True. It was pretty funny in a sad way to see the complete lack of enthusiasm from both presenters and audience regarding TOR announcements at EA and Gamescon.
Regardless it doesn't have much to do with the current story. I just want to finish my last 3 sith characters to see their stories. Maybe 1 republic story but I don't know if I can force myself through the tedium, they were all awful on their starting planets. Jedi are too pussy-ish.
That's good you're still into it, Kruul.
I played for a bit yesterday doing Denova, but man it's so boring. Probably going to unsub very soon, won't run out till the 19th though.
That's good you're still into it, Kruul.
I played for a bit yesterday doing Denova, but man it's so boring. Probably going to unsub very soon, won't run out till the 19th though.
Personal story in SWTOR and GW2: A look at the similarities and differences.
As someone that hasn't been able to check out GW2 yet, I have to take these comparisons with some skepticism. What about you guys? How are you liking the story in GW2 (not strictly comparatively speaking)?
That's good you're still into it, Kruul.
I played for a bit yesterday doing Denova, but man it's so boring. Probably going to unsub very soon, won't run out till the 19th though.
traitors, all of you!Wow dude. We're having a ton of fun playing GW2. You should definitely give it another shot.
Wow dude. We're having a ton of fun playing GW2. You should definitely give it another shot.
Hmm, i'll give it a look tomorrow, im like majorly behind everyone as well which is never fun thanks to working 8 days in a row.
I can't wait to checkout GW2. The OT, theorycrafting, and you fucks are making me want to play! The whole ability combination mechanics are really fucking cool.
Anyway, back on topic'ish, I stumbled across this awesome case mod:
WTF is that?
Incredible holocron case. Some pretty good wood working skills there bruh.
So who's ready for some cat man action in the new update? Cat man sith assassin comin' up comin' in!
Well, in the aftermath of GW2 I currently have one friend left playing SWTOR. How did the rest of you fair? (From the looks of it seems like plenty of GW2 fans here as well.
Well, in the aftermath of GW2 I currently have one friend left playing SWTOR. How did the rest of you fair? (From the looks of it seems like plenty of GW2 fans here as well.
Well, in the aftermath of GW2 I currently have one friend left playing SWTOR. How did the rest of you fair? (From the looks of it seems like plenty of GW2 fans here as well.
Well my GW2 discs arrived yesterday and I had a go. I don't think it will be holding me too long. It's fun. But I already miss being a healer, running though the Alderaan Civil War pushing people's health bars up.
There's something deeply satisfying about seeing your entire team in front of you with little green numbers flying upwards.
I did some of the event boss fights and it's just a zerg-fest. No team work at all.
Yooni why are there Ewokalypsers in my guild now?
Wow, WTF. Four guilds worth of people and almost all of them left completely? I thought most folks were gonna do both still.
Turns out, nope. I hop on from time to time and there's never more than 10 people on anymore. We used to have 25-30 easily.
Well, in the aftermath of GW2 I currently have one friend left playing SWTOR. How did the rest of you fair? (From the looks of it seems like plenty of GW2 fans here as well.
That sucks, I know that feel. The Turks went from 25-30 to 8-10 seemingly overnight as well. I didn't think it'd work, but not because everyone would quit, though I suppose if everyone had gotten along better maybe it would've worked out neater.
I log in for a minute to see who's on, then go play my pub. Still haven't grabbed GW2 yet.
I definitely prefer the combat in SWTOR, GW2 combat is just too chaotic and clunky. They're very different games though which is why I'm happy playing both. GW2 scratches my exploring itch, something SWTOR is sorely missing.
I just jumped into the game due to the upcoming f2p. Now that stores are liquidating their swtor stock, I've bought both the standard edition and collectors edition for $27.50 total. That gives me two months to get beyond lvl 15 and see if I want to sub for a third month (right before the supposed f2p launch date).I dont want to sound like pessimist, but are people still playing right now with the F2P option comming?
GW2 , pve aspect is not cutting it. plus with no trinity, everything just feels like a zerg.
I dont want to sound like pessimist, but are people still playing right now with the F2P option comming?
GW2 , pve aspect is not cutting it. plus with no trinity, everything just feels like a zerg.
