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Star Citizen Pre-Alpha: 'Arena Commander' Dogfighting

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tuxfool

Banned
the constant crashing sucks and i hope they can fix it before they decide to open the doors to thousands of other people.. with the limited time that i had with 2.0 i just cant get over how good it looks. I'm playing it at 3325 x 1871 and i posted a few screenshots in the PC screenshot thread if anyone is interested

Yeah. They're collecting stack traces and logs on the servers. It is also the reason why they ramped up the user counts from yesterday. After the 0.a patch things were stable, once all the new users started flooding in it started crashing all over the place. This is the kind of thing that they'll do to test and fix stability issues.
 
going to post some new screenshots here

starcitizen2015-11-21iyopa.png


starcitizen2015-11-21hpqki.png


starcitizen2015-11-21zjrs2.png
 

deleted

Member
Check at 9AM Eastern time each day. They mentioned it right after the part I linked for the Phoenix.

Store page: https://robertsspaceindustries.com/pledge/Packages/Star-Citizen-Starter

They've been selling out within half an hour, so better set an alarm for it.

Edit: they said 9am, but it's actually been noon:

It's $30, and it's coming in at noon Eastern (US) time every day so far. I got mine yesterday, they sold out in 20 mins. Today it sold out in 4.5 minutes according to people on the official forums (probably because it's the weekend, more people watching).

Okay, thanks, I'll keep an eye out for the deal.
 

Zabojnik

Member
I collapsed Thursday and had to spend the night at ER, totally missing the stream. Guess my body wasn't ready :p.
Does anyone have a good recap of what happened or a hub where I can read stuff? Gonna spend my time recovering getting back up to speed with the game :).

Damn, now I feel bad about attempting a couple of Daedardus jokes in the chat on Thrusday. You were missed dude, I hope everything is alright.
 

Zalusithix

Member
The hangar Vanguard is pretty cool, even if it's awkward and definitely not flight ready. I don't think they have the top turret accessible yet, and getting into it is weird and janky because of the steps in the rear (like, it's not a smooth ascent into the thing). Sitting in the pilot chair and looking around does not give me a great view outside, it's quite busy. But I like where it's going, at least.

After having watched a couple of videos of it since I don't have access, I noticed it was basically a wholesale rip of the Retaliator controls with different support beam structure breaking up the cockpit glass. This isn't Elite, so that struck me as quite odd. Did a quick search and found this comment on the official forums:
PDalessi_CIG said:
The cockpit will change; the hangar-ready version is very much a work-in-progress.
Both the interior and exterior of the cockpit will change, as the current version is just the Retaliator cockpit ham-fistedly crammed into a deformed Redeemer canopy.

The rest of the interior will get a bit of an overhaul as well to accomodate a few extra requirements for gameplay elements.

I'd expect a better view with the final ship assets. That said, I wouldn't expect a view on par with the smaller fighters, nor does it need it. The Vanguard isn't going to be a highly nimble ship that'll be dancing with the dog fighters after all. It's going to be a right pain in the ass for the mid to large multi crews though.

As for the animation/pathing glitches, just be glad you're not clipping through the ship at this stage. ;)
 
I collapsed Thursday and had to spend the night at ER, totally missing the stream. Guess my body wasn't ready :p.
Does anyone have a good recap of what happened or a hub where I can read stuff? Gonna spend my time recovering getting back up to speed with the game :).

Wow, dude. I hope you are feeling better!

EDIT:

DiscoLando-CIG said:
Things to consider when talking about limited number ship sales. This applies to ALL limited number ships, not just the Phoenix:

ALL NAMES, DATES AND NUMBERS USED ONLY TO ILLUSTRATE THE FOLLOWING IDEA. NONE OF IT IS REAL INFO.

Say we want to sell a limited number of a specific ship. How do we come to that number? Often it's a percentage of the available ship population.

So in January of 2009, we want to sell the Drake Superfly, but we want it limited and unique and not to be flooded through the galaxy when the Persistent Universe launches. Some things we want common, some things we do not, at least at the beginning.

So we decide 1% of all ships in that class can be the Drake Superfly. We have 100,000 ships of that class at that time, so we sell 1000 Superfly in January 2009.

In January 2010, we have now sold 200,000 ships in that class. It's been a great year, but now the 1% is down to 0.5%. Factor that in with the occasional melts over the last year, and we can easily sell 1000 more Superfly while maintaining our original intention of having it only make up 1% of ships in that class at game launch.

