Assassin tanking talent tree is leaked (cake). It's not like a ninja in FFXI as far as I can tell. Not a "blink tank", it's mitigation, just does it different than the Guardian/Juggernaut.
Gonna post it now. Here we go.
Sith Inquisitor / Assassin Darkness Talent Tree
TIER 1
Thrashing Blades 1/2
Increases the damage dealt by Thrash, Lacerate and Voltaic Slash by 3%
Lightning Reflexes 1/2
Whenever you successfully parry or deflect an attack you recover 1% of your total force. This effect cannot occur more than once a second. In addition, your melee and ranged defence is increased by 2%
Charge Mastery 1/3
Improves the effect of your sabre charges why theyre still active.
Lightning Charge: Increases your crit chance by 1%
Dark Charge: Internal and elemental resistance increased by 3%
Surging Charge: Your attacks ignore 3% of your targets armour.
TIER 2
Shroud of Darkness 1/3
Increases your total Endurance and Willpower by 1/2%
Lightning Recovery 1/2
Reduces the cooldown of Deflection by 15/30sec, Force Speed by 2.5/5sec and Force Shroud by 7.5/15sec.
Swelling Shadows 1/2
Increases the chance your Dark Charge applies its effect by 2/4%
Electric Execution 1/3
Increases the damage dealt by your saber charges by 3/6/9%
TIER 3
Disjunction 1/1
Activating Force Speed now removes all movement impairing effects, and your Force Shroud now lasts 2sec longer. In addition, using Cloud Mind while Dark Charge is active will no longer reduce threat, instead taunting all enemies within 15m and forcing them to attack you for 6sec.
Induction 1/1
Thrash and Lacerate have a 50% chance to reset the cooldown on Shock and make your next Shock a critical hit.
Dark Ward 1/1
Surrounds you in a Dark Ward with 8 charges that increases your shield chance by 15% for xsecs. Each time you successfully shield, the Dark Ward loses 1 charge. Does not break stealth.
Shadow Basking 1/2
Increases all healing done and received by 3/6%
TIER 4
Hollow 1/2
Increases your shield absorption by 2%. In addition, when you activate Overcharge Saber while Dark Charge is active, you instantly heal for 5% of your total health.
Mounting Darkness 1/3
Increases the damage dealt by Dark Charge Discharge by 10%, and reduces the force cost of Shock by 2.
TIER 5
Premonition 1/2
Increases your stealth detection level by 1 and defence by 2%
Spike 1/1
Force 10
cd 30sec
Range 4m
Spikes the target upon an overloaded saber, dealing 188 energy damage and knocking the target down for X seconds. Requires a double-bladed lightsaber.
Nerve Wracking 1/3 (requires Spike 1/1)
Targets knocked down by your Spike take 3% more damage from all sources.
TIER 6
Electrify 1/1
Increases the threat and damage dealt by Shock by 15%
Eye of the Storm 1/1
Whirlwind no longer breaks on damage, but while the effect persists, the target takes 75% less damage from all sources.
Blood of Sith 1/3
Increases the rate at which your force regenerates by 10%
TIER 7
Wither 1/1 (requires Spike in Tier 5)
Force 40
Instant
CD 7.5sec
Range 15m
Causes up to 5 targets to wither under the weight of the force, dealing 75 kinetic damage and decreasing the damage all targets deal by 5%. This ability generates a high amount of threat. Lasts Xsecs.
_________________
Force shields, shrouds, charges. Sounds cool
(always DPS though, forever!)