RPGCrazied
Member
I believe you're rate limited to 1 msg/minute in Gen if you're F2P. I think "Preferred" players get a bit more freedom.
Thats better than none at all. Trial people right now can't talk in zone.
I believe you're rate limited to 1 msg/minute in Gen if you're F2P. I think "Preferred" players get a bit more freedom.
Thats better than none at all. Trial people right now can't talk in zone.
It also looks like it's better to wait until the 15th and resub if you want your coins, than to resub now. Resub now gets you 200 coins for a pre-f2p month and 250 bonus for 450 total. Resubbing after will give you the 500 monthly points a sub receives after F2P launches, so it looks like it's 50 more coins to do it that way.
Just re-subbed, any Gaf EU Guild going on at all?
Waste of money. What if I don't get anything in a month?
Thats better than none at all. Trial people right now can't talk in zone.
To be fair, poor performance due to the shoddy engine was only one of the major problems that ended up causing players to abandon the game.
The actual F2P restrictions for current players won't be enforced until the next major patch, which is up to 6 weeks away at the earliest. You should be able to take advantage of that as well, but since you haven't officially been a subscriber yet I'm not 100% you will fall under that exception.
Is that for everything? I thought it was just the character slots limit that wasn't implemented yet.
So what's the best way to make credits now in this game?
For some reason, my alt character is dabbling in Biochem, but I can't remember whether or not I was doing biochem to make money down the line, or to just make me some stim packs...
So what's the best way to make credits now in this game?
For some reason, my alt character is dabbling in Biochem, but I can't remember whether or not I was doing biochem to make money down the line, or to just make me some stim packs...
So what's the best way to make credits now in this game?
For some reason, my alt character is dabbling in Biochem, but I can't remember whether or not I was doing biochem to make money down the line, or to just make me some stim packs...
Is the Gaf Empire on Keller's Void still going strong? I'll probably return to the game when the F2P comes back and complete my Chiss Imperial Agent.
By December 20th.So when do I need to resub to get cartel coins?
I'm going to have to check this game out again when it goes free. I haven't logged in since January. I don't even remember what server I was on or know if it even exists.
I'm going to have to check this game out again when it goes free. I haven't logged in since January. I don't even remember what server I was on or know if it even exists.
The pvp has been great lately, I hope that continues into free to play. Seems like a ton of people are coming back to the game as well, we have picked up several returning to the guild the last couple days.
The pvp has been great lately, I hope that continues into free to play. Seems like a ton of people are coming back to the game as well, we have picked up several returning to the guild the last couple days.
Anoregon is our new Tess3ract.
...I know you're dead set on BW being scum of the earth (and rightly so) for putting UI and other things behind the pay wall, but let's be real about the rest of it here. Almost every complaint has been addressed.
Don't get me wrong, I've never been one of those TORTANIC LOL BIODRONES idiots. I don't feel some sort of gleeful schadenfreude when a game doesn't do as well as expected, and for TOR in particular I was incredibly psyched for the game and did in fact enjoy it a whole lot for the first month or two. It's just incredibly disheartening to see it have failings that clearly could and should have been mitigated or entirely avoided, and now with the F2P transition, seeing such obviously wrong choices that seem to directly fight against the concept of increasing players and revenue via a healthy micro-transaction playerbase.
Many other MMO-style games that either launched with or added a F2P model treat the premium/preferred (anyone who pays for stuff, but doesn't sub) players as just an alternative payment model for content, but not on this whole other, lower tier than subscribers. It's basically a difference of paying to own specific features/content versus paying to rent all of it. I absolutely think that's the right way to handle a hybrid F2P/sub game, because it preserves the value of a sub by providing all of the content the game has to offer, but also offers significant freedom and value to players who choose instead to pay to own specific blocks of content or featurse. The TOR F2P model explicitly treats that model of pay-to-play as inferior because of how hard they are pushing people towards subscribing, and by not offering meaningful pay-to-own permanent content unlocks, as well as having incredibly boneheaded restrictions for UI and basic functionality, I honestly think it's going to bite them in the ass.
The number of sub's isn't really that important anymore, though. On an industry level, it's clear that the subscription model is not that viable anymore and WoW is an outlier at this point. Also, It is no longer the only (or potentially primary) source of revenue for the game. The purchase of Cartel coins can (and maybe will, I really don't know) eclipse subscriptions when it comes to the amount of money the game is making. A subscription is simply one of multiple options to pay for access to content. The problem is, the other method (cartel coins) are seemingly intended to not be a viable alternative to the subscription for people who want to pay to own rather than rent, but only function as an inferior model for renting that content, and not only that, but certain features and quality-of-life issues are hard-locked behind a sub and not even available via cartel coins.
