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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Emitan

Member
In this morning's newspaper it says the fires are still spreading across Texas. There's heavy smoke where I live and I'm an hour away.

You can start fighting again now.
 
Gvaz said:
Yeah that's what I'm talking about. My friend seems to like the beta (played a class to about 20, and two to over 10) and he just gives me crap about "they aren't going to cater to you" when my complaints I believe are valid, but then I'm in the same situation and I'm just kind of bleh.

Also what's wrong with wanting it to be more sandboxy?

Well it's too late for the game to become more sandboxy... it's not one, its a theme park MMO. Sandbox mmo is going to require a complete remake of the game at this point.
 
Gvaz said:
Yeah that's what I'm talking about. My friend seems to like the beta (played a class to about 20, and two to over 10) and he just gives me crap about "they aren't going to cater to you" when my complaints I believe are valid, but then I'm in the same situation and I'm just kind of bleh.

Also what's wrong with wanting it to be more sandboxy?

I have a weekly conversation with a friend that is similarly in beta. One problem he has is the class he chose is slightly underperforming IMO and I have one that may be over performing:p But still anyone who is tired of the WoW model may have some trouble with the game at first. And of course the end game is a huge unknown since there is not much out there; however I do think the 1-50 experience will be stellar for most people.
 

markot

Banned
I would say there is more danger in listening to the fanboys than the trolls during a beta.

Warhammer had clear problems during beta, they didnt listen to all the feed back, they listened to the praise. It died >.<

Reminds me of the Roman Emperors, during their processions, they would always have a person behind them telling them not to get full of themselves, listing their flaws... etc... Much better to deal with your weaknesses than pretend that they do not exist, and get high on the praise and worship.
 
markot said:
I would say there is more danger in listening to the fanboys than the trolls during a beta.

Warhammer had clear problems during beta, they didnt listen to all the feed back, they listened to the praise. It died >.<

Reminds me of the Roman Emperors, during their processions, they would always have a person behind them telling them not to get full of themselves, listing their flaws... etc... Much better to deal with your weaknesses than pretend that they do not exist, and get high on the praise and worship.

Hard thing is a lot of the complaints that are valid is its too much like WoW for some people but at the same time why would Bioware deviate from the most successful busines s model (not saying I have an opinion here, just a little devil's advocate).

My real concern is the endgame and not enough known to even give feedback, pro or con.
 
Billychu said:
In this morning's newspaper it says the fires are still spreading across Texas. There's heavy smoke where I live and I'm an hour away.

You can start fighting again now.

Bioware started those fires to distract everyone...

/Morn
 
markot said:
I would say there is more danger in listening to the fanboys than the trolls during a beta.

Warhammer had clear problems during beta, they didnt listen to all the feed back, they listened to the praise. It died >.<

Reminds me of the Roman Emperors, during their processions, they would always have a person behind them telling them not to get full of themselves, listing their flaws... etc... Much better to deal with your weaknesses than pretend that they do not exist, and get high on the praise and worship.

Most of WAR's problems were not due to not listening to beta testers, it was mainly because of huge design problems and lack of so many game elements that would have required the game being delayed further than it had been already. Game had major lack of content, PVE was pathetic, no player economy, crafting was a joke, etc.

The game also had huge technical problems, it really couldn't handle well the giant pvp battles when it was a main selling point of the game, and many months after release it still couldn't handle it and they had to impose caps in zones to keep the servers from crashing, and even then the big battles ran like crap. The game they wanted just couldn't be handled well by the system they created.
 

Dunlop

Member
BattleMonkey said:
Most of WAR's problems were not due to not listening to beta testers, it was mainly because of huge design problems and lack of so many game elements that would have required the game being delayed further than it had been already. Game had major lack of content, PVE was pathetic, no player economy, crafting was a joke, etc.

The game also had huge technical problems, it really couldn't handle well the giant pvp battles when it was a main selling point of the game, and many months after release it still couldn't handle it and they had to impose caps in zones to keep the servers from crashing, and even then the big battles ran like crap. The game they wanted just couldn't be handled well by the system they created.

pretty much, I started as a Iron Breaker and was so excited for my first large scale battle in a game that actually had collision detection (my priest's but still hurts from PVP in wow where warriors would just phase though the wall of people between us...) and it was pretty much a slideshow and I had a 30mbps connection. They did fix it somewhat, but at least on my server PVP was pretty much staring at a timer for a zone to flip while your enemy was doing the same thing in a another zone.

with a addon, you could pretty much max a crafting skill in about an hour

Public quests seemed great in Beta but then were unused after the first week. From what I read, this is also a problem in Rift now.

