dream
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Lunchbox said:BIAS!!! Money hats etc.
was expecting like a high 8. good
HOLY SHIT sam smacking some ginger bitch, epic
That's not just
any ginger bitch!
Lunchbox said:BIAS!!! Money hats etc.
was expecting like a high 8. good
HOLY SHIT sam smacking some ginger bitch, epic
Not to double-belabor, but you're not the first person I know that has had to do it that way. In my "change shipping speed" options I have the choice of release-date delivery. I just did it before replying to your first post.MrCompletely said:Not to belabor, but just for the benefit of informing, you have to cancel an order and reorder to change to the prime release day shipping option. once an order is placed, you can only switch to the standard shipping options.
~Kinggi~ said:Not true, i could edit the shipping speed within the order section for Alan Wake LE just the other day once Release Date shipping was available.
Big Ass Ramp said:I'd also like to replace Sam with someone else. Could I also change the title screen? Can I also make this first person?
kaskade said:9.3 I'm really excited for the game and I didn't even expect it to get that high of a score. I was thinking it would be in the mid 8 range. Oh well I got my preorder for 37 bucks so I'm happy.
Good to hear. Please let us know when you've beaten it with an estimate of how long it took. Thanks for your continued impressions; aside from the concerns over length it sounds fantastic.CloakedPuppet said:Yeah - there was someone else in this thread that mentioned he'd put at least 10 hours in. I don't know if I've reached the 5 hour mark but I know that I'm no where near the end.
The magazine praised the streamlined controls, the beautiful environments of the game, the excellent co-op experiences, and the fluid animation of Sam Fishers moves, at the same time, they complained about the overuse of the black and white effect (The effect which shows the player if he is in stealth mode or not):
- Graphics:
The environments are beautifully rendered, and Sams animations are killer. Black and White effects are used to freely, resulting in a detachment from the world.
- Sound:
Sams gravelly tones are fueled by emotion and backed by a suprisingly score.
- Playability:
I never once had to fuss with the controls. The stealth mechanics are easy to embrace, and the gunplay offers razor-sharp precision.
- Entertainment:
A Satisfying conclusion to Sam Fishers tale coupled with one of gamings most rewarding co-op experiences.
- Replay Value:
Moderately High.
miladesn said:Game informer 9/10
CrazedArabMan said:I've heard the co-op is 5 hours while the regular campaign is around 8-10.
dewm tew said:dont be a dick, dick
Ether_Snake said:I can do a speed run of Chaos Theory in 45 minutes (no kills).
Square Triangle said:I don't want to be left behind with no Splinter Cell as the last amazing one for me was Chaos Theory but there are just too many changes that don't scratch me the right way.
If Ubi were to offer a patch that allowed the Black and White filter optional I'd be sold on it. Like it really does irritate my eyes, it's weird. =/
Ether_Snake said:I can do a speed run of Chaos Theory in 45 minutes (no kills).
I think Ether_Snake works for Ubi Montreal.Whoompthereitis said:Holy shit. That game took me like 15 hours.
bet you need theseEther_Snake said:I can do a speed run of Chaos Theory in 45 minutes (no kills).
CloakedPuppet said:Wow.
Things are really hitting there stride here. Just now started messing with the gadgets and am having a ball. I was ready to defend where I thought things were going with this but I think Chaos Theory and old SC fans will actually be quite pleased. Things are now feeling like familiar territory with a a new coat of paint - if that makes sense. :lol
Also, the new gui or hud is really nice and well thought out.
I really don't want to spoil anything.
I really wish that were still possible.Ether_Snake said:I can do a speed run of Chaos Theory in 45 minutes (no kills).
AMUSIX said:I really wish that were still possible.
For me, beating a Splinter Cell mission (at least in PT and CT) was about doing it zero-kill (or as few as possible). I'm liking Conviction, and it really is a very good game, but there is so much emphasis on killing everybody. And there are mandatory kills everywhere. I've had to learn to stop looking for ways to complete tasks undetected, and instead focus on ways to kill as efficiently as possible.
I'm not usually a stickler for character motivations and such but I find it hard to not agree with this. Sam has never had such a cavalier attitude towards killing people before and it's a little jarring to see him mow down waves of people in Conviction without a second thought.Sotha Sil said:This.
I find it quite troubling character-wise. I don't picture Sam Fisher gunning down dozens of mooks, revenge or no revenge. Killing the guys who did/planned this? I guess. But I would have liked a no-kill/stealth option.
(Yes, I know that's a Tom Clancy franchise)
Karram said:Aklamarth, is the co-op invite only ? Or is there a matchmaking/lobby system ?
There are places where you can go around 10+ guards without having to kill even one. Heck, it certainly is much simpler (though not simple at all until you memorize the layout of the level) than killing them all.AMUSIX said:I really wish that were still possible.
For me, beating a Splinter Cell mission (at least in PT and CT) was about doing it zero-kill (or as few as possible). I'm liking Conviction, and it really is a very good game, but there is so much emphasis on killing everybody. And there are mandatory kills everywhere. I've had to learn to stop looking for ways to complete tasks undetected, and instead focus on ways to kill as efficiently as possible.
Blimblim said:Just finished writing my review of the Conviction, embargo on the 13rd though. Finished it with a friend once on normal, once on realistic.
Something between Modern Warfare 2 and Uncharted 2, but it's a very intense campaign with very little padding, so it's still satisfying.LordPhoque said:Can you say anything about the length of the campaign ?
Sotha Sil said:This.
I find it quite troubling character-wise. I don't picture Sam Fisher gunning down dozens of mooks, revenge or no revenge. Killing the guys who did/planned this? I guess. But I would have liked a no-kill/stealth option.
(Yes, I know that's a Tom Clancy franchise)
AMUSIX said:I really wish that were still possible.
For me, beating a Splinter Cell mission (at least in PT and CT) was about doing it zero-kill (or as few as possible). I'm liking Conviction, and it really is a very good game, but there is so much emphasis on killing everybody. And there are mandatory kills everywhere. I've had to learn to stop looking for ways to complete tasks undetected, and instead focus on ways to kill as efficiently as possible.
Gooster said:
Big Ass Ramp said:I'm not a penis, I simply was pointing out that the guy wanted to disable all the features that make Conviction, Conviction.
Milk Lizard said:Wow the level inIraq is fucking terrible, the shooting and cover system when it's just full blown action feels like rogue warrior and the enemy ai being retarded isn't helping either, seriously sometimes they take cover on the wrong side of stuff so you can shoot them in the ass with ease :lol
Other than that the game is great, the stealth is still there most of the time and that is where the game shines
AMUSIX said:I really wish that were still possible.
For me, beating a Splinter Cell mission (at least in PT and CT) was about doing it zero-kill (or as few as possible).