Well, I find it unfair, the game obviously deserves better sales.
Are they still patching this game?
thats when the game hits sub 20 bucks lolYes, 1 big patch comes out like in a few days and the biggest one in a month. Thats when im gonna play this on Pro
Jobless fat fuck living in his parents basement deserves supermodel gf, wilderbeast with 100+bodycount deserves to be married to rich and handsome lawyer etc, its all lies bro, no1 deserves anything in this world, such is lifeWell, I find it unfair, the game obviously deserves better sales.
Sparking Zero made 3mi in 24hours, 800.000 in 2 days is horrible for a Star Wars branded game.Remember that it's only two days of data. Not huge but decent I would say
so? Still the full game.Thats a Ubi store key tho
Common issue in all SBI/DEI games unfortunately* Whoever wrote the story has some issues as every baddie is a white guy (and every white guy is a baddie) and every goodie is as diverse as they come.
Not only 2 days but a few extra days with early access numbers which is around 7 days, for a video game title the first week sales numbers is the most important because the bulk of your income comes from day-one full price purchases and preorders.Sparking Zero madeira 3mi in 24hours, 800.000 in 2 days is horrible for a Star Wars branded game.
Not just games, tv & movies as well. It's very easy to spot that when the only white guys are the villains. They don't even attempt to mix it up a bit to hide it better.Common issue in all SBI/DEI games unfortunately
The recent example of this is Unknown 9
so? Still the full game.
You want even more resolution and clear textures for that face ? Damn bro.Yes, 1 big patch comes out like in a few days and the biggest one in a month. Thats when im gonna play this on Pro
The gaming industry wants people to buy their games day 1 for €$70 and then spends months patching them. What a joke.thats when the game hits sub 20 bucks lol
Agreed.The gaming industry wants people to buy their games day 1 for €$70 and then spends months patching them. What a joke.
And yet if it was for sale it would sell for way more than Disney paid for it, so probably not dead at all as one of the most recognised things on the planet.start wars is a dead franchise
BG3 has been majorly patched since its release thoughAgreed.
If a company wishes to charge full price, they should be aiming for exceptional quality or just make it some early access thing until they feel they are ready for a full release.
Look at BG3.
No one needs to buy any game day 1, but a release implies its completed, finished and the game's quality, should reflect its price
This is being quite generous.Assume dev, licencing, and marketing budget of $250MIL (could be less or more than that).
Assume they sold 1mil copies at full price and after cuts and royalties cut to disney they make about $40 per copy. = $40MIL revenue.
Assume they will scrape another 1mil sales at a lower price, let's say bringing in $30 per copy. = $30MIL revenue.
Assume by some miracle they sell another 1mil, bringing in $20 per copy. = $20MIL.
Total = $90MIL revenue to Ubisoft if being generous.
Therefore it looks incredibly unlikely to me they can recoup even half of the budget of this game, let alone every make a $1 of profit on it.
Recognition is the problem. We've seen it all before.And yet if it was for sale it would sell for way more than Disney paid for it, so probably not dead at all as one of the most recognised things on the planet.
This is being quite generous.
More likely $250M is just for the development cost and licensing fees. You'd probably have another $150M at the very least in marketing as this game was heavily marketed for sure. Putting Ubisoft $400M in the hole.
You also have to take 30% out of each unit sold as, besides the EGS, stores and digital shops take 30% out of each purchase, meaning of every $70 game sold, Ubi would get $49. This would give them $49M in revenue, THEN Disney would take it's cut from the revenue rather than the sale of each unit and Disney would probably take 40% at the VERY least. Leaving them with ~$30M for that first month alone. What makes this worse and that Disney is going to take that cut every revenue they receive. They are not making $250M - $400M on this game now that they had to lower the cost this early.
For those of you guys doing some financial estimates above, if this game cost anywhere close to $200-300Mor more total that’s insane absurd budget busting.
Just to break even this game (after royalty cuts to stores or e-stores) would require a lot of sales frontloaded at regular price, or as you guys did above some kind of blended sales per copy as the games sells a mix of reg price and bargain binning.
