Star Wars Battlefront will not have ironsights

Can the people defending ADS tell us their age? That would solve us a lot of doubts.

Thank you.


pd: ADS on Shooters sucks. Jumping, running, rolling, while you are firing an opponent...that's what the real deal is. 2 idiots standing still firing eachother...it's so idiot I can't understand it.

well i am for ADS, and i dont understand the hate for em

but i am 26

i like ADS, it makes sense to me, now that's not to say i hate games that don't have ADS, i just see it a s a different way to play.
 
well i am for ADS, and i dont understand the hate for em

but i am 26

i like ADS, it makes sense to me, now that's not to say i hate games that don't have ADS, i just see it a s a different way to play.


Ok I edited my post. I was refering to those people that will not get the game ONLY because it lacks it.
 
This is great news, wow. I was pretty skeptical about the game at first but it seems like Dice is making all the right decisions.
 
I hope we can still zoom with L2. You had to shoot from some pretty long distances in Battlefront 2 on some maps like the wookie planet.

Don't turn my battlefront into some stupid third person arena shooter.
 
So goooooooooooooooooooood

Hate the modern ADS trend. I'd like to run and gun at the same time pls and thanks. I don't really mind it if its aesthetic only, like in Halo 5, but games that slow you and your aiming down are getting old.
Seriously. Cosmetic ADS is annoying, but full blown ADS, with accuracy and movement penalties for everything, is just awful. See Destiny for example, why include all those cool movement options if you are gonna force me to stand still on the ground to hit anything? Ugh...

Run and gun for life.
 
The general public (NOT Battlefront fans) would not take this nicely. Everyone expects ADS in every shooter in this day and age.
 
That competition doesn't have to be elitist. And the game has to be fun for beginners too, unlike counterstrike which fucking sucks for people without years of playing nothing but FPS games.

"And the game has to be fun for beginners too"

I don't think that true.

If you want your game to be a big seller and reach a ton of people? Yes of course. For a quality competitive game? Not necessarily.

For exemple I got total shitwrecked when I first started playing fighting games, especially SF4. But I bunkered down and once I was familiar with it the game opened up and the competitive fun I have is unrivaled. It's very hard to not step on the competitiveness quality of a game when trying to make it accessible. For example I'm not sure I would have the same quality of fun with say Divekick, which is way more accessible. Divekick will be fun for 20ish hours, in SF4 I have 350hours clocked in and I still learn new stuff and improve my game each match and it's still super exciting.

I have the same exact story when I started Magic The Gathering and Hearthstone, Dota with League of Legends (I still learn new stuff in Dota 2 with over a thousand hours in it and the game is still amazeballs.), CSGO with CoD.
 
Can the people dropping this game for the lack of ADS tell us their age? That would solve us a lot of doubts.

Thank you.


pd: ADS on Shooters sucks. Jumping, running, rolling, while you are firing an opponent...that's what the real deal is. 2 idiots standing still firing eachother...it's so idiot I can't understand it.

Ever played Titanfall? It has more movement than most AAA FPS's coming out these days (and still more than battlefront) and still has ADS. Lets not be disingenuous and over exaggerate the issue. Not that I'm advocating ADS in battlefront, but if you honestly believe a lot of the weapons will not have some form of a zoom function and people WILL want to stand still, then you are missing the bigger picture.

Most FPS's are supposed to be a form of a military gun war simulator, do you see people running around and jumping while aimlessly shooting their guns (real soldiers)? So why are you calling ADS idiotic, it has its place in certain games.
 
Once again, I'm not saying anything bad about it but for people who are "casual" gamers might find it to be a deal breaker.

FPS existed long before implementation of it. If they truly are casual they'll get use to something missing that doesn't even impose a skill barrier in no time.
 
Maybe I don't get it, but doesn't he say, no ironsights but scopes...So if I have a rifle with scope, it's going to be ADS? And if no scope at all, no ADS. This would make sense, and player, who are used to Ads, just pick a weapon with like Holosights?
 
Most FPS's are supposed to be a form of a military gun war simulator, do you see people running around and jumping while aimlessly shooting their guns (real soldiers)? So why are you calling ADS idiotic, it has its place in certain games.

And these soldiers aren't real, thank goodness!
 
Maybe I don't get it, but doesn't he say, no ironsights but scopes...So if I have a rifle with scope, it's going to be ADS? And if no scope at all, no ADS. This would make sense, and player, who are used to Ads, just pick a weapon with like Holosights?

I think people tend to differentiate between sights and scopes. Aiming a gun with a scope would be ADS technically, but it's not what people think when they think of ADS.
 
That seems disappointing but I'll wait until I play it. So I'm guessing this won't have the customization for guns that Battlefield 4 has?

If it doesn't have iron sights but I can just unlock a sight for it I wouldn't care.

If it doesn't have as deep of an unlockable system it might take away some of the replayability for some people.
 
I don't care about your pro skills. I just want to have fun.