This is how we can add more Idris from time to time. This is how we can add more Phoenix. This is how we can do this and keep the ship just as rare and special and unique as it was the first time we sold it.

Because in this example it's not about only having 500 or 1000 or however many in the game. It was about it making up a specific percentage of all available ships. And selling them again from time to time as this community continues to grow maintains that.

Is this the only factor in these decisions? Not always. Few things are ever done for only one reason, but it's certainly the most common one.

With the Phoenix on sale next week, I'll be real honest and tell you we're looking at the feedback you guys are providing before making the final call on how many or in what manner it'll be sold. So keep the conversation going, but keep what I said up above in mind, too.

We want it to be as special and unique as you do, and selling a few more after our community has grown so much won't diminish that.
 

jaaz

Member
So I melted a package and did some ship upgrading and now have a Freelancer MAX and a 315p. A cargo ship and a space exploration ship. Probably get a fighter at some point to round things out. The Freelancer looks great, can't wait to actually fly it at some point!
 

Zalusithix

Member
So I melted a package and did some ship upgrading and now have a Freelancer MAX and a 315p. A cargo ship and a space exploration ship. Probably get a fighter at some point to round things out. The Freelancer looks great, can't wait to actually fly it at some point!
Both the 300 and Freelancer series are undergoing remodeling, so don't get too attached to the looks. General shapes will obviously be preserved, but detail points are subject to change, and in the case of the Freelancer, the entire size is changing too.
 

Daedardus

Member
OH my, are you alright?

What happened? If you do not mind my asking of course.

Nothing life-threathening :). I had flu, was stressed, very tired and hadn't eaten well. I wasn't feeling well in the evening after a tiring day at school and fainted, after which I apparantly started hyperventilating. My long-term memory failed to activate so I can't remember much from it, so I don't really know what happened the whole evening. I only remember leaving school and waking up at my dorm surrounded by doctors, after which they took me to ER for a checkup. Everything was alright after that though and I was able to leave the hospital sooner than I expected.

Dang, good job pulling that joke out of it at least. Here's the stream archive:
https://youtu.be/1ztoZfTZRw0

About 6000 people have 2.0 PTU access. Things are looking good, they just need to fix some stability issues.

They're doing daily ship sales but everything will be on sale at once all next weekend so no rush. $30 LTI Achimedes so you can CCU to get LTI on any non-package ship you want.

Derek Smart has been doing Zangief-style combo flip throws with the goalposts as announcements came in and is now off in the middle of nowhere claiming that their 64 bit implementation is secretly some kind of 32+32 bit concept which makes no sense.

Thanks! Maybe it's time that I pledge for another ship. Will watch the stream today :).

Damn, now I feel bad about attempting a couple of Daedardus jokes in the chat on Thrusday. You were missed dude, I hope everything is alright.

I'm ok! Haven't been very active lately with school and whatnot. There's also so much information regarding Star Citizen that it is hard to distill the most important information. I can't see the space for the stars.
 

jaaz

Member
Both the 300 and Freelancer series are undergoing remodeling, so don't get too attached to the looks. General shapes will obviously be preserved, but detail points are subject to change, and in the case of the Freelancer, the entire size is changing too.

Thanks, I had read about this. I'm looking forward to it. These two ships match with my interests, which are mainly exploration and trade. I would eventually love to upgrade the 315p to a Carrack or Endeavour, but we'll see.

Also want a fighter eventually just because, but not sure which one to get.
 

epmode

Member
You'd think SA would be one place he absolutely couldn't take over considering how often they went after him back when the site was new.
 

Burny

Member
Man, the Something Awful thread is a full-blown Derek Smart circus.

What exactly does that mean (I'm not on there)? Is DS active there? Are there DS supporters bashing Star Citizen? Or do people just voice the usual complaints about feature creep, missed deadlines and the likes?
 

epmode

Member
What exactly does that mean (I'm not on there)? Is DS active there? Are there DS supporters bashing Star Citizen? Or do people just voice the usual complaints about feature creep, missed deadlines and the likes?
All of the above and then some. The thread is off the rails.
 

jaaz

Member
Wow, the Archimedes allows you to really LTI everything doesn't it?

