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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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kitzkozan

Member
PvP look like it could be really fun, but the damage seems absolutely insane so far. :p Certainly can't be worse than WOW at this point...
 

Emitan

Member
kitzkozan said:
PvP look like it could be really fun, but the damage seems absolutely insane so far. :p Certainly can't be worse than WOW at this point...
How so? Fights took a decent amount of time for me. No one is dropping in seconds CoD style.
 

LowParry

Member
kitzkozan said:
PvP look like it could be really fun, but the damage seems absolutely insane so far. :p Certainly can't be worse than WOW at this point...

Unless you can point me to a vid that shows 2 - 3 hit kills...no....
 
Yeah, I think this would be a good time for me to receive a beta invite. I have no plans for the weekend and I'm getting ahead on a major project for work. Make it happen EA/Bioware.
 

Dakota47

Member
Moaradin said:
I'm automatically going to a RP server. Generally the players are more mature. I don't mind doing small amounts of Role Playing and I do like a friendly community.

Same here. The communities on rp servers tend to be both friendlier and more mature in my experience.
 

Desaan

Member
CzarTim said:
We're a little over a week from September's first weekend :3

This is where Bioware backtracks and say they actually meant there would only be one weekend of testing in September, at the veryend of the month and only for 14mins.

OH GOD PLEASE DONT HIT ME!
 

Cystm

Member
Time to punish myself by checking my email.

143-okay-guy.jpg
 

border

Member
BattleMonkey said:
Twilieks will be the Night Elf of this game.

Just out of curiousity, what does happen when you remove all your armor in this game?

Do you run around in a bra and panties like Wow night elves? I can't imagine that Bioware would allow something quite so absurd. I bet the undergarments are like a sports bra and bike shorts.
 
border said:
Just out of curiousity, what does happen when you remove all your armor in this game?

Do you run around in a bra and panties like Wow night elves? I can't imagine that Bioware would allow something quite so absurd. I bet the undergarments are like a sports bra and bike shorts.

I think people are in skin tight one piece suits
 

border

Member
Morn said:
Eternity Vault has five bosses:

4 bosses and an "event", if I'm reading it right. So yes, just to dig up that old can of worms -- WoW did have more raid content at launch. I don't really care that much since I have a job and probably won't be doing any endgame near the launch.....but I hope they've got a lot of stuff on the backburner, for their sake. People are gonna get mighty impatient mighty quick.....especially the people that just want content and aren't interested in hard modes.

Has anyone asked if you will have to do the bosses in order?
 

kodt

Banned
Can anyone comment on exploration.

That is a big part of any MMO for me. I love the feeling of being a part of the game world and being able to go anywhere and explore. I loved WoW until I hit max level and had seen every zone, then it started to get boring. I would play again with each expansion until I had seen the content and then stop again.

I read some impressions that say it is pretty much on rails for the first 10-15 levels. I am ok with this as long as it opens up after that.

Can you just fly to any planet you want? How big are the planets? Do they feel more open world like WoW or more like connected paths/areas like other Bioware games (DA2, KOTOR, ME)
 
kodt said:
Can anyone comment on exploration.

That is a big part of any MMO for me. I love the feeling of being a part of the game world and being able to go anywhere and explore. I loved WoW until I hit max level and had seen every zone, then it started to get boring. I would play again with each expansion until I had seen the content and then stop again.

I read some impressions that say it is pretty much on rails for the first 10-15 levels. I am ok with this as long as it opens up after that.

Can you just fly to any planet you want? How big are the planets? Do they feel more open world like WoW or more like connected paths/areas like other Bioware games (DA2, KOTOR, ME)

The first couple levels are pretty linear, after that your supposed to be allowed to mostly go where you want
 

gatti-man

Member
CzarTim said:
We're a little over a week from September's first weekend :3
This will be my nerdiest September in 32the years of living. All star wars released on bluray and beta weekends for tor. I am hot for star wars.
 

Dakota47

Member
kodt said:
Can anyone comment on exploration.

Someone on reddit did an AMA a couple of days back and he said this about exploration:

There is NO exploration until after level 16+ (whenever you get your ship, depends on story and is between 16-21). Meaning, you cannot leave your home planet until level 10 and you cannot leave the 2nd planet until your story allows. The planets are very much on rails and you cannot go off the set paths due to mountains, rocks and other obsticles. - this was a HUGE disappointment. However, it gets somewhat better after level 25+.
 

border

Member
Aside from the 4 bosses in Eternity Vault, there are some other items of interest from the video interview:

Daily quests confirmed

Nice -- they say that the quests will be based around whatever is curently going on in the game's storyline.

