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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Derwind

Member
Qwomo said:
Nope. With the exception of Twi'leks, all the playable races are just differently-colored humans.

Thats probably what annoy's me the most. I was hoping to see a variety of playable species that are part of the SW universe.

At least there'll be a variety of NPC species....
 

bjaelke

Member
Gonaria said:
Well, I have no idea if this is true or not, but considering that each class has their own story, I doubt BHs being on the sith side will mean that there story is a 'sith' story. Sticking them on the sith side is mostly the result of gameplay concerns - group quests, pvp and what not
That is true. The Bounty Hunter's story does no revolve around the Empire in the same way as it does for the Sith classes. You will obviously be asked to do quests on behalf of the Empire, but The Great Hunt (BH quest line) is more about the class itself. Hopefully that didn't spoil it too much for you :)
 
Bamboozle said:
Will do! One thing tho, I don't think this will break nda. How come bounty hunters are imperial only, aren't they neutral?

Just to be a unique class, and most bounty hunters in SW are portrayed as bad guys who in many cases are just mercs and do lot of illegal activities, not actual legal bounty hunting. And of course it's a MMO, so it's not to say all BH's in the universe are on the Empires side, thats just how they are limiting you story wise, as a bad guy BH
 

Morn

Banned
Qwomo said:
Nope. With the exception of Twi'leks, all the playable races are just differently-colored humans.

And even then the Twi'leks are just differently-colored humans with a different type of "hair".

Say what you will about Galaxies, but at least you had the option of being a Mon Cal, Rodian, Sullustan, Ithorian, etc.
 

accx

Member
The idea of a neutral faction (with some kind of in-game limitations) would make any mmo an instant-buy for me.. Just think of the possibilities!
 

Morn

Banned
accx said:
The idea of a neutral faction (with some kind of in-game limitations) would make any mmo an instant-buy for me.. Just think of the possibilities!

Then why didn't you buy SWG?
 
Derwind said:
Thats probably what annoy's me the most. I was hoping to see a variety of playable species that are part of the SW universe.

At least there'll be a variety of NPC species....

Biggest disappointment about the game for me. They have all those races available and they barely give you any to play as.
 

bjaelke

Member
bloodforge said:
Biggest disappointment about the game for me. They have all those races available and they barely give you any to play as.
They've chosen humanoids as the only playable races because they didn't want the romance scenes to be awkward. Mass Effect?
 

Morn

Banned
bjaelke said:
They've chosen humanoids as the only playable races because they didn't want the romance scenes to be awkward. Mass Effect?

But what about the non-humanoid companions?
 

Derwind

Member
I'd certainly choose a non-humaniod character if it meant I can't participate in a very small fraction of the game. I mean romantic pursuit in a videogame is pretty awkward and odd to begin with. Even moreso in an MMO...

:/

Oh well...

My Feeorin Jedi Consular will remain just a dream.
 
Morn said:
Good idea. It seems like glowing impressions are the only NDA violations that are allowed.
Does this mean you've been banned for yours? That would be pretty funny.

Otherwise this is a pretty outlandish claim. Leakers both positive and negative get banned when they reveal details or leak media. People who tiptoe around the NDA by speaking vaguely and sticking to things already known by the public seem to get by just fine. They even tolerate your ill-informed trolling. Hell you've even tried to speak with authority on the completeness of the game despite the fact that it's pretty clear you're nowhere close to level cap and haven't seen shit.
 
bjaelke said:
They've chosen humanoids as the only playable races because they didn't want the romance scenes to be awkward. Mass Effect?

I'm sure the real reason was largely to due with language issues of the more alien races in a fully voiced game, as well as it's just much easier for them to implement costumes and model designs for player characters that can be changed frequently.
 

Derwind

Member
BattleMonkey said:
I'm sure the real reason was largely to due with language issues of the more alien races in a fully voiced game, as well as it's just much easier for them to implement costumes and model designs for player characters that can be changed frequently.