SWTOR strength and weakness will be the larger focus on single player stories. It will be pretty awesome for 1 or 2 characters but then I think the endless video sequences will grate on your nerves and you will not find people with a ton of max level alts like you see in WOW now...which could really hurt them in the long term unless they have a kick ass end game
 
BattleMonkey said:
During Betas things are dicey often because lot of beta testers dont spend time with the game and you get people who only get in for a short time and are like "this shit is great, don't worry it will get better stop being negative". That obviously happens which sadly wastes space. Once the game launches, everything shifts.
Every beta I've ever been in has been something like:

Day 1

Dude 1: Omg this is so cool!
Dude 2: Where the f do I go lol
Dude 1: These quests are great, I hope the endgame rules!
Dude 2: Found some bugs but I'm not gonna report them cuz a million other people probably have and everything will be fixed for release!
Dude 1: Oh man, this shit is so OP! It's awesome!
Global Chat: Dudes, game is so G*Y
Global Chat: stfu go bak 2 WOW
Global Chat: I've been playing MMOs since UO and this is the most fun I've ever had! You can trust me because I'm older than you!

Global Alert - Every City Being Attacked by People who Found a way to get to Level 30 in a day!

Day 7

Dude 2: God this is shit, so many bugs, quest chain is broken and my abilities don't scale with the weapons they give you
Dude 1: Dude, stop Dude, game will be fixed by release!
Dude 2: O ya sry
Global Chat: Where is Mankrik's Wife?
Global Chat: doing ur mom

Day 14

Dude 3: Omg Dudes I'm finally in, this is so cool!
Dude 1: Gonna be so awesome, I preordered the CE and already bought a year subscription!
Dude 2: ...I had to stop playing 3 classes and reroll in order to get past the first zone, so many broken quests and melee are gimped
Dude 1: Dude I'm playing a mage and it's been the best thing ever!
Dude 2: Ranged always OP, try playing a rogue

Day 21

Dude 3: Girlfriend is gonna buy, so stoked
Dude 1: Dude 2 went back to DOTA already, called me a douchetool
Dude 3: Fuck him, this is the best game ever!
Global Chat: Game is gonna bomb no wait it's gonna rock no wait it's a WoW clone no wait it's an EQ clone no wait it's everything I ever wanted no wait it's all in my head
Global Chat: rumor is new build nerfs ranged classes
Global Chat: enjoy ur BS now mages, ur gonna be shit at release
Dude 1: These people are so dumb! Game is gonna rule!

SERVERS COMING DOWN IN 5 MINUTES FOR CLIENT UPDATE SRY LOL

Forums explode

My experience is that Beta impressions, no matter how detailed, no matter how negative, don't seem to swing most people on whether or not they are going to try an MMO, actually playing the Beta themselves does. Because of this, I want to say Bioware's chances of success will be better delaying the public betas but not to delay the game's release because of it.

If you have a smooth launch and that's what's out in the press and you wait a couple months before you start nerfing everything into the ground, your chances improve. People seem to keep playing no matter how unbalanced things are as long as you string them along that their favorite class is being worked on.

More often than not, content seems to be what impresses hardcores and polish seems to be what impresses casuals for the free month.

What's really going to kill you in the first 6 months is how well you've built the social tools so people can do shit together with as little effort as possible, and how quickly people get to max level and start to complain that there's no endgame content.
 

sangreal

Member
Let's take a minute to remember how broken SWG was at launch:

-Several career paths that couldn't be completed and some just didn't do anything (bio-engineer)
-No death penalty
-Jedi class wasn't implemented (SOE lied about this and claimed that there was a secret puzzle to unlock it)
-Players running around with an army of rancor pets
-Huge, widespread exploits
-Gigantic worlds, no vehicles/mounts
-all pvp was 1shot kills
-no loot
-no high-end gear for months on many servers due to random resource spawns
-no instances

it was still pretty fun though and the forums were still full of fans that would defend it until the end
 
sangreal said:
Let's take a minute to remember how broken SWG was at launch:

