Star Citizen is close to being one of the most expensive games to develop.

The list clearly tells so which games have their marketing included in the cost and which haven't, I don't really see the sloppy part here.
Some games have their marketing cost included (which is not part of development) and some don't? Either have them all include or exclude marketing.
 
The title is click bait, as it's really nowhere near being the most expensive game according to the list.

from a layman's perspective I have to ask, why the fuck is it so expensive to make a video game, is software development really that costly?

it's easy to inflate the number when you have 50 million dollar marketing campaigns.
 
How the fuck did this steaming pile of pure shit cost 200,000,000 to make? I'm guessing it was all marketing?

It's one of the greatest online shooters of all time imo. I think the price fits it well. The marketing dollars spent might have been huge.
 
do you really think that destiny is going to bomb? with all the marketing push that activision will give it, and critics are already liking the game.

With costs that high, its very possible. Its not a game that the average joe understands as easily as CoD or GTA either.
 

Eh, they had some serious problems with the build at the presentation. They were manually copying files around the game folders right before starting the demo. It worked a lot better on the PAX floor the next day.

http://youtu.be/VE3WxpO4jW0

Skip to 23 minutes to see the new stuff.

While I doubt they'll be able to pull off everything they've discussed in previews, I fully expect them to have a good space sim with a budget comparable to a modern Wing Commander which is far more than I ever expected to see after so many years of 0 space sims.
 

If it was EA publishing this than this is probably how the game would be released, thankfully they don't have any publisher or investors to please telling them to get the game out to meet some critical sales deadline. That presentation was hard to watch but what worked looked amazing and I'm positive Chris wouldn't release anything to the public that was shit on launch. (excluding the hangar module) :-)
 
The money that the Star Citizen folks raised through Kickstarter is not the only funds they're using. They have actual outside investors, as well.

I'm also not sure I would trust that Wikipedia list. Those are just best guesses based on partial information.

They actually had investors as a backup option to bring the final funding to over $20 million. Chris talked about this in couple of his post/letters but can't find any now.

But here's an interview: http://www.gamasutra.com/view/feature/200998/chris_roberts_on_star_citizen_.php?print=1

As it turns out that, thanks to crowdfunding, he no longer needs investors at all.
 
from a layman's perspective I have to ask, why the fuck is it so expensive to make a video game, is software development really that costly?

Having anything from 100-200 people working on a game for 3+ years is not cheap. Factor in software licensing, testers, new hardware, actors, mocap studio hire, and so on, I can see budgets spiralling out of control.

Would be interesting to make a list of the games having the biggest cultural impact and see which, if any, are also on this list. Offhand, I'd say the only two in the top 10 are FF7 (#4) and Tomb Raider (#10), and I'm honestly surprised at the budgets on both of those. Must include marketing?

Bearing in mind this is Tomb Raider 2012, not the original release.
 
I remember reading that Tera costed a shitload of money but i can't remember how much


Anyway, Star Citizen is looking amazing, so i hope it will do great

According to Bluehole Studio, TERA's development cost has reached 40 billion won by May, 2010, and it's estimated that the cost will surpass 50 billion won this winter. As the Studio analyzed, it is the employment of 40 new Quality Control staff that makes the cost go up in such way. A greater team consisting of 200 members is now working on the development of TERA.

The existing online games that do involve large investments in development include: Blizzard's WoW (45 billion won), NCsoft's Aion (25 billion won) and NHN's self-developed C9 (about 15 billion won).

...while XL Games's ArcheAge and NCsoft's Blade & Soul cost nearly 10 billion won.

Direct Source: http://news.mmosite.com/content/2010-05-19/tera_will_become_the_most_expensive_mmo_in_the_world.shtml
 
Bearing in mind this is Tomb Raider 2012, not the original release.