Also some species would have there own animation issue's as well...
 

bjaelke

Member
BattleMonkey said:
I'm sure the real reason was largely to due with language issues of the more alien races in a fully voiced game, as well as it's just much easier for them to implement costumes and model designs for player characters that can be changed frequently.
I don't see the language as that big a problem. Sure they're selling their game on the fact that it's the first fully voiced mmo, but they already have NPCs speaking Huttese and Binary. In those instances they just add subtitles to keep the "immersion".
 

Sigfodr

Member
(Phone post)

While smugglers could be considered neutral, the Empire tends to have a zero-tolerance policy followed by mary punishments, while the Republic allows for more "wiggle room". Also, the timeline videos mention the smuggler Hilo Viz (spelling?) helping the Republic with the Mandalorian blockade, aligning the smuggler contingent with the Republic. The Empire - at one point - controlled the Mandalorians, and a couple bounty hunters are involved with them. Not to mention the moral ambiguity of the BH line of work falls more in with Empire's needs.

The limited races hurts, but I trust Bioware's gameplay choices and if that remains my cheif complaint, this game will be brilliant.
 

Jira

Member
bjaelke said:
They've chosen humanoids as the only playable races because they didn't want the romance scenes to be awkward. Mass Effect?

They've chosen humanoids as the only playable races because they didn't want to take the time to model many different versions of all of the armor/weapons to fit the different body types of many non-human races. I've seen it time and time again in many MMOs, it's all about saving time/money.

What pisses me off the most is that recent PC Gamer pic showing the race/class combos, I don't understand where they're going with that. Every race has the same body type, at most they'd need to maybe edit helmets for every race. I'd like to be able to play every race/class combo with maybe the exception of the Sith race for obvious reasons. Diversity is a good thing Bioware.
 

kunu

Member
So what are the general impressions of this game coming out of the beta? I see a lot of "WoW with Star Wars" comments and I'm wondering if these are true or not.
 

Piecake

Member
Jira said:
They've chosen humanoids as the only playable races because they didn't want to take the time to model many different versions of all of the armor/weapons to fit the different body types of many non-human races. I've seen it time and time again in many MMOs, it's all about saving time/money.

What pisses me off the most is that recent PC Gamer pic showing the race/class combos, I don't understand where they're going with that. Every race has the same body type, at most they'd need to maybe edit helmets for every race. I'd like to be able to play every race/class combo with maybe the exception of the Sith race for obvious reasons. Diversity is a good thing Bioware.

They're allocating their limiting resources to more important areas because the vast majority of players would play humanoid characters even if they had non-humanoid options
 
bjaelke said:
I don't see the language as that big a problem. Sure they're selling their game on the fact that it's the first fully voiced mmo, but they already have NPCs speaking Huttese and Binary. In those instances they just add subtitles to keep the "immersion".

I just don't see that flying for any of the main characters who have the most voice of all the characters in the game. Romance options could play into it too no doubt, but obviously also the ease of character modeling. I would not imagine that their is a single reason why they went with just near human races for the most part, pretty sure it's because of many other factors.

kunu said:
So what are the general impressions of this game coming out of the beta? I see a lot of "WoW with Star Wars" comments and I'm wondering if these are true or not.

Those comments were being tossed around before anyone actually got to test the game. Some say it is similar, others say it's different enough for them. I wouldn't expect it to be hugely different, most MMO's lately share many similarities to WoW even when they try new things like a different gameplay mechanic or various other features.

Sigfodr said:
While smugglers could be considered neutral, the Empire tends to have a zero-tolerance policy followed by mary punishments, while the Republic allows for more "wiggle room". Also, the timeline videos mention the smuggler Hilo Viz (spelling?) helping the Republic with the Mandalorian blockade, aligning the smuggler contingent with the Republic. The Empire - at one point - controlled the Mandalorians, and a couple bounty hunters are involved with them. Not to mention the moral ambiguity of the BH line of work falls more in with Empire's needs..