-Several career paths that couldn't be completed and some just didn't do anything (bio-engineer)
-No death penalty
-Jedi class wasn't implemented (SOE lied about this and claimed that there was a secret puzzle to unlock it)
-Players running around with an army of rancor pets
-Huge, widespread exploits
-Gigantic worlds, no vehicles/mounts
-all pvp was 1shot kills
-no loot
-no high-end gear for months on many servers due to random resource spawns
-no instances

it was still pretty fun though and the forums were still full of fans that would defend it until the end

- It was Star Wars
- It was Pre-WoW

People won't accept a release like that now, sadly.
 

MaddenNFL64

Member
i'm gonna hit & run y'all with a beta screenshot spam. back to hermit mode with DX:HR. Fantastic game (not as good the first game though, mostly because the story falls flat a bit).

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Lombax

Banned
sangreal said:
Let's take a minute to remember how broken SWG was at launch:

-Several career paths that couldn't be completed and some just didn't do anything (bio-engineer)
-No death penalty
-Jedi class wasn't implemented (SOE lied about this and claimed that there was a secret puzzle to unlock it)
-Players running around with an army of rancor pets
-Huge, widespread exploits
-Gigantic worlds, no vehicles/mounts
-all pvp was 1shot kills
-no loot
-no high-end gear for months on many servers due to random resource spawns
-no instances

it was still pretty fun though and the forums were still full of fans that would defend it until the end

I do miss the days when my imperial wookiee bounty hunter with his lightning cannon, chicken walker and posse of storm troopers could walk around a town and look awesome ...until a commando showed up and would 1 shot my walker!
Anyone have a clue as to how long it would take a wookie to grind credits to afford a chicken walker!?
 

Morn

Banned
sangreal said:
Let's take a minute to remember how broken SWG was at launch:

-Several career paths that couldn't be completed and some just didn't do anything (bio-engineer)

Bio-Engineers did stuff, but it was all sandbox stuff.

sangreal said:
-Jedi class wasn't implemented (SOE lied about this and claimed that there was a secret puzzle to unlock it)

You are completely and totally wrong there. From day 1 the Jedi system was in the game, but no one would have a Jedi unlocked until months after launch. And there was a "puzzle" to unlock it.

When a character was created, there were EIGHT skills named in its object variables (that only devs/CS could see) and the character had to reach master in all eight skill trees to unlock their Jedi.

This system was so mysterious, and players couldn't figure it out, that SOE put the holocrons in the game that when used would tell a player what ONE of their required skills was. That was one out of eight.

People were so slow in unlocking Jedi, and Lucasarts wanted to see Jedi in the game faster, so for a short period of time the reduced the required number of Masteries down to six from eight. That's when the first Jedi was unlocked.


sangreal said:
-Players running around with an army of rancor pets

Zee bio-engineers. They do nothing!

sangreal said:
-Gigantic worlds, no vehicles/mounts

Vehicles came within the couple months.

sangreal said:
-all pvp was 1shot kills

Bullshit. You must have sucked and had no armor or just charged into combat.

sangreal said:

Sandbox game with player driven economy.

sangreal said:
-no high-end gear for months on many servers due to random resource spawns

Bullshit. My friend had one of the best high-end T-21's on Corbantis before the end of the first month because he tracked down the absolute best materials for every component.

sangreal said:
-no instances

It was a sandbox game developed before instancing technology really existed in MMOs. EQ had just introduced instances with an expansion that came out while SWG was in beta.
 

Darklord

Banned
Morn said:
Bio-Engineers did stuff, but it was all sandbox stuff.



You are completely and totally wrong there. From day 1 the Jedi system was in the game, but no one would have a Jedi unlocked until months after launch. And there was a "puzzle" to unlock it.

When a character was created, there were EIGHT skills named in its object variables (that only devs/CS could see) and the character had to reach master in all eight skill trees to unlock their Jedi.

This system was so mysterious, and players couldn't figure it out, that SOE put the holocrons in the game that when used would tell a player what ONE of their required skills was. That was one out of eight.

