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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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I don't understand why giving players choices is a problem at all?

What negative comes out of the ability to respec AC's?

Do you really want to play through nearly the same questlines twice?

I mean if they didn't have AC respec I would be making two bounty hunters b/c that is the class I want to play at end game in all the possible roles.
 

Forever

Banned
Gunmonkey36 said:
I don't understand why giving players choices is a problem at all?
The game now has four classes whereas it used to have eight. They have effectively cut the options in half by lumping them together. These are less options, not more.
 

Spire

Subconscious Brolonging
Forever said:
I wouldn't look to that as an example of successful anything.

We weren't talking about success, but okay. SWTOR is hardly the first to let you respec into a different role.
 

Emitan

Member
Gunmonkey36 said:
I don't understand why giving players choices is a problem at all?

What negative comes out of the ability to respec AC's?

Do you really want to play through nearly the same questlines twice?

I mean if they didn't have AC respec I would be making two bounty hunters b/c that is the class I want to play at end game in all the possible roles.
Exactly. It's a story driven game. If I want a Gunslinger and a Scoundrel why not let me switch instead of spending another 80 hours going through the exact same story?
 

xDEKOIx

Member
Forever said:
No. That would be exactly like switching from a Vengeance Juggernaut to an Immortal Juggernaut.

This is like switching from a Warrior to a Death Knight.


This isn't a respec, this is a class change. No other MMO that I can think of does this.


This is gonna make FOTM unbearable. For one month, every Jedi we see is gonna be a guardian. Then the next month every Jedi we see is gonna be a Sentinel...
 
Mago said:
But you WILL be able to change your Sith Mage/Healer to a Sith Rogue with a tank talent tree.

Which is basically the same as respeccing your Balance Druid to a Resto Druid to heal, or to a Feral Druid to dps/tank whenever the need arises. I don't see the problem.
 
Forever said:
The game now has four classes whereas it used to have eight. They have effectively cut the options in half by lumping them together. These are less options, not more.

Yet now each class has 6 talent trees to choose from giving more play-style options for each class. You effectively lose nothing.

I just don't think you should force people to re-level the same class twice to have all the advance classes.
 

Forever

Banned
EhrgeizVII said:
Which is basically the same as respeccing your ranged dps Balance Druid to a Resto Druid to heal, or to a Feral Druid to dps/tank whenever the need arises. I don't see the problem.
If Blizzard announced tomorrow that they were merging the Priest and Mage classes tomorrow, and that you could have free access to talent trees and abilities from both with a respec fee, would you be pleased?

Extend that to all the WoW classes. That is exactly what this decision does.
 

Jarmel

Banned
xDEKOIx said:
This is gonna make FOTM unbearable. For one month, every Jedi we see is gonna be a guardian. Then the next month every Jedi we see is gonna be a Sentinel...


They said it would be painful the 2nd time so I can't imagine people doing it every month.
 

xDEKOIx

Member
I think they should get rid of the 8 core classes, and just let you choose what "Advanced Class" you want to play from the very start.
 

Spire

Subconscious Brolonging
Forever said:
If Blizzard announced tomorrow that they were merging the Priest and Mage classes tomorrow, and that you could have free access to talent trees and abilities from both with a respec fee, would you be pleased?

Extend that to all the WoW classes. That is exactly what this decision does.

Sure. Not having to re-level just to try out a different class at endgame is a great fucking idea. Like I said, I prefer the one character system where all your achievements and stuff is on one guy and you can just play however you want.
 
Forever said:
The game now has four classes whereas it used to have eight. They have effectively cut the options in half by lumping them together. These are less options, not more.

No, the game has 8 classes, and 16 Advanced Classes, where are you getting the 4 classes from?
 
Forever said:
If Blizzard announced tomorrow that they were merging the Priest and Mage classes tomorrow, and that you could have free access to talent trees and abilities from both with a respec fee, would you be pleased?

Extend that to all the WoW classes. That is exactly what this decision does.

There's no need to merge a priest with a mage because the priest already has a dps spec and the mage doesn't need to heal. Just like a Sith Warrior won't ever be able to do ranged dps or be a dedicated healer.

Btw, there's some fresh footage available to download at everyone's favorite candy shop.
 

Forever

Banned
Last Hearth said:
No, the game has 8 classes, and 16 Advanced Classes, where are you getting the 4 classes from?
There are 4 classes on each side that are mirrors of each other with the exception of the Trooper and Bounty Hunter which are mirrored in abilities but not mechanics. The Advanced Classes no longer mean anything significant.

