SpacebarEtheus said:How do you skip dialogue?
SpacebarEtheus said:How do you skip dialogue?
Thanks <3Billychu said:Spacebar
Moaradin said:Judge from yourself. Every criticism said so far has been highly opinionated. A lot of people will love it, some wont.
CcrooK said:You're dead to me
DTKT said:Well, that doesn't sound reassuring. Let's say that I'm burned out on WOW, is it worth it to download the 30+gig for something that doesn't sound good from the start?
Etheus said:How do you skip dialogue?
Jarmel said:The problem I have with space combat is it's half-assed even as a minigame. Limited free roam space exploration would have done wonders for the game.
Alex said:This is where a lot of my interest will hang I don't want another modern WoW where the hardest part of the game, pre-raiding, is filling in your account information.
Jarmel said:It feels very much like a MMO with a KOTOR skin.
So you don't like it because it's an MMO? That's going to be a tough hurdle for an MMO to overcome.Jarmel said:Even then that's bullshit as alot of the stuff is going to be redundant for alts. I almost don't wait to play a different Republic class for launch because 80% of the stuff is going to be the same. The class exclusive stuff is pretty minute compared to the rest of the quests.
So you were apathetic about main story elements of KOTOR, and you expected this to be different in its impact? What?Jarmel said:I agree I really didn't care either which is the problem. I was pretty apathetic to that scene and nothing has even come close to that.
If you just boil the entire game down to "re-skinned WoW," then no MMO is going to satisfy you. Obviously it's going to emulate some things from WoW, considering it is the most successful MMO to date. I just can't understand why after all this you're still following the thread?Jarmel said:Exactly. It doesn't do enough to separate it from other MMOs. I'm sure if people go in expecting a reskinned WoW with a better storyline, they'll get it. However I'm seeing nothing else.
It's a fucking beta!Gvaz said:Sure, TOR takes all the good things but it then goes on to not have the polish of everything else that's been released so far.
Cyrillus said:So you don't like it because it's an MMO? That's going to be a tough hurdle for an MMO to overcome.
So you were apathetic about main story elements of KOTOR, and you expected this to be different in its impact? What?
Cyrillus said:If you just boil the entire game down to "re-skinned WoW," then no MMO is going to satisfy you. Obviously it's going to emulate some things from WoW, considering it is the most successful MMO to date. I just can't understand why after all this you're still following the thread?
Cyrillus said:It's a fucking beta!
CAW said:Oh dear lord, good luck finishing these at launch.
Jarmel, I'm gonna put this to you in the shortest and most succinct way I can. Quit your goddamn bitching, its giving me a headache!Jarmel said:Pretty much. You can feel where they had to toned down certain storylines or quests that would have played out much more dramatically in a single player.
Actually I loved alot of the KOTOR storyline like exploring Dantooine and the other planets along with the Revan twist. KOTOR had a sense of exploration when the game came out and TOR has lost that a bit. For example on Dantooine you stumble on a murder case and you try to solve it as a Jedi. There is absolutely nothing like that in TOR. All there is are mobs and stuff for you to scan and pick up.
It is fun to a certain extent as I never heavily played MMOs before but it's not even close to a gaming revolution that is going to grab up some unused casual market. I sorta knew this going in but it's another thing to experience it after dozens of hours.
With less than 3 months to launch and there are broken quests, textures not loading, server lag, holograms not working, and characters and NPCs getting stuck or falling through the floor. And those are the things that NEED to be fixed and not the stuff that should be.
AzureNightmare said:Jarmel, I'm gonna put this to you in the shortest and most succinct way I can. Quit your goddamn bitching, its giving me a headache!
Morn said:Why is it whenever someone says anything negative about the game they get jumped on?
Again, if your problem is that this game is not single player, I don't know what to tell you.Jarmel said:Pretty much. You can feel where they had to toned down certain storylines or quests that would have played out much more dramatically in a single player.
I don't think many of the people here are expecting it to be a gaming revolution, just an MMO that is based on an IP they enjoy.Jarmel said:It is fun to a certain extent as I never heavily played MMOs before but it's not even close to a gaming revolution that is going to grab up some unused casual market. I sorta knew this going in but it's another thing to experience it after dozens of hours.
Every MMO beta I've ever participated in (WoW, Warhammer, Rift) has had these issues, and a lot of them continued into release. It is the nature of the genre. I'm not saying this excuses TOR, but it hardly makes them unique in this aspect.Jarmel said:With less than 3 months to launch and there are broken quests, textures not loading, server lag, holograms not working, and characters and NPCs getting stuck or falling through the floor. And those are the things that NEED to be fixed and not the stuff that should be.