Apparently. Is there a limit on how many you can buy--or how many times you can buy it? If not, conceivably you can buy it before buying any standalone ship and then upgrading from the Archimedes to the standalone ship you are buying, making it LTI.
 
i already have the LTI Avenger but i am having a hard time trying to pick something that looks better and has the same capabilities.. any suggestions?
 
i already have the LTI Avenger but i am having a hard time trying to pick something that looks better and has the same capabilities.. any suggestions?

IMO, I think the avenger is quite beautiful as is. Espeically now post-update. It has travel capabilities, a bed, pretty cool gun load out, dat white/black, and storage capacity in that very pretty back lit section
yz5yE5Q.jpg

IfiJnjY.jpg
 
IMO, I think the avenger is quite beautiful as is. Espeically now post-update. It has travel capabilities, a bed, pretty cool gun load out, dat white/black, and storage capacity in that very pretty back lit section
yz5yE5Q.jpg

IfiJnjY.jpg


the white/black color is probably the thing that makes it look so ugly.. i want gun metal or something similar.
 

tuxfool

Banned
You'd think SA would be one place he absolutely couldn't take over considering how often they went after him back when the site was new.

A lot of the people there got way too attached to the idea of the game in the beginning. But then couldn't handle the realities of game development, so act very much like a jilted lover.
 

Zalusithix

Member
Thanks, I had read about this. I'm looking forward to it. These two ships match with my interests, which are mainly exploration and trade. I would eventually love to upgrade the 315p to a Carrack or Endeavour, but we'll see.

Also want a fighter eventually just because, but not sure which one to get.

The Carrack and Endeavor are much larger ships than the 315p and are going to require a decent sized crew (AI or otherwise) to be effective. It's also worth noting that the Endeavor isn't really an exploration ship in the traditional sense of going into the unknown. It's more of research ship. It might find a place of interest to go to, or tell you more about where you are, but you're not going to be bringing that monster through uncharted jump points. Don't forget about the Aquila and the DUR for exploration options either. The Aquila in particular is a nice, versatile multi-crew option before you start getting into the very large, more task focused ship range like the Carrack. It'll still need a crew, but with only a single manned turret and one floor, it should be one of the easiest to manage for it's size.

On the fighter end of things, it really depends on the price range you're targeting and the role you're looking to fill. The fighters are the most diverse range of ships. The only common trait is that they're all lackluster for everything that isn't combat. ;)

And speaking of military ships, it looks like the Armada pack is back for the day. This is going to make some more "interesting" reading in the concierge forum. I'm sure he'll be crying about the tens of thousands more Idris that'll be sold today.
 
...should I melt/CCU my Retaliator for a Star-G? The *idea* of the Star-G has always been compelling, but I'm a bit torn. The thought of the giant space whale bristling with guns is a riot, though.
 

Rephin

Member
...should I melt/CCU my Retaliator for a Star-G? The *idea* of the Star-G has always been compelling, but I'm a bit torn. The thought of the giant space whale bristling with guns is a riot, though.

I like both ships. The concept of the Starfarer-G is a flying tank that can earn you credits from fuel sales, and the Retaliator is the premier anti-Capital Ship starship that expands its repertoire when modules are added to it. I think it depends on what kind of Retaliator you have and if you have any modules. A base Starfarer can do a bit of everything whereas a base Retaliator can't do anything or a bomber Retaliator is pretty much a torpedo dispenser.
 

phoenixyz

Member
IMO, I think the avenger is quite beautiful as is. Espeically now post-update. It has travel capabilities, a bed, pretty cool gun load out, dat white/black, and storage capacity in that very pretty back lit section
yz5yE5Q.jpg

IfiJnjY.jpg

Wow, hot. I think I need to sidegrade my 300i to an Avenger.
 

tuxfool

Banned
Sooooo with a fully loaded Avenger, how will you get in the ship?

In the PTU videos the avenger sometimes bugs out and shows a square bay-like object at the back. They might be going for a similar cargo bay to the Constellation. It would make loading cargo a lot less tricky, than the current narrow folding door.

Alternatively they could allow entry at the front like the racer variants of the Mustang.
 

Zalusithix

Member
I like both ships. The concept of the Starfarer-G is a flying tank that can earn you credits from fuel sales, and the Retaliator is the premier anti-Capital Ship starship that expands its repertoire when modules are added to it. I think it depends on what kind of Retaliator you have and if you have any modules. A base Starfarer can do a bit of everything whereas a base Retaliator can't do anything or a bomber Retaliator is pretty much a torpedo dispenser.

