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Spring Anime 2012 II | Welcome Home Eureka

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Jarmel

Banned
That's one more episode than Gosick or Un-Go ever had.

Also in case it wasn't clear, I'm not really ceding the point of Haruhi S2 being bad. I actually thought it was good. I just wanted you to see if you would attack Bamboo Leaf or bust out some mental gymnastics.

The later episodes of Un-Go were actually pretty good as they resolved a lot of the plot lines.

It sounds more like your personal taste in entertainment lends towards having something continuous to follow or hook your interest, rather than an actual quality judgement. It is not easier or harder to make long-form or short-form stories. The techniques required to retain audience interest varies depending on the subject matter and the intent of the storyteller.

It is definitely not easy to retain interest in a cast of characters doing different things every episode. It would require good characterization and an interesting variety of stories for every episode. What is actually easier to do is to stretch a single good idea over multiple episodes, just to milk it for all it is worth. But that isn't an attack on long-form stories either, because only lazy long-form storytelling would do something like that. In the same way, only lazy short-form storytelling would have characters do the exact same thing every episode and hope the audience doesn't get sick of it.

The quality of stories are in what is being told. The why and how of the telling is a guiding force that is neither inherently good or bad. The trick is applying the right technique to the best benefit of the material you are telling.

Disagree because you have a longer time to maintain the audience's attention span while with episodic material you can bring in new casts and plotlines to renew their attention. It's easier to correct a mistake or move on from episodic content as the writer can just mark it as failed and move on. While with narratives they have to stick with it even if they screwed up to a degree. Look at the crap Martin had to do when he decided to fix his story. It took him half a decade to correct it. You can also shift the tone of an episodic story while with a longer narrative you have to stick with that tone. The parts of the story become more important as well, such as the conclusion needing to be satisfying in regards to the time invested. A perfect example, although this is game related, is Mass Effect 3 in that people were citing part of the reason it was unsatisfying is become of the time invested into the trilogy as a whole. The more the audience is invested in said plot, the bigger the payoff has to be. Not to mention the importance of the beginning in that you have to establish an interesting narrative that want to make the audience invested in the first place. A more literary example would be the Dark Tower where people were unsatisfied with the payoff after waiting decades for it.
 

Steroyd

Member
http://i.imgur.com/b887i.jpg

Look at that cg audience getting into it!

What was up with that!? As much as I'm starting to gain an inkling of tolerance to cg done bad, the whole everyone was in chibi mode plus it being badly done cg nearly burned my god damn retinas.

0eq7s.gif
 

Solune

Member
Hyouka 1

Also, I liked both the CGI tracking shot and Eru's eyes. So sue me.

Very very strange to hear you make this type of statement based on your general stance towards CG. Because that shot is the least attractive in the entire episode, and it's actually offensive to the eyes.
 
What was up with that!? As much as I'm starting to gain an inkling of tolerance to cg done bad, the whole everyone was in chibi mode plus it being badly done cg nearly burned my god damn retinas.

0eq7s.gif

And it wasn't even cg the whole time! It was actual 2d people for parts of it.
 

duckroll

Member
Disagree because you have a longer time to maintain the audience's attention span while with episodic material you can bring in new casts and plotlines to renew their attention. It's easier to correct a mistake or move on from episodic content as the writer can just mark it as failed and move on. While with narratives they have to stick with it even if they screwed up to a degree. Look at the crap Martin had to do when he decided to fix his story. It took him half a decade to correct it. You can also shift the tone of an episodic story while with a longer narrative you have to stick with that tone. The parts of the story become more important as well, such as the conclusion needing to be satisfying in regards to the time invested. A perfect example, although this is game related, is Mass Effect 3 in that people were citing part of the reason it was unsatisfying is become of the time invested into the trilogy as a whole. The more the audience is invested in said plot, the bigger the payoff has to be. Not to mention the importance of the beginning in that you have to establish an interesting narrative that want to make the audience invested in the first place. A more literary example would be the Dark Tower where people were unsatisfied with the payoff after waiting decades for it.

You're not addressing any of my actual points but just giving out more poor examples. Those examples don't prove that it is harder, they are just examples of poorly executed conclusions because they were badly written. The execution itself is bad, hence it was disliked. It does not prove the form of narrative made it hard. There are many examples of long-form works which ended well and are well liked.

Writing individual stories means you have to take into consideration that people have to stay invested in the characters and still be interested in new stories being told after they have already seen a hundred stories with these characters before. Unless you have a lot of ideas, it is NOT easy.

