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Star Wars Destiny CCG |OT| Space Magic

Built an ePalp and an eHan/eRey to play with my wife. We've been swapping sides and heroes really need a good opening draw and rolls to win. What's a good yellow or blue card to remove Palp's dice?
 

AstroLad

Hail to the KING baby
Yeah Palp is stronger than Han rn imo. Good removal for Han/Rey is Electroshock, Deflect, Electroshock, Negotiate, Loth Cat-and-Mouse, Guard (if running blue-melee heavy), and don't forget cycling DL-44s can be good soft removal (especially against a low-dice deck like Palp). Heroism is a pretty good include against Palp too since you can put the damage on Han and avoid the +2 altogether.
 

jstevenson

Sailor Stevenson
What does cycling mean? Sorry new to this.

like you can replace a DL-44 with another dl-44 for free, then use the graveyard to return it to your hand, so every turn as needed you can play it and force them to remove a die.

good against palp if he only has lightnings and his own dice, not as good if he has holocrons and force speed dice with which to sacrifice
 
We played Otoh Gunga every time. I foolishly took the shields. I'll choose graveyard tomorrow. We played 12 games and Han/Rey only won twice. I love the challenge though.
 
Built an ePalp and an eHan/eRey to play with my wife. We've been swapping sides and heroes really need a good opening draw and rolls to win. What's a good yellow or blue card to remove Palp's dice?

Reversal makes Palp cry.

Going tomorrow for my second SC - I gave up on Palp and went back to the roots with Qui-Gon Rey we will see how it goes now when I have all key cards.
 

borghe

Loves the Greater Toronto Area
Ran our SC today. Went amazingly well. I was ready to play to eliminate first round bye or if I needed to push the player count to a cut. Fortunately we ended up with 16 players without me, so I got to sit back and be the judge (which I like!!)

Two Palpatines ended up in the cut but both lost. Winner was eAurra Jango against eLuke Rey. Ironically/sadly we ended up with another 5th place where he went undefeated until losing to the last undefeated player, but his first opponent went 0-4 killing his SOS. He was pissed at the cut and I get it. But I mean what can you do? I don’t think there’s any way to really handle it. He cooled off fortunately.

Cryodex makes running it a dream. Pretty much one click shopping for everything. Granted I didn’t have to deal with players dropping or such.

Anyway, I have my 2nd SC I’m playing in in two weeks and then probably my last one in 4 weeks. Then Gen Con then Nationals. I doubt I’ll get the plaque but I have the rest of the prizes now. :D I felt maybe a tiny bad, except I realized I spent about 5.5 hours between setup and tear down and was literally walkin all day. So yeah on second thought I am good.

Also gave the Mon Mothma away to a random non-top 4. Figured it was the fairest. I felt REALLY bad about fifth place and sort of wanted to give him my mat, but I also really wanted the mat. Sigh.
 

AstroLad

Hail to the KING baby
Two Palpatines ended up in the cut but both lost. Winner was eAurra Jango against eLuke Rey. Ironically/sadly we ended up with another 5th place where he went undefeated until losing to the last undefeated player, but his first opponent went 0-4 killing his SOS. He was pissed at the cut and I get it. But I mean what can you do? I don’t think there’s any way to really handle it. He cooled off fortunately.

Yeah, I remember a few weeks ago there were a lot of these types of comments, and it's generally pretty legit. I'd actually be cool if people opened up the cut to a higher number as long as it stayed best of 1, but also totally cool with following the rules. Pretty much as long as you know the rules at the outset and they get followed you really don't have anything to complain about. This is also a really common scenario of "UGH my first two opponents quit after going 0-2 and now my 4-1 doesn't beat the either 4-1s," but the thing that never gets mentioned is that if they quit they were probably awful players and you basically got free wins that you may have had a much higher chance of losing had you faced non-quitters, so I think it sucks but I don't think it's the all-time injustice that some make it out to be.
 

jstevenson

Sailor Stevenson
Yeah, I remember a few weeks ago there were a lot of these types of comments, and it's generally pretty legit. I'd actually be cool if people opened up the cut to a higher number as long as it stayed best of 1, but also totally cool with following the rules. Pretty much as long as you know the rules at the outset and they get followed you really don't have anything to complain about. This is also a really common scenario of "UGH my first two opponents quit after going 0-2 and now my 4-1 doesn't beat the either 4-1s," but the thing that never gets mentioned is that if they quit they were probably awful players and you basically got free wins that you may have had a much higher chance of losing had you faced non-quitters, so I think it sucks but I don't think it's the all-time injustice that some make it out to be.

the problem is if you open the cut up in some instances you end up with a 3-2 deck from Swiss winning it all.