People were so slow in unlocking Jedi, and Lucasarts wanted to see Jedi in the game faster, so for a short period of time the reduced the required number of Masteries down to six from eight. That's when the first Jedi was unlocked.




Zee bio-engineers. They do nothing!



Vehicles came within the couple months.



Bullshit. You must have sucked and had no armor or just charged into combat.



Sandbox game with player driven economy.



Bullshit. My friend had one of the best high-end T-21's on Corbantis before the end of the first month because he tracked down the absolute best materials for every component.



It was a sandbox game developed before instancing technology really existed in MMOs. EQ had just introduced instances with an expansion that came out while SWG was in beta.

Oh come on. SWG was a fucking mess at launch. Tons of bugs, server issues, no mounts and no, I don't care if they came later on. It was TEDIOUS running across giant bland areas. Even a year on everyone had the exact same armour. Composite. That's the one everyone had. Rarely you'd see mandalorian. You even had that stupid shit where you could only put it on or take it off while buffed. I still liked the game to a point. When you first start and see Mos Esiley, man, they nailed that place. But the game was extremely repetitive as well. Get buffed, get quest to kill nest of creatures, kill creatures, repeat. The game like so many other SoE games had great potential and they tapped about 10% of it.

If TOR releases anything like they, they will have FUCKED them self but they won't. They can't.
 
Get em Morn!

Seriously, I actually thought the original Jedi thing was a brilliant idea for making sure there weren't 10,000 Jedi running around everywhere, if completely bonkers and seemingly designed to piss off your userbase.

I had a friend who to this day talks about how awesome it was to be a Jedi before they changed the game.
 

sangreal

Member
Wow, I didn't expect anyone to be offended by my SWG comments

Morn said:
Bio-Engineers did stuff, but it was all sandbox stuff.

As far as skills that actually worked, they could make crappy creatures nobody wanted because far better could be easily tamed.



You are completely and totally wrong there. From day 1 the Jedi system was in the game, but no one would have a Jedi unlocked until months after launch. And there was a "puzzle" to unlock it.

When a character was created, there were EIGHT skills named in its object variables (that only devs/CS could see) and the character had to reach master in all eight skill trees to unlock their Jedi.

This system was so mysterious, and players couldn't figure it out, that SOE put the holocrons in the game that when used would tell a player what ONE of their required skills was. That was one out of eight.

People were so slow in unlocking Jedi, and Lucasarts wanted to see Jedi in the game faster, so for a short period of time the reduced the required number of Masteries down to six from eight. That's when the first Jedi was unlocked.

This ignores all of the players that grinded out professions before Holocrons were introduced, and all of the developer comments stating that grinding out professions was not part of the puzzle. Not to mention the number of client-side jedi-related resources patched in immediately before people started unlocking them.



Zee bio-engineers. They do nothing!

at launch


Vehicles came within the couple months.


Lots of things were fixed within a couple of months

Bullshit. You must have sucked and had no armor or just charged into combat.

That's funny, since SOE took the time to reduce PvP damage to a fraction specifically due to this problem

Sandbox game with player driven economy.

Sure, and I got very rich selling tailored clothes, but the game was quickly patched to include useful loot instead.


Bullshit. My friend had one of the best high-end T-21's on Corbantis before the end of the first month because he tracked down the absolute best materials for every component.

Like I said, this was dependent on the server because the resource spawns were random. On my server, for example, Beyrllius Copper didn't spawn for months meaning it was not possible to create composite armor. When it did finally show up, the quality was shit.

It was a sandbox game developed before instancing technology really existed in MMOs. EQ had just introduced instances with an expansion that came out while SWG was in beta.

I know, and this idea failed so they introduced instances shortly after launch.

I'm not really trying to bash the game -- I liked SWG and played it for quite awhile. I even went back after the NGE and Space expansion. I just think it is amazing the state the game launched in, and I think it is interesting how much an MMO can change after launch.
 
sangreal said:
This ignores all of the players that grinded out professions before Holocrons were introduced, and all of the developer comments stating that grinding out professions was not part of the puzzle. Not to mention the number of client-side jedi-related resources patched in immediately before people started unlocking them.
I played SWG from day 1 and all I wanted was to be a Jedi. I spent a lot of time looking up how to do it. If I recall correctly, mastering professions was the only piece of that puzzle. Once you mastered enough of them, you unlocked the slot. They even said the clue they had been giving was the line "You must unlearn what you have learned." When the first person actually did it, the person didn't actually get the notification that they had done it. They patched the game and as soon as that person killed their first thing after logging back it, it gave them the message.