Even when their "anything negative" is simply "I am disappointed with this MMO because it is an MMO"? I mean really, blame it on "hype investment" all you want, but his critiques are similar to someone saying the new Deus Ex is bad because it's an FPS.Morn said:Why is it whenever someone says anything negative about the game they get jumped on?
Morn said:Why is it whenever someone says anything negative about the game they get jumped on?
It is fun to a certain extent as I never heavily played MMOs before but it's not even close to a gaming revolution that is going to grab up some unused casual market. I sorta knew this going in but it's another thing to experience it after dozens of hours.
With less than 3 months to launch and there are broken quests, textures not loading, server lag, holograms not working, and characters and NPCs getting stuck or falling through the floor. And those are the things that NEED to be fixed and not the stuff that should be.
We already understand that you don't like this game. Believe me we do. So for the love of God, please quit whining and crying about it.Jarmel said:Hype investment.
My main problem with it is that it rides on the Star Wars IP for the most part. So far for me, it's just been an okay game.
AzureNightmare said:We already understand that you don't like this game. Believe me we do. So for the love of God, please quit whining and crying about it.
dealwithitAzureNightmare said:We already understand that you don't like this game. Believe me we do. So for the love of God, please quit whining and crying about it.
Jarmel said:So I should hold this game to a lower standard because it's a MMO? The storyline hasn't impressed me yet and the content isn't dynamic. Some of the quests are good but there are far too few of them. However I'm supposed to give the game a pass because it's a MMO. Gotcha. Bioware has been touting storyline has a big staple of the game and nothing I've seen has shown that to be a good thing so far. VA does not make a story.
I don't hate it for the inherent fact that it is a MMO, I dislike it for the fact that they don't try to do more with it. On Taris I probably did over 30 quests and of those 30, maybe 5 to 10 had lightside/darkside choices of which none had an impact or real consequence. Then of those 30, over 20 of those had to be either fetch quests, scan quests, or kill quests.
My build is from July but they've been constantly releasing patches for it. What these patches do, I have no clue as I saw more bugs after one of them.
o.
Jira said:I think that killing/collecting/escorting is pretty inherent to the RPG genre as a whole, I don't think that there's ever going to be a way around this until mobs stop being a part of the quest design which is likely to only happen in the MMO genre if it happens at all. We've been killing and collecting shit in gaming for how many decades now? I can't think of any other way to handle it besides players taking the place of mobs, but that wouldn't exactly be all that fun for the people playing as mobs now would it?
Racing games are the worst. It's like Point A to point B, and then just doing that 3-5 more times! You're literally just going in circles!eastmen said:To me it doesn't make sense .
What quests in the original KOTOR aren't Kill /fetch / Escort quests ?
Its like saying oh in an FPS you just go around and kill people and either kill everyone or get from point at to point B.
Or a racing game is just a game from point A to B and thats it your done.
BattleMonkey said:Making every quest an instance would allow for more creativity, but people don't want that in a mmo. You get these big open world mob quests which get boring.... mmo design is flawed as it is with theme park design. UO really is what a mmo should be like, but it doesn't have mass customer appeal.
BattleMonkey said:Making every quest an instance would allow for more creativity, but people don't want that in a mmo. You get these big open world mob quests which get boring.... mmo design is flawed as it is with theme park design. UO really is what a mmo should be like, but it doesn't have mass customer appeal.
Jira said:
eastmen said:Perhaps you should compare it to other games in its Genre . Your comparing a massive multiplayer game to 1) A major hollywood motion picture and 2) A large budget single player game
How does the storyline compare to age of conan , city of heroes , wow , star trek online and others ?
You can't have a Taris event in a game with millions of others playing it , it makes no sense.
eastmen said:What other types of quests are there ? I wouldn't mind you listing the types of quests and those included and omited from this game .
eastmen said:My point is simple . If missing textures and broken quests are the biggest problems with the game then we are fine. Those can be fixed quickly . Have you reported the problems ?
Single player games have these faults too. Google KOTOR 2
BattleMonkey said:At 300k players EVE is not an example of mass market appeal. Its more of what UO was like, but its highly niche product.
Jarmel said:Again I'm aware that you can't pull a Taris wide event because of the nature of it being a MMO however this affects some of the quest storylines. They don't seem to play out as naturally as they would in a single player and you can easily tell.
The main one I can think of is on Tython actually where there are two Jedi Masters arguing about their apprentices and they want you to find out if their apprentices are having a romance. You can either report the apprentices in or keep quiet for a price. Now that you mention it, I can't really think of any on Taris. The only one I can think of on Taris is that you have to get infected by a Rakghoul and come back to test an antidote.
