Bedameister
Member
I just don't see Star Citizen becoming a huge success.
I just don't see Star Citizen becoming a huge success.
$27M to develop. No idea about marketing, probably slightly higher than Heavy Rain. Sales so far are at 1.5M+ after 5 months. Similar to how Heavy Rain sold.Ok now it makes sense, what about beyond?
from a layman's perspective I have to ask, why the fuck is it so expensive to make a video game, is software development really that costly?
I honestly never knew a Halo MMO had been in development. Also giant lol at the MW2 number.
Those numbers man...goddamn.
I browsed through the Massive article, but how much is Star Citizen at?
I just don't see Star Citizen becoming a huge success.
Mostly marketing.
Yes. People want to be paid for crunching a lot of hours. Even the average AAA team has about 80-100 people. Paying that many highly skilled employees for 2-3 years doesn't come cheap. If you are Ubisoft you have a lot more than that.from a layman's perspective I have to ask, why the fuck is it so expensive to make a video game, is software development really that costly?
They are at around 43 million raised. I highly doubt they are going to use up that entire figure during development.
I just don't see Star Citizen becoming a huge success.
I just don't see Star Citizen becoming a huge success.
I just don't see Star Citizen becoming a huge success.
How the fuck did this steaming pile of pure shit cost 200,000,000 to make? I'm guessing it was all marketing?
wait I knew AAA games are not cheap. But 100s of millions? You could do something about world hunger with that kind of money.
Hell you could buy 3-4 G550 Gulfstreams with that!
Where is all the money going? We already know that the developers don't get much of it.
For just game development, yes, but when you add marketing costs it jumps to $50 million.
Heavy Rain cost developer Quantic Dream $21.8 million to make, and with Sony's marketing budget added in, production costs topped out at $52.2 million
http://www.joystiq.com/2013/04/21/heavy-rain-cost-52-million-but-made-130-million-you-do-the-ma/
Uh, one could do something about world hunger from the money spent on mid tier games... Lol let's keep it to video games. =)
Imagine how many educational video games they could have developed with that money!
Pretty sure that all of it goes to Tim SchaferWhere is all the money going? We already know that the developers don't get much of it.
How much of the 43 million have they actually used so far, though?
FF VII is a well-publicized $40M to 50M figure, which was a hell of a lot for a game at that time. So I guess this list includes marketing budgets for some games and not for others which is kind of sloppy ranking. Going on dev budget alone FF VII wouldn't even make this list.
If you want an expensive FF product, try The Spirits Within @ $120M.
~35 people made Morrowind