That's the story how I remember it.
 

Morn

Banned
Confused101 said:
I played SWG from day 1 and all I wanted was to be a Jedi. I spent a lot of time looking up how to do it. If I recall correctly, mastering professions was the only piece of that puzzle. Once you mastered enough of them, you unlocked the slot. They even said the clue they had been giving was the line "You must unlearn what you have learned." When the first person actually did it, the person didn't actually get the notification that they had done it. They patched the game and as soon as that person killed their first thing after logging back it, it gave them the message.

That's the story how I remember it.

Yes it was always grinding out professions. That sangreal was talking about with the developer comments was typical Lucasarts PR bullshit to paint the system in a better light. 90% of the time, the Lucasarts Producer on the game was clueless about it anyways. They were only there to make sure Lucasarts wishes were met.
 
SWG was a great game that didn't work. There wasn't a single aspect in the game that wasn't plagued by some kind of bug, and so many things went unfixed for months. Many abilities did not even do what they said they did. It was fun, but it was such a huge clusterfuck.
 

Morn

Banned
BattleMonkey said:
SWG was a great game that didn't work. There wasn't a single aspect in the game that wasn't plagued by some kind of bug, and so many things went unfixed for months. Many abilities did not even do what they said they did. It was fun, but it was such a huge clusterfuck.

It's hard to fix things with the dev team who created the game leaves for another company and didn't bother to document ANY of their code.
 

antonz

Member
Lombax said:
out of curiosity how much of a hand have former members of the SWG in the development of ToR?
There is said to be a rather largenumber of them though the direction of the game precludes alot of the more unique features of galaxies that would be amazing in a game that remained fully funded and properly documented for ease of adjustments.

Personally hoping all the world pvp stuff plays out like Galaxies with their talks on seeming to suggest it could. Galaxies World PVP was fantastic. Base Busting was always a blast though part of that funw as individual player cities owning bases and the desire to defend their cities
 

sangreal

Member
antonz said:
There is said to be a rather largenumber of them though the direction of the game precludes alot of the more unique features of galaxies that would be amazing in a game that remained fully funded and properly documented for ease of adjustments

There are a lot of features from SWG that I really hope make it into future MMOs again. Especially the awesome crafting/resource system and fully non-combat characters for people who really don't care about raiding.
 

Morn

Banned
Lombax said:
out of curiosity how much of a hand have former members of the SWG in the development of ToR?

There are at least twelve former SWG designers, programmers, and artists working on TOR including the head of BioWare Austin.


antonz said:
Personally hoping all the world pvp stuff plays out like Galaxies with their talks on seeming to suggest it could. Galaxies World PVP was fantastic. Base Busting was always a blast though part of that funw as individual player cities owning bases and the desire to defend their cities


The World PVP, especially what they showed at PAX, is basically just the DAoC/Warhammer keep system with a Star Wars skin. Gotta give those Mythic people something to do!
 
That kind of pvp is awesome, as long as they copy what worked and not the bad they tried in WAR initially. I just wonder what size of pvp TOR can handle.
 

Neverfade

Member
BattleMonkey said:
That kind of pvp is awesome, as long as they copy what worked and not the bad they tried in WAR initially. I just wonder what size of pvp TOR can handle.

Hopefully there's support for lots of bumbling gungans to unintentionally win the fight!
 

Giolon

Member
Morn said:
It was a sandbox game developed before instancing technology really existed in MMOs. EQ had just introduced instances with an expansion that came out while SWG was in beta.

I was playing The Realm, Sierra's UO competition, which had instances something like 6 years before Star Wars Galaxies came out. I also remember Anarchy Online having instances, and so did City of Heroes which was contemporary w/ SWG.

SWG didn't have instances not because the technology was anything new, but because it didn't fit with the whole sandbox world-sim philosophy.
 

Morn

Banned
Updates on the testing from devtracker:

Hello everyone. Now that the first-ever Beta Testing Weekend is over we wanted to give you a bit of