Please tell there's a link to that.
http://massivelyop.com/2015/08/06/gamescom-2015-star-citizens-chris-roberts-dismisses-derek-smart/
(Much more diplomatic here)
Please tell there's a link to that.
Thanks.http://massivelyop.com/2015/08/06/gamescom-2015-star-citizens-chris-roberts-dismisses-derek-smart/
(Much more diplomatic here)
I swear though SC gets this kind of press more than other games due to its "rebel" like status in the industry. The idea of this game being succesful, producing, and generally just being what it is makes a lot of people rather upset I think...
I dont have links at hand. It is probably discussed somewhere 30 pages back.And? What was the conclusion? I'd be happy if you could point me to any posts, where the benefits of or arguments against implementing such a system in Star Citizen had been discussed.
Well, in a way Illfonic seem te be laid off. Looks like they are replacing Illfonic team members by staff of their own, which isn't actually a bad choice in my opinion for reasons stated a few days earlier.
Either way, I'm not going to worry about it. I was already in too deep before Gamescom, and what I saw at Gamescom has left me satisfied. I wish they were a bit faster, but I rather they take some time to make it good than rush.
A rushed game is forever bad, but a delayed game brings in many Ferrari's.
- Chris Roberts, Cloud Imperium Games Founder
What is up with the weird checkered texture pattern? Hope that's a glitch
A rushed game is forever bad, but a delayed game brings in many Ferrari's.
- Chris Roberts, Cloud Imperium Games Founder
What is up with the weird checkered texture pattern? Hope that's a glitch
See it on his glove as well
Such spin there. Let 3 people go because project is almost completed and winding down -> firing studio and starting over because project failed.
Still trying to form those associations to leech attention.
I figured it out, it is not a texture pattern by default... rather how the area light shadows look when they are far away from their origin (an aritfact of their resolution and filtering).
Look at these shadows here and compare places where the umbra/penumbra are with the places where there is no shadowing:
Well, here's how I interpret things by reading between the lines: CIG has told IllFonic that its own studios will take it from here; IllFonic's services aren't needed anymore outside of perhaps a little support ("You didn't comment this part of your code, what the hell does it do?"). So IllFonic is shifting basically all of its Star Citizen staff over to the MMO it's working on. In doing so, three of those people were made redundant, as there are more talented people working in their positions on the MMO already, so they were laid off. Likewise, three people already working on the MMO were laid off because they're being replaced by dudes coming over from working on Star Citizen.
So saying that IllFonic was "fired" from Star Citizen still may not be wrong. GamesIndustry.biz is just reporting what the CEO has said — that six people were laid off and that their work on Star Citizen is "winding down" so people are moving to "other projects."
But one ex-employee who worked closely with Cloud Imperium’s higher-ups is worried.
“The difficult thing is [the team] can’t all have the same vision as Chris Roberts because he always is thinking five, ten, or fifteen years into the future of what people would want to experience,” that employee said. “It’s hard for 200 people to create the content Chris envisions at the quality bar that he expects. He has nothing but the [most] talented developers around him. Unfortunately, time is their enemy, and it’s hitting them hard because the community is ranting and raving about when the release of the game is coming out, rather than being understanding that this is a whole new experience. I think it’s going to fail multiple times before Chris Roberts and his team of Avengers get it right."
But the game is not "taking long". There are some small games that take a longer time to create.
But the game is not "taking long". There are some small games that take a longer time to create.
This article was just put up on Kotaku and it's driving the Community a bit mad.
Nothing really damning in it, and hard to verify since the sources are "anonymous".
" I know that people say, They're probably spending all the money on Ferraris, Roberts says. But we really are working on the game! We have four studios! It's truethere are additional studios in Texas and the UK, and a new one is opening in Germany. All told, some 320 people are laboring on Star Citizen."
"I think that's the problem with today and the internet: people that are willing to be keyboard warriors and be loud have a platform they wouldn't have had in the past. Then of course everyone likes sensationalists and people slinging mud around. I think the game's going to speak for itself. I definitely know that what people care about is a good game more than anything else. At the end of the day, if it's a bit late and it's great, that's what counts. If it's crap and you push it out the door, it's crap forever."