I can also turn your examples around. Even though Mass Effect 3 and Dark Tower had conclusions which people complained about, both are still extremely successful works. So is Lost, a show which many people had serious issues with towards the end. They made tons of money and were successful even though they were poorly executed. Does this not indeed prove that it is "easier" to make long-form narratives since as long as you have the proper hook at the start, people will continue to buy into the content even if the quality doesn't match up towards the end? :p

Please, explain to be why long-form narrative is 'harder' considering how people are still reading Bleach. :)
 

wonzo

Banned
welcome back Dragoon.

Hyouka 1

Also, I liked both the CGI tracking shot and Eru's eyes. So sue me.
I usually have issues with CG but I also really liked the tracking shot, infinitely better than the fucking awful tracking shot of the sniper rifle in the first ep of Angel Beats.

uhhhhhhhh what?
llol.

What was up with that!? As much as I'm starting to gain an inkling of tolerance to cg done bad, the whole everyone was in chibi mode plus it being badly done cg nearly burned my god damn retinas.

http://i.imgur.com/0eq7s.gif
And it wasn't even cg the whole time! It was actual 2d people for parts of it.
studio_deen.jpg
 

Branduil

Member
Very very strange to hear you make this type of statement based on your general stance towards CG. Because that shot is the least attractive in the entire episode, and it's actually offensive to the eyes.

I don't have a problem with CG backgrounds if they're done well.

Hyouka tracking shot>Berserker
 

frostbyte

Member
Hyouka 1

Everyone's probably said all that needs to be said about the visuals. I'll just chip in by saying that the visuals were generally great, with some interesting art direction and camera placement as pointed out by others, but some spectacularly animated scenes felt rather shallow. I didn't really get the point of shots such as when Chitanda was so ardent about the mystery of the
locked door
and the scene was transformed into Houtarou being entangled by her hair and flowers. I understand their purpose but it just doesn't feel like it was executed well to me; it feels kind of tacked on to wow the viewer with impressive scenes. Same thing with the eyes. Love the animation, don't really get it. I did like the 3D-like camera view when
Houtarou walked towards Chitanda in the classroom
mainly due to the depth it gave to the scene.

Anyway, the episode was pretty boring. The exposition was pretty heavy-handed and it feels really drab. Not the best first impression but I'll stick with it. I liked the music though. Classical music is always classy.
 

duckroll

Member
Even if you dislike the tracking shot, it's over within seconds. CG Berserker appears over and over and over again.

You're making a dangerous assumption that they won't be using something like that more frequently in the show!

As for Berserker, you're also wrong. In a series which is 16 episodes long so far, he has appeared in literally 3 episodes.
 

Branduil

Member
You're making a dangerous assumption that they won't be using something like that more frequently in the show!

As for Berserker, you're also wrong. In a series which is 16 episodes long so far, he has appeared in literally 3 episodes.

Well, I'm sure they will use more CGI backgrounds. Disappearance used them as well. I doubt they will all be as elaborate as that shot, though.
 

Jarmel

Banned
You're not addressing any of my actual points but just giving out more poor examples. Those examples don't prove that it is harder, they are just examples of poorly executed conclusions because they were badly written. The execution itself is bad, hence it was disliked. It does not prove the form of narrative made it hard. There are many examples of long-form works which ended well and are well liked.

Writing individual stories means you have to take into consideration that people have to stay invested in the characters and still be interested in new stories being told after they have already seen a hundred stories with these characters before. Unless you have a lot of ideas, it is NOT easy.

I can also turn your examples around. Even though Mass Effect 3 and Dark Tower had conclusions which people complained about, both are still extremely successful works. So is Lost, a show which many people had serious issues with towards the end. They made tons of money and were successful even though they were poorly executed. Does this not indeed prove that it is "easier" to make long-form narratives since as long as you have the proper hook at the start, people will continue to buy into the content even if the quality doesn't match up towards the end? :p

Please, explain to be why long-form narrative is 'harder' considering how people are still reading Bleach. :)

Yes I did, the execution itself is harder due to the length of the material. It requires more involvement on the part of both the writer and audience thus increasing both the expectations and the work involved. The only disadvantage you could say episodic material has in regards to 'ease of creation' is that you need more setups. Longer narratives have to maintain character development, plot developments, tone, and audience attention over longer periods of time. Expectations are also much higher in general compared to length of craft. Does that mean people slack off, sure. It happens with all mediums and types of stories. However to create a quality 'long-form' narrative it certainly takes more work and there is more inherent risk involved.