I dunno, Destiny is pretty high variance which is fun

(and bit me in the ass today).

I think my SC season is over unless I magically get to one more, but I finish with 13-4 record in my 3 store championships.

now to go win some shield tokens
 
Brought starter decks to a family reunion and showed a 15 year old nephew the game. He played Kylo and whooped me with some great rolls. I'll probably put together a couple of decks for him to spread the word about the game.
 

borghe

Loves the Greater Toronto Area
Threw two Disarms in Han Snap yesterday. Played both in two games, and one in one game. OMFG. And none were even against Vibroknife. And the best part??? There is so much modified damage with blasters out.. so they control the unmodified damage and leave the modifiers there, "Oh look.. I have one resource available.. Good bye Vibroknife or Holdout Blaster!!" Sure they go dead against a blue deck, OH EXCEPT that so many blue decks right now are melee and not abilities :p
 

AstroLad

Hail to the KING baby
Brought starter decks to a family reunion and showed a 15 year old nephew the game. He played Kylo and whooped me with some great rolls. I'll probably put together a couple of decks for him to spread the word about the game.
That's great. The one thing that doesn't get nearly enough attention is how great of a casual game this is. I almost wish FFG would just recommend two good casual decks for people to build because yeah it's a great beer-and-pretzels game as long as you have two decks that are somewhat even and not too hard to pilot, which shouldn't be that tough.

the problem is if you open the cut up in some instances you end up with a 3-2 deck from Swiss winning it all.

I dunno, Destiny is pretty high variance which is fun

(and bit me in the ass today).

I think my SC season is over unless I magically get to one more, but I finish with 13-4 record in my 3 store championships.

now to go win some shield tokens
Yeah, I think my ideal for SCs is just maybe one or two more rounds of Swiss. Then fewer people can legitimately complain even if there is a small cut. Can't wait for those Shield tokens! Since I'm not going to Nationals or NAs or anything (why are all of these things always midwest or east?!) it feels like a real drought in the tournament season rn.

Threw two Disarms in Han Snap yesterday. Played both in two games, and one in one game. OMFG. And none were even against Vibroknife. And the best part??? There is so much modified damage with blasters out.. so they control the unmodified damage and leave the modifiers there, "Oh look.. I have one resource available.. Good bye Vibroknife or Holdout Blaster!!" Sure they go dead against a blue deck, OH EXCEPT that so many blue decks right now are melee and not abilities :p
Yeah I love Disarm in this meta (though depends on how much Moe/Palp there is, because it's not great against those). I wish Han/Rey could play it but imo Disarm makes little sense with Graveyard in the mix.
 

borghe

Loves the Greater Toronto Area
Yeah I love Disarm in this meta (though depends on how much Moe/Palp there is, because it's not great against those). I wish Han/Rey could play it but imo Disarm makes little sense with Graveyard in the mix.
I mean yeah it is SUPER situational. Like you said, Moe, Palp, any deck with graveyard (though I do have a new orders in my deck that I would TOTALLY mulligan for if I was facing a graveyard)
 

johnsmith

remember me
$100-$200. Best bet would be to buy 2-3 boxes and find some people to trade with.

That's not bad. Are cards reusable between decks, or is every new deck a completely new set of cards?

Like in Pokemon you can use a lot of the same trainer cards and support pokemon in multiple decks, so after you build your first deck other ones are way cheaper, or like magic where obviously you're not going to reuse cards in decks of other colors.
 
That's not bad. Are cards reusable between decks, or is every new deck a completely new set of cards?

Like in Pokemon you can use a lot of the same trainer cards and support pokemon in multiple decks, so after you build your first deck other ones are way cheaper, or like magic where obviously you're not going to reuse cards in decks of other colors.