What kind of fun is it when the mechanics of a game make it so a players skill is almost irrelevant? IE aiming for the head in CoD is 100% pointless whereas aiming for the head in CS is absolutely crucial and you'll get blown up if you don't.

Black Ops 3 is coming out this year btw, maybe try that instead of Battlefront.
 
Once again, I'm not saying anything bad about it but for people who are "casual" gamers might find it to be a deal breaker.

No, people who like ADS might find it a deal breaker. The fact that they like different things than you doesn't make them "casual" gamers.
 
Damn I thought this game was going to be a lot like all the other shooters I already play. Sucks that it won't be.
 
Awesome!!!

And I fully agree with OP, this helps quite a bit with my initial fears that it was going to feel like Battlefield 4 with a Star Wars Skin
 
"And the game has to be fun for beginners too"

I don't think that true.

If you want your game to be a big seller and reach a ton of people? Yes of course. For a quality competitive game? Not necessarily.

For exemple I got total shitwrecked when I first started playing fighting games, especially SF4. But I bunkered down and once I was familiar with it the game opened up and the competitive fun I have is unrivaled. It's very hard to not step on the competitiveness quality of a game when trying to make it accessible. For example I'm not sure I would have the same quality of fun with say Divekick, which is way more accessible. Divekick will be fun for 20ish hours, in SF4 I have 350hours clocked in and I still learn new stuff and improve my game each match and it's still super exciting.

I have the same exact story when I started Magic The Gathering and Hearthstone, Dota with League of Legends (I still learn new stuff in Dota 2 with over a thousand hours in it and the game is still amazeballs.), CSGO with CoD.
EA wants this game to sell 10 million copies. Accessibility is a must.

Also, a game like magic is by far more accessible than a game like say, CSGO. Mainly because in magic the turn based nature of the game gives you time to think and plan. In a game like CSGO you don't have time for shit. I never feel like I'm getting better or learning, it's just frustrating.
 
Good lord... I forgot how those movies were just cartoons with people green-screened in... the originals aged better.

No way Star Wars 3 is easily the best of all 6 in terms of CGI ageing. I still watch that final battle scene to this day between Anakin and Obi Wan and the CGI is still amazing.
 
EA wants this game to sell 10 million copies. Accessibility is a must.

Also, a game like magic is by far more accessible than a game like say, CSGO. Mainly because in magic the turn based nature of the game gives you time to think and plan. In a game like CSGO you don't have time for shit. I never feel like I'm getting better or learning, it's just frustrating.

Oh of course EA wants to make it accessible, they don't want a 1k people online game no one is arguing that. (And yes this mean I think removing ADS is a bad decision fiscally for EA). My point with Magic is that it's less accessible than Hearthstone, not CSGO. Try to explain a noobie of Magic how you aren't cheating by permanently banishing his stuff with Oblivion Ring by destroying it in response to its first trigger while he calls you a cheater. That kind of stuff is just not present in Hearthstone.
 
No way Star Wars 3 is easily the best of all 6 in terms of CGI ageing. I still watch that final battle scene to this day between Anakin and Obi Wan and the CGI is still amazing.

Yah, that one probably does alright. I'll need to marathon them before episode 7 drops.
 
EA wants this game to sell 10 million copies. Accessibility is a must.

Also, a game like magic is by far more accessible than a game like say, CSGO. Mainly because in magic the turn based nature of the game gives you time to think and plan. In a game like CSGO you don't have time for shit. I never feel like I'm getting better or learning, it's just frustrating.

Ignoring how CSGOs concurrent users dwarf all of EA's FPS games out currently.
 
The Call of Dutification of all shooters. There's nothing really wrong with it, but if you're the type that's getting tired of the same-y-ness of the genre lately, ADS is probably the first thing to throw out.

I think I would like it as an option. Make it so when you're picking your map, settings, etc., toss an ADS option in there. Let the players decide and such.
 
I think I would like it as an option. Make it so when you're picking your map, settings, etc., toss an ADS option in there. Let the players decide and such.

It's a core gameplay mechanic. You can't have both. It completely changes the way you move when in gunfights. With ADS your surroundings mean very little. Without they become everything.
 
Third person was definitely the best way to play Battlefront 2. I'm not a high level player, but rolling and spatial awareness was key. Shotgun vs Shotgun encounters basically became a dodge roll dance until someone got a hit in. Using a Sniper class in CQC was fun as hell too, but only possible in third person. I'm hoping that the third person camera isn't an afterthought in this one.

Also, holy shit I just realized that Iron Sights are the reason I hate COD multiplayer and love Halo multiplayer.
 
Ignoring how CSGOs concurrent users dwarf all of EA's FPS games out currently.

TBH Valve's approach is completely different than console game makers. They embrace and support the competitiveness with tournies, prize money, and stimulate a game's population with well thought ingame economies. CSGO was a dying game before the skins update.
 
I think I would like it as an option. Make it so when you're picking your map, settings, etc., toss an ADS option in there. Let the players decide and such.
By attempting to please everyone you end up pleasing noone. Either design your game around ADS or don't. Options for the sake of options helps nothing.
 
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