No cross-server dungeon finder, no queueing for dungeons

Booooooooooooooooooooooooooo! You can flag yourself as looking for a group for a particular dungeon, but it's up to someone else to create a group and invite you. Using the LFG tool you cannot see whether someone is tank, healer or DPS, which seems like an awful decision in a game where every class is capable of multiple roles. I am not looking forward to returning to the old "spam trade channels" method of group-finding.

Hard mode is an invisible switch, not something you actively choose

You just set the dungeon to hard.....it's not like mid-era Lich King where you made an encounter "hard" by not killing or killing certain support mobs.

Crafting may possibly give you best-in-slot items

The idea he floats is that you may get some BiS stuff from crafting, and then the rest from raids. Good god this part of the interview was annoying, as the interviewer basically wants him to commit to giving crafters the capability to make raid-level gear without ever setting foot in a raid or even having access to raid drops. The Bioware guy refuses to commit to anything.
 

kodt

Banned
border said:
No cross-server dungeon finder, no queueing for dungeons

Booooooooooooooooooooooooooo! You can flag yourself as looking for a group for a particular dungeon, but it's up to someone else to create a group and invite you. Using the LFG tool you cannot see whether someone is tank, healer or DPS, which seems like an awful decision in a game where every class is capable of multiple roles. I am not looking forward to returning to the old "spam trade channels" method of group-finding.

I don't think that is too bad. I sort of liked the old system. It forced you to be more social and meet/learn about more people on your server. It was a pretty good way to find decent players to recruit as well.

Of course, if you don't have too much time, the dungeon finder is way more convenient. Especially when someone drops and you need a replacement.
 

Dakota47

Member
border said:
Yeah, I'd read some different writeups by higher level people if you want to get a better idea of how big the world is.

Exploration isn't really about size for me, more about freedom of movement. I have nothing against being led through a game world with the help of quests, but I don't want to get the feeling that I am simply walking down a path. I enjoy wandering around, heading into the wilderness for some random mob killing or farming stuff. I also like to change regions before I finish a questline. From what I have read and seen so far SW:TOR doesn't allow for that. It is not a huge gripe, but I am a bit disappointed that Bioware, a developer who is so keen on choice, doesn't really give you different options in the exploration aspect of the game.

re: No cross-server dungeon finder, no queueing for dungeons
I think it is a good decision to not allow for cross server stuff for the reason Kodt mentioned, but a local dungeon finder would have been handy.
 
kodt said:
I don't think that is too bad. I sort of liked the old system. It forced you to be more social and meet/learn about more people on your server. It was a pretty good way to find decent players to recruit as well.

Of course, if you don't have too much time, the dungeon finder is way more convenient. Especially when someone drops and you need a replacement.

Nobody will be social, everyone will be spamming trade channel. There is no excuse for lack of Dungeon Finder. They are trying to be hipster I guess, as evidenced below:

Gabe Amatangelo: The Eternity Vault has five. It has five encounters. "Bosses" is such a loose term.


They are trying so hard not to be like WoW they won't even implement great features WoW has, even though SWOTOR is a carbon copy of WoW.
 

LowParry

Member
border said:
No cross-server dungeon finder, no queueing for dungeons

This is so much better than the lfg system. Sure it's convenient but the lfg system kills the community of the server you're on.
 
kodt said:
I don't think that is too bad. I sort of liked the old system. It forced you to be more social and meet/learn about more people on your server. It was a pretty good way to find decent players to recruit as well.
This. I loathe the dungeon finder in WoW.
 

Morn

Banned
There will be a Dungeon Finder within two months of launch.

Rift launched without it and Trion was dead set against it because it kills community, but the players DEMAND it after becoming so used to it in WoW.
 
Morn said:
There will be a Dungeon Finder within two months of launch.

Rift launched without it and Trion was dead set against it because it kills community, but the players DEMAND it after becoming so used to it in WoW.
These are probably the newer players demanding that shit. Veteran WoW players and older MMO players would never accept such a shit feature.
 
AzureNightmare said:
These are probably the newer players demanding that shit. Veteran WoW players and older MMO players would never accept such a shit feature.