I enjoy WvW, and there has been some communication more recently as more people are getting involved and knowledgeable about it(It does often fall into zergs though, true). However I agree in terms of sPvP. it's part of the reason I don't like it that much. It seems to just fall into team deathmatch most of the time. Where everyones just fighting at one node, leaving the few of us who actually bother with objectives to try and solo cap the other two. I fear the problem is the game doesn't exactly give you anything for defending. You only seem to get points for killing someone on a defended node, not just standing there defending like you do in SWTOR. It also has the zerg problem as well, which ever team can stick together and zerg better often wins. Even pugging in swtor seems a bit more structured than that.After playing both all weekend, I love the Guild Wars 2 PvE (particularly the complete freedom to explore and the crafting system) but I definitely prefer SWTOR's PvP. There's too much wrong with GW2's PvP to make up for the nice features (no gear imbalances etc.). Maybe I'll change my mind on this but the problems I have with GW2's PvP (sPvP).
1) Only one game type and this one is terrible. There's a considerable strategic difference between nodes that have to be capped and those which automatically fall "under attack".
2) No team-work at all. This is presumably because team-work is discouraged and everyone is their own personal hero. This manifests in all sorts of ways including a complete lack of communication. This is a player-driven problem and so may get better.
3) No strategy at all. This is because strategy is discouraged. After watching people repeatedly abandon control points to join the zerg, as a test, I held a control point for an entire game, by myself against all comers. I came last in my team. All the people in the zerging about the map like loonies part of the team came top. There's a reason why SWTOR WZs give rewards in PvP for "strategic" behaviour.
I dropped into an Alderaan Civil War match yesterday with my Op Healer, and it really was night and day. We lost, but everyone was communicating, it was civil, we played strategically, it was fun.
Basically, PvP in GW2 is a DPS zerg. It makes me wonder why they bothered to put control points at all and don't just make it a deathmatch. I suspect that this game-play appeals to a certain sort of player, and I seriously hope they all leave SWTOR for GW2 so we can play our WZ properly.
On the other hand, the PvE is truly glorious. For the first time in an MMO I'm excited to get home from work, not to PvP, but to keep exploring the world. Roll on 5PM!
I enjoy WvW, and there has been some communication more recently as more people are getting involved and knowledgeable about it(It does often fall into zergs though, true). However I agree in terms of sPvP. it's part of the reason I don't like it that much. It seems to just fall into team deathmatch most of the time. Where everyones just fighting at one node, leaving the few of us who actually bother with objectives to try and solo cap the other two. I fear the problem is the game doesn't exactly give you anything for defending. You only seem to get points for killing someone on a defended node, not just standing there defending like you do in SWTOR. It also has the zerg problem as well, which ever team can stick together and zerg better often wins. Even pugging in swtor seems a bit more structured than that.
Mercs shafted again? Lovely.1.4 class changes: http://www.swtor.com/blog/developer-update-class-changes-and-balance-game-update-1.4
Commandos/mercs getting an interrupt
But wtf, reducing cool down on force speed for consulars/inq?
Mercs shafted again? Lovely.
They needed more than that. As useful as a slow on the aoe heal and a interrupt is, we need protection against interrupts.
The 20% activation reduction per stack of charged tracerlock/charge barrel helps with that.
The 20% activation reduction per stack of charged tracerlock/charge barrel helps with that.
Thats in Arsenal. All the trees have interrupt issues, because all of them generally revolve around one ability. Rapid Scan/Tracer Missile/Power Shot.
Awesome, my sniper's CC'c made it through unscathed, as well as the class in general it seems. I'm not sure I quite understand their philosophy on these resolve changes actually, from reading it seems like it will be easier to keep people cc'ed, which is opposite of what I thought most people were hoping for. The number one complaint people have is all the cc, and this on the first read seems set to make it more of an issue. I honestly can't believe the changes are based on the actions and performance of pick up teams, I wonder what the impact will be on teams of skilled players. I guess it's one of those things we will have to wait and see once it is all implemented. On the other hand, I am excited for the sorc and sage changes, the shorter cool down on force speed, and the ability to have it break all stuns and the immunity to interrupts from mental alacrity? So nice.
Not exactly sure what they are trying to say with the resolve changes. Though it does seem quite a few classes are getting nerfs on their CC abilities in various forms, largely in their range though which could potentially make a difference