Zalusithix
Member
Ugh...
While I have no idea if I'd hit anything using auch a trackball, I'd still be far Mir confident in using that for gimbals then an analogue stick slapped on a Joystick. I already can't aim with those on a gamepad if it isn't for aim assist in consoles. Not to mention aiming over long distances in a Space sim.
Preferences etc.
That's why I'm considering such a Frankenstein setup. Not that I'm anywhere near a competent shooter player (still sad this is what star Citizen will seemingly boil down to), but at least with a mouse, I feel like it's my fault rather than me being unable to do quick, precise minuscule movements on a stick with little travel, in order to bring a pointer across a huge image onto a small target.
Have you ever used a trackball for aiming? Just curious as you seem to have confidence in that.
Anyhow, my opinion of input method is based mostly on mechanics. Unlike with a mouse where movement is on an infinite plane (which trackballs emulate), a stick has a limited range. In this case, the gimbals are the same way and can only aim within a range in front of where your ship is pointed. You can't actually *look* with them, so the movement of the targeting crosshair can be more or less mapped 1:1 with stick movement. Move the stick to the upper right, and the crosshair maps to the max up and right as it can go for that ship (or at least the max that it can go for the given viewport). Immediately move it to half way to the left and your crosshair moves back half way across the possible movement range. This is quite different from shooters on consoles where the stick controls the actual viewport, and a full left or right is a "you'll move at this speed" instead of a "you'll aim at this location".
The recentering of a stick is also a boon as your gimbal aim is going to be a delta of ship direction. The aim will naturally pull back to true. A trackball would require constant manual correction in every direction.