EhrgeizVII said:
There's no need to merge a priest with a mage because the priest already has a dps spec and the mage doesn't need to heal.
The Juggernaut has a DPS spec and the Marauder doesn't need to tank.
 
Forever said:
If Blizzard announced tomorrow that they were merging the Priest and Mage classes tomorrow, and that you could have free access to talent trees and abilities from both with a respec fee, would you be pleased?

Extend that to all the WoW classes. That is exactly what this decision does.

No it isn't the same at all. The core abilities of a priest and a mage are complete different. The core abilities of the bounty hunter regardless of AC's are identical.
 

Lesath

Member
Forever said:
If Blizzard announced tomorrow that they were merging the Priest and Mage classes tomorrow, and that you could have free access to talent trees and abilities from both with a respec fee, would you be pleased?

Extend that to all the WoW classes. That is exactly what this decision does.

The Mage would be delighted. Pure DPS numbers are dwindling as is. The Priest would be glad for more DPS options. Your point?
 

Forever

Banned
Gunmonkey36 said:
No it isn't the same at all. The core abilities of a priest and a mage are complete different. The core abilities of the bounty hunter regardless of AC's are identical.
Not true. Some abilities are shared. Many are not.

Lesath said:
The Mage would be delighted. Pure DPS numbers are dwindling as is. The Priest would be glad for more DPS options. Your point?
If this is to be the way of the future, why not have one omniclass that can do everything? It's not that far a stretch from four.
 

Spire

Subconscious Brolonging
Forever said:
There are 4 classes on each side that are mirrors of each other with the exception of the Trooper and Bounty Hunter which are mirrored in abilities but not mechanics. The advanced classes no longer mean anything significant.


The Juggernaut has a DPS spec and the Marauder doesn't need to tank.

Sure they do, they change how you play the game, which is the most significant aspect of all.
 

Giolon

Member
Gunmonkey36 said:
No it isn't the same at all. The core abilities of a priest and a mage are complete different. The core abilities of the bounty hunter regardless of AC's are identical.

I love dudes spoutin' off what they don't know about.
 
Forever said:
Not true. Some abilities are shared. Many are not.

Hence the word "core". The point was that there are abilities shared across the AC classes which is not the case in the WoW examples being given.
 

Forever

Banned
Spire said:
Sure they do, they change how you play the game, which is the most significant aspect of all.
So do talent trees. Advanced Classes are nothing more than talent trees now, which are an existing feature.

Gunmonkey36 said:
Hence the word "core". The point was that there are abilities shared across the AC classes which is not the case in the WoW examples being given.
There are abilities shared across Druids, Rogues, and Warriors. Whelp, might as well merge the three.
 
Are we sure they were actually talking about AC to AC and not getting all of your points back?

EDIT: Nevermind. I just read it on Darth Hater. Ah well, it was going to come eventually.
 

Spire

Subconscious Brolonging
Forever said:
So do talent trees. Advanced Classes are nothing more than talent trees now, which are an existing feature.

Did you really think they were anything more than that? It's been pretty clear that they were always glorified talent trees. Frankly I'm shocked that the ability to respec them wasn't announced sooner.
 

Forever

Banned
Spire said:
It's been pretty clear that they were always glorified talent trees.
They have been, until this point, clearly distinct classes with different armor types and weapon choices. Now those distinctions have been reduced to talents.
 

Spire

Subconscious Brolonging
Forever said:
They have been, until this point, clearly distinct classes with different armor types and weapon choices. Now those distinctions have been reduced to talents.

Different specs in WoW have different looking armor sets and weapon choices. Again, this is not that shocking.
 

Lesath

Member
Forever said:
Not true. Some abilities are shared. Many are not.


If this is to be the way of the future, why not have one omniclass that can do everything? It's not that far a stretch from four.

The only compelling reason NOT to is from a story perspective, and to be fair, it is an area where TOR wants to excel. Say, your Jedi Consular becomes a Shadow, the NPCs treat you as a Shadow, and suddenly at the end game you change your mind and want to become a Sage. In essence, you rob your character of its history.

However, from a gameplay mechanics perspective, I see very little compelling argument against this sort of system. Do the Advanced Classes differ enough from a story standpoint to warrant the time sink from a forced reroll? Doubtful.
 

Mastamind

Member
Spire said:
Different specs in WoW have different looking armor sets and weapon choices. Again, this is not that shocking.

There's not a single spec in wow that uses a different armor class (Ex: plate, mail, cloth, leather).

