I think a far better argument would be that Star Citizen is the most expensive independently funded game ever. Which I do believe is correct.
That seems like a fair way to look at it, agreed.
I think a far better argument would be that Star Citizen is the most expensive independently funded game ever. Which I do believe is correct.
For that reason many people don't believe it was real, I still have my doubts, it just looks too bad to not be a joke.That Halo MMO is the worst thing I've seen all month.
MGS4 didn't even do half the sale figures of MGS2, it really underperformed. So i really doubt that TPP will have that much bigger budget.
Mindblowing as this might be, I find it even more so to realize that World of Warcraft isn't even between the 20 most expensive games of all time. The return of investment on that thing must be completely ridiculous.
Why was MW2 so expensive?
Considering the development of the game is entirely paid for by the very people it was intended to be sold to, it already is a huge success.
You can't look at its budget and compare it to other games on the list that use a traditional publishing model that need to hit a certain sales target to pay back the publisher's investment and try to apply that to Star Citizen.
they're already made 43 million tho
They don't have to make all that money back. They've already made it. They could sell like 10,000 copies or less to non-backers and still be a success.
Why isn't Bioshock Infinite on that list? Wasn't it in excess of 200 mil?
Haha Treyarch made better COD game with fractions of the budget Infinity Ward and that is with all the original crew still intact.
Can someone explain to me how the Star Citizen funding is actually.... secure and legit?
What I mean is, how can funders be sure that their money is all spent towards the development of the game? I visited star citizen's funding page, where they have a very detailed plan of their funding.
But it still sounds ridiculous when paying attention. For example some goals state that "for the next 1,000,000 $" the game will have another system, or another states that, for the next 1,000,000 you get 2 new ships or something like that...
And it sounds ridiculous to me that devs need 1,000,000 to simply add 2-3 models of a ship...
Maybe I am wrong, maybe I dont know exactly how funding works, which is why I am making this post. The thing is that with all that money... how can people be sure that not a few million $ go into someone's personnal bank account?
Why was Too Human so expensive? Lawyer fees?
Can someone explain to me how the Star Citizen funding is actually.... secure and legit?
What I mean is, how can funders be sure that their money is all spent towards the development of the game? I visited star citizen's funding page, where they have a very detailed plan of their funding.
Also, with such a huge budget, how the fuck have they not mocapped someone?! Human animations look diabolical.
Spaceship stealth for the bounty hunter in you
http://i.minus.com/i3eY9EtdIxUfY.gif[IMG]
Dead Space 2 all up in this!
[IMG]http://i.minus.com/iwfRusAwMYLTD.gif[IMG][/QUOTE]
[IMG]http://i.imgur.com/5ieEwvK.gif
Oma etc was poor but I thought the maps outside of derailed were awesome.aaaaaaaaaaaahahahahahahahahahahaaaaaa~
you'd think with that sort of budget they could have hired some decent map designers and maybe just maybe someone to balance the game mechanics
Have any of you guys considered the possibility of very bad things happening to Star Citizen, like it being struck in development hell and not coming out in 2015 as promised? For what that is promised even 43 million might not be enough to finish the game.........
Can someone explain to me how the Star Citizen funding is actually.... secure and legit?
What I mean is, how can funders be sure that their money is all spent towards the development of the game? I visited star citizen's funding page, where they have a very detailed plan of their funding.
But it still sounds ridiculous when paying attention. For example some goals state that "for the next 1,000,000 $" the game will have another system, or another states that, for the next 1,000,000 you get 2 new ships or something like that...
And it sounds ridiculous to me that devs need 1,000,000 to simply add 2-3 models of a ship...
Maybe I am wrong, maybe I dont know exactly how funding works, which is why I am making this post. The thing is that with all that money... how can people be sure that not a few million $ go into someone's personnal bank account?
We are constantly asked where the additional money goes. Surely new mocap hardware or a new starship design doesn’t cost a million dollars. The answer is that the stretch goals are an example: one big thing we will be doing with some of the money. Every additional million means that we’re hiring additional artists and programmers, equipping the team with better development tools and increasing the size of the talented outsource groups being trusted with aspects of Star Citizen’s development. It means more actors and time for mocap studios, more reference for designers, greater variety in game characters, more options in clothing and armor and a large array of ship items and weapons.
Every dollar improves the project. That isn’t as sexy as spending large amounts of money on impressive, headline-grabbing stretch goals… but it means a significantly better game in the end. So, for the next several stretch goals, we’re going to leave you with the knowledge that the money goes to improving all aspects of Star Citizen’s development.
They don't plan on stopping development in 2015 anyway. The plan is for Star Citizen to continue to get content updates/new mission packs for the next 10 years. The plan is for it to be continually expanding and improving according to fan feedback. I mean sure it could end up shit, but that is every game ever. At the $30 I'm in for it's worth the risk to have someone try and make a good new Space flight combat/exploration game than have no one even try. The guys in for hundreds and even thousands well they obviously have more disposable income and/or faith in the project.
Well there are laws against fraud, this isn't some random guy raising money for some shady project. This is a company with dozens of employees and headed by people with a proven track record in the genre, who invested their own money to make a playable prototype before they even launched the crowd funding campaign. Including a public figure who is plastering his name all over the project. There will always be a risk with these crowd funding projects but this one is probably among the most solid. Plus they are pretty open about development they have a lot of dev dairy, and behind the scenes video content. And the devs are active on the forums plus they have had public demos at PAX, a "playable" hanger module where you can look at ingame space ships. And there will be a Dog-fighting Beta before the end of the year.
The original plan was to use the crowd funding to prove to angel investors that people wanted the project. It just was way way more successful than anyone could have anticipated so they can pretty much fund the entire project via crowd funding.
As for the stretch goals
https://robertsspaceindustries.com/comm-link/transmission/13382-Letter-From-The-Chairman-28-Million
7 Disney Infinity - 100,000,000
whhahhaahhahahahaah no just no hbwhahahahah that fucking imposssible that DI(1) cost so much no way.
There are no license cost its made by Disney internal.
How the fuck did this steaming pile of pure shit cost 200,000,000 to make? I'm guessing it was all marketing?
11 Too Human - 100,000,000+ (without estimated marketing cost)
12 Halo MMO cancelled [WTF] - 90,000,000+ (without estimated marketing cost)
Note that it's specifying WoW 2004 - I assume that means that the given figure was the expenditure to launch it. A lot more money's been pumped into it since then, That said, it was probably turning a profit *very* rapidly.