There are restrictions (color and faction), but yes, many cards can be used in many decks.
 

AstroLad

Hail to the KING baby
https://www.youtube.com/watch?v=hIcEklLLAws&feature=youtu.be

Empire at War preview. some new cards revealed i believe.

Yeah -- already getting excited for the new EaW meta! :D Really interested in seeing what things are like for Regionals this winter, though on a smaller scale I'm also looking forward to the next game night kit and playing with my current Phasma deck. There's another Store Champs week after next but I might skip out on it as I'm more enjoying the casual scene currently.
 

johnsmith

remember me
When is empire at war coming out. Should I wait for it before buying a top tier deck? Any decent budget decks I can mess around with for now.

Any neutral staples worth picking up that get played in most decks?
 

AstroLad

Hail to the KING baby
jstevenson knows this stuff better, but i think people were speculating around force friday (which i just found out is september)? right now is not a bad time to get in as long as you have a somewhat active scene near you tbh. the new game night kits should be coming out soon so that should spark some new interest in casual tournaments, and you might be able to catch the tail end of store champs. would be careful investing in fast hands and maybe even poe because of strongish rumors they will errata the former and less-strong rumors about the latter.

take a look at top decks or sorted by characters you like and see what interests you: http://swdestinydb.com/decklists

once you just ignore poe and vader there are several good decks that have barely any legendaries like endless swag: http://swdestinydb.com/decklist/view/11415/theyjustkeepcomingendlesswagvariant-1.0

or yellow guns decks: http://swdestinydb.com/decklist/view/10657/aurraunchainedtournamentwinnerhighwinrate-11.0
 

Gurrry

Member
I love that the game is getting bigger with new stuff, but I think I have to step away at this point.

I just cant justify spending 200 dollars on more boxes of Empire at War. These expansions are popping off too quick for me.
 

AstroLad

Hail to the KING baby
I love that the game is getting bigger with new stuff, but I think I have to step away at this point.

I just cant justify spending 200 dollars on more boxes of Empire at War. These expansions are popping off too quick for me.

You have a big existing card pool right? Why not just wait for EaW to drop, then pick up the cards you need to upgrade the decks you like? I'm sure there will be decks based on the core legendaries like Vader, Luke, and Han pretty much until rotation hits. I don't know how much of a CCG player you are vs. LCG -- I'm more LCG but the thing I realized about CCG is that unlike LCG it's really not at all about having 100% of the cards, and much more about trading into or just scooping up a few cards to make the decks you like. Even the really dedicated people in our scene don't have all the cards (because they rightly don't care since they don't need them for their decks), whereas in LCG that would be sacrilege.
 

ghostmind

Member
Out of 4 boxes total between Awakenings and Spirit, plus a handful of loose packs, I have yet to score either a Darth Vader or a Palpatine.

I'm done buying packs for either expansion, and I'm not willing to shell out $30 to $40 for one card/die for either of these right now.

This game is getting very expensive.
 

jstevenson

Sailor Stevenson
I love that the game is getting bigger with new stuff, but I think I have to step away at this point.

I just cant justify spending 200 dollars on more boxes of Empire at War. These expansions are popping off too quick for me.

I mean, FFG has made it pretty clear it's a 4-month cycle.

So every 4 months we get a new set.

The lack of supply is making the game expensive in a couple of ways - 1. It means that secondary prices are higher than they should be. 2. It means stores don't have packs to give away in tournaments. (These two are of course, closely related).

The primary reason I still believe we get EAW either late August or early September is due to that 4 month cycle, and due to their desire to push forward and get Base Set 1 out for the holidays. I think Base Set 1, with liberal reprinting, should be the cheapest set yet.


It can be an expensive game for sure, but I think a lot of a CCG is being strategic in how you collect and play. If you are insistent on having a playset, you need to have a good plan on how to acquire it.
 

ghostmind

Member
I'm seriously considering the Team Covenant saga sets going forward, because even though it's priced at $300, you do get one of each legendary guaranteed (plus two of everything else).
 

AstroLad

Hail to the KING baby
I'm seriously considering the Team Covenant saga sets going forward, because even though it's priced at $300, you do get one of each legendary guaranteed (plus two of everything else).