Ah, thanks. So then only one released game in the top 10 on that list has had lasting cultural impact. Not that cultural impact is what any of those companies are spending money for, but in terms of creating a brand or doing something that lasts the test of time or seeps into the general culture, the money on these titles seems geared towards short-term, per-project profit. I chalk that up to the quarterly pressure from these publicly-traded corporations, in contrast with the old days of Brian Fargo @ Interplay who would regularly take risks on innovative titles.
 
They don't have to make all that money back. They've already made it. They could sell like 10,000 copies or less to non-backers and still be a success.

Yeah, I think people misunderstand how crowdfunding works. The game cuts out the middle man of investors. The only thing they have to do is get whatever deals they offered to Kickstarter members out. Anything they sell after that is gravy.

And, to be honest, they probably aren't going to do much past that anyway. They've made a big show of not letting consoles hold them back and doing the most they can with PC tech, so I'm thinking it'll take a monster machine to play the game. That's a ceiling that will be REALLY hard to get over. Most of the people interested have probably already invested.
 
And, to be honest, they probably aren't going to do much past that anyway. They've made a big show of not letting consoles hold them back and doing the most they can with PC tech, so I'm thinking it'll take a monster machine to play the game. That's a ceiling that will be REALLY hard to get over. Most of the people interested have probably already invested.

The Wing Commander games were similar in that they targeted higher end gaming PCs. Didn't stop them from making a lot of money. There's a reason WC4 had a budget of ~$10M in 1996 when most games were produced for a fraction of that.
 
Marketing should be banned, its a stupid zero-sum game, a waste of resources.

Potential consumers can't buy what they don't know about.


I look forward to the future where everything is an ad... Imagine a world where you'll watch television (which has a scrollbar on the top, bottom, and sides, AdSensing products you're interested in) as well as product placement in the shows, which will further acclimitize you to certain brands, all with classic commercial blocks that still play in the standard way. Then imagine you'll take a break from TV and look out the window, where a mobile AdBlimp(™ pending) will be shoutcasting local events that could be attended, and your eyes will then wander over to the down town area, where all corporate and public buildings will have ads all over the sides, Bladerunner style. Then imagine you see a neighbour walk by, sporting a McDonald's Adcut (a hip haircut featuring a shaved McDonald's M in the back, as well as the company mascot). Imagine your animatronic dog broadcasting its hourly, sponsored message; coincidentally at the same time as your company watch and GCD (global communication device). Then see yourself waking up from your virtual reality trip and returning to the real world; it looks pretty much the same, minus income and happiness you enjoyed during the (rather expensive) VRT. What a future!

We'll almost have a working holodeck by then, that's what I'm really looking forward to.
 
Why was MW2 so expensive?
Here's a quote from a review that game a 9.5/10
The amount of detail in each level is only matched by Uncharted 2, with village markets so littered with minutiae that people walking by will do a double take and grenade physics that will make a smile come across your face.
I'm guessing it mostly went into marketing and moneyhatting.
 
Haha Treyarch made better COD game with fractions of the budget Infinity Ward and that is with all the original crew still intact.
 
I would love to see what Blizzard has made with World of Warcraft over the years. Millions of monthly subs, account services, multiple expansion packs.
 
Here's a quote from a review that game a 9.5/10

The amount of detail in each level is only matched by Uncharted 2, with village markets so littered with minutiae that people walking by will do a double take and grenade physics that will make a smile come across your face.

Jesus tapdancing fuck.

I mean for its time and considering its framerate, I can concede that it was at the very least a solid enough looking game. But this shit.
 
7 Disney Infinity - 100,000,000

whhahhaahhahahahaah no just no hbwhahahahah that fucking imposssible that DI(1) cost so much no way.
There are no license cost its made by Disney internal.
 
7 Disney Infinity - 100,000,000

whhahhaahhahahahaah no just no hbwhahahahah that fucking imposssible that DI(1) cost so much no way.
There are no license cost its made buy Disney internal.

There are licensing costs... but there really aren't.

It's an accounting trick for tax write-off purposes.
 
Mindblowing as this might be, I find it even more so to realize that World of Warcraft isn't even between the 20 most expensive games of all time. The return of investment on that thing must be completely ridiculous.

