Found out that you can not stream music straight from a pc for the custom soundtrack option. Sad panda.
Is there a list of PS3 SSX GAF players anywhere?
I wanna start a rivalry friends list.
Isss.....it....Friday...yettt??
No but it's Tuesday!
EDGE review pointed out the exact problems that I perceived when playing the demo and watching the videos.
Will now wait for the drop to below 25 euros.
I'm very cautious of that EDGE review. Apparently hard to achieve Super Tricky? They must be awful at it.
Here are some quick quotes from the review with my comments.What exactly are your problems? Because from every other review and mostly everyone's impressions everyone else seems to love it.
When the game was revealed as Deadly Descents, most people felt betrayed (as did I). They realized that the direction was wrong and they retooled the game... a whole lot. But obviously it broke their heart to throw out some ideas that looked good on paper. So they left those in. Are those events appropriate for the SSX universe? I say they aren't.EDGE SSX Review said:challenges that involve the likes of oxygen meters, wingsuits and ice picks. Such inconsistent variables dilute the series simple thrills as often as they enhance them. Headlamp-based runs in the dark are particularly frustrating, because your spins and tricks disorient your field of view.
Some of the tracks in SSX 3 and in On Tour were excruciatingly difficult. They took time to learn - to master. But here you have the instant rewind button like a godsend. I dislike games that use the rewind mechanic as a ploy to make the game easier in the face of replayability.EDGE SSX Review said:...it (the rewind mechanic) feels like a concession to stages that are too unpredictable to conquer first time out the gate and too sprawling to memorise. All too often, youll plunge unavoidably to your death and be forced to rewind with icy-grave-given hindsight. It neuters the thrill of reading the slopes, of feeling your way along the ridges and speedily changing your tack on the fly. It gives the track designers an excuse to be cruel...
I'm very cautious of that EDGE review. Apparently hard to achieve Super Tricky? They must be awful at it.
I'm very cautious of that EDGE review. Apparently hard to achieve Super Tricky? They must be awful at it.
Some of the tracks in SSX 3 and in On Tour were excruciatingly difficult. They took time to learn - to master. But here you have the instant rewind button like a godsend. I dislike games that use the rewind mechanic as a ploy to make the game easier in the face of replayability.
Just a typo or a Freudian slip-up? Heh.the rewinbutton is good
Snip
This is probably a dumb question, but does the Amazon bonus ("Mac's elite board with boost") really have an advantage over any in-game stuff, or is it just cosmetic? I really don't pay much attention to bonus content when I buy games, but I just got the e-mail from Amazon about it.
It's so strange seeing a game with such a disparity in review scores from site to site. Scores ranging from 9 to around 7.
And then you have edge with their 5... OooooKkkk...
I really don't pay much attention to bonus content when I buy games, but I just got the e-mail from Amazon about it.
Eurogamer said:It would be easy to dismiss the satellite technology that went into designing the game's 150-odd courses as a mere gimmick.
Nowgamer said:...Course design is just as maddening...
...Its pad-smashingly frustrating and topped off with the squirrelly control...
GameInformer said:...A boring soundtrack...
Pretty good scores, but a 5 hour World Tour mode(according to Gametrailers)? As a primarily SP gamer, I'll wait a bit for this one.
Ok. So I just personally checked both demos back to back for you. Literally had them both loaded up and flipped between the inputs on my low input lag tv. Same event, same character.
Both versions have a dead zone on the left stick, but it is smaller on the 360 version. It's possible this was done to compensate for the PS3 sticks larger travel. Maybe the developer can comment to clarify the reasoning.
Regardless, you now have your answer on the 360 version.
Edit: You know what? Upon further examination I'm going to say the 360 version basically has no dead zone. This should be interesting.
Because everyone goes into a snowboarding game with high story expectations.
Maybe you should pick it up for the Explore mode, or races, or trick competitions. You don't even play multiplayer against other people, you play it against their best times or trick runs. There's a ridiculous amount of content in this game and you're going to pass it up because of a "5 hour World Tour"?
Really? REALLY?
Here are some quick quotes from the review with my comments.When the game was revealed as Deadly Descents, most people felt betrayed (as did I). They realized that the direction was wrong and they retooled the game... a whole lot. But obviously it broke their heart to throw out some ideas that looked good on paper. So they left those in. Are those events appropriate for the SSX universe? I say they aren't.Some of the tracks in SSX 3 and in On Tour were excruciatingly difficult. They took time to learn - to master. But here you have the instant rewind button like a godsend. I dislike games that use the rewind mechanic as a ploy to make the game easier in the face of replayability.
There are other nuances to the review that merit analysis, but the most glaring conclusion for me is this: SSX is not the SSX fans deserve. They veered insanely far from the original and when the pendulum of interweb backlash hit them in the back of the head, they were not able to restore the essence to the soiled product.
Playing SSX On Tour that was just released on PSN is like living a dream. Tonight I will set up my trusty PS2 and pop in SSX 3. Just for fun, not for RiderNet bullcrap penis pokery.
Seems like the reviewers that hate it say the same thing, "It's too hard." For those that have the game, how prevalent are the tracks with large areas of terrain that insta-kill you? I assumed most of the game was predominantly mountains without that kind of terrain. The Nowgamer review became irrelevant to me after about their 5th joke about the game becoming COD.
Seems like the reviewers that hate it say the same thing, "It's too hard." For those that have the game, how prevalent are the tracks with large areas of terrain that insta-kill you? I assumed most of the game was predominantly mountains without that kind of terrain. The Nowgamer review became irrelevant to me after about their 5th joke about the game becoming COD.
It happens enough that I can understand the complaint. Nothing like getting big air off a nice ramp just to land in a bottomless hole.
Alright, that just sucks imo. I expected that in at most 9 tracks (deadly descents), but I don't want that shit in normal race/trick tracks. I want the penalty for a bad line to be a bad time, not death.