The Retaliator as a bomber never interested me much, which is why I never bought one until it went modular despite loving its design. The Retaliator as a drop ship though? Hard to beat that one. Twelve marines and an armory on a drop lift in the front. Cargo hold with Titan armor suits, or perhaps some future combat rover on the lift in the back. Combined with the turrets covering pretty much any angle to give support during insertion/extraction, and it seems like it's practically made for the job. Sure it doesn't have super shielding or anything so it will need escorts to keep fighters off it, but it's more than enough to deal with whatever pea shooters ground troops would have.

As for the Starfarer, I disagree with it being able to do a bit of everything. It'll carry cargo, process fuel, and that's about it. The thing is going to be a massive pig, so while it has decent weaponry, it's more to to act as a deterrent and help when shit hits the fan. I highly doubt you'll want to bring it into a fight just for combat's sake. Nor is the ship going to be a good explorer. Perhaps an an accompaniment to a Carrack for range extension, but not by itself. It's lacking the necessary tools for the job. Needless to say you're not going to be racing, mining, salvaging, repairing, boarding, etc with it either. Modules might be able to skew it a bit more in a given direction, but as it stands now, it's rather limited in scope.

Generally speaking, the bigger the ship, the more specialized they become. They do one thing damn good and perhaps can pinch hit at one other field, but they're not really multi role ships. The only exceptions are the ones like the Endeavor where the ship is meant to be a blank box that you define.
 
I like both ships. The concept of the Starfarer-G is a flying tank that can earn you credits from fuel sales, and the Retaliator is the premier anti-Capital Ship starship that expands its repertoire when modules are added to it. I think it depends on what kind of Retaliator you have and if you have any modules. A base Starfarer can do a bit of everything whereas a base Retaliator can't do anything or a bomber Retaliator is pretty much a torpedo dispenser.

Right - I had my Tali set up as "party up front, torpedoes in the rear," so it'll be fun to see what sort of modules they cook up for the Starfarer. Maybe I'll be able to replace 1/4 the cargo space with SIXTEEN INCH SUBS and bump through the verse.
 
the white/black color is probably the thing that makes it look so ugly.. i want gun metal or something similar.

Sir, we cannot be friends. Ever.


I am pretty sure that is how you get in the warlock variant, right?

EDIT: YEP

Does it work on the others too? Finally, was hoping that staircase would work and it wasn't an artifact from the two seater OG.


... Starfarer. Maybe I'll be able to replace 1/4 the cargo space with SIXTEEN INCH SUBS and bump through the verse.

Now this is an ugly ass starship.
 
The Retaliator as a bomber never interested me much, which is why I never bought one until it went modular despite loving its design. The Retaliator as a drop ship though? Hard to beat that one. Twelve marines and an armory on a drop lift in the front. Cargo hold with Titan armor suits, or perhaps some future combat rover on the lift in the back. Combined with the turrets covering pretty much any angle to give support during insertion/extraction, and it seems like it's practically made for the job. Sure it doesn't have super shielding or anything so it will need escorts to keep fighters off it, but it's more than enough to deal with whatever pea shooters ground troops would have.

I love the design of the Tali but none of the modules interested me so I chose living quarters to have like a bad ass mobile command center. But to be honest if the Phoenix goes back on sale.... then that pimped out Connie will replace the Tali. TBH, the Phoenix gets the nod because it is powerful, has luxury insides, has a snub fighter and a rover. Also all turrets do not need to be manned to make it scary.
 

Rephin

Member
The Retaliator as a bomber never interested me much, which is why I never bought one until it went modular despite loving its design. The Retaliator as a drop ship though? Hard to beat that one. Twelve marines and an armory on a drop lift in the front. Cargo hold with Titan armor suits, or perhaps some future combat rover on the lift in the back. Combined with the turrets covering pretty much any angle to give support during insertion/extraction, and it seems like it's practically made for the job. Sure it doesn't have super shielding or anything so it will need escorts to keep fighters off it, but it's more than enough to deal with whatever pea shooters ground troops would have.

As for the Starfarer, I disagree with it being able to do a bit of everything. It'll carry cargo, process fuel, and that's about it. The thing is going to be a massive pig, so while it has decent weaponry, it's more to to act as a deterrent and help when shit hits the fan. I highly doubt you'll want to bring it into a fight just for combat's sake. Nor is the ship going to be a good explorer. Perhaps an an accompaniment to a Carrack for range extension, but not by itself. It's lacking the necessary tools for the job. Needless to say you're not going to be racing, mining, salvaging, repairing, boarding, etc with it either. Modules might be able to skew it a bit more in a given direction, but as it stands now, it's rather limited in scope.

