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Star Citizen Gamescom presentation [Over]

Vashu

Member
Haha, this is why I like bugs and live demos :D

It's a shame people use this to shit on the game.

But a live demo like this gives them a ton of valuable data to find the issues they encountered.
 

~Cross~

Member
So what happens if you're on this mission, and someone blows up your ship? You're stuck on the planet?

Urrggh, just hire someone to protect your ship. Duh, answer is simple. *Person you hire to protect your ship takes your cash, blows your ship up afterwards*

hahaha....that is a dangerous ramp

No fewer than 5 people lost their lives to the ramp on the second day of live streaming. Those were just the ones the camera captured.
 
I think its the single player portion of the universe. with Star Citizen proper being the mmo portion of the universe.

SQ42 is a the traditional single player narrative games.
Star Citizen is the MMO. (which is what they're currently demoing)

Right but the game-play of SQ42 is ultimately going to be much more streamlined (or just more focused) than SC correct? I'm not going to be doping about on the surface of some planet instead of taking part in some Wing Commander shenanigans.
 

Trace

Banned
Right but the game-play of SQ42 is ultimately going to be much more streamlined (or just more focused) than SC correct? I'm not going to be doping about on the surface of some planet instead of taking part in some Wing Commander shenanigans.

The physics are unified between the two. It needs to be fixed for both.
 

Steejee

Member
I'm willing to give them a pass since this is still Alpha but this was brutal... and hilarious.

The good news from my view, as a coder, is that you can at least see all these features in action and sorta working. Bugs can at least be fixed, the feature missing outright would be a bigger concern.
 

gspec

Member
This is reminding me of Studio38 with the Kingdom of amular. They had a good single player rpg but spent too much money and resources on the MMO which cause them to go under.
 

~Cross~

Member
When do people reasonably expect this game to be in beta? 2019?

2019-2020, as long as funding holds, sounds about right. But CIG defies all expectations. Like I pledged in early 2013 and if you told me it was 2017 and we still couldn't jump to another system and at most you'd get extremely janky box recovery missions I'd call you a fucking troll but here we are
 

Seiniyta

Member
the visuals do look amazing, but I feel it's kinda being undone by the janky animations. And I get it, that's probably polish elements and such.

Also, the planets, although scale wise look impressive look devoid of any interesting terrain, I don't think the technique they use allows for overhangs, caves and such.
 
Lol blame the bushes and millions of objects when the thing that are breaking and looks awful are the actual "game" you know the ships movement, character animation, interaction between ships and rovers etc.

How about fix the important shit before adding millions of bushes.
 

Maledict

Member
This is reminding me of Studio38 with the Kingdom of amular. They had a good single player rpg but spent too much money and resources on the MMO which cause them to go under.

Difference there is that the single player game was developed by a completely different studio separate to the MMO. Studio38 bought the single player game and studio when the game was already basically finished, retrofitted the lore to match up with the mmo, then released it.
 

Chev

Member
I was hesitant about tuning in but it was worth it for the disappearing planet, invisible box and that poor rover.
 
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