Game probably has a breakeven of about 10M copies at a blended net sales rate.
Absurd.
Even snore stupid is making it a stealthy game with a female lead, which won’t resonate with SW fans as much as a male hero and a more action orientated game. When you hear a Star Wars game the last thing think of is a stealth game like your playing hitman or hiding behind salsa and boxes like Metal gear.
Not just games, tv & movies as well. It's very easy to spot that when the only white guys are the villains. They don't even attempt to mix it up a bit to hide it better.
Agreed.
If a company wishes to charge full price, they should be aiming for exceptional quality or just make it some early access thing until they feel they are ready for a full release.
Look at BG3.
No one needs to buy any game day 1, but a release implies its completed, finished and the game's quality, should reflect its price
Even more stupid is making it a stealthy game with a female lead, which won’t resonate with SW fans as much as a male hero and a more action orientated game. When you hear a Star Wars game the last thing think of is a stealth game like you’re playing hitman or hiding behind walls and boxes like Metal gear.
I totally get it that making a smuggler kind of game isn’t going to be a Jedi sword slasher. But if making the game stealthy is the best they can do with a Han Solo v2 character it was destined fail a mile away.
Serves them right tbh, looking how crap SW has been over the years and it's core fanbase diminishing, how stupid someone has to be to license to greedy Disney for a game in which you only get to play as some random, run of the mill strong independent woman?Assume dev, licencing, and marketing budget of $250MIL (could be less or more than that).
Assume they sold 1mil copies at full price and after cuts and royalties cut to disney they make about $40 per copy. = $40MIL revenue.
Assume they will scrape another 1mil sales at a lower price, let's say bringing in $30 per copy. = $30MIL revenue.
Assume by some miracle they sell another 1mil, bringing in $20 per copy. = $20MIL.
Total = $90MIL revenue to Ubisoft if being generous.
Therefore it looks incredibly unlikely to me they can recoup even half of the budget of this game, let alone every make a $1 of profit on it.
Serves them right tbh, looking how crap SW has been over the years and it's core fanbase diminishing, how stupid someone has to be to license to greedy Disney for a game in which you only get to play as some random, run of the mill strong independent woman?
So by your maths Ubi would need to sell approx 14m units at full price to break even? Does that sound credible?This is being quite generous.
More likely $250M is just for the development cost and licensing fees. You'd probably have another $150M at the very least in marketing as this game was heavily marketed for sure. Putting Ubisoft $400M in the hole.
You also have to take 30% out of each unit sold as, besides the EGS, stores and digital shops take 30% out of each purchase, meaning of every $70 game sold, Ubi would get $49. This would give them $49M in revenue, THEN Disney would take it's cut from the revenue rather than the sale of each unit and Disney would probably take 40% at the VERY least. Leaving them with ~$30M for that first month alone. What makes this worse and that Disney is going to take that cut every revenue they receive. They are not making $250M - $400M on this game now that they had to lower the cost this early.
Most likely they were hoping the Star Wars hype would boost sales. This game most likely started development three or four years ago when people were still interested in Star Wars. Star Wars Battle Front hit 14 million units before it dropped price and Jedi Fallen Order managed 20 million units before price drop.So by your maths Ubi would need to sell approx 14m units at full price to break even? Does that sound credible?
Yeah, it wouldn't either, but that's besides the point, they chose a new character taken out of nowhere, with no ties with the canon and the only thing going for her is that she's so strong and independent because "the force is female" push that keeps failing over and over againIf it was a random, run of the mill man with no Jedi powers.....that wouldn't have done better.
Feeling fatigued with SW, but a good movie could completely turn things around.Well they tried at least. But with Star Wars fees and Microsoft/Sony cut, there isn't much left to go around. The more I think about it the current Apple/Valve/Sony/Microsoft digital set-up is pretty unfair to developers, very little risk for the shop owners.
Do Sony and Microsoft take less % for physical copies? because 30% seems bonkers. I swear I don't remember the fee's being terrible to print/press and license to publish games.
PSA ATM Machine, a Mace Windu's book is coming out soon!