What? What?Morn said:No dual specs, and there is some kind of bizarre segment of the testers who are vehemently against it for some reason.
It doesn't need to be like Rift with five different specs, but at least give us two so we can switch between a leveling/PVP spec and a group/PVE spec.
border said:I didn't include it in my summary of the video interview, but there is bad news for people who hate instant travel to dungeons. He says there will be a main hub area ("spaceport") where people gather to get shuttles straight to the dungeons and raids.
It sounds like the sort of compromise that pleases nobody. The people who like instant teleports will be annoyed that they can't just be teleported from any location, and the people who hate teleports will be annoyed that they don't have to travel 10-20 minutes to get to a dungeon.
border said:I didn't include it in my summary of the video interview, but there is bad news for people who hate instant travel to dungeons. He says there will be a main hub area ("spaceport") where people gather to get shuttles straight to the dungeons and raids.
It sounds like the sort of compromise that pleases nobody. The people who like instant teleports will be annoyed that they can't just be teleported from any location, and the people who hate teleports will be annoyed that they don't have to travel 10-20 minutes to get to a dungeon.
Fonds said:First thing I've heard about this game that bummed me out.
I was talking about dungeon finders just being restricted to your server. I understand why a cross server one is dumb.erragal said:Cross Server dungeon finder eliminates individual server communities. It makes it much more difficult to find who the good players are in your community to build a guild with if you aren't even playing them. Keep it restricted to players on your server and it becomes a much different type of tool, particularly in a game like SWTOR where teleporting to operation entrances isn't going to break immersion because they're scattered across the galaxy anyhow.
Dakota47 said:Off-topic. Do want!
Morn said:No dual specs, and there is some kind of bizarre segment of the testers who are vehemently against it for some reason.
It doesn't need to be like Rift with five different specs, but at least give us two so we can switch between a leveling/PVP spec and a group/PVE spec.
border said:I didn't include it in my summary of the video interview, but there is bad news for people who hate instant travel to dungeons. He says there will be a main hub area ("spaceport") where people gather to get shuttles straight to the dungeons and raids.
It sounds like the sort of compromise that pleases nobody. The people who like instant teleports will be annoyed that they can't just be teleported from any location, and the people who hate teleports will be annoyed that they don't have to travel 10-20 minutes to get to a dungeon.
border said:Everything I've seen thus far makes me believe that the tank/heals/DPS trinity is at least as rigid as it is in WoW.
Beta Tester Q&A:
Q: I'm curious how rigid BW is making their trinity system. Do tanks mitigate a ton of damage and anything else won't stand a chance? Is it at all feasible to have a Jedi Sentinel tank a flashpoint or would you absolutely rely on a true tank for any group content?
A: Non-Tanks ACs can tank the lower stuff, but once you get into the 20's it's pointless, the damage they take is much more then the healing the group can put out unless you run Sent/3 Healers.
It sounds almost exactly like WoW, where any mail-wearing class could get away with tanking at low levels, but eventually you needed both plate and a mitigation spec to stand a chance......then eventually you needed plate, mitigation spec, and a lot of defense gear.
The difficulty of finding people for particular roles will probably depend on itemization and how easy it is for people to switch their talent specs. Bioware hasn't said anything about dual specs, but I don't think it's in the beta at all.
Cystm said:Even still, comparatively speaking, the tank / healer to dps ratio is a lot better in TOR than in WoW, IMO.
These are off the top of my head, so please correct me if I am wrong.
- 4 tanks (prot war, blood dk, feral druid, prot pall)
- 4 heals (Holy priest, resto druid/sham, holy pally) + Disc
- 20+ DPS specs (more or less. Not going to look them all up)
- 4 tanks (trooper / BH and sentinel / juggernaught
- 4 Heals sage / sorcerer smuggler / IA
- 8+ DPS specs
Which is really per faction, so I think in terms of finding certain roles for your groups you will have an easier time with TOR
Moaradin said:Jedi Consulars and Sith Inquisitors can tank as well. Troopers/Bounty Hunters can heal.
Dakota47 said:Off-topic. Do want!
That's slightly off.Cystm said:Even still, comparatively speaking, the tank / healer to dps ratio is a lot better in TOR than in WoW, IMO.
<snip>
- 4 tanks (trooper / BH and sentinel / juggernaught
- 4 Heals sage / sorcerer smuggler / IA
- 8+ DPS specs
Which is really per faction, so I think in terms of finding certain roles for your groups you will have an easier time with TOR
Giolon said:I'm still expecting to see healer and tank shortages come launch. Lots of people want to be the Sorc throwing lightning around or the Jedi Knight who has two lightsabers, or the Imperial Agent with the really big gun.
Cystm said:Even still, comparatively speaking, the tank / healer to dps ratio is a lot better in TOR than in WoW, IMO.
Rift did have their Dungeon Finder system to server only then they realized it was stupid and made it cross server.erragal said:Cross Server dungeon finder eliminates individual server communities. It makes it much more difficult to find who the good players are in your community to build a guild with if you aren't even playing them. Keep it restricted to players on your server and it becomes a much different type of tool, particularly in a game like SWTOR where teleporting to operation entrances isn't going to break immersion because they're scattered across the galaxy anyhow.