Just because something sells, doesn't mean it's easy or harder to make. Harry Potter sells but so does ASOIAF. LOST is a great example of how hard it is to make long-form narratives as it had a huge backlash, similar to BSG, when they dropped the ball in regards to answering the mysteries. People expected LOST to answer questions all the way to the end and when it didn't, well you know what happened.

Bleach isn't a long-form narrative anyway as much of the stuff is episodic in nature. I would argue something similar to DBZ. The whole Aizen plotline and subsequent SS arcs are serial in nature however you could cut out much of the Arrancar/Fullbring stuff and very little would be lost. In addition, many of the arcs are different in content and tone than some of the other arcs. For example the Soul Society arc is much different in tone compared to the Fullbring arc.
 

dimb

Bjergsen is the greatest midlane in the world
Hyouka has an overarching plot, so I'm not sure what the relevance of any of this is.
 

Risette

A Good Citizen
Fate/zero 01

VOMIT.jpg


That was several shades of awful and took genuine effort for me to finish. It's not just an exposition dump, it's a bad exposition dump. Lots of lazy, uninteresting scenes where the camera slowly zooms out because nobody knew how to make this tripe interesting I guess. It's like a battle shounen without the fun and a laughable aura of SERIOUS BUSINESS. Editing was really really bad from scene to scene. There was nothing natural about how it went from one scene to the next. Just... ugh. I went into this series with a positive clear mind but this terrible episode soured me right back again.

Dreadful.
 

duckroll

Member
Just because something sells, doesn't mean it's easy or harder to make. Harry Potter sells but so does ASOIAF. LOST is a great example of how hard it is to make long-form narratives as it had a huge backlash, similar to BSG, when they dropped the ball in regards to answering the mysteries. People expected to LOST to answer questions all the way to the end and when it didn't, well you know what happened.

I'm not sure what you mean by this at all. Just because something sells doesn't mean it is easier or harder to make? Then what are we even talking about? If someone retains popularity despite criticism, it means that you don't actually need to put in as much effort into it to create a successful product, hence it is easier to make compared to something where you have to put in more effort into creating a successful product.
 
Fate/zero 01

That was several shades of awful and took genuine effort for me to finish. It's not just an exposition dump, it's a bad exposition dump. Lots of lazy, uninteresting scenes where the camera slowly zooms out because nobody knew how to make this tripe interesting I guess. It's like a battle shounen without the fun and a laughable aura of SERIOUS BUSINESS. Editing was really really bad from scene to scene. There was nothing natural about how it went from one scene to the next. Just... ugh. I went into this series with a positive clear mind but this terrible episode soured me right back again.

Dreadful.

I'm sure you've heard this before, but it really does get better after the clumsiness of the first episode.
 

Branduil

Member
Fate/zero 01

That was several shades of awful and took genuine effort for me to finish. It's not just an exposition dump, it's a bad exposition dump. Lots of lazy, uninteresting scenes where the camera slowly zooms out because nobody knew how to make this tripe interesting I guess. It's like a battle shounen without the fun and a laughable aura of SERIOUS BUSINESS. Editing was really really bad from scene to scene. There was nothing natural about how it went from one scene to the next. Just... ugh. I went into this series with a positive clear mind but this terrible episode soured me right back again.

Dreadful.

Well the first episode is the worst episode. Not to say that means you'll like it.
 

duckroll

Member
The first episode is good. If he fails to appreciate anything in it, then he probably won't like the rest of the series. He can go back to watching K-On!!! or whatever.
 

Jarmel

Banned
I'm not sure what you mean by this at all. Just because something sells doesn't mean it is easier or harder to make? Then what are we even talking about? If someone retains popularity despite criticism, it means that you don't actually need to put in as much effort into it to create a successful product, hence it is easier to make compared to something where you have to put in more effort into creating a successful product.

I'm not talking about success in terms of sales. What I'm discussing is quality in terms of critical analysis. Any idiot can make a book, irregardless of style or quality, and have it sell tons. Just look at Twilight. What I'm talking about is comparing high quality narratives to high quality episodic material and discussing the work involved into producing either. In my opinion, creating a longer quality narrative is harder than doing quality episodic material therefore I'm more lenient on them. Not that I would define K-ON as quality anything other than visual animation.
 

cajunator

Banned
The first episode is good. If he fails to appreciate anything in it, then he probably won't like the rest of the series. He can go back to watching K-On!!! or whatever.

