Big Boss shoulda sent him a card or somethin'.
"You know what they say about peace...
It costs an arm and a leg.
Get well

Vic Boss
Big Boss shoulda sent him a card or somethin'.
He's a shitty writer who doesn't know he's a shitty writer
The twist was apparent from the GDC trailer lol, it was blatant that we were getting a bait and switch. To me it just proves how shit Kojima's writing went. The guy has literally lost his marbles.
The fact that he said in his official debriefing vid "I spent long and hard thinking, the best way to tell this story. I hope the fans will like it" screams he's a shit writer, in which way did he think the twist would be good? It's not as if the story hasn't been panned by Critics and fans or anything.
The 9's and 10's came from the gameplay. Nearly every single one of the outlets that reviewed it said they either didn't "get" the plot or "The story wasn't there".
Ground Zeroes still feels like a over glorified demo to me, for as harsh as that sounds. Sometimes I feel like it's the Tanker Chapter, while The Phantom Pain is the Big Shell. Except I didn't have to buy the "Tanker" Chapter or beat the game to find out I wasn't playing as Big Boss in the "Big Shell."
Yeah it really is. The reason he kept coming back is because he didn't trust the team to make a good MGS. It's really disrespectful if you ask me. Like I said, his ego was his own downfall.Crazy to see how things have changed.
It was MGS2 that he claimed was his "last" Metal Gear if I recall correctly, back then he said he wanted younger developers to take it and run, since then he has come back time and time again. Not anymore.
Does anyone know how much the others writers input factor into the story. I think shut Murata came on with mgs3, but I'm not sure how much influence there is there since Kojima kind of an egomaniac
I blame both, but mostly kojima. there is no way that this game is a mess just because "konami fucked up" and kojima surely planned to make the game like this way before the konami drama started.The Kojima/Konami falling out... The Rushed Metal Gear Solid V... Whether these two things have anything to do with each other, I wonder when/if we'll get some information.
I think Skull Face had the potential to be a good villain but they couldn't do jack shit with him. character development being in tapes instead of cutscenes, almost no screen time - you basically only see him in chapter 31 and after 10 minutes he dies because "oh no the kid has gone mad, who could have ever predicted this WHOOOOOOOOOO". really really dumb. GZ almost had more about him in the game than the actual fucking game.
then you get chapter 2, villains here are a bunch of kids + 10 y old liquid, which are actually worse than what you see in chapter 1. you don't even get to kill/stop them because the game has no ending.
give eli and stupid kids less time (or more tapes) and then properly develop and finish Skull Face arc in chapter 2. that would have been so much better.
take notes kojima&writers
I blame both, but mostly kojima. there is no way that this game is a mess just because "konami fucked up" and kojima surely planned to make the game like this way before the konami drama started.
Yeah it really is. The reason he kept coming back is because he didn't trust the team to make a good MGS. It's really disrespectful if you ask me. Like I said, his ego was his own downfall.
That's a good analogy seeing as back in the day I used to consider Big Shell the only real weak point from MGS's 1-4. Hated Big Shell so much.
I saw every cutscene on my first play through. I just went back to mother base to trigger pretty much every one.Out of curiosity, how many of you had to go read a story FAQ or wiki about the plot after finishing the game? There were so many hidden or potentially missable cutscenes and so much missing and unresolved in the story that I felt like I missed a lot, and this is the only time I experienced this in a Metal Gear game (or any game, probably). Even at the time MGS2's plot was crystal clear (and brilliant) to me, but this just was frustratingly opaque.
mission 45 ending.Which ending was this?
Yep, his earlier games are fucking good, in my book they just got shittier and shittier after MGS3, don't get me wrong, I still love MGS4 today but that was his real foot slipping off the edge. His actual downfall happened when PW and MGSV happened. I love the gameplay of MGSV but fuck me, I haven't EVER been this depressed at a lack of story before. Seriously my reaction to the story in the game was and is literally.I hate to say it but I'm coming around on this view.
That the moments I took as 'knowing wackiness' were just poor writing, and that MGS3 is so perfectly paced because he was just aping Spy Thrillers / Bond Movies for that one.
