Just finished the game and now have all weapons but the AK47. Should I have gotten this in my crate during the campaign, or is it unlocked in multiplayer?
The campaign really disappointed me. It was short, sure, but that is not what bothered me. The game truly did play like a Jason Bourne game and not a Splinter Cell game. It reminds me of what happened to Ghost Recon and Rainbow 6. At first, it was dedicated to representing a genre in a realistic and unforgiving manor. As the sequels came and went, more and more of what drew me into the games in the first place was removed in favor of seeking a broader audience.
I never felt like Sam Fisher in this game. The level design for the most part did not play to a stealth style. Sure there were sub-ceilings you could hide in, and the occasional pipe to climb, but the levels largely channeled you into crowded shooting galleries. The story was passable but easily forgettable, as most Tom Clancy games tend to be.
The new mark and execute feature was handy for the new action focused gameplay. However, in the end, it felt like it was taking the controls out of my hands. I know the gunplay in the series has never been the best, and this is there to compensate that. But the Splinter Cells of old did not lean heavily on assaulting with twitch gunplay. The old style had you creeping in the shadows and isolating enemies to quietly slit them or snap their necks. The new M&E feature is likely the biggest culprit in making this game, and the level design, feel foreign to the series. It is very obvious that levels and scenarios were constructed with M&E in mind: A lone soldier awaits your hand to hand execution, and around the corner are four gentlemen awaiting a chevron over their heads and a one button kill.
The odd choice of having the game go black and white to represent stealth was infinitely less satisfying than previous titles which had you in the darkest of shadows. You would be able to switch off your night vision and only see that trademark glow of your three pronged goggles. One of the greatest feelings of the Splinter Cell series has been the ability to scare the shit out of your foes. Feeling like a ninja, for lack of a better word, was what made this possible. In this new game, you are no longer the hunter but the hunted. When you take out a guard, the remaining AIs in the area obnoxiously call out every five seconds with some ridiculous taunt. They are not afraid of you despite their circumstances. They go forward, methodically searching you out with no hesitation. Maybe its just me, but if I just saw three of my buddies lying on the ground dead and had no idea where the threat was, I'd pretty much be pissing myself.
Yes, as a die hard Splinter Cell fan I am disappointed. I know many will love this new approach and it will likely sell better than most of its predecessors. But in the end, it is just another one of my favored franchises getting watered down and played to the least common denominator for the sake of more money and a bigger audience.
Thank goodness I held off on the purchase and had the sense to rent it from Blockbuster for $2. (one day rental) And in the end, yes, I suppose it was well worth the cost of admission.