I heavily suspect that's just pre-release development costs, not including marketing, servers, customer service, and post-launch support.
(Still, it's a ridicolous ROI)
 
That whole list - and the quote that Star Citizen will be one of the most expensive games ever - are pretty misleading.

For starters, that list wildly mixes total budgets including marketing (as with MW2), and development budgets that leave out the marketing cost- that already makes it impossible to properly rank these games.

I also think that a lot of these are just rumors or estimates, with few developers ever putting a proper price tag on the games. And if they do, they often do not disclose if that includes marketing or not either.

With regards to Star Citizen: Leaving aside the fact that $ 43M is still far away from the price tag of some games on that list, we also have to remember that this list is far away from being complete. For example, there were 4 more Call of Duty games released since MW, and it would stand to reason that they were not significantly cheaper than MW2 including their marketing :)

So yeah, it makes for good conversations, but without developers revealing the actual cost of every game, these ranked lists should be taken with a hue pinch of salt.
 
The difference is that Star Citizen is a game with a huge scope and complexity, and not a game where a majority of the budget goes to expensive cinematics and celebrity voice acting.
 
$145 mil in 1997. This is ridiculous, what was Square thinking at that time?

Wikipedia clearly states:
Estimated Development Costs: 45M
Estimated Marketing Costs: 100M
I guess Sony footed a big part of the marketing cost, since they needed to push the PS1.

Sources quoted on the VII marketing costs:
http://www.gamespot.com/articles/final-fantasy-vii-hits-tv/1100-2466616/
Clearly states that it is Sony's marketing budget for the PS1, not FFVII's. {I've actually gone ahead and purged it from the wikipedia article, and there should be grounds for purging the whole marketing estimation}
http://www.eurogamer.net/articles/2013-06-02-final-fantasy-7-retrospective
Smells of a circle-link.
All in all, i call bullshit.

e: Meh, this was supposed to be an edit to the previous post. Can't merge at this point.
 
Cancelled game. Ensemble was prototyping and pre-producing one before they switched to making Halo Wars.
The game was a WoW-clone that butchered Haloverse pretty bad, with psi-powers and really odd vehicles and aliens.

http://www.halopedia.org/Halo_MMO

Yeah, I was glad it got cancelled, as I take the Haloverse seriously. If they ever try another attempt, it should be done by 343, or at least under their direct supervision, which the cancelled game wasn't.

As for SC, I reckon they'll claw back those costs easily if the game nails it. Looks fucking awesome.
 
Off topic, but that list only including Modern Warfare 2 as far as CoD games go makes it hard to take seriously.
 

The computer they had the proper build on broke down before the presentation, so they had to use a older build on while trying as fast as possible to send the new one over the internet. They didn't have the time though so they showed the old one instead.

Besides, this is a hell of a lot more in working order than most games at this stage. Its why most developers don't show anything this early, because people have no clue what it takes. The price of transparency in development.

Eh, they had some serious problems with the build at the presentation. They were manually copying files around the game folders right before starting the demo. It worked a lot better on the PAX floor the next day.

http://youtu.be/VE3WxpO4jW0

Skip to 23 minutes to see the new stuff.

People should watch this instead for a better view of it.

The difference is that Star Citizen is a game with a huge scope and complexity, and not a game where a majority of the budget goes to expensive cinematics and celebrity voice acting.
Well, they are gonna have cut scenes for their Squadron 42 campaign, they even got a mo-cap studio set up and are about to start casting. Though I think they will skip on most of the celebrity actors to save on 99% of their budget.
 
Marketing should be banned, its a stupid zero-sum game, a waste of resources.

I don't...how....dude. You're joking, right? The % of gamers who look around for new games all the time is low as fuck. Without advertising they'd save a ton of money, but then lose that and more when no one bought their game. Essentially, any time you see a game outside of coverage on a news site, that's advertising. Not just commercials. When Sony shows "new games" on PSN. Posters/trailers at GameStop. When websites do that stupid thing where the background of their page is a link to something else.

