Eh, I really don't mind them missing a deadline or two if it means CIG employees actually get to see their families once in a while and don't drop dead from exhaustion.
Crunch is probably the only thing i dont like about development of this game.
Eh, I really don't mind them missing a deadline or two if it means CIG employees actually get to see their families once in a while and don't drop dead from exhaustion.
Crunch is probably the only thing i dont like about development of this game.
Most of the stuff people just told you is promised but not implemented. For example, multicrew ships aren't flyable yet. Here's hoping everything turns out well.
Also, the universe isn't planned to be anywhere near the scale as Elite. When the game actually launches, there are supposed to be around 100 star systems, most with a few interesting locations. That's a lot of content but nowhere near the millions (billions?) of stars in Elite.
The difference is that each location will be given special attention to make it feel unique and not a product of procedural generation. ..the procedurarlly generated worlds will supposedly come later.
Same. I don't want to support that development style at all.
And it seems that CIG crunches for practically all of their public presentations.
They also said on one or two occasions that it is voluntary.
Not sure if that means for every time they need to make a deadline.
Sooo...can anyone explain me how the Persistence Universe will be like?
Is it going to be something like Star Wars: Empire at War but instead you can fly around inbetween the planets and solar systems? Like, that there are no loading screens and such, huge empty space rooms, etc...
I still have no clue on how that PTU is going to be like despite backing the game a year ago
At this stage, they have more money than any publisher would give to any dev for a new IP.This is what my dream game would be like. If only it had proper publisher support as opposed to kickstarter funding (double edged sword i know)
Sooo...can anyone explain me how the Persistence Universe will be like?
Is it going to be something like Star Wars: Empire at War but instead you can fly around inbetween the planets and solar systems? Like, that there are no loading screens and such, huge empty space rooms, etc...
I still have no clue on how that PTU is going to be like despite backing the game a year ago
This is what my dream game would be like. If only it had proper publisher support as opposed to kickstarter funding (double edged sword i know)
At this stage, they have more money than any publisher would give to any dev for a new IP.
This is what my dream game would be like. If only it had proper publisher support as opposed to kickstarter funding (double edged sword i know)
This doesn't really make any sense to me. What benefits would having "proper publisher support" bring to these guys?
The only thing I could maybe see would be that a publisher might prevent excessive feature creep, other than that, their current business model seems clearly better.
The only thing I could maybe see would be that a publisher might prevent excessive feature creep, other than that, their current business model seems clearly better.
I can agree with that.
I really see no reason why this game even needs an FPS component, but it does appear very attractive otherwise.
I can agree with that.
I really see no reason why this game even needs an FPS component, but it does appear very attractive otherwise.
I can agree with that.
I really see no reason why this game even needs an FPS component, but it does appear very attractive otherwise.
Interesting, I was not aware of that; from the 2nd-hand information I had been receiving beforehand it seemed to be to me a straight up space-sim shooter (which made me interested in the first place). Will be exciting to see it work well.
It was never planned as being merely a space flight sim.
$75 Million.
Boom.
i missed it.Chris Roberts is live
http://www.twitch.tv/sxswgaming
Aaannnddd fps delayed to next month, can't blame them.looked a little rough last week. anybody got a tali? Supposedly it's in new ptu patch today
Aaannnddd fps delayed to next month, can't blame them.looked a little rough last week. anybody got a tali? Supposedly it's in new ptu patch today
i missed it.
ohh well. hopefully it'll be put up on youtube.
thank you good sir.
Aaannnddd fps delayed to next month, can't blame them.looked a little rough last week. anybody got a tali? Supposedly it's in new ptu patch today
I did it! I upgraded my Aurora LN to a Mustang Beta. I feel happy now :3
For 4.80 it was a must.
Now you need to follow the CCU path of Mustang Beta -> Aurora CL -> Mustang Gamma -> Avenger -> 315p. (If you want to remain in an explorer vessel.) You know you want to.
Now you need to follow the CCU path of Mustang Beta -> Aurora CL -> Mustang Gamma -> Avenger -> 315p. (If you want to remain in an explorer vessel.) You know you want to.
Can I get up until to a Constellation?
IMO, the Beta has a much nicer interior for an explorer ship. The 315p (beyond its tractor beam) is rather lacking.
Yeah, just a shame the Mustang's exterior is hideous
I think its shape in game when flying is fine (green thrusters are a great touch), just the Beta color scheme is like some new power rangers kinda shit.
I think its shape in game when flying is fine (green thrusters are a great touch), just the Beta color scheme is like some new power rangers kinda shit.
No, but you can CCU from there to a Hornet and then to the Cutlass Red. (Close to an explorer.) =PCan I get up until to a Constellation?
IMO, the Beta has a much nicer interior for an explorer ship. The 315p (beyond its tractor beam) is rather lacking.
Now you need to follow the CCU path of Mustang Beta -> Aurora CL -> Mustang Gamma -> Avenger -> 315p. (If you want to remain in an explorer vessel.) You know you want to.
That's pretty much the path I went down, except I went further with a 325a to a Cutllass Black and now I have a Hornet, still waiting for those CCU's for the Freelancer.
Is this still the case though?
No, but you can CCU from there to a Hornet and then to the Cutlass Red. (Close to an explorer.) =P
315p lacks on the interior design but is superior on exterior design. Both ships have pretty nice canopies for a good view. The 315p, however, is better equipped on hardpoints by far. The larger fixed S2 hardpoints will allow you to attach either S2 weapons or gimballed S1 weapons to them vs the Beta being stuck with S1 fixed. Nose wise, the S2 gimbal on the 315p is more flexible than the S1 unmanned turret on the Beta. The 315p also has missile attachment points, and a better shield. Exploring out in the midst of space, I'd rather be trusting my life to the 315p.
Edit: And speaking of the Cutlass Red... Seeing as how the Gladius doesn't seem like it'll get a CCU, I just decided to CCU the Aurora MR to the Red. That leaves me with a hop to the Hornet Ghost if I end up regretting it. Technically the med bays of the Red are redundant to the ones on my Carrack for exploration purposes, but it'll be better for battle zones. Not exactly going to want to take the Carrack knowingly into danger.
Yeah, just a shame the Mustang's exterior is hideous
Bigger weapons, more hardpoints mean more power draw. Chances are it means a higher sig. You are going to "need" those weapons if you show up as a bright blip on the radars, where as the beta most likely has a lower sig and will attract the least amount of attention.