Veteran WoW players lived through /2 spam, I doubt they want to get back to standing in Capital City for 20min trying to find a group, finding that one guy, just to discover he joined another group that /w him faster. Lots of fun!
 

falastini

Member
If they have a good player search interface, it shouldn't matter. The problem with WoW is it had a horrible search interface before they put in dungeon finder.

And as others have already said, auto-dungeon finder killed the server community in WoW as well as the cross-server battlegrounds. It was convenient, but I'll take the tradeoff.
 
falastini said:
If they have a good player search interface, it shouldn't matter. The problem with WoW is it had a horrible search interface before they put in dungeon finder.

And as others have already said, auto-dungeon finder killed the server community in WoW as well as the cross-server battlegrounds. It was convenient, but I'll take the tradeoff.

Doesn't matter, players will bitch for it because WoW had it. It's a convenience they hopefully put in, but it would be good if they stay away from cross server stuff for now and just implement system for the server itself. If things get bad pop wise on the servers, then cross servers are welcome.
 
AzureNightmare said:
These are probably the newer players demanding that shit. Veteran WoW players and older MMO players would never accept such a shit feature.
This veteran WoW player breathed a HUGE sigh of relief when WoW implemented the Dungeon Finder.
 

border

Member
I remember when an evening's worth of WoW was basically me standing around trying to get an UBRS group together and failing pathetically even though I was a tank and had the dungeon key. I don't know if that makes me a "WoW veteran" but it sure as hell makes me not look forward to going back to the old system. Dungeon Finder was not perfect, but it was a hell of a lot better than the old way of doing things.

I don't mind that I cannot find other players on other servers, but they need something better than WoW's old LFG tool. It blows my mind that I won't even be able to tell if someone is heals, tank, or DPS. So you look up a dungeon, you get a list of names and classes of people that want to run that dungeon -- then what? I have to ask every single person on the list whether they are tank, healer or DPS?
 

Fonds

Member
The Lamonster said:
This veteran WoW player breathed a HUGE sigh of relief when WoW implemented the Dungeon Finder.

I actually loved the amount of effort I had to put into finding a group and then actually traveling there.
The level of excitement of actually doing a dungeon is so much higher than just pressing the queue button and waiting for 5 minutes till you're grouped with a bunch of people you know nothing about and are insta ported to the dungeon you wanna do.

Not having a dungeon finder system:

Hurrah!
 

kodt

Banned
The Lamonster said:
This veteran WoW player breathed a HUGE sigh of relief when WoW implemented the Dungeon Finder.

Part of the problem (IMO) with WoW is that you need to run dungeons over and over to grind badges to get gear to run raids that you run over and over to get drops or badges to get gear so you can do the next raid they release.

To me that isn't fun. I like beating an instance once, maybe twice if there are some extra bosses we skipped. After I clear an instance I want to be done with it, and I want a reward for clearing it. I don't need to get the absolute best drop, but I think each player in a 5 man raid should be guaranteed a good drop that is enough so that they don't need to run it again to proceed to more content. To offset this, instances should be more difficult to beat the first time.

Dungeon Finder wouldn't be necessary if you only needed to run it a few times. A LFG tool would work fine. But since you need to run multiple instances every day for weeks to get badges you sort of need a dungeon finder to prevent yourself from going crazy. I just think it is a silly system that artificially extends game life by making you replay the same content over and over.

This is why I think all MMOs need a player driven end game that is more dynamic. Such as world PVP with real benefits, legendary items that can be stolen/looted, guild housing that can be attacked/defended, etc...
 
CcrooK said:
This is so much better than the lfg system. Sure it's convenient but the lfg system kills the community of the server you're on.

Sort of. What really happens is that people just spam trade chat. I've run a few PUG raids this way, but I was just there to fill a role that was lacking. The DF allows more people to run more dungeons, especially while leveling. Being able to pop in and out while questing beat the hell out of standing in Org and spamming trade chat.
 

border

Member
Fonds said:
The level of excitement of actually doing a dungeon is so much higher than just pressing the queue button and waiting for 5 minutes till you're grouped with a bunch of people you know nothing about and are insta ported to the dungeon you wanna do.

Nothing's more exciting then spamming trade channel for 10 minutes......flying out to the dungeon for 10 minutes.....sitting around waiting for everyone else to arrive for 10 minutes......then finally starting only to have your tank or healer disconnect after 5 minutes.
 
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