This is what I do. You pay a premium for sure (although it didn't really turn out to be one with where awakenings prices went) but for me the convenience is well worth the cost. I'm also a full-playset absolutist at least for now but recognize you have to pony up if you want to do this in a CCG, and it's kind of absurd. :p (To be fair the nice thing is I have enough cards for me, my wife, and a couple friends, so it has been worth it.)
 
Out of 4 boxes total between Awakenings and Spirit, plus a handful of loose packs, I have yet to score either a Darth Vader or a Palpatine.

I'm done buying packs for either expansion, and I'm not willing to shell out $30 to $40 for one card/die for either of these right now.

This game is getting very expensive.

Hit me up fellow Lego GAFfer. I've got extras of both for trade. I need a U-wing, a Falcon, Maz's Goggles, and all the holdout blasters and vibroknives you can spare.
 

johnsmith

remember me
A store nearby says they have a ton of awakenings boosters in stock. Should I buy a box or two? Is the expected value of the singles more than the cost of a box?
 

jstevenson

Sailor Stevenson
A store nearby says they have a ton of awakenings boosters in stock. Should I buy a box or two? Is the expected value of the singles more than the cost of a box?

I don't know what Awakenings prices are like now, but depending on what you pay, it's usually pretty likely you more than break even due to the value of legendaries
 

jstevenson

Sailor Stevenson
FFG is dropping errata today. Italy published the RRG in Italian early.

big stuff:

Fast Hands now reads YELLOW CHARACTER ONLY (boom)

Ammo Belt now can only save WEAPONS.


major clarifications:

Movement of a card removes the die from the pool. This effects Cargo Bay (now can be used for mitigation) and One with the Force (if the character dies and the die is in the pool, the die moves to OWTF as a support).

Resolution of a Focus Die that gets to stay in the pool (My Ally is the Force) - that focus die can focus itself. (Example: Obi-Wan rolls blank and 2 focus. Player plays MAITF on 2 Focus die, can rotate both blank die and the focus die to 3 Melee).


the complete rundown from Discord:

Fast Hands = yellow character only.
Ammo Belt = weapons only.
Shields = other effects that block damage (Force Illusion, Armor Plating, etc) can be used before OR after using shields to block damage. Not sure that wasn't already played that way, but it clarifies that shields and other blocking effects resolve simultaneously, so you can choose the order, if it matters.
When two effects trigger simultaneously, and each are controlled by opposing players, whoever controls the battlefield determines the resolution order. (Think Tusken activating, which triggers his ability and Jango simultaneously)
When an attachment is "moved" the associated die goes back to the card.
Surgical Strike = You cannot remove 0 dice to remove a support that costs 1.
Qui-Gon Jinn = When QGJ has the maximum of shields, you can still use his ability and remove 1 shield before getting new shields.
One with the Force = When it becomes a support, the die goes back to the card.
Training = When Training is discarded, the controller of that character determines which die is removed.
Carbon Freezing Chamber = you can choose a die that is not in the pool.
Force Illusion = You can use shields or FI in whichever order you want (as stated above)
My Ally is the Force = You can turn a focus to another side of the same die.
Ventress = clarified to specify that she makes you discard 2 total cards, not a different, single card.
Cargo Hold = You can ignore game restrictions when move an upgrade
 

borghe

Loves the Greater Toronto Area
honestly the Move clarification as well as the One With the Force clarification are almost as big (well maybe not quite) as Fast Hands and Ammo Belt. Pretty much everyone I know rolled in OWtF right away to get two resolves on its die. Also cargo hold becomes a potent mitigation BF now.. being able to move a card with a die in the pool over to a full up character, losing the die AND forcing them to discard an upgrade.

REALLY like the changes. Am surprised Vibroknife didn't get changed though.. two VKs are absolutely broken to play against. Similarly.. even though I use it constantly.. surprised that Planetary Uprising didn't get nerfed.. similar to VK, two of those out pretty much means game over. Heck, one out by turn two claim heavily tilts the win into the PU controller's favor.
 

Kawl_USC

Member
Took down a 29 player SC in Houston yesterday with Funkar. I have been pretty strictly a blue villian player before building this the night before the tournament so that my buddy could play my palp deck since he has played like 5 games total before being dragged to this tournament.

