Star Citizen is close to being one of the most expensive games to develop.

MGS4 didn't even do half the sale figures of MGS2, it really underperformed. So i really doubt that TPP will have that much bigger budget.

Kojima Productions LA. An entirely new studio created for the (current) sole purpose of handling the multiplayer component of MGSV: The Phantom Pain, a game for which a brand-new gaming engine was created.

It's gonna be 'spensive. Believe dat.
 
Mindblowing as this might be, I find it even more so to realize that World of Warcraft isn't even between the 20 most expensive games of all time. The return of investment on that thing must be completely ridiculous.

Note that it's specifying WoW 2004 - I assume that means that the given figure was the expenditure to launch it. A lot more money's been pumped into it since then, That said, it was probably turning a profit *very* rapidly.
 
Spaceship stealth for the bounty hunter in you
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Dead Space 2 all up in this!
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Considering the development of the game is entirely paid for by the very people it was intended to be sold to, it already is a huge success.

You can't look at its budget and compare it to other games on the list that use a traditional publishing model that need to hit a certain sales target to pay back the publisher's investment and try to apply that to Star Citizen.


they're already made 43 million tho

They don't have to make all that money back. They've already made it. They could sell like 10,000 copies or less to non-backers and still be a success.

Have any of you guys considered the possibility of very bad things happening to Star Citizen, like it being struck in development hell and not coming out in 2015 as promised? For what that is promised even 43 million might not be enough to finish the game.........
 
Haha Treyarch made better COD game with fractions of the budget Infinity Ward and that is with all the original crew still intact.

Yeah man, I love shitty hitboxes, lag compensation, non-functioning SP AI and boring encounters. It's the best! Take off the rose-tinted glasses and realise that every Treyarch game (apart from maybe BO1) was a polished-up turd.

Back on topic - I find it pretty ridiculous that there is still little on the ground to show for the 43 million expenditure. Every time they introduce a new world I'm like "where are the in-game world shots?" Every time they introduce a new ship I'm like "so when is this going to be shown in-game?"
 
Can someone explain to me how the Star Citizen funding is actually.... secure and legit?

What I mean is, how can funders be sure that their money is all spent towards the development of the game? I visited star citizen's funding page, where they have a very detailed plan of their funding.

But it still sounds ridiculous when paying attention. For example some goals state that "for the next 1,000,000 $" the game will have another system, or another states that, for the next 1,000,000 you get 2 new ships or something like that...

And it sounds ridiculous to me that devs need 1,000,000 to simply add 2-3 models of a ship...

Maybe I am wrong, maybe I dont know exactly how funding works, which is why I am making this post. The thing is that with all that money... how can people be sure that not a few million $ go into someone's personnal bank account?
 
Can someone explain to me how the Star Citizen funding is actually.... secure and legit?

What I mean is, how can funders be sure that their money is all spent towards the development of the game? I visited star citizen's funding page, where they have a very detailed plan of their funding.

But it still sounds ridiculous when paying attention. For example some goals state that "for the next 1,000,000 $" the game will have another system, or another states that, for the next 1,000,000 you get 2 new ships or something like that...

And it sounds ridiculous to me that devs need 1,000,000 to simply add 2-3 models of a ship...

Maybe I am wrong, maybe I dont know exactly how funding works, which is why I am making this post. The thing is that with all that money... how can people be sure that not a few million $ go into someone's personnal bank account?

The thing about stretch goals that it's important to remember is that the price they cite isn't just for that feature - it's more that that's a significant quantifiable feature that would be recogisable at that point. Much of the rest of the money would get pumped elsewhere in development, more money spent on boring but important stuff.

That said, I do agree that there's a lot of faith tied up in Star Citizen development - that is, the funders are trusting Chris Roberts without a huge amount of security on their side - but in its favour, it does seem to constantly be putting out reassuring updates.
 
Why was Too Human so expensive? Lawyer fees?

The game was in development hell for a while, originally starting on the Playstation iirc. I imagine all that just got lumped into the overall total cost, similar to how they do in the movies(Superman Returns for example).



But really, dat Halo MMO? News to me
 
Can someone explain to me how the Star Citizen funding is actually.... secure and legit?

What I mean is, how can funders be sure that their money is all spent towards the development of the game? I visited star citizen's funding page, where they have a very detailed plan of their funding.

A lot of faith is involved, obviously. Please note that early backers aren't investors and they are not owed financial documents or anything shareholders would normally see. That said, I've never seen a game with a more open development. You'll never see something like this from a regular publisher: https://robertsspaceindustries.com/comm-link/transmission/13848-Monthly-Report-April-2014

Earlier updates included headcounts for the studios, and they even announce new hires for the main studio.

Also, with such a huge budget, how the fuck have they not mocapped someone?! Human animations look diabolical.

Mocap sessions for the single player campaign should be starting soon.
 
aaaaaaaaaaaahahahahahahahahahahaaaaaa~

you'd think with that sort of budget they could have hired some decent map designers and maybe just maybe someone to balance the game mechanics
Oma etc was poor but I thought the maps outside of derailed were awesome.
 
Have any of you guys considered the possibility of very bad things happening to Star Citizen, like it being struck in development hell and not coming out in 2015 as promised? For what that is promised even 43 million might not be enough to finish the game.........

They don't plan on stopping development in 2015 anyway. The plan is for Star Citizen to continue to get content updates/new mission packs for the next 10 years. The plan is for it to be continually expanding and improving according to fan feedback. I mean sure it could end up shit, but that is every game ever. At the $30 I'm in for it's worth the risk to have someone try and make a good new Space flight combat/exploration game than have no one even try. The guys in for hundreds and even thousands well they obviously have more disposable income and/or faith in the project.


Can someone explain to me how the Star Citizen funding is actually.... secure and legit?