Yes they took a page from the EU where a bunch of smuggler groups formed a smuggler alliance that worked with the Rebel Alliance/New Republic against the Empire. In the game you are playing one of those smugglers. Same line as the BH, obviously not all BH and Smugglers are going to be on either side, but for the story of the characters in the game, you are. While you have choice in the game, you are still set on a specific set story like most Bioware single player offerings.
 

MaddenNFL64

Member
kunu said:
So what are the general impressions of this game coming out of the beta? I see a lot of "WoW with Star Wars" comments and I'm wondering if these are true or not.

It's pretty true in the sense that the games mechanics are largely from that mold. But it has some changes to give the game it's own flavor.

The combat is largely the same, but with the addition of a "basic attack" function on cooldown, instead of an auto attack, it adds a nice change of pace.

The crafting is different. The basic rules of it are the same with schematics, and actual nodes of resources you can get materials from, but you now have resource gathering from missions, and your companions do the crafting for you. It's a pretty "set it & forget it" approach that should have more people joining in, even as it allows people to get the materials the old fashioned way (scanning shit, not using a pick).

And then the biggest thing is the storytelling. Not just voiceacting, but nice looking cutscenes with DoF & lighting, along with mood fitting music to give you a great experience, like non other in the biz. Oh, and choice. Kill, or let live. Let someone escape, or take them in etc. Destroy a "bad thing" or give it to some dude for credits.

You can make your story's flavor very different from someone elses (no arch changes though I can think of, just that your body count, and evil intent in the story can be far higher than someone elses in the same class :p)

So far the impressions out have been very positive about the game. There are guys like Morn here who don't like the game, but overall, people have been up on the game.
 

MaddenNFL64

Member
Billychu said:
Those damned Bioware ninjas captured him!

Looks like he got banned for joking about "Taken", the action flick with Liam Neeson instead of Spielbergs flick... I got fucking lucky. I would have done the same shit haha!
 

Sigfodr

Member
Blackface said:
Ignis got the ban hammer.
For whatever reason, I don't care, that's fine. Mods do their jobs and that's great, but I was enjoying his posts in this thread (along with others, such as Morn).
 

Morn

Banned
MaddenNFL64 said:
There are guys like Morn here who don't like the game, but overall, people have been up on the game.

There are things I really like, and things that make me facepalm and wonder if the game was developed in a cave for the last six years or so with the designers completely cut off from most improvements made to MMOs since WoW launched in 2004.

But as it stands right now, there's nothing it offers that will permanently pull me away from WoW.
 

MaddenNFL64

Member
Morn said:
There are things I really like, and things that make me facepalm and wonder if the game was developed in a cave for the last six years or so with the designers completely cut off from most improvements made to MMOs since WoW launched in 2004.

But as it stands right now, there's nothing it offers that will permanently pull me away from WoW.

Cool. Was wondering if I misconstrued your stance, but thanks for clarifying. The criticism of this game has been where I hoped it would be. Worst case scenario was they didn't make a good game, all the other stuff I can deal with. That people haven't called the game shit has me ecstatic. I know, a low bar, but we had no idea for so long what this game would turn out as.

It's like with the DX: Rev leaked demo. I wasn't alone in thinking the game could suck, but it got leaked and now we know it's awesome. We all had our doubts about what TOR was gonna be, but with the leaks, at least we know that people out there actually like the fucking game.

Not that I think the leaks have been justified, just damn. The people are getting sick of waiting.
 

LowParry

Member
Morn said:
There are things I really like, and things that make me facepalm and wonder if the game was developed in a cave for the last six years or so with the designers completely cut off from most improvements made to MMOs since WoW launched in 2004.

But as it stands right now, there's nothing it offers that will permanently pull me away from WoW.

A shame you can't share the dislikes about the game. For the few hours I got to play, I'm completely in love with the game. WoW's got to the point of being too stale at this state of its life. Time for something new and refreshing.

Of course I'll probably stick with this till the 40K MMO comes out :D
 
Morn said:
There are things I really like, and things that make me facepalm and wonder if the game was developed in a cave for the last six years or so with the designers completely cut off from most improvements made to MMOs since WoW launched in 2004.

But as it stands right now, there's nothing it offers that will permanently pull me away from WoW.