What is up with the weird checkered texture pattern? Hope that's a glitch
See it on his glove as well
The NeoGAF org's starting to show up on some rankings:
https://www.reddit.com/r/starcitizen/comments/3hi2dw/this_weeks_organizational_statistics/
Accepted. Welcome aboard.Not sure how I've never joined before. Sent an invite.
They have another two years before I start to get concerned about the MMO portion.
Mr Daniel Nuth said:"We have a very good working relationship with CIG. Their team visit us and vice versa, and they provided us with a broad idea of what they expected for any licensed peripherals. We also have a number of avid space sim gamers in our office, as well as people who are new to these types of games. Their game testing and feedback is crucial for the design of the new products. For example, the concept images show fully integrated trackballs on the new controller. These are critical for improving gimbaled weapon aiming above and beyond what is currently achievable. We also needed to improve the strafe control for added freedom of movement. This, we believe to be vital for complex manoeuvres during landing, take-off, docking and combat, so, we have taken steps to make this is easy as possible for the user. Finally, we wanted to present a modular range, so that customers could build and expand their ideal setup with different controllers. This is at the core of the Mad Catz and Saitek philosophy, so it makes perfect sense for these products to interface and connect with each other, enabling users to create the perfect control setup."
The NeoGAF org's starting to show up on some rankings:
https://www.reddit.com/r/starcitizen/comments/3hi2dw/this_weeks_organizational_statistics/
Not bad considering the restricted membership. Need another 200 or so to enter the top 25.
I am surprised people are keeping track like this. Fascinating to see though.
As far as the new joystick in years thing goes: "If it ain't broke, don't fix it." It's only with Elite and SC that we have any need for a new HOTAS. For traditional flight models, something like the warthog is as good as ever. The tech is about as advanced as you'll get without increasing the cost more.Not sure if this was posted yet.
Saitek HOTAS & Peripherals Analysis + Saitek Q&A
They made a good point about the Saitek fighting game controller they made, it is very high quality. And the other joystick manufacturers haven't made a new joystick in years.
As far as the new joystick in years thing goes: "If it ain't broke, don't fix it." It's only with Elite and SC that we have any need for a new HOTAS. For traditional flight models, something like the warthog is as good as ever. The tech is about as advanced as you'll get without increasing the cost more.
I have X-55 and i feel that i need more buttons for SC (For Ellite its fine) to serve all my needs, but what has me interested is the trackball function.
Sadly looking at the pictures of high end model, i do not see as many buttons ar easy reach as X-55 had. But perhaps back dashboard and touch displat will serve just as well.
The glove is actually untextured and does not even have normal maps right now, hence why it looks wrong.
What is going on with the ship texture? Not exactly sure, a number of textured surfaces do that in the game and I think it is something with cryengine. Not sure to be honest.
Those were almost certainly very, very early mockups. I can't imagine otherwise considering they were pretty much slightly modified x52 and x55 sticks and I believe CIG mentioned non-operational.
Personally, if the high-end stick is the next evolution of the X65, and comes with a force sensing stick, I'd definitely consider getting one (assuming they fix the position of the touch screen).
You couldn't pay me to use Saitek's gear, but a force sensing stick with a bit of movement like in today's jets might sway me.
Not sure if this was posted yet.
Saitek HOTAS & Peripherals Analysis + Saitek Q&A
They made a good point about the Saitek fighting game controller they made, it is very high quality. And the other joystick manufacturers haven't made a new joystick in years.
I have X-55 and i feel that i need more buttons for SC (For Ellite its fine) to serve all my needs, but what has me interested is the trackball function.
Sadly looking at the pictures of high end model, i do not see as many buttons ar easy reach as X-55 had. But perhaps back dashboard and touch displat will serve just as well.
Just applied to the Gaf organization!
Request to join the GAF org sent out.
Assuming it isn't and money isn't an issue, there's always the FSSB R3 + Warthog stick route if you really want a force sensing stick.
Yeah I looked these up way back when the Cougar was a thing, couldn't justify the price then and can't justify it now. Guess that's why a Saitek offering would be a nice option.
Yeah I looked these up way back when the Cougar was a thing, couldn't justify the price then and can't justify it now. Guess that's why a Saitek offering would be a nice option.
If the gimbal aim has to be controlled by something in a HOTAS, I'm partial to an analog stick on the throttle.