Generally speaking, the bigger the ship, the more specialized they become. They do one thing damn good and perhaps can pinch hit at one other field, but they're not really multi role ships. The only exceptions are the ones like the Endeavor where the ship is meant to be a blank box that you define.

Oh, no, I totally agree that every ship can't do everything, and the Star-G isn't going to do exactly everything. Like I said, it's a flying tank (or more accurately, a fuel truck with big guns strapped to it). I don't expect a tank to be good at racing, or exploration (with the lack of a scanning package, it is in fact super bad at that role), just that it's at the very least competent at combat and at least somewhat decent at earning credits when not in a fight, which is a little bit of everything if that's what you're looking to do. If you're not an explorer type and aren't interested in racing, but want to earn credits while being an asset in combat and/or want to ensure your cargo gets to its destination in one piece in more hostile territory, the Star-G might be a great fit. Looking at a bigger picture, it's most likely a rear line and support ship for an expedition or combat fleet.

Right - I had my Tali set up as "party up front, torpedoes in the rear," so it'll be fun to see what sort of modules they cook up for the Starfarer. Maybe I'll be able to replace 1/4 the cargo space with SIXTEEN INCH SUBS and bump through the verse.

I initially got the base Tali and all the modules except the torpedoes during that module concept sale, but I traded the base Tali off when I got the Armada. I actually love the Retaliator more than the Star-G when adding in the modules. Were there modules being planned for the Starfarer line? I know that the Gemini has a replacement missile rack for the front if you want the thing to fire missiles instead of help with fueling operations, so are there plans to replace the fuel tanks with cargo space instead?

Also, Captain should be able to play whatever music they want during the trip, to the crew's benefit or horror. lol
 

Zabojnik

Member
Is everybody okay with how on the ground zero-G movement is being handled right now? Far as I can tell there's no difference in (animation) speed and feel when the character goes from a 1G to a 0G (or near enough) environment. Correct me if I'm wrong, as I'm not playing the alpha. I get it - it's the future, maaan; high-tech magnetic boots and so I on. But still. It just feels unnatural, silly and immersion breaking to me. I'm not saying characters should be moving Neil-Armstrong-on-the-moon-style, although, on the other hand ... Encumbered movement + long distance jumping could bring a whole new dimension to 0G(-ish) FPS combat.

Your thoughts?
 
Is everybody okay with how on the ground zero-G movement is being handled right now? Far as I can tell there's no difference in (animation) speed and feel when the character goes from a 1G to a 0G (or near enough) environment. Correct me if I'm wrong, as I'm not playing the alpha. I get it - it's the future, maaan; high-tech magnetic boots and so I on. But still. It just feels unnatural, silly and immersion breaking to me. I'm not saying characters should be moving Neil-Armstrong-on-the-moon-style, although, on the other hand ... Encumbered movement + long distance jumping could bring a whole new dimension to 0G(-ish) FPS combat.

Your thoughts?

There is (at least in all the pre alpha 2.0 stuff), the mag boots that you use in zero g environs. When you hit the button neear/on a surface it sucks the PC down and you move very slowly. The thing is, I am not sure how that works any longer in alpha 2.0.
 

tuxfool

Banned
Is everybody okay with how on the ground zero-G movement is being handled right now? Far as I can tell there's no difference in (animation) speed and feel when the character goes from a 1G to a 0G (or near enough) environment. Correct me if I'm wrong, as I'm not playing the alpha. I get it - it's the future, maaan; high-tech magnetic boots and so I on. But still. It just feels unnatural, silly and immersion breaking to me. I'm not saying characters should be moving Neil-Armstrong-on-the-moon-style, although, on the other hand ... Encumbered movement + long distance jumping could bring a whole new dimension to 0G(-ish) FPS combat.

Your thoughts?

I think the current mechanics are still somewhat placeholder. You can run normally as if on earth wherever they have "arbitrarily" decided. They need to nail down the transitions as well as the push-pull, before I can come to any decision.
 

