Star Wars KOTOR 2 Gets Big Update + out on Mac & Linux

This is an unexpected surprise. I hope it encourages more players to finally play the better KotOR. ;)



I don't know how this is a matter of debate. Obsidian has a long history of favoring writing and by extent world-building in their design priorities. Even before the formation of Obsidian Entertainment a lot of their prominent employees have a strong reputation in doing so, notably with Planescape: Torment (MCA will be missed, but I hope his future RPG endeavors will put his talent to good use). Some good examples from Obsidian proper include Neverwinter Nights 2: Mask of the Betrayer, Fallout: New Vegas, and Pillars of Eternity. On the other hand, BioWare has never excelled at writing, even before their decline. I feel the reason they're often put on a pedestal is because relative to the standards of the rest of the industry, they stand out, but that's not saying very much.
I dunno, nothing Obsidian has done comes close to the lore and world building in Thedas.
 
1080p text is really tiny in this game, makes playing on a TV a pain in the ass. Is there a way to resize the text to make it bigger?

I dropped the game down to 720p and the text/font looks fantastic.
 
How's it run on MacBook Pro? Anyone attempt it?

Depends on which MBP you've got. 2015 rMBP, with the M370X here, and it's running quite well. ~50fps at 2560x1600, except for some dips when there are smoke effects / etc happening. I should try dropping it down to the 1440x900 screen res...
 
this makes me very happy. I played the first game like crazy and went straight to two, but then stopped because of life/work.

I never could get back into it I think of like...compatibility stuff and I wanted to play with a controller now (even I liked keyboard mouse with 1).

I'm really excited that this happened and I'll be able to play it finally the way I'd like. God I loved 1 so much...
 
Proper widescreen support coupled with Reshade FTW.
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OMG Just installed the Reshade mod and what a dramatic upgrade. Lighting is no longer flat and even dull environments like the opening space station appear much more vibrant. Nice, easy mod to install too.
 
1080p text is really tiny in this game, makes playing on a TV a pain in the ass. Is there a way to resize the text to make it bigger?

I dropped the game down to 720p and the text/font looks fantastic.

Only thing I know to do is put it in 720p and then nuke it from orbit with AA, really.

I do wish there was an option for font size. Also WTF at using the start button to pause the game, what insanity is this?
 
I'm ashamed to admit I've never played this all the way through despite my love for Obsidian, so now it's time to fix that I reckon.

By the way, this is why PC is dying.
On consoles you could do the same thing (up the resolution with widescreen support and add achievements) and BAM there's your new $40 product :P

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I should have waited before replaying this game early this year.

Meh, doesn't matter. Next year will going to be a blast playing KOTOR2 again. Hopefully the first one will also have Steam Workshop integration.
 
How's it run on MacBook Pro? Anyone attempt it?

2011 MBP, highest settings in 1680x1050, runs wonderfully.

The game still has a lot of the same bugginess that was present in both KOTOR games when triggering cutscenes/in-engine events, though. It also turns out that if you refuse to take the mysterious call to your apartment when you arrive on Telos, the bloody terminal won't stop ringing and there's no way to make it stop.

Better performance aside, even with the mod, it's much as I remembered so far from over a decade ago. Systems and mechanics are more refined than the first KOTOR across the board, but the environments are incredibly claustrophobic—so much running through confined metal corridors. For a long time I thought of it as a symptom of the broken/unfinished endgame sequence that originally shipped, but no, it's there right from the beginning of the game. Peragus in particular was a lot worse and drawn-out than I remembered, to the point that I'm almost willing to take back everything I've said about the the interminable opening hours of the otherwise wonderful Twilight Princess.

Still playing, of course, but smoother performance and the restored content mod have yet to win me over to the opinion I sometimes see around here that II is the better KOTOR. Even the grey morality (by Star Wars standards) it is renowned for, which I was hoping to see this time around as the 2004 release ran off a cliff in the end in a way that overwrote anything else I might have remembered about the plot, gets a little oversold around here. The Light/Dark options are as clear and extreme as BioWare's in-house scenarios, and neutrality is not that viable. I'm glad the game is playable again, but it's not the near-miss of a masterpiece people have come to call it.
 
Fuckin' A, I never expected this game to come out on OS X but I'm very glad it did. Now I can share it with more people :)

Such a great RPG

Also, I'll admit that despite having finished this game like five times I've never done a playthrough with the restored content mod, and I've heard mixed things about the new planet etc. Do you guys recommend a first time player going through the game with the mod or not?
 
Anyone getting a weird, constant static sound during the tutorial mission?

It's a looping sound effect from one of the computer consoles that never stops playing. I'm hearing it as well and it's pretty annoying. Quicksave+quickload fixes it temporarily.

It supposedly only happens in the tutorial area as well as portions of the first planet.
 
It shows that one company is better at writing than the other. Admittedly, what shows that far more clearly than a single sentence from each is actually playing both games. Or, say, playing a Dragon Age game and then playing Pillars of Eternity.

Pillars of Eternity is indeed a good illustration of Oblivion's weaknesses as writers.
 
How do you switch to solo mode on a controller? Tutorial is telling me its 'v' on keyboard, but I can't seem to get it to work on the controller
 
How do you switch to solo mode on a controller? Tutorial is telling me its 'v' on keyboard, but I can't seem to get it to work on the controller

Back button is what it was(actually it was the white button, but it's the equivalent of the back button, or maybe one of the bumpers?).
 