Whereas a Jedi Guardian will use heavy armor and a Sentinel will use medium.
 

Forever

Banned
Mastamind said:
Whereas a Jedi Guardian will use heavy armor and a Sentinel will use medium.
They played like completely different classes too. The bottom line is that it's sad to see Bioware literally cut the number of classes in half by homogenizing them. I guess the race to casualize is on even before it launches.
 

kodt

Banned
Exclusive Collectors Edition store is worrying. I hope it is just cosmetic items or novelty items. Nothing that makes a big difference to gameplay.
 

Trouble

Banned
Jeez, you people are acting like they are going to give us a respec button to switch back and forth between ACs on a whimsy.

They clearly stated that they don't want it to be an easy or common thing, hence the escalating costs. The first AC respec will be relatively cheap (emergency button for those who change their mind), then respecs will quickly get extremely expensive.
 

Spire

Subconscious Brolonging
Mastamind said:
There's not a single spec in wow that uses a different armor class (Ex: plate, mail, cloth, leather).

Whereas a Jedi Guardian will use heavy armor and a Sentinel will use medium.

There are no talents that unlock a different tier, but plenty of people would wear different armor classes (which is a fairly small distinction, really only boiling down to the amount of armor on each piece) depending on their spec. For example Clothadins, or the leather-wearing DPS warriors that were so prevalent that Blizzard implemented new talents to stop it. I've also played plenty of MMO's where you can unlock a different tier with talents, like LotRO for example. The world didn't end, the game didn't collapse. It was okay guys.
 

antonz

Member
kodt said:
Exclusive Collectors Edition store is worrying. I hope it is just cosmetic items or novelty items. Nothing that makes a big difference to gameplay.
They did say the items are cosmestic and non cosmetic things will still be available to everyone else though appearances etc will differ.

The only true unique thing is the fact CE people will have their own VIP Zone
 

Mastamind

Member
Spire said:
There are no talents that unlock a different tier, but plenty of people would wear different armor classes (which is a fairly small distinction, really only boiling down to the amount of armor on each piece) depending on their spec. For example Clothadins, or the leather-wearing DPS warriors that were so prevalent that Blizzard implemented new talents to stop it. I've also played plenty of MMO's where you can unlock a different tier with talents, like LotRO for example. The world didn't end, the game didn't collapse. It was okay guys.

That was due to blizzard having terrible itemization. I'm almost sure they fixed that.
 
Forever said:
They played like completely different classes too. The bottom line is that it's sad to see Bioware literally cut the number of classes in half by homogenizing them. I guess the race to casualize is on even before it launches.

I missed the part where the ACs are being homogenized and won't play differently.

Just because someone can switch (with an associated cost) to the other one doesn't mean it is cutting the class number in half. Why is giving people more options, instead of making a new character, a bad thing? Are people really that hardcore that the experience that other people want to have infringes on the experience that they create for themselves? Nobody is going to force you to use the respec. A response that even goes to the "no, it'll mean more people not knowing how to play their class" can just not even be made, because if you are hardcore enough to actually bitch about this, then you are going to be in a guild full of people that feel the same way and you'll only do runs with them anyway.
 

Kintaro

Worships the porcelain goddess
Re: AC. They didn't say anything I didn't already assume to be honest. I always thought advanced classed were splintered version sof the base class. I didn't even think the storyline would take into account your AC (just your main, base class). I'm fine with the respecs, especially since you won't be doing it all the time and also that I'll appreciate it (so will you) down the line when someone respecs into an AC that can heal. =P
 

Lesath

Member
Forever said:
They played like completely different classes too. The bottom line is that it's sad to see Bioware literally cut the number of classes in half by homogenizing them. I guess the race to casualize is on even before it launches.

Casualize? If anything, it lets hardcore players concern themselves less with a story they do not care about and switch to more optimal specs when balance changes swing to and fro.

But hey, if those 60+ extra hours you spend on a character with a similar story make you feel like a special snowflake, you can ignore the feature and tell everybody you're so hardcore that way.
 

Giolon

Member
Dear god, the loot whoring fallout from this decision is going to be horrendous.

"But you wear Medium armor...."

"Today I do! Tomorrow I'm switching to Guardian and I'll need the Heavy."
 
Giolon said:
Dear god, the loot whoring fallout from this decision is going to be horrendous.

"But you wear Medium armor...."

"Today I do! Tomorrow I'm switching to Guardian and I'll need the Heavy."


Ever play WoW with a hunter in the raid. *glares at my wife*
 
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