CzarTim said:Instead of Dual Specs, I'd rather every class just be made viable for PVP. Even if that means some abilities working different in PVP than PVE.
I don't have any 'purity' concerns. I think it diminishes the importance of choice, personally. Even though I use the feature in WoW for my Resto Shaman to change to Elemental while soloing, I'd much rather see Resto be made into a viable soloing spec.Dresden said:People against dual specs puzzle me. They have this dumb idea about the 'purity' of classes and shit. Destroying server communities with cross-server LFG tools is one thing, just letting players have the convenience of fulfilling two roles is another.
Also, they'll never balance every spec of every class for pvp. It's just impossible in a game where gear disparities exist.
Morn said:I think it's pretty certain the game is going to be out before November based on what they're going to be doing with the beta.
Giolon said:What are they doing with the beta that leads you to believe this?
Morn said:If you're in it, read the forums or patch notes. They wouldn't be rushing to test that stuff if they weren't under pressure to ship in a month and a half.
Morn said:If you're in it, read the forums or patch notes. They wouldn't be rushing to test that stuff if they weren't under pressure to ship in a month and a half.
border said:Keep in mind that those are just the ratios presented in the game system. Finding a healer or tank is entirely dependent on how much of the population takes up those tanking and healing specs. Those ratios will change completely depending on the population's class/spec choices. Just because 1/3 of available specs are tanks and healers doesn't really mean that 1/3 of the population is going to be a tank or a healer.
I'm just going to try and get the class/role ratio thing sorted out in my head by listing them here. I'm not trying to prove anything, but someone please correct me if I'm wrong:
TANKS (3):
Powertech Shield Tech
Sith Juggernaut Immortal
Sith Assassin Darkness
HEALERS (3):
Mercenary Bodyguard
Sith Sorcerer Corruption
Imperial Medic
DPS (14):
Sith Juggernaut Vengeance
Sith Juggernaut/Marauder Rage (shared spec)
Sith Marauder Annhilatio
Sith Marauder Carnage
Powertech Advanced Prototype
Mercenary Arsenal
Powertech/Mercenary Firebug (shared spec)
Sith Assassin Deception
Sith Assassin/Sorcerer Madness (shared spec)
Sith Sorcerer Lightning
Imperial Operative Concelment
Imperial Agent Lethality (shared spec)
Imperial Sniper Marksmanship
Imperial Sniper Engineering
I'm not sure if the "Shared" talent tree of each main class is really meant to be a big spec that gets the majority of talent points, or if it's just meant as a supplement for a few essential talents).
Billychu said:Don't understand why people are against dungeon finders. It's not "immersive" to hunt through chat logs looking for a party.
Cystm said:Yeah, that is significantly more DPS to tank/heals than I thought. Thanks for posting more accurate info.
cackhyena said:This is odd for me. I'm not really an mmo player, I don't have any particular affection for SW anymore, and I have no compulsion to pay a monthly fee for games...yet I want to play this one.
Giolon said:It certainly looks like about the same ratio of tank vs heal vs dps specs that WoW has. I think there's a couple key differences though:
1) The most popular class has a tank AC: Jedi Knight
2) The most iconic version of this class (single lightsaber) is a tank class (albeit with a couple DPS specs available too).
BattleMonkey said:Dual specs are horrible, completely dilute the purpose of the class trees.
border said:If a tank jumps online and can't find a group after 10-20 minutes, he's going to quit and do something else. If a tank jumps online and he can go solo some daily quests in a DPS spec then he could potentially be online for hours, available for any needy group.
Every spec in WoW is "solo-viable". Meaning that every spec can solo, even Holy Priest. But a Holy Priest is not optimal for soloing.Giolon said:Companions in TOR turn every class basically into a pet class - where your companion can help you in areas where your character is deficient. Playing a caster spec? Bring along a companion who can take the hits for you. Playing a tank spec? Bring a companion that's going to pour out the damage while you hold onto everything, or a healer companion if you think you'd prefer that. Because of companions, every spec should be solo-viable.
That's not a difference, the most popular class in WoW has been Paladin for a while, who can heal and tank.Giolon said:It certainly looks like about the same ratio of tank vs heal vs dps specs that WoW has. I think there's a couple key differences though:
1) The most popular class has a tank AC: Jedi Knight
Dakota47 said:Off-topic. Do want!
FieryBalrog said:That's not a difference, the most popular class in WoW has been Paladin for a while, who can heal and tank.
I think the incorrect ratio came from the mistaken idea that a JK Guardian counts only as a tank. All the AC's have multiple specs, and the tank/healer ones all have DPS specs too, just like how it works in WoW.
The source url is from the Fires of Heaven guild forums where it was uploaded as an attachment...the EQ guild that Furor was in before moving to work on WoW.Giolon said:BTW, that chart above is very awesome, but god that source URL sounds scammy as fuck.
Xiaoki said:Rift did have their Dungeon Finder system to server only then they realized it was stupid and made it cross server.
If you are on a low population server or on at an odd time the Dungeon Finder is useless.
Also, it seems like people only support "server community" and "immersion" when it is detrimental to the gameplay.
Spamming "DPS LFG for VH" for hours while standing in a capitol city doing nothing is neither immersive or adds to the server's community.
Einbroch said:Dungeon finder confined to your server only: fantastic
Dungeon finder with everyone on every server: terrible