So what happens if you're on this mission, and someone blows up your ship? You're stuck on the planet?
hahaha....that is a dangerous ramp
Getting a vehicle on a ship looks like such a chore and pain in the ass every time they do it.
I think its the single player portion of the universe. with Star Citizen proper being the mmo portion of the universe.
SQ42 is a the traditional single player narrative games.
Star Citizen is the MMO. (which is what they're currently demoing)
Welp guys let's take a look at these hills over here
But a live demo like this gives them a ton of valuable data to find the issues they encountered.
Right but the game-play of SQ42 is ultimately going to be much more streamlined (or just more focused) than SC correct? I'm not going to be doping about on the surface of some planet instead of taking part in some Wing Commander shenanigans.
I'm willing to give them a pass since this is still Alpha but this was brutal... and hilarious.
Are you for real? I live demo in front of thousands of people is not the place you want to be 'testing for bugs'.
The good news from my view, as a coder, is that you can at least see all these features in action and sorta working. Bugs can at least be fixed, the feature missing outright would be a bigger concern.
When do people reasonably expect this game to be in beta? 2019?
When do people reasonably expect this game to be in beta? 2019?
When do people reasonably expect this game to be in beta? 2019?
When do people reasonably expect this game to be in beta? 2019?
It's not "testing for bugs", but you know, take from what I said however you want.
When do people reasonably expect this game to be in beta? 2019?
I know people want to micromanage every little aspect, but automating landing and boarding may actually be needed for most players.
I know people want to micromanage every little aspect, but automating landing and boarding may actually be needed for most players.
All these features but master of none
This is reminding me of Studio38 with the Kingdom of amular. They had a good single player rpg but spent too much money and resources on the MMO which cause them to go under.
I don't know, it definitely sounds like you were trying to spin this to be a positive thing. You do you!