Either that or he has undergone an M. Night Shyamalan loss in ability. Shyamalan's name was the one I kept coming up with as I watched bad scene after bad scene during the game. Just an unfathomable fall from grace / botch job from someone who previously appeared to have command of his craft.
I don't think it was a lack of time, either. Much of what's wrong with the game is baked into the core design, story choices and cinematic decisions.
I think they were afraid of upsetting MGS fans. They though "I've never got this story, so I'm guessing this is more of the same and will be well-received...".
Out of curiosity, how many of you had to go read a story FAQ or wiki about the plot after finishing the game? There were so many hidden or potentially missable cutscenes and so much missing and unresolved in the story that I felt like I missed a lot, and this is the only time I experienced this in a Metal Gear game (or any game, probably). Even at the time MGS2's plot was crystal clear (and brilliant) to me, but this just was frustratingly opaque.
I still don't understand any of this.
Beginning of game: Mantis and Man on Fire attacking both XOF and Ishmael / Ahab.
Middle game: Mantis and Man on Fire working for XOF and Skullface.
Late game: Mantis kills Man on Fire and turns on Skullface for some reason, possibly because of how fucking funny it was as it happened. (So glad that became a meme, it really was astonishing...)
End game: Mantis seems to fall in love with Eli for some reason
And if the answer is in one of the 75 tapes they dumped on me in Chapter 2, of which I listened to around half by now (ridiculous amount) then fuck off Kojima. Major story beats should make sense as it's happening or the story is dull. Leave the twists and intrigue where they belong.
Explained in the tapes. Mantis basically joins with whoever has the strongest emotions at the time.I still don't understand any of this.
Beginning of game: Mantis and Man on Fire attacking both XOF and Ishmael / Ahab.
Middle game: Mantis and Man on Fire working for XOF and Skullface.
Late game: Mantis kills Man on Fire and turns on Skullface for some reason, possibly because of how fucking funny it was as it happened. (So glad that became a meme, it really was astonishing...)
End game: Mantis seems to fall in love with Eli for some reason.
And if the answer is in one of the 75 tapes they dumped on me in Chapter 2, of which I listened to around half by now (ridiculous amount) then fuck off Kojima. Major story beats should make sense as it's happening or the story is dull. Leave the twists and intrigue where they belong.
Quiet didn't have sex with Venom in that ending, she literally was about to be raped by 3 dudes, I doubt she would have had Venoms dick in her mindmission 45 ending.
but I'd also consider the cutscenes "Quiet&Boss lovestruggle under the rain" and "let's shower with Queit at base" to be part of the ending. as a whole, makes more sense.
From a gameplay perspective, Big Shell got really annoying at times. Particularly finding bombs and having to backtrack, from a story standpoint Big Shell is my favorite part of the series. Playing as Raiden was truly shocking, but it worked for the story he was telling. It was a twist that felt earned by the end of it.
The Phantom Pain, and Ground Zeroes for that matter, all felt like the twists are just there for shock value, they didn't really do anything for me. They just made me sad knowing that Big Boss was a sham.
it was in the tapes
Mantis was with Man on Fire(Volgin) whose hate for boss led them both to the hospital at the same time as XOF. Met Skullface there, his lust for revenge enticed Mantis who took Man on Fire along, Eli's lust for revenge against Venom enticed Mantis yet again and allowed him to control Sahalanthropus
Explained in the tapes. Mantis basically joins with whoever has the strongest emotions at the time.
I saw every cutscene on my first play through. I just went back to mother base to trigger pretty much every one.
Forgive Kaz, he's blind, I think.
Big Boss shoulda sent him a card or somethin'.
we never heard mantis talk
we never saw his face
all we know about him is that he was young and had a bad dye job
chico is mantis confirmed.
the answer is yes and no in the tapes. I mean, they only say that the kid / Mantis probably likes eli because they're both kids (lol) and they share the same hard life of struggle, pain, sorrow etc. edit/ I thought you knew already about Mantis power as someone else already explained, but I'm pretty sure they say that he keeps staying with eli because he's a kid like him and he likes that.I still don't understand any of this.
Beginning of game: Mantis and Man on Fire attacking both XOF and Ishmael / Ahab.