Also very few of the sidemissions have a lightside/darkside aspect to them. There are a few but not as many as I had hoped.
One thing I think that would have helped is the possibility of your companion leaving which it seems they initially had it in. That would have been great as there would have been a real sense of consequence for your actions in the game.
Yes I have reported them and I'm sure some or most of them will be fixed but it takes time. Who knows? The developers could be 5 builds ahead of us.
Jira said:I was merely pointing out that EVE exists since he's looking for something like UO.
Gvaz said:Sure, TOR takes all the good things but it then goes on to not have the polish of everything else that's been released so far.
It's a bunch of good ideas not completely realized and implemented in the best way.
Try sith. Im having a blast. Just murder and betray everyone lol.Jarmel said:It feels very much like a MMO with a KOTOR skin. Nothing so far has had the impact of Taris burning in KOTOR 1(currently on Nar Sha). Storywise for me so far it's been an absolute bust but I know I'm not that far into the Jedi Knight class story.
Einbroch said:I'm kinda getting fed up with the whole "it's an MMO, of course there are going to be limitations" excuse. This is not a slam on ToR, but rather for MMOs as a whole.
It's fucking 2011. Developers are doing things in other genres that we couldn't even imagine 10 years ago. Why should the MMO genre not evolve? There are thousands of brilliant developers out there, and you're telling me they can't come up with something? WoW basically invented instances and battlegrounds, something that all new MMOs have. Why can't people change the world? Why can't people have individualized storylines in an ever-changing universe?
It's a bunch of lame excuses and frankly it's disappointing. I'm not even a developer and I have ideas on how the MMO genre can evolve, and they're completely and utterly feasible. It's ridiculous.
There was this game a while back where the players ran EVERYTHING. Towns didn't exist. Outposts did, but all the "towns" in game were totally and completely run by guilds. Shadow-something? Can't remember anymore. You started in a swamp. That game was way ahead of it's time. It had so many great ideas...shame the execution fell short.gatti-man said:Tor does have this. Your choices shape future encounters and actions of others just like kotor games. But I hear you on why can't we have EVE style control of our mmo universe in more games.
Einbroch said:I'm kinda getting fed up with the whole "it's an MMO, of course there are going to be limitations" excuse. This is not a slam on ToR, but rather for MMOs as a whole.
It's fucking 2011. Developers are doing things in other genres that we couldn't even imagine 10 years ago. Why should the MMO genre not evolve? There are thousands of brilliant developers out there, and you're telling me they can't come up with something? WoW basically invented instances and battlegrounds, something that all new MMOs have. Why can't people change the world? Why can't people have individualized storylines in an ever-changing universe?
It's a bunch of lame excuses and frankly it's disappointing. I'm not even a developer and I have ideas on how the MMO genre can evolve, and they're completely and utterly feasible. It's ridiculous.
Einbroch said:I'm kinda getting fed up with the whole "it's an MMO, of course there are going to be limitations" excuse. This is not a slam on ToR, but rather for MMOs as a whole.
It's fucking 2011. Developers are doing things in other genres that we couldn't even imagine 10 years ago. Why should the MMO genre not evolve? There are thousands of brilliant developers out there, and you're telling me they can't come up with something? WoW basically invented instances and battlegrounds, something that all new MMOs have. Why can't people change the world? Why can't people have individualized storylines in an ever-changing universe?
It's a bunch of lame excuses and frankly it's disappointing. I'm not even a developer and I have ideas on how the MMO genre can evolve, and they're completely and utterly feasible. It's ridiculous.
WoW perfected them and evolved the idea. Pre-2004 we had EverQuest and UO, right? I don't recall instances in either. DAoC had them...in an expansion pack...in 2004. Battlegrounds? I don't think those existed before WoW. Pretty sure WoW invented two-faction gameplay in an MMO as well. Did these ideas exist? Yes. Were they in an MMO? No. I know it's cool to bash on WoW, but in 2004 it was pretty extraordinary. Still is, to be honest.eastmen said:WOW didn't invent instances . Wow didn't invent battlegrounds .
Wow didn't invent anything they simply refined things.
I also don't see what other genres are doing that we couldn't imagine 10 years ago. Any examples ?
Einbroch said:In regards to what we can do in games today, I don't need to list examples. If you honestly can say that in 2001 you were like "Yep, in 10 years I can play a game, on my home console, where it's single player but I can infiltrate another player's game from 2000 miles away and duel him before going back to my single player game (Demon's Souls)" then you're one special person.
Graphical MUDs, yes.Kintaro said:Um, have you ever played a MUD?