Imperial inspection and salvage stand are a disgusting combo and there's no way those cards should cost zero. So disruptive over the course of the day and I think I had at least one of them in my starting hand every game (hard mulliganing for them). I'll be buying up another rocket launcher after seeing how much work it did as a one of yesterday. that and the riot batons are mvp in this deck for the FN portion.

I really feel like the game might be in a better spot if all of the action cheating effects were limited to a one of per turn. Turns of Vibroknife/hold out/knucklers into baton or rocket launcher just feels awful for my opponent. It's almost enough to make me feel bad.

I see some lists being posted online of FN/Dooku and FN/Jango which I might check out as I really liked the FN portion of the team more than the Unkar portion.

Still haven't played a single Poe/Maz in real life play (vs TTS).

Han/Rey 1-0
Luke/Rey 2-0
Vader/Raider 3-0
Emo Kids 3-1
Quigon/Rey 4-1

Semis
Luke/Rey 2-0
Finals
ePalp 2-0
 

Daigoro

Member
dumb question time: Palp's 2 dmg per resolve special only works with his character dice, not on any upgrades he has on him correct?
 

Daigoro

Member
That's correct.

thanks.

congrats on the SC win. had you played with that deck before on TTS at all? pretty crazy to do so well with a deck you just built the night before!

also crazy that you havent played any Poe/Maz, in that event or elsewhere
 

AstroLad

Hail to the KING baby
Really excited to try out this deck jstevenson turned me on to, mostly for how bad it potentially hurts FN and other decks on the upswing: http://swdestinydb.com/decklist/view/11275/emazsnaprey-midrangecombowithguide-1.0

Thing is, it clearly benefits from a ton of pilot experience (and the list itself could likely be improved to match my own playstyle), buuuut I haven't gotten the chance to play Destiny in a couple weeks -- d'oh! There's a Store Champs next Saturday I'm considering going to, but rather not that be my first experience with the deck. :p
 

jstevenson

Sailor Stevenson
Really excited to try out this deck jstevenson turned me on to, mostly for how bad it potentially hurts FN and other decks on the upswing: http://swdestinydb.com/decklist/view/11275/emazsnaprey-midrangecombowithguide-1.0

Thing is, it clearly benefits from a ton of pilot experience (and the list itself could likely be improved to match my own playstyle), buuuut I haven't gotten the chance to play Destiny in a couple weeks -- d'oh! There's a Store Champs next Saturday I'm considering going to, but rather not that be my first experience with the deck. :p

yeah dude you need to take her out for a few runs first, but she's good. she's real real good.
 

Daigoro

Member
i just pulled a second vader a couple of days before the Fast Hands nerf came out. should i still try and put together a Vaider Raider deck? FH would be completely useless in that deck now though wouldnt it?
 

Kawl_USC

Member
thanks.

congrats on the SC win. had you played with that deck before on TTS at all? pretty crazy to do so well with a deck you just built the night before!

also crazy that you havent played any Poe/Maz, in that event or elsewhere

I had played a slightly different version a couple of times but it hadn't really clicked. Grinding out 4 or 5 games against my buddy right after building the deck was pretty crucial in getting a feel for how to play it. I also generally got pretty lucky in unkar pulls and resolving 3+ resources which was very helpful in opening up play paths.

i just pulled a second vader a couple of days before the Fast Hands nerf came out. should i still try and put together a Vaider Raider deck? FH would be completely useless in that deck now though wouldnt it?
I've seen some thought that if FN decks become huge in your local meta running VR with Cargo hold wouldn't be the worst idea. In which case FH could still be useful if you get it turn 1 and move it over to Vader.
 

johnsmith

remember me
Singles prices for this game are insane. $123 just from the legendaries on my box. It's almost impossible to break even on Pokemon boosters unless you get super lucky. I'll post what I got later and you guys can tell me what's worth building a newbie deck around.
 

hunchback

Member
I'm not sure what to do. I wound up with a extra booster box of SoR. I have already opened 3 boxes and didn't plan on getting more.

Should I sell the extra booster box or sit on it for now?
 
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