Star Citizen Gamescom presentation [Over]

This part I feel is superfluous, I'd rather they take this time and resources and use it towards to the VR aspect. I can't use this stuff if I'm wearing a headset which is ultimately what I would want to do with this game.
 
The physics are unified between the two. It needs to be fixed for both.

I'm likely not asking this right.

Is SQ42 still a big linear (with some mission branches) campaign focused on story and space combat or is it going to also be a primer for the MMO where you'll be doing a lot of what's being demo'd today.
 
I just have this odd feeling that No Man's Sky is going to be a MMO with a more fun gameplay loop then Star Citizen will be an actual game in 2020 >.>

I really want this game to succeed, but it still seems so far away. This really felt like a buggy vertical slice of the game we'll be able to play at some point.
 
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I'm likely not asking this right.

Is SQ42 still a big linear (with some mission branches) campaign focused on story and space combat or is it going to also be a primer for the MMO where you'll be doing a lot of what's being demo'd today.

SQ42 is still a big linear campaign focused on story, correct.
 
This part I feel is superfulous, I'd rather they take this time and resources and use it towards to the VR aspect. I can't use this stuff if I'm wearing a headset which is ultimately what I would want to do with this game.

The faceware thing? I agree that's not that important right now, but you can use it as long as you have a webcam, no matter if you are wearing an headset or not
 
This part I feel is superfluous, I'd rather they take this time and resources and use it towards to the VR aspect. I can't use this stuff if I'm wearing a headset which is ultimately what I would want to do with this game.

VR will be in the game. Not everybody will play the game in VR in the future.

More options is better.
 
Is SQ42 still a big linear (with some mission branches) campaign focused on story and space combat or is it going to also be a primer for the MMO where you'll be doing a lot of what's being demo'd today.

As far as we know : mostly linear scripted stuff with possibilities to wander around. But we don't know really much since they do not want to spoil anything.
 
The faceware thing? I agree that's not that important right now, but you can use it as long as you have a webcam, no matter if you are wearing an headset or not

But with a headset it wouldn't capture any results of my nose and eyebrows, maybe it possibly could with my mouth, but I already know that I wouldn't even be facing a webcam most of the or looking just right that the headset wouldn't occlude the capture if you know what I mean.

Would be cool if it wouldn't occlude my mouth and could actually animate my mouth with a VR headset on. That would be badass.

More options are better but I'm being selfish and want to see more VR now and less FOIP :P
 
This part I feel is superfluous, I'd rather they take this time and resources and use it towards to the VR aspect. I can't use this stuff if I'm wearing a headset which is ultimately what I would want to do with this game.

That ship fucking sailed. People aren't joking when they say that you have to build a game from the ground up using VR best practices to develop something that doesn't feel like shit when you play it in VR and SC has gone against those best practices every step of the way. This face recognition thing is just one more nail on that coffin.

Chris, for all the talk of being a big ideas visionary, was caught entirely with his pants down with VR. Every idea he's had about "immersion" runs contrary to VR in one way or the other and he continues to add things that will make it harder and harder to implement.
 
MGS3's The Ladder has got nothing on The Ramp.

Pretty impressive how detailed its destruction was though haha.

This game goes to pretty crazy lengths to detail everything... graphically but also gameplay. I mean, every single step, like manually having to go down to the hangar and press a button to make a loading ramp go down. It's quite the sim, alright.
 
That ship fucking sailed. People aren't joking when they say that you have to build a game from the ground up using VR best practices to develop something that doesn't feel like shit when you play it in VR and SC has gone against those best practices every step of the way. This face recognition thing is just one more nail on that coffin.

Chris, for all the talk of being a big ideas visionary, was caught entirely with his pants down with VR. Every idea he's had about "immersion" runs contrary to VR in one way or the other and he continues to add things that will make it harder and harder to implement.

This is really sad if they can't compensate for it. This is like the ultimate VR gaming fantasy. To think of where VR probably will be when this game is ready could be like trying to steer the Titanic away from an iceberg by that point if what you say is true :(
 
This webcam stuff sure is something.

Seriously. Let's worry about the facial expression tracking after we can drive rovers up ramps 100% of the time.

What's funny is I remember them having the exact same issue the last time I saw a demo of this game. The rover didn't explode the last time though.
 
This webcam stuff sure is something.



What's funny is I remember them having the exact same issue the last time I saw a demo of this game. The rover didn't explode the last time though.

Last time I saw the ramp bug was someone clipping through it, which caused the games collision detection to fucking spaz out and send him 300 feet up in the air killing him instantly.
 
I don't know, it definitely sounds like you were trying to spin this to be a positive thing. You do you!

Well, it's not exactly super-negative unless people want it to be.

I wasn't saying it was good for them though. I just like to see things from a positive side and I understand the issues of game-development. :)
 
realistically.. in a couple of years. network improvements are the hardest thing to do in an MMO.

the Idris is fucking awesome.

Before I knew why it was so...slow..I was wondering why my 970 was having issues, then my 1070..then my 1080 ti, but I finally stopped being ignorant and looked it up.

I just want to play this as smoothly as elite, because I feel like this is going to be more fun for me than elite is currently.
 
They still haven't updated the netcode? The whole thing seems to run at 20 fps. Also there's still a lot of work to be done on the shooting mecanics and animations...
 
this roleplaying is kinda .... is this even roleplaying? pvp roleplay? or just really bad NPCs? I can't even tell -_-

"either hand over the box.

or i'll put a hole in the ship.

you've got 1 option.

and that's. that."
 
It's my first time watching this game. It looks really janky, but it's potential is huge. When the player was going down to his/her battleship, it felt like something out of .hack// I can't even imagine what it would be to play this game in VR.
 
So just saw this was going on. What did I miss. Something about a webcam? I've skimmed a few pages and it seems... messy?
 
So just saw this was going on. What did I miss. Something about a webcam? I've skimmed a few pages and it seems... messy?

The game can use a webcam to read your facial expressions and map them onto your in game avatar. So when you talk and make facial expressions your character will as well.

They are selling some special star citizen branded webcam that will be better at it or something.
 
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