Middle game: Mantis and Man on Fire working for XOF and Skullface.
Late game: Mantis kills Man on Fire and turns on Skullface for some reason, possibly because of how fucking funny it was as it happened. (So glad that became a meme, it really was astonishing...)
End game: Mantis seems to fall in love with Eli for some reason.
And if the answer is in one of the 75 tapes they dumped on me in Chapter 2, of which I listened to around half by now (ridiculous amount) then fuck off Kojima. Major story beats should make sense as it's happening or the story is dull. Leave the twists and intrigue where they belong.
On the last level (Truth - The Man Who Sold the World) how much of this can be skipped? Cutscenes? Shitty gameplay?
On the last level (Truth - The Man Who Sold the World) how much of this can be skipped? Cutscenes? Shitty gameplay?
I just noticed that I got cut scenes when I returned every now and then, so I went back often.Did you know ahead of time you had to go back every time? I never got a "shower" cutscene, but I got the rain one by chance...
And I mentioned this in the official thread, but I got the rain cutscene with Quiet, did a Side Ops, returned to Mother Base, and immediately got the Quiet torture cutscene which made zero sense at that point in the game.
Tying so many of these character and story cutscenes by returning to Mother Bases seems so stupid and broken.
Was Skull Face really dumb enough to take Mantis with him after he killed his entire strike force plus summoned a giant whale to take out an XOF helicopter?
WHOOOOOOOOOO indeed, Skull Face. You did this to yourself.
Tacked on?
It was telegraphed if anything.
Cutscenes just like every other part of the game.
Just cutscenes but most of the chapter is cutscenes. Pretty much anytime you have control you need to play. Just hit back/esc/whatever everytime you can to check.
we never heard mantis talk
we never saw his face
all we know about him is that he was young and had a bad dye job
chico is mantis confirmed.
Skip as much as you can.On the last level (Truth - The Man Who Sold the World) how much of this can be skipped? Cutscenes? Shitty gameplay?
This plus the fact he got fucked up by a controller slot in MGS1 when he was literally the most powerful man on the earth when he was 12 is stupid.So Mantis is a magical Deus ex Machina whose character is the most important in the game but never once explored, and all of these massive story beats are explained in one of a ton of tapes dumped on you.
Completely undefendable, honestly. Completely undefendable.
So Mantis is a magical Deus ex Machina whose character is the most important in the game but never once explored, and all of these massive story beats are explained in one of a ton of tapes dumped on you in late-game, after the scenes which they would have made sense of.
Completely undefendable, honestly. Completely undefendable.
only part that matters (the rest is the same as it was in the prologue) is the last one after you crash with your car. just skip the cutscenes until thenNo I mean like how much of this actually matters?
No I mean like how much of this actually matters?
This plus the fact he got fucked up by a controller slot in MGS1 when he was literally the most powerful man on the earth when he was 12 is stupid.
Why did Kojima have to sour my opinion on everything? I bet he's sat there in his office right now laughing and rolling around on the floor knowing he's fucked up the reputation of a highly regarded franchise.
He probably did this on purpose, knowing that when Konami make another MGS, they'll be celebrating les than 100k sale in the first month. Those sales will probably be newcomers.
lol this gray xof twitter meltdown.
No I mean like how much of this actually matters?
Kids being incredibly strong psychics isn't really anything unheard of.
No I mean like how much of this actually matters?
Mantis, nano machines, parasites are all deus ex machina devices. I don't understand why we need explanations for everything. For example, Code Breaker is called Code Breaker for 3 different reasons. Why? Whooooooo cares ?Mantis is a straight up, no frills, plot device character; nothing more to him.
Any hints of the guy he becomes in MGS1 is nowhere to be seen, Kojima just needed some magic character to do things and went "oh Mantis, I'll just use that guy".
I like how fake Big Boss conveniently lost his right eye in the ambulance. HOW CONVENIENT.
You do know MGS isn't a documentary right? You can't use real world stuff as an argument against a franchise in which everything is Nanomachines, Wolbachia, Parasites, Hypnotherapy and eyeballs popping out all over the show.Kids being incredibly strong psychics isn't really anything unheard of.