What are the UI pay-wall roadblocks now? Is there somewhere I can read up on all the changes?
You can't say that over half a mil subs is not important anymore.
The F2P model they have adopted is not ideal, but it's clear why they are doing it the way they are. You don't suddenly give the game away for free when you have that many players still waiting to sub to your game.
I'm not talking about giving stuff away for free. I'm talking about what non-subscribers are able to purchase. With money. Their current model has absolutely no scenario in which it's worthwhile or effective to pay for content with the micro-transactions, because a subscription is just flat-out superior if you want to have a reasonable degree of freedom and access to content. There's a fine line between "encouraging" someone to subscribe and making them feel like they are being FORCED to subscribe because the other options, including paying for weekly unlocks, just don't feel like worthwhile options.
What are the UI pay-wall roadblocks now? Is there somewhere I can read up on all the changes?
The number of sub's isn't really that important anymore, though. On an industry level, it's clear that the subscription model is not that viable anymore and WoW is an outlier at this point. Also, It is no longer the only (or potentially primary) source of revenue for the game. The purchase of Cartel coins can (and maybe will, I really don't know) eclipse subscriptions when it comes to the amount of money the game is making.
Their current model has absolutely no scenario in which it's worthwhile or effective to pay for content with the micro-transactions, because a subscription is just flat-out superior if you want to have a reasonable degree of freedom and access to content.
Why would players who don't like the subscription model in general find the mini-sub model attractive?
My primary issue with the weekly unlocks, other than my overall affinity for a permanent unlock system, is that it's totally contradictory to the actual stated agenda of "we are offering alternative pay/play methods because we know so many people don't like to pay subscriptions." A weekly fee IS a subscription. It's like there's a total cognitive dissonance that is somehow rectifying "we need non-sub options because there is a huge potential customer block who might play the game if they don't have to pay a strict monthly" with "people will want to pay a microcosm of a sub." Having any kind of time-based temporary unlock puts the exact same pressures and needs on a player as a normal monthly sub. Why would players who don't like the subscription model in general find the mini-sub model attractive?
One way I can see them approaching permanent unlocks is just being able to purchase a permanent increase on the limit. Maybe for X amount of cartel coins, you can do 3 more FP's/warzones a week, and you can buy that unlock as many times as you want until you can do as many runs a week as you want. It doesn't fully remove the limit like a sub does, but it's still a permanent, account-wide increase in quality of life and access to content.
Since Operations are much fewer and have weekly lockouts, I don't really know how I'd approach that, to be honest.
My primary issue with the weekly unlocks, other than my overall affinity for a permanent unlock system, is that it's totally contradictory to the actual stated agenda of "we are offering alternative pay/play methods because we know so many people don't like to pay subscriptions." A weekly fee IS a subscription. It's like there's a total cognitive dissonance that is somehow rectifying "we need non-sub options because there is a huge potential customer block who might play the game if they don't have to pay a strict monthly" with "people will want to pay a microcosm of a sub." Having any kind of time-based temporary unlock puts the exact same pressures and needs on a player as a normal monthly sub. Why would players who don't like the subscription model in general find the mini-sub model attractive?
People can pay for only when they actually play for lot less than locking themselves to a monthly recurring sub, and they only pay for what they want to play.
And again you have many customers who are not going to care about the stuff behind the weekly pass walls. For some players it's going to be essentially free for what they want. While some will be able to pay for just what they want. My GF cancelled her sub but is going to play and possibly buy cosmetic gear if at all, but staying free. If she wants to run in a raid with us, she can pay a small fee to do so instead of paying $15 a month for features that she might not even use. But being free she still gets to play the story content that she enjoys. She doesn't pvp or run many flashpoints ever anymore either so shes not paying for those.
The model is not going to be ideal for everyone but for some it will work in their favor.
I think your post highlights why this is a bad basis for a F2P model: the stuff that is actually free without restrictions is the stuff that doesn't require any reason to pay. The story is the "meat" of this game, and you could conceivably not pay a dime while going through both the Rep and Imp side. So why are they going F2P at all? Why not go the GW2 route and charge for a box that gets you access to all the story stuff that, supposedly, is all most people care for.
And btw Ops are subscriber-only.