GW2 should be great, most of our guild is moving to it and it's thankfully pulling away and killing the WoW fans even. MoP is getting a big snub from even the most hardcore old fans of the game in our guild and everyone is hyped up for GW2.
Still have a core group that enjoys TOR and we are gonna stick with it especially since it's going F2P which is going to bring back some of our guildies who were tight on the money.
TOR PVP is solid, it feels organized and the objective game modes are well done for the most part (Alderaan is iffy). New WZ sounds like lot of fun too. The sPvP stuff in GW2 just feels sloppy and chaotic largely due to the lack of trinity along with the more action oriented play. Survivability between the classes is not hugely different, everyone can heal, everyone has defensive and offensive capabilities, the biggest differences being utility differences. I'm sure with more time and learning the sPvP would get more interesting though as people work in teams and learn stuff like all the combo abilities which is mostly experimentation right now, so many people have no clue what they are doing. WvWvW is where all my attention will be, like the good old days of DAOC and WAR big fights.
They seriously need to take a stab at more large scale pvp in TOR, Illum didn't need to be ignored, it just needed tweaks to get people to actually fight. Population was also a big factor in Illum's failure, and now with the merged servers, this is really not a problem as the pops have really evened out much better now. So many good ideas were out there from the players on how to make Illum something people would play, yet they decided to drop it in favor of warzone play.
I would really like them to try putting in a larger scale WZ at least eventually, something like AV from WoW which had higher player counts than the other battlegrounds. Nothing but 8v8 is kinda stale.
Ilum's biggest failure was the engine, it chugged with too many people there. And I understand why wanting to keep it 8 v 8 for ranked warzones.