Zalusithix

Member
I love the design of the Tali but none of the modules interested me so I chose living quarters to have like a bad ass mobile command center. But to be honest if the Phoenix goes back on sale.... then that pimped out Connie will replace the Tali. TBH, the Phoenix gets the nod because it is powerful, has luxury insides, has a snub fighter and a rover. Also all turrets do not need to be manned to make it scary.

I don't see the Retaliator as a great mobile command center. There's three ships I see doing a good job in that role. One is the Constellation, the next is the Carrack, and the last is the Idris. Each step should be better at the role than the preceding one. All have sensor array options, and all have a good balance of cargo, power, shielding, and coverage from turrets. They also have good visibility for more than one person and can carry a scout ship. The Carrack beats out the Constellation because it has a med bay and drones. The Idris... well it's obvious why it's the top pick. Of course each step up is also larger, more expensive, and more demanding crew wise. You're not going to pull an Idris out for a small skirmish.

So yeah, for myself, the Phoenix was going to be my main base of operations originally, but then the Carrack got released and took over that role. I have an Idris too, but the Carrack is still my tentative centerpiece. I just don't see the Idris being something that I can realistically use for day to day operations. As such, the Phoenix will be my personal yacht, the Carrack my main ship, and the Idris will be reserved for org operations that demand a true forward base.
 

Zabojnik

Member
There is (at least in all the pre alpha 2.0 stuff), the mag boots that you use in zero g environs. When you hit the button neear/on a surface it sucks the PC down and you move very slowly. The thing is, I am not sure how that works any longer in alpha 2.0.

From the 2.0 videos I've seen to far it all looks the same.

I think the current mechanics are still somewhat placeholder. You can run normally as if on earth wherever they have "arbitrarily" decided. They need to nail down the transitions as well as the push-pull, before I can come to any decision.

Yeah, it's obviously WIP.

It was more of a 'how would you do it' question, really. I feel that steps should be taken to make zero-G / EVA movement somewhat difficult to master and thus 'dangerous', as it should be, even in the distant future. When you decide to exit your ship in space, you should feel exposed and easy prey for whatever is out there.
 
I don't see the Retaliator as a great mobile command center. There's three ships I see doing a good job in that role. One is the Constellation, the next is the Carrack, and the last is the Idris. Each step should be better at the role than the preceding one. All have sensor array options, and all have a good balance of cargo, power, shielding, and coverage from turrets. They also have good visibility for more than one person and can carry a scout ship. The Carrack beats out the Constellation because it has a med bay and drones. The Idris... well it's obvious why it's the top pick. Of course each step up is also larger, more expensive, and more demanding crew wise. You're not going to pull an Idris out for a small skirmish.

So yeah, for myself, the Phoenix was going to be my main base of operations originally, but then the Carrack got released and took over that role. I have an Idris too, but the Carrack is still my tentative centerpiece. I just don't see the Idris being something that I can realistically use for day to day operations. As such, the Phoenix will be my personal yacht, the Carrack my main ship, and the Idris will be reserved for org operations that demand a true forward base.

Sweet, we are like..... Carrack Bros.

I never purchased an idris, I was tempted but passed. Yeah those ships you mentioned seem epic. I am all over the Phoenix because (unless specs change) the power plant is larger and it has more weapons (Gimbal and pylon mounts) then Carrack and also the automatic point defense gun. So unless they revise the firepower for the Carrack then the Phoenix remains scarier. Not that it matter to me because I really purchased the Carrack to be a dedicated explorer.
It just seems it can hold its own really well.

Yeah, it's obviously WIP.

It was more of a 'how would you do it' question, really. I feel that steps should be taken to make zero-G / EVA movement somewhat difficult to master and thus 'dangerous', as it should be, even in the distant future. When you decide to exit your ship in space, you should feel exposed and easy prey for whatever is out there.

Yea, a similar scary feeling like trying to swim in the middle of the ocean. Maybe in the future we might find space sharks and space whales, which makes EVA even more scary.
 

tuxfool

Banned
It was more of a 'how would you do it' question, really. I feel that steps should be taken to make zero-G / EVA movement somewhat difficult to master and thus 'dangerous', as it should be, even in the distant future. When you decide to exit your ship in space, you should feel exposed and easy prey for whatever is out there.

FWIU the flight model is supposed mirror that of precision mode on the ships (obvs at a lower velocity). I think that they don't want to make it too complicated so that people don't engage with it or have a hard time doing other things (like shooting) in 0G.

I don't think that the goal was anything other than a way to get from point A to point B.
 
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