe any of these sites regarding this franchise.
Platform comparison:
It's akin to a movie called Pirates of the Caribbean that has a pirate character named Jack Sparrow, set in space, featuring a bike race tournament to the death and giant robots.
Interesting - Edge has scored Splinter Cell Blacklist lower than Spin The Bottle: Bumpie's Party
http://www.edge-online.com/review/spin-the-bottle-bumpies-party-review/
I really don't see the point here. I love stealth, I played Dishonored completely stealthly instead of using other approaches, and played and greatly enjoyed Blacklist completely stealthly (infact, it took me 12 hours instead of the 6 I read here). Should I be angry because it allows people who prefer an action approach to play the way they want?The point is that playing it non-stealth isn't punished, but actually rewarded. Yes, there's an option to play stealth, but there's also an option to play assault and this option isn't a switch, but decided by the player on the fly.
I wonder what the PC performance will be like. Conviction ran terribly for a modified version of the Unreal Engine.
What? Since when in games time flows like in the real world? Blacklist takes place 6 months after Convicion, while IRL it's been 3 years.
I really don't see the point here. I love stealth, I played Dishonored completely stealthly instead of using other approaches, and played and greatly enjoyed Blacklist completely stealthly (infact, it took me 12 hours instead of the 6 I read here). Should I be angry because it allows people who prefer an action approach to play the way they want?
There are even objectives rewarding you for completing the game without a single kill, or for mastering the Ghost style in at least 7 missions (there are for mastering the other styles too, as every mission is replayable at will).
So where's the problem? I should be angry for a game that allows me to play and enjoy it the way I want? C'mon... if Edge's writer wanted a stealth game and rushed through it using the assault style, then he wasn't playing properly.
Terrible mistake.Pretty much.
So glad I gave up on this series after Pandora Tomorrow.
...what of it?
Metal gear solid 4 allowed for balls to the wall and super stealth gameplay, but doesn't receive the same gameplay criticism. Hell it was GAF's GOTY 13 times!
EDGE said:By the time you reach the end of Blacklist everything has grown so big and so explosive that youre left exhausted but not entirely satisfied, and maybe after all that incoherent action youll recall the time when a single flashlight in Chaos Theorys Panamanian bank made you hold your breath. Ten men searching for Fisher doesnt make for ten times the excitement, but it sure does give him a lot to shoot.
I was watching True Blood.Where's Sober?
I don't trust Edge one bit since the shameful review they did for Lego City Undercover. Remember, Edge gave a 5 to LCU, the same as Aliens Colonial Marines.
Blacklist is running on a modified version of that engine, so I can't imagine things will be much different. The engine is terrible, plain and simple.
What of what? I said it's interesting.
Wait, what?firstperson missions
If that's your objective, it "punishes" you without rewarding the perfect Ghost stile in the mission debriefing screen. In fact, I restarted many checkpoints just because I wasn't willing to give away that objective and was obsessed in completing everything perfectly.Does the game punish you for making a mistake while playing stealth?
Wait, what?
The point is that playing it non-stealth isn't punished, but actually rewarded. Yes, there's an option to play stealth, but there's also an option to play assault and this option isn't a switch, but decided by the player on the fly.
That, and taking on 20 guys guns blazing in broad daylight, is what makes Conviction and Blacklist a departure from Splinter Cell.
It's akin to a movie called Pirates of the Caribbean that has a pirate character named Jack Sparrow, set in space, featuring a bike race tournament to the death and giant robots.
In the story campaign, there's one single mission where you alternate yourself playing as Sam and Briggs. As Sam you play third person, Briggs is FPS. But you still can play stealthly surprising enemies from the back and stunning them. Totally, the FPS missions will be something like 5-10 minutes of gameplay. There's the SvM multiplayer then, where you can play FPS as a Merc.Wait, what?
Gah...Edge Nightmare Fuel said:For the stealth-insistent, Blacklist is the most punitive game in Splinter Cell’s history. There are too many targets to evade and too little space in which to do it. Blacklist’s level design defies improvisation and ingenuity, and its checkpoint system denies creativity. It’s possible to fail and be returned to a checkpoint in a location you never visited – high on a catwalk rather than in the downstairs vent you used on your first attempt, perhaps – or be dropped several minutes before the encounter that made you hit pause/restart, or the wrong side of a temporarily unskippable cutscene, or standing a few feet from a terrorist who will see Fisher if you don’t immediately drop him.
Considering the way Spy vs Mercs is setup it's not so crazy a decision to give a hint of it in the campaign.In the story campaign, there's one single mission where you alternate yourself playng ad Sam and Briggs. As Sam you play third person, Briggs is FPS. But you still can play stealthly surprising enemies from the back and stunning them. Totally, the FPS missions will be something like 5-10 minutes of gameplay. There's the SvM multiplayer then, where you can play FPS as a Merc.
I'm still picking it up as I don't need it to be 100% stealth with no other options, so the mix seems fine - but if you're looking for something else I'm pretty sure Mark of the Ninja has DLC hitting this week.Man, I'm so desperate for ANY stealth gameplay that I still want to pick up Blacklist.
What, where? Probably only on the last gen versions right?we had that already in Double Agent
Edge has some decent criticisms toward the game, but I do agree it seemed like maybe UbiTO designed themselves into a corner by having to bump up enemy counts at times because of Conviction. Then again watching Sessler talk about it he seemed very happy with the level design and already wanting to replay it or planning his next playthrough anyway, so maybe it's more of a slow burn.Edge is some of the best in the business. It amazes me how such a dedicate forum attacks them. Agenda bias of the individual?
You can improvise is the basic intent, but yeah the game rewards you. Dishonored I think did the same thing where if you murdered more people, later on in the game they would give you more people to murder, they just didn't advertise it heavily as Blacklist might.If that's your objective, it "punishes" you without rewarding the perfect Ghost stile in the mission debriefing screen. In fact, I restarted many checkpoints just because I wasn't willing to give away that objective and was obsessed in completing everything perfectly.
PC review copies apparently are after console ones otherwise I'm sure places like RPS would've gotten a WIT out on it?Any pc reviews yet?
is there even a pc one at launch?