Back button is what it was(actually it was the white button, but it's the equivalent of the back button, or maybe one of the bumpers).

hmm, strange. Back button brings up the menu for me (where I can save, load, etc), and the bumpers switch targets. Start pauses. Triggers do nothing. D-pad just switches between my commands and the commands that come up when I target something. A is the action button, B cancels, Y brings up the quick menu, and X switches between party members. Clicking right stick goes into look mode, and clicking left stick does nothing
 
I dunno, nothing Obsidian has done comes close to the lore and world building in Thedas.
I find it hard to tell when people are taking the piss these days :/
(I had to look up what "Thedas" is despite spending over 100 hours in games apparently set in it)
 
Fuckin' A, I never expected this game to come out on OS X but I'm very glad it did. Now I can share it with more people :)

Such a great RPG

Also, I'll admit that despite having finished this game like five times I've never done a playthrough with the restored content mod, and I've heard mixed things about the new planet etc. Do you guys recommend a first time player going through the game with the mod or not?

With the restored content mod, yes. With the additional planet, I'd save that for a second run through. They are separate mods, so you don't have to have it.
 
Y Button brings up a menu that allows you to toggle stealth or solo mode and other things.


-Edit-

Quick edit, dammit.

Ahhh... very nice. I didn't look at the options after hitting Y. I just assumed there was a way to toggle between them without doing it from a menu. Thanks!
 
I find it hard to tell when people are taking the piss these days :/
(I had to look up what "Thedas" is despite spending over 100 hours in games apparently set in it)

I love Dragon Age, I do. My issue with the statement that Bioware does world building better is that as far as I've seen, most of the world building is done via optional books you pick up. Sure, that works well enough but comparing how Bioware built Thedas to how Obsidian built up Eora doesn't mesh with me.

You find out so much about Eora just by exploring and talking to the various inhabitants. Despite Bioware having 3 games to build up the world of Thedas, to me Eora feels more fleshed out and organic, for lack of a better word.

My opinion, and all that.

Ahhh... very nice. I didn't look at the options after hitting Y. I just assumed there was a way to toggle between them without doing it from a menu. Thanks!

No problem!
 
OK so for me it appears that the cutscenes are what is locking the game up. I have to close the crash, go to the ini switch to windowed, finish a cutscene, then close game, go back to full screen. Anyone know a better fix?
 
Thanks for the tip on getting the DS4 working. I've got it set up pretty nicely now with extra touchpad controls... the Y menu is workable, but it's nice to have things directly mapped. Definitely like it more than using the keyboard/mouse.

Here's what I'm using for now.

Swipe Right: Quick save
Swipe Left: Quick load
Swipe Up: Solo/Party Switch
Swipe Down: Inventory screen
Press Left: Map screen
Press Right: Switch weapons
Press Upper edge: Stealth

Also played some on my Surface Pro 2 earlier (with DS4) to test it out and cloud saving worked as expected, another nice featured. I wonder what the motive behind this was, seems out of the blue.
 
OMG Just installed the Reshade mod and what a dramatic upgrade. Lighting is no longer flat and even dull environments like the opening space station appear much more vibrant. Nice, easy mod to install too.

What are your settings if you don't mind me asking? Are you using SweetFX as well?
 
It shows that one company is better at writing than the other. Admittedly, what shows that far more clearly than a single sentence from each is actually playing both games. Or, say, playing a Dragon Age game and then playing Pillars of Eternity.
Having played both, I find DA's writing to generally be better for the most part. That being said, I'd also rank Pillars' writing as just above "middle of the road" for Obsidian games I've played - below Mask of the Betrayer & KOTOR II, but above the NWN2 OC, SoZ, Alpha Protocol and New Vegas.

KOTOR I and II are trying to do very different things, each of which your examples fit in with. Judging them against one another just can't be done with a single example of text, cherry picked from an entire game. They have entirely different themes, and differ greatly in tone, so a line that would work in one wouldn't work in the other.
 
Thanks for the tip on getting the DS4 working. I've got it set up pretty nicely now with extra touchpad controls... the Y menu is workable, but it's nice to have things directly mapped. Definitely like it more than using the keyboard/mouse.

Here's what I'm using for now.

Swipe Right: Quick save
Swipe Left: Quick load
Swipe Up: Solo/Party Switch
Swipe Down: Inventory screen
Press Left: Map screen
Press Right: Switch weapons
Press Upper edge: Stealth
Sounds very handy! It's a bit weird that they bound the first person look mode to R3 (or L3?) when it could've been used for something more useful.

Does the Share button work the same as the Back button on a 360 controller (main menu)?
 
Man, so I need to go back to this then. I wish they'd do a patch for KOTOR with achievements, controller support, and resolutions at the minimum. KOTOR 1 was beast compared to KOTOR 2.
 
Haven't played this in years since i jumped on the MAC-train in 2006. Not a huge Star wars fan but i do love KOTOR1 and 2, especially the latter.
 
Well, I disagree entirely. KotOR 1 is better written, has better characters and better locations. If KotOR 2 had been finished, the story might have been average.

And KotOR 1's gameplay was better. Not really good, but better.

I notice how you left out how it looks worse despite being the sequel, and the animations are pretty bad (it looks like your playing with a puppet, a feeling I certainly didn't get with the first), all while borrowing significantly from the first game.

I'll also say Kotor actually has a heck of a lot of content a player may miss or choose to miss due to whether they were light side or dark or simply in general, played the day 3-4 (didn't finish the last playthrough) times and still found plenty of quests I missed and events that occur depending on the order you choose to do things. It's a very fleshed out game.
 
Someone put the Canon Face mod up on the workshop. so good.


also ,t here is a mod to make the PS prompts the default, and also one to give you a lightsaber and crystals on first level up. unfortunately, the Super Skip Peragus mod isn't around yet, but i'm sure it can be used seperately
 
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