What I mean is, how can funders be sure that their money is all spent towards the development of the game? I visited star citizen's funding page, where they have a very detailed plan of their funding.

But it still sounds ridiculous when paying attention. For example some goals state that "for the next 1,000,000 $" the game will have another system, or another states that, for the next 1,000,000 you get 2 new ships or something like that...

And it sounds ridiculous to me that devs need 1,000,000 to simply add 2-3 models of a ship...

Maybe I am wrong, maybe I dont know exactly how funding works, which is why I am making this post. The thing is that with all that money... how can people be sure that not a few million $ go into someone's personnal bank account?

Well there are laws against fraud, this isn't some random guy raising money for some shady project. This is a company with dozens of employees and headed by people with a proven track record in the genre, who invested their own money to make a playable prototype before they even launched the crowd funding campaign. Including a public figure who is plastering his name all over the project. There will always be a risk with these crowd funding projects but this one is probably among the most solid. Plus they are pretty open about development they have a lot of dev dairy, and behind the scenes video content. And the devs are active on the forums plus they have had public demos at PAX, a "playable" hanger module where you can look at ingame space ships. And there will be a Dog-fighting Beta before the end of the year.

The original plan was to use the crowd funding to prove to angel investors that people wanted the project. It just was way way more successful than anyone could have anticipated so they can pretty much fund the entire project via crowd funding.

As for the stretch goals
https://robertsspaceindustries.com/comm-link/transmission/13382-Letter-From-The-Chairman-28-Million
We are constantly asked where the additional money goes. Surely new mocap hardware or a new starship design doesn’t cost a million dollars. The answer is that the stretch goals are an example: one big thing we will be doing with some of the money. Every additional million means that we’re hiring additional artists and programmers, equipping the team with better development tools and increasing the size of the talented outsource groups being trusted with aspects of Star Citizen’s development. It means more actors and time for mocap studios, more reference for designers, greater variety in game characters, more options in clothing and armor and a large array of ship items and weapons.

Every dollar improves the project. That isn’t as sexy as spending large amounts of money on impressive, headline-grabbing stretch goals… but it means a significantly better game in the end. So, for the next several stretch goals, we’re going to leave you with the knowledge that the money goes to improving all aspects of Star Citizen’s development.
 
They don't plan on stopping development in 2015 anyway. The plan is for Star Citizen to continue to get content updates/new mission packs for the next 10 years. The plan is for it to be continually expanding and improving according to fan feedback. I mean sure it could end up shit, but that is every game ever. At the $30 I'm in for it's worth the risk to have someone try and make a good new Space flight combat/exploration game than have no one even try. The guys in for hundreds and even thousands well they obviously have more disposable income and/or faith in the project.




Well there are laws against fraud, this isn't some random guy raising money for some shady project. This is a company with dozens of employees and headed by people with a proven track record in the genre, who invested their own money to make a playable prototype before they even launched the crowd funding campaign. Including a public figure who is plastering his name all over the project. There will always be a risk with these crowd funding projects but this one is probably among the most solid. Plus they are pretty open about development they have a lot of dev dairy, and behind the scenes video content. And the devs are active on the forums plus they have had public demos at PAX, a "playable" hanger module where you can look at ingame space ships. And there will be a Dog-fighting Beta before the end of the year.

The original plan was to use the crowd funding to prove to angel investors that people wanted the project. It just was way way more successful than anyone could have anticipated so they can pretty much fund the entire project via crowd funding.

As for the stretch goals
https://robertsspaceindustries.com/comm-link/transmission/13382-Letter-From-The-Chairman-28-Million

Thank you very much for your thorough reply/answer!

It is exactly the answer I was looking for, as I typed my question.
 
Some of the numbers in the OP's list are incorrect. FF7's budget was closer to 40 mill and Heavy Rain was around 20 mill.
 
I just realized I missed out on the alpha. I'm very interested in Star Citizen, but haven't been paying too much attention recently. Maybe it's time I invested into it already. The 300i package looks interesting.
 
7 Disney Infinity - 100,000,000

whhahhaahhahahahaah no just no hbwhahahahah that fucking imposssible that DI(1) cost so much no way.
There are no license cost its made by Disney internal.

I don't know, that doesn't seem completely unbelievable to me. They also had to develop all the physical components, lots of figures etc
 
How the fuck did this steaming pile of pure shit cost 200,000,000 to make? I'm guessing it was all marketing?

Do you know how many people they need to pay to get this game done so quickly?

Not mention VA, Marketing, Porting to every machine known to man.
 
There is no way FF7 had anywhere close to a $140,000,000 budget in 1997. Might as well link to a list of Chartz' most off the wall bullshit.
 
Note that it's specifying WoW 2004 - I assume that means that the given figure was the expenditure to launch it. A lot more money's been pumped into it since then, That said, it was probably turning a profit *very* rapidly.

Well, that's a given, but WoW 2004 had a truckload of content and not all that much was added (mostly a few dungeons and most raid instances) before the first expansion. I can't imagine post-launch content costs being much more than a fraction of the original development costs (considering those include the entire game engine), and by the time TBC rolled out, both subscriptions and expansion boxes surely paid several times over for its development in turn.

Goldmine of the century right there; no wonder everyone and their dog were so obsessed with replicating it.
 
So, in summary, the 100+ million dollar problem with AAA development costs is directly attributed to marketing? Then the subsequent hollywood accounting enables any excuse for any action related to monitization or rationale towards success/or failure while concurrently giving a venue for talk of piracy or how current gaming trends lead to a dead end or death.

How... confidence inspiring.


Hopefully SC is able to deliver everything that the backers were hoping for out of the title, by being able to avoid the aforementioned nonsense associated with big publishers.
 
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