It doesn't look too good, at this rate TrackIR will be required just to remain competitive. At least they still have time to come to their senses.
Well, they'll have to fix TrackIR first. The infamous helmet cage is still a thing. (Looking around changes your viewpoint within the helmet, and not the viewpoint from the helmet itself as it would in free look. This means the helmet can obscure the view, and the HUD doesn't move with the view.) I must say though, TrackIR/VR
should be advantageous. Flying in one direction while looking at another for gimbal aim is actually a form of multitasking that takes effort. Even flying in the direction that you're looking is still a multifaceted control scheme where you're concentrating on two things at once. It's not as convoluted as using a secondary stick/trackball/whatever for aiming, but compared to mouse flight? Night and day.
Yeah that's my biggest gripe. More over mouse interactive mode (aka axis stacking). The sad thing is even with a trackball you still have to deflect the stick and try to aim at the same time, unlike IM where you just aim and the ship follows the cursor.
The ability to aim with the mouse for gimbals while simultaneously adjusting ship direction with the same action is undoubtedly where the problem lies. It's not as powerful as separated aim and fly, but it's far, far easier for what it does do. You only have to concentrate on aiming at the target - the ship will fly itself. All the artificial gimbal lag in the world isn't going to impact you when you're effectively a homing missile that'll compensate with ship movement.
Edit: I'm also not quite sure why they're going with trackballs on the sticks as opposed to using analog sticks like on a controller. Any speed advantage that trackballs give for movement in a given direction is nullified by the gimbal lag. I mean, in the Hornet I can look in a given direction far faster than the gimbals / turret can compensate.
Edit 2:
I just applied to the org aswell
Don't forget to add yourself into the roster sheet.