HarryDemeanor
Member
Rise of the Hutt Cartel launches on April 14th!
April 9th for early access.
April 9th for early access.
Yea figures it would just be release date stuff.
6. Will there be a bonus boss in Scum and Villainy like the Dreadful Entity in Terror from Beyond? Will we see a use for the Dreadful Orb in ROTHC?
Jesse: You really shouldn’t play around with strange objects you find in caves. Bad things could happen
Try ctrl + U twice?Uhhhh is chat broken? Nothing I type in any channel is coming out.
Also, the new WB on Makeb is in an instanced area, what a great change!
Try ctrl + U twice?
Was that on JC? I know last week there was a similar issue on I think either Bastion or Harbinger and they actually had to reboot the server.
It's been happening on different servers for some reason. Last night the chat was out for a good hour or so. I thought something was screwed up on my end.Uhhhh is chat broken? Nothing I type in any channel is coming out.
http://www.darthhater.com/articles/feature/23676-developer-q-a-featuring-bruce-maclean
This Q&A doesn't really spark any confidence of them adding much to the game. The first question especially is going to set many folks off as it sounds like they are mainly interested in doing Makeb like story expansions instead of actually expanding individual class stories. New companions are hard, so more HK-51 type of things? Really what happened to our personal stories getting expanded? Sounds almost like that was always just BS, especially now since we are likely not going to see any major expansion for this game, just little content packs like Rise of the Hutts.
http://www.darthhater.com/articles/feature/23676-developer-q-a-featuring-bruce-maclean
This Q&A doesn't really spark any confidence of them adding much to the game. The first question especially is going to set many folks off as it sounds like they are mainly interested in doing Makeb like story expansions instead of actually expanding individual class stories. New companions are hard, so more HK-51 type of things? Really what happened to our personal stories getting expanded? Sounds almost like that was always just BS, especially now since we are likely not going to see any major expansion for this game, just little content packs like Rise of the Hutts.
Well, in all honesty I don't mind this. The 1-50 storeis for alot of characters really did feel like they had a beginning and and end, so I"m kinda glad that they can't ruin the ending in these cartel packs.
The problem is they have been stating how your story will continue and be expanded on and stuff like the sam sex relationships for a while now. Players keep asking specifically about class story extentions and they always talk around it or make it seem like it's something to come. This interview now makes it sound like they aren't going to even bother with that. I can understand the game didn't go as they originally planned, and now it has to be a smaller f2p game with giving out little bits at a time, but it's going to piss off lot of folks who have been waiting for personal stuff to expand.
Lot of it just doesn't spark any confidence when they are asking about stuff that folks have been asking for since last year and it sounds like none of it is coming any time soon, it all sounds like it's something they want to do in the future. There is no commitment to anything said in this Q&A either. Dual Spec? Yea we would like to do that. Wait wtf this was something that was being said was going to get put in long ago and now it's something they would like to do?
http://www.darthhater.com/articles/feature/23676-developer-q-a-featuring-bruce-maclean
This Q&A doesn't really spark any confidence of them adding much to the game. The first question especially is going to set many folks off as it sounds like they are mainly interested in doing Makeb like story expansions instead of actually expanding individual class stories. New companions are hard, so more HK-51 type of things? Really what happened to our personal stories getting expanded? Sounds almost like that was always just BS, especially now since we are likely not going to see any major expansion for this game, just little content packs like Rise of the Hutts.
http://www.darthhater.com/articles/feature/23676-developer-q-a-featuring-bruce-maclean
This Q&A doesn't really spark any confidence of them adding much to the game. The first question especially is going to set many folks off as it sounds like they are mainly interested in doing Makeb like story expansions instead of actually expanding individual class stories. New companions are hard, so more HK-51 type of things? Really what happened to our personal stories getting expanded? Sounds almost like that was always just BS, especially now since we are likely not going to see any major expansion for this game, just little content packs like Rise of the Hutts.
How's the leveling in this game now? Basically if I wanted to mostly do class quests to level how viable is that, pretty much in launch it felt like 20% class, 80% other as a means to level up. Anyway to get the reverse of that? Legacy unlock? Micro transaction?.
Makes sense though, why make 8 stories when you can make only 1, especially with the losses this game would've incurred.
I anticipate the super secret space project as being a pretty major expansion.
How's the leveling in this game now? Basically if I wanted to mostly do class quests to level how viable is that, pretty much in launch it felt like 20% class, 80% other as a means to level up. Anyway to get the reverse of that? Legacy unlock? Micro transaction?