True but its a pretty rough episode to be sure.
He just needs to understand that the show gets a much clearer direction from there.
 

Risette

A Good Citizen
I'm sure you've heard this before, but it really does get better after the clumsiness of the first episode.
How much better though? The first episode made me legitimately angry -- from presenting an episode about powerlevels, classes, and stats in the most overwrought, self-important, and obnoxious way possible to downright tasteless shit like
Sakura in the worm room
-- I have little motivation to continue.
 

Branduil

Member
The first episode is good. If he fails to appreciate anything in it, then he probably won't like the rest of the series. He can go back to watching K-On!!! or whatever.

Probably not, but I could have guessed that he'd hate a serious take on this kind of thing before he even watched it.
 

duckroll

Member
I'm not talking about success in terms of sales. What I'm discussing is quality in terms of critical analysis. Any idiot can make a book, irregardless of style or quality, and have it sell tons. Just look at Twilight. What I'm talking about is comparing high quality narratives to high quality episodic material and discussing the work involved into producing either. In my opinion, creating a longer quality narrative is harder than doing quality episodic material therefore I'm more lenient on them. Not that I would define K-ON as quality anything other than visual animation.

Sure but once we are in this subjective area, it becomes very hard to really make any worthwhile factual arguments. Like I mentioned way before it becomes an arena of personal taste and opinion. I completely disagree that it is automatically easier, because when it comes to critical acclaim, you will find that flawed "ambitious" stories are generally more well liked or get more attention than well executed short stories. It is definitely easier to get people to grow attached to characters and story hooks in a long-form story simply because of how much space you have to let things breath. It is harder to achieve the same result in shorter or episodic tales, and hence there is a different sort of challenge there.

I feel that you are biased against one form of storytelling, and hence your comparisons to what makes one harder or the other easier is based on narrative requirements which favor long-form stories, instead of opening your mind to see that short-form stories have a different set of equally challenging conditions which don't generally apply to long-form stories.
 
How much better though? The first episode made me legitimately angry -- from presenting an episode about powerlevels, classes, and stats in the most overwrought, self-important, and obnoxious way possible to downright tasteless shit like
Sakura in the worm room
-- I have little motivation to continue.

Fate/Zero never stops being intensely serious, but it justifies its seriousness better once the Servants are introduced; their larger-than-life personalities and motivations lead to some genuinely interesting and well-written conflicts and conversations down the line, conversations that are more meaningful than power levels. There are more disturbing scenes further in, which may turn you off, though I feel they're executed better than the one you mention.

I vowed I would drop the show 20 minutes into the first episode. It was only the positive impressions of the second episode in here that changed my mind, and I ended up watching and loving the rest of the first season. Of course, I can't say that you'll have a similar experience.
 

sonicmj1

Member
How much better though? The first episode made me legitimately angry -- from presenting an episode about powerlevels, classes, and stats in the most overwrought, self-important, and obnoxious way possible to downright tasteless shit like
Sakura in the worm room
-- I have little motivation to continue.

It stops beating you over the head with exposition after that episode. So while the tone remains fairly self-important, it's no longer brutally obnoxious, because people are interacting in something resembling a natural way, and taking part in events that affect others.

That's not a guarantee that you'll enjoy it, but it's significantly less frustrating.
And less tasteless
.
 

firehawk12

Subete no aware
How much better though? The first episode made me legitimately angry -- from presenting an episode about powerlevels, classes, and stats in the most overwrought, self-important, and obnoxious way possible to downright tasteless shit like
Sakura in the worm room
-- I have little motivation to continue.
Restart at episode 4.

That said, the first three episodes coloured my impressions of the entire series and it's why I don't care to start the second season.
 

Risette

A Good Citizen
Fate/Zero never stops being intensely serious, but it justifies its seriousness better once the Servants are introduced; their larger-than-life personalities and motivations lead to some genuinely interesting and well-written conflicts and conversations down the line, conversations that are more meaningful than power levels. There are more disturbing scenes further in, which may turn you off, though I feel they're executed better than the one you mention.

I vowed I would drop the show 20 minutes into the first episode. It was only the positive impressions of the second episode in here that changed my mind, and I ended up watching and loving the rest of the first season. Of course, I can't say that you'll have a similar experience.
It's not the disturbing content that turns me off about that scene. It's the way it's handled in several areas. I would go into more detail about it but it really doesn't deserve such a treatment -- it was handled in such a heavy handed and juvenile fashion that it was both not effective and extremely offensive. Truly the mark of failure.
 
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