What you want is more effective advertising, where they don't spend exactly the budget of the video game itself and double the cost.

Potential consumers can't buy what they don't know about.


I look forward to the future where everything is an ad... Imagine a world where you'll watch television (which has a scrollbar on the top, bottom, and sides, AdSensing products you're interested in) as well as product placement in the shows, which will further acclimitize you to certain brands, all with classic commercial blocks that still play in the standard way. Then imagine you'll take a break from TV and look out the window, where a mobile AdBlimp(™ pending) will be shoutcasting local events that could be attended, and your eyes will then wander over to the down town area, where all corporate and public buildings will have ads all over the sides, Bladerunner style. Then imagine you see a neighbour walk by, sporting a McDonald's Adcut (a hip haircut featuring a shaved McDonald's M in the back, as well as the company mascot). Imagine your animatronic dog broadcasting its hourly, sponsored message; coincidentally at the same time as your company watch and GCD (global communication device). Then see yourself waking up from your virtual reality trip and returning to the real world; it looks pretty much the same, minus income and happiness you enjoyed during the (rather expensive) VRT. What a future!

We'll almost have a working holodeck by then, that's what I'm really looking forward to.

The internet has convinced everyone everything can be "free" or "low cost", but that's a lie. Everything costs money, and everything has to be paid for. So as long as we live in the internet era, advertisers will gain more and more power because they're paying for so much shit.

That whole list - and the quote that Star Citizen will be one of the most expensive games ever - are pretty misleading.

For starters, that list wildly mixes total budgets including marketing (as with MW2), and development budgets that leave out the marketing cost- that already makes it impossible to properly rank these games.

I also think that a lot of these are just rumors or estimates, with few developers ever putting a proper price tag on the games. And if they do, they often do not disclose if that includes marketing or not either.

With regards to Star Citizen: Leaving aside the fact that $ 43M is still far away from the price tag of some games on that list, we also have to remember that this list is far away from being complete. For example, there were 4 more Call of Duty games released since MW, and it would stand to reason that they were not significantly cheaper than MW2 including their marketing :)

So yeah, it makes for good conversations, but without developers revealing the actual cost of every game, these ranked lists should be taken with a hue pinch of salt.

I think a far better argument would be that Star Citizen is the most expensive independently funded game ever. Which I do believe is correct.

The Wing Commander games were similar in that they targeted higher end gaming PCs. Didn't stop them from making a lot of money. There's a reason WC4 had a budget of ~$10M in 1996 when most games were produced for a fraction of that.

Yeah, but how many of those games had fans paying for it before they even came out. Plus it's a different era now. More products to buy. And Steam's got everyone convinced that if they wait long enough they can get the same game for 1/3rd it's original cost.

I'm not saying SC won't still sell though. Prolly get at least another million people.
 
I'm surprised that people are surprised about the FFVII figure. Marketing was nuts, and the game has a ridiculous amount of unique assets in the backgrounds. You have tons of backgrounds that were rendered and used for 30 second one-and-done scenes. On top of that it was Square's first foray into developing that kind of game, working with pretty early 3D, so it was inevitably going to be more expensive than the later games as they learned.

Still the figure must be bollocks.
According to this list, every single FF game after cost less than a third of FF7's budget.
Especially considering that FF8 and 9 are very comparable in their structure and technology to FF7, but with even more assets, and marketing that (at the time, no numbers here) felt very similar in scope, these figures are highly unconvincing.

EDIT: So 1UP says it was 45 Mio $ at the time.
 
I'd like these numbers minus marketing as well

I think it is important to have numbers with and without marketing costs included or have the base figure and the marketing costs separate. It is peculiar if you were to find a game whose marketing budget is 3x its development costs.
 
Including marketing budget on a lost like this is weird, and makes any real comparison impossible. Especially considering that marketing costs aren't necessarily a one time investment at launch but some games are continuously marketed for years afterwards. In that case Candy Crush should probably be somewhere at the top of the list.
 
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