It's like they are trying to impress MAYBE only the most "causal" controller players. -_- zzzzzzzzzzzzzzzzzzzzzzzzzzI just wish they would stop using the controller because it's so slooowww but other than that
How in the everloving fuck does GSC Game World get the money for this game? Is Microsoft bankrolling it or what? I refuse to believe that they can finance a game like this with just the profits from the Stalker games alone.
They showed a single quest. It wasn't supposed to be comprehensive breakdown of the entire game.I didn't read the subtitles and I don't understand what they said but from the video (I watched it quickly) it almost seems like there's no game here.
they were unlucky but it doesn't seem like anything even remotely close to the release
I didn't read the subtitles and I don't understand what they said but from the video (I watched it quickly) it almost seems like there's no game here.
they were unlucky but it doesn't seem like anything even remotely close to the release
Fuck, there is a lot there that isn't skins... I am debating buying this, because I like the series. A LOT.Already got my preorder in for the Ultimate Edition.
looked more closely with subs, and it still seems to me that there is nothing here.Maybe try watching it with subtitles without skipping through it next time.
Fighting wildlife, scavenging for resources, evading mutants and navigating anomalies to find artefacts aren't gameplay mechanics?looked more closely with subs, and it still seems to me that there is nothing here.
I have to correct myself. I've now looked at it again, in the weapon wheel you don't see any weapon names, but the firing mode and the loaded ammunition (which speaks for different ammunition types per caliber, as in the predecessor).I just zapped through the video, I like the look of it quite a bit.
What I noticed;
- there are ballistic trajectories of the projectiles again, I think that's great
- the weapons were unfortunately not licensed, the G36, for example, is only named after its caliber: "5.56x45"
- the sound is somehow too tame, do some full-auto shooting in a building, it makes your ears ring, it should sound more brutal for my taste
- Assets all look nice
- Game world is well filled and looks desolate and same time lively
- Climbing and jumping passages seem to be predetermined or emphasized in contrast to the old games, it seems "casualized"
Does the video say anything about which system it runs on?
Is this the console version or the PC version with controller?
I'm curious about the console performance.
The structure assets look kinda low tier in quality and detail. Some of those buildings look like they were straight pulled from the Clear Sky assets. I definitely see a downgrade from earlier trailers.Cant wait, hope they didnt downgrade graphics even further! Respect to all devs working on this
It for sure does not look like thisThe structure assets look kinda low tier in quality and detail. Some of those buildings look like they were straight pulled from the Clear Sky assets. I definitely see a downgrade from earlier trailers.
Humans. Later in the game, you get more creatures.A question for stalker fanboys, how is the humans-beasts ratio of enemies?
What do you fight more in the first game?
Yeah, same here.My kind of game. Finally something to look forward to.
It's understandable to expect a bit less exceptional graphics in a vast open-world game, but personally, I find the visual quality already impressive and quite remarkable.The structure assets look kinda low tier in quality and detail. Some of those buildings look like they were straight pulled from the Clear Sky assets. I definitely see a downgrade from earlier trailers.
Modding have you cover, this game gonna be HUGE when the Gamma modders start doing their magicI just zapped through the video, I like the look of it quite a bit.
What I noticed;
- there are ballistic trajectories of the projectiles again, I think that's great
- the weapons were unfortunately not licensed, the G36, for example, is only named after its caliber: "5.56x45"
- the sound is somehow too tame, do some full-auto shooting in a building, it makes your ears ring, it should sound more brutal for my taste
- Assets all look nice
- Game world is well filled and looks desolate and same time lively
- Climbing and jumping passages seem to be predetermined or emphasized in contrast to the old games, it seems "casualized"
Does the video say anything about which system it runs on?
Is this the console version or the PC version with controller?
I'm curious about the console performance.
It looks so weird that he uses a knife and slashes a briefcase open for health.
Modding have you cover, this game gonna be HUGE when the Gamma modders start doing their magic
There's no way we dont get a Gamma equivalent in UE5 when they are modding the ancient ass X-Ray Engine with those resultsEasy to say this. But modders had literally the source code for the game. Yes UE5 is meant to be good for modders. But there may be a LOT more restrictions than you will see with stalker mods today.
I fucking love gamma - have 100s of hours and I think it's the best thing ever. I just think we are years if ever from seeing something remotely similar in S2. I hope I'm wrong though.
There's no way we dont get a Gamma equivalent in UE5 when they are modding the ancient ass X-Ray Engine with those results