Star Wars Outlaws runs "pretty poorly" on the Switch 2 [Update] GWG: "I was wrong"

I don't even see where the RT honestly, but I don't have a trained eye for it
Everywhere, normally games use static lighting to achieve this lighting quality or dynamic with a bunch of tricks to fool the eye, this time around it's just dynamic lighting behaving as it should in real life, without trickery, which helps boost dev workflow while maintaining or improving lighting quality
 
Everywhere, normally games use static lighting to achieve this lighting quality or dynamic with a bunch of tricks to fool the eye, this time around it's just dynamic lighting behaving as it should in real life, without trickery, which helps boost dev workflow while maintaining or improving lighting quality
Could someone post when in the clip you can see well (compare) the RT GI?
 
Could someone post when in the clip you can see well (compare) the RT GI?
How so? There's a comparison video but you can see the RT everywhere, it's just being used as the base lighting model so you don't have to rely on post processing, baking, screen space effects, probs, etc. to achieve the same (yet inferior) result, this is why I'm praying for RT to finally become the norm, the performance hit will lower with time because devs will finally dedicate to optimize it properly as Ubisoft and Id Software did
 
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The fact that people come running to shitpost when a thread has a negative headline and not when it's positive, is textbook "fanboy nonsense" so let's just agree to disagree.

Negativity typically gets more attention than positivity. Doesn't make it "fanboy nonsense" unless it is way off base. I'd say that's not the case here, but sure.....agree to disagree.
 

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My theory is this was rushed out due to the fact it's sales numbers ain't to hot to begin with. I still have high hopes that R* are able to put out a quality port of RDR2 OR GTA V on this thing.
RDR2 should be doable if R* bothers. And it would be a good fit for the console, IMO.

And GTA V started on PS3 so they could easily do it if they wanted.
 
Looks totally fine for a hybrid console using outdated 10-year-old tech. The framerate and lighting don't come close to the PS5 version but no one expected that.
It isn't outdated tech, isn't ? Like low clock speed or lower power level doesn't necessarily mean outdated.
 
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Everywhere, normally games use static lighting to achieve this lighting quality or dynamic with a bunch of tricks to fool the eye, this time around it's just dynamic lighting behaving as it should in real life, without trickery, which helps boost dev workflow while maintaining or improving lighting quality
At best it's an aproximation of how light should act, cyberpunk pathtracing is more advanced and it's not always precise.
 
At best it's an aproximation of how light should act, cyberpunk pathtracing is more advanced and it's not always precise.
Well, yeah you can't just simulate the actual physics, it's just a model of how we perceive it in reality but you get the idea, it's still better for devs and for graphical leap than raster lighting
 
10 year old tech... and it's literally more advanced in terms of features than the PS5...
I said this in a thread and got laugh reactions and shit from a lot of usual suspects, for some reason people think this means "more powerful" instead of more efficient or with more tools at disposition lol. Even Switch 1 had at least a more modern feature than PS4 back in the day, tiled rendering, which made it punch above its weight and it didn't come out to consoles until Pro/X came out afaik, didn't mean that Switch 1 was more powerful, just that it could resolve something better than PS4 this the difference shorten
 
It's on par with a PS4 Pro. All AAA new games will not run well going forward. The Switch 2 is not meant for current (non-Nintendo) games. Only new indie games will run well. Get used to it for the next 5+ years.
 
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VRS Tier 2 support as well as mesh shaders.
both hardware features missing on PS5, but present on Switch 2.

also the RT cores of the Switch 2 are far more advanced than the ray intersection hardware of RDNA2.
You forgot the Tensor Cores in Switch 2 also allow for stuff not possible on PS5 like DLSS, texture compression and anything that devs want to implement that is ML reliant like, if I'm not mistaken, the body/faces recognition in GameChat or Mario Party Jamboree TV, the mic noise suppression, etc.
 
Lighting wise it is difficult to compare as TOD is different.

Yeah, it's a shame that they weren't captured at the same time of day. The lighting on the PS5 version looks a lot better (which should be expected) but lighting effects pretty much always look better at night, so it's hard to tell how big the gap actually is.

Otherwise, the Switch 2 version looks muddy, but not horrendous. It's certainly performing a lot better than many ports of PS4 games to the OG Switch. Like, does anyone remember what a shitshow The Outer Worlds was on Switch when it launched? And that was a glorified AA game.
 
I didn't buy Outlaws on my PS5 let alone on Switch 2.....I also I didn't buy Switch 2 to play the same games as my PS5.

I bought it for the games I like that PS5 doesn't get.
 
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