Hmm double xp weekend sounds good, good enough to get me to play this a bit now. Also might bite on a few xp things since IIRC you need a max level character to get into legacy?
first things first I gotta get rid of that not being able to hide helm shit lol, 80k on auction house... fuck it might as well get some cartel points.
Man this 350k credit limit is gonna be a bummer, already had 150k on my 27 agent and probably another 150k in mats. Wonder how much I lost in the mail when I stopped playing last Feb...
first things first I gotta get rid of that not being able to hide helm shit lol, 80k on auction house... fuck it might as well get some cartel points.
I definitely have a team that supports me, brainstorms with me, and tests with me, but I do all of the design, implementation, and balance for all of the classes by myself. It is a daunting task.
The following changes are going out in 2.0 and won't be making it onto PTS.
Bounty Hunter
Mercenary
-Electro Net: This ability now applies its effects instantly instead of waiting for a projectile to finish traveling.
Arsenal:
-Tracer Missile: The Heat Signature applied by Tracer Missile now lasts 45 seconds. In addition, the Heat Signature effect now reduces armor by 20% and no longer stacks. Furthermore, this ability now fires a faster-moving projectile.
-Heatseeker Missiles: This ability now deals 25% additional damage if the target is affected by your Heat Signature. In addition, this ability now fires a slightly slower-moving projectile, ensuring that the Heat Signature effect-checking will work properly if fired off immediately after a Tracer Missile.
-Light 'Em Up: No longer affects Heat Signatures applied by Tracer Missile.
Trooper
Commando
-Electro Net: This ability now applies its effects instantly instead of waiting for a projectile to finish traveling.
Gunnery:
-Grav Round: The Gravity Vortex applied by Grav Round now lasts 45 seconds. In addition, the Gravity Vortex effect now reduces armor by 20% and no longer stacks. Furthermore, this ability now fires a faster-moving projectile.
-Demolition Round: This ability now deals 25% additional damage if the target is affected by your Gravity Vortex. In addition, this ability now fires a slightly slower-moving projectile, ensuring that the Gravity Vortex effect-checking will work properly if fired off immediately after a Grav Round.
-Gravity Surge: No longer affects Gravity Vortices applied by Grav Round.
Austin Peckenpaugh
Class Designer
The final balance changes for Merc/Commando were posted yesterday:
Sit on hold for 30 minutes to talk to their CS. 30 minutes.
Get told to phone back in 'a few hours', and the phone gets put down. Jesus fucking christ.
That's terrible. Usually I hear good things about the CS team over the phone but damn that's bad.Sit on hold for 30 minutes to talk to their CS. 30 minutes.
Get told to phone back in 'a few hours', and the phone gets put down. Jesus fucking christ.
And so it begins...
I just wanted to clarify that there are only 2 or 3 more double EXP weekends as far as I know. Plenty enough to get max level if you play regularly though.
Keep in mind it doubles everything. Your EXP boosts are doubled. Your legacy EXP boost is doubled. Plus the regular double EXP. So if you have everything, instead of just 200% + 25% + 30% it's actually 200% + 25% x 2 + 30% x 2 = 310% if I remember correctly.
It's amazing that you even have 150k creds saved up at 27. Most players tend to be constantly struggling while leveling up to have creds and skill training at various levels can cost you 60k+ wiping a person out of their hard earned work.
How F2P saved TOR http://massively.joystiq.com/2013/03/29/gdc-2013-james-ohlen-on-how-f2p-saved-swtor/
Say that its one of EAs biggest money makers when it comes to micro transactions.
How F2P saved TOR http://massively.joystiq.com/2013/03/29/gdc-2013-james-ohlen-on-how-f2p-saved-swtor/
Say that its one of EAs biggest money makers when it comes to micro transactions.
God, if they lightened up on the gameplay restrictions they would get me back. Seems like cartel packs seem like where the money is coming from anyway.
Yeah they need to get rid of some of the restrictions. They seem to be slowly doing it over time but hell unlimited flashpoints and warzones isn't going to kill anybody.I don't mind the cartel packs, its just all the shitty restrictions that are annoying, TERA is a much better/fairer way of doing F2P. Cartel Packs/TERA equivalents are fair enough, and I guess expected moving forward in this genre, I like the card game analogy. I just hope more people treat the actual gameplay more like TERA as opposed to hiding a lot behind unlocks like TOR.
Starting today in about an hour and 48 minutes.Is there a double XP coming this weekend?
Starting today in about an hour and 48 minutes.
How F2P saved TOR http://massively.joystiq.com/2013/03/29/gdc-2013-james-ohlen-on-how-f2p-saved-swtor/
Say that its one of EAs biggest money makers when it comes to micro transactions.
I can just do PvP, and thankfully Huttball is really awesome. By far my favorite Warzone.