These are pretty much my feelings also, given my time with the beta. It is a very, very strange game.

I don't really see a scenario where SWTOR releases this year and doesn't get slated completely.
 

gatti-man

Member
Morn said:
There are things I really like, and things that make me facepalm and wonder if the game was developed in a cave for the last six years or so with the designers completely cut off from most improvements made to MMOs since WoW launched in 2004.

But as it stands right now, there's nothing it offers that will permanently pull me away from WoW.
I sincerely dont understand anyone that loves wow at this point enough to not leave. Its just so stale. You cant play the same game over and over and over. You seem like you are very well versed in wow and mmos in general. I played wow at vanilla and through the burning crusade to wtlok but every time my stint gets shorter and shorter. The game is so shallow on story and the art style for me is just terrible, the textures laughable. What pulled me in was the gameplay but its 2011 not 2005 and the times have changed. Wow to me is a relic. The less TOR has of wow the better in my humble opinion.

I guess the whole point of my post is what do you mean isnt enough to pull you away from wow? Isnt the fact that wow is wow enough to pull you away? (ignore this if you have been playing wow for less than a year Im assuming you have been playing for atleast a few years)
 

bjaelke

Member
BattleMonkey said:
I just don't see that flying for any of the main characters who have the most voice of all the characters in the game. Romance options could play into it too no doubt, but obviously also the ease of character modeling. I would not imagine that their is a single reason why they went with just near human races for the most part, pretty sure it's because of many other factors.
BioWare possibly went the extra mile with the Twi'leks and their lekkus. That's already straying from the norm in terms of humanoid animations.

Anyways, I'm not saying the romance issues was the only reason to go humanoid only. It was just the "funniest". I've never heard them comment on the animation as being a factor though.
 

Morn

Banned
gatti-man said:
Isnt the fact that wow is wow enough to pull you away? (ignore this if you have been playing wow for less than a year Im assuming you have been playing for atleast a few years)

I've been playing WoW since the day beta began. I have 4 level 85s in a large level 25 raiding guild that's nearly at the player cap. It's one of the largest guilds on my server.

TOR is good, but it's too much like WoW...six years ago. Even Rift is better because Trion simply looked at what WoW was like TODAY and copied that. None of the advancements in quest design, UI features, or even class gameplay that WoW developed over the past six years or Rift LAUNCHED with is present.
 
Morn said:
I've been playing WoW since the day beta began. I have 4 level 85s in a large level 25 raiding guild that's nearly at the player cap. It's one of the largest guilds on my server.

TOR is good, but it's too much like WoW...six years ago. Even Rift is better because Trion simply looked at what WoW was like TODAY and copied that. None of the advancements in quest design, UI features, or even class gameplay that WoW developed over the past six years or Rift LAUNCHED with is present.

Wrong. Can't elaborate for NDA reasons, but wrong.
 
Morn said:
Because of the voice acting? That's just presentation.

If you want to tell yourself that's the only thing, then keep on trucking. I'm not going to get into NDA breakage, suffice to say there is much more there then you are giving credit for. Either you haven't experienced it yet, or you're turning a blind eye to it. This isn't a "That's like, your opinion, man." stuff either. You're just wrong.
 

grrarg

Neo Member
I'm not in beta, and even I can tell that it is about more than voice acting. Just Friday, the article about designing the maps showed a simple feature that WoW and Rift do not have: showing all group members' quests on the map, even if you yourself are not on the quest. With that and the holocron system for remote access to quest NPCs, it appears that questing in general is streamlined. Group questing in particular appears to be much less of a hassle. Compare that to trying to figure out which quest step people have in WoW and whether they are even in the same phase.
 

Iadien

Guarantee I'm going to screw up this post? Yeah.
Morn said:
Even Rift is better because Trion simply looked at what WoW was like TODAY and copied that.

This is why I wish WoW wasn't successful. WoW completely ruined what MMOs were in the beginning. Players no longer have to group to progress to max level, the social aspect during the leveling up process is all but gone now.
 
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