ShellyDeKiller
Member
I don't trust Edge one bit since the shameful review they did for Lego City Undercover. Remember, Edge gave a 5 to LCU, the same as Aliens Colonial Marines.
WHAT????
I don't trust Edge one bit since the shameful review they did for Lego City Undercover. Remember, Edge gave a 5 to LCU, the same as Aliens Colonial Marines.
Interesting - Edge has scored Splinter Cell Blacklist lower than Spin The Bottle: Bumpie's Party
http://www.edge-online.com/review/spin-the-bottle-bumpies-party-review/
I've got to disagree here. MGS has almost alway been a get seen-you're fucked kind of game in almost all difficulties. If you get lucky enough to escape you could continue, but no way can you take the action approach that 4 allows for.Splinter Cell was a title that mainly concentrated on pure stealth and little gunplay , MGS was always up to you how to play it
I've got to disagree here. MGS has almost alway been a get seen-you're fucked kind of game in almost all difficulties. If you get lucky enough to escape you could continue, but no way can you take the action approach that 4 allows for.
Not exactly. Instead of reviewing the game for what is it, he reviewed it for what he wish it was.
Some bits from that review - each one its own special kick to the nuts:Found the Eurogamer review to be the most helpful, as usual.
Welp.Eurogamer said:You can't slip round corners easily or take cover on stairs, and when there are several contextual actions too close together you can easily choose the wrong one, leading you to hop over a fence when you meant to scale a pipe.
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Switching between goggle vision modes is a bit clunky on console - you have to hold a direction on the d-pad, rightstick-select goggles and hit a button. Wuh?
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Like Hitman Absolution last year, the campaign feels like a fun game bogged down by its desire to look like a stylish action thriller
In the story campaign, there's one single mission where you alternate yourself playing as Sam and Briggs. As Sam you play third person, Briggs is FPS. But you still can play stealthly surprising enemies from the back and stunning them. Totally, the FPS missions will be something like 5-10 minutes of gameplay. There's the SvM multiplayer then, where you can play FPS as a Merc.
I play through the mgs series once a year. They are not conducive to the action approach.What? No lol
That was somewhat true in the original but in both Sons of Liberty and Snake Eater especially you can easily fight your way out. I think most people were just bad the controls and didn't understand how aiming worked.
I play through the mgs series once a year. They are not conducive to the action approach.
Platform comparison:
People put way too much stock into reviews and being told what is good or bad, without having an opinion of their own. You can't diss the Edge review until you've played it yourself. Then you know which review is closer to your own opinions. What happens if you get the game on the basis of 9 review scores but think its shit and closer to 6 afterall?
That's always the deal chiefI forget, how much credence are we suppose to give Edge? Only when they validate my preconceived opinions of the game, yes?
So the Wii U's vsync'd at the cost of a smooth framerate?
"constantly" as doing it two times, in one single mission, for about 5 minutes per time. Yeah.Sounds like pointless, immersion breaking crap. The last thing I want to do in a stealth game is constantly be switching between playable characters. Terrible design like that belongs in COD campaigns, not Splinter Cell.
I've actually never used the shotgun, but I can't imagine tryin to pull off head shots in alert mode.On Extreme, no. On the rest, you can blow through entire areas so fast that you will leave before the investigation squads come about. Have you used the shotgun in Snake Eater? And your pistol is like a sniper in that game, it lines up with the dog ears perfectly and has no arc. Headshots without even trying.
I think it's time to take the Splinter Cell IP out back and put a bullet in it. The franchise's best days are long gone in terms of quality and popularity. More and more people are bored and tired of SC.
IGN 9.2/10
Eurogamer 8/10
OXM UK 8/10
Polygon 8.5
OPM UK 8/10
Jostiq 5/5
GameInformer 9/10
Gamespot 8.0/10
REV3GAMES 4/5
TSA 8/10
Venture Beat 84/100
GameTrailers 8.7/10
Jeuxvideomagazine (FR) 17/20
Gamereactor UK 9/10
"constantly" as doing it two times, in one single mission, for about 5 minutes per time. Yeah.
I've actually never used the shotgun, but I can't imagine tryin to pull off head shots in alert mode.
I can understand being disappointed by the Edge review, but seriously. It's one negative review in a sea of positive ones.
Here's the answer I got from Sober when I asked the other day:Is there an explanation anywhere of all the extra modes? I'm hoping for one like in Deniable Ops in the last game, where you're moving through the levels, but maybe you don't have to kill every dude along the way.
Haven't seen any new or fleshed out info.Hunter/terrorist hunt still exists in the form of panther coop (soloable) maps as they seem to be in Conviction. Infiltration though it's less "hunter with a twist" and more focused on objectives and exploration.
From what I have seem it looks like panther/hunter style maps retain the Conviction style of "clear small sandbox area, move to next one" while ghost/infiltration maps are one large sandbox area (think something like the Bank mission in Chaos Theory) that seems to have nonlinear objectives.
Assault maps seem to be horde mode-ish where you have to defend a something against waves of enemies but you can use stealth.
People always pick out the one negative review and make like its the only one to go by, which is something I never understood.
But I never buy games day 1 based on reviews, if I see a game I think I will like I get it, if not I will get it later if it has good reviews.
You're the second one. I need to talk with Gore Verbinski.With that analogy, it totally makes sense that I'm still excited to play this; because I would totally watch the shit out of that movie.
You made a huge mistake.
Man, that's just about the worst possible point to stop playing the series. You gotta play Chaos Theory ASAP.
Terrible mistake.
Edge said:Where Chaos Theory had you sneak through darkened spaces populated by two or three thugs, Blacklist has you sneaking in broad daylight past six, seven, or in Kobins terrorist hunts up to 20 heavily armed soldiers.
There are daytime levels. It is still stealth.Can someone explain this? Is there no light meter anymore? You don't have to sneak in shadow?
There's still a light meter and there's a mix of darkness/shadow stealth, and broad daylight line-of-sight stealth.Can someone explain this? Is there no light meter anymore? You don't have to sneak in shadow?
So they've phrased it in a negative way even though nothing has changed? (If there was a brightly-lit area in Chaos Theory you could also sneak past enemies with line-of-sight stealth)There's still a light meter and there's a mix of darkness/shadow stealth, and broad daylight line-of-sight stealth.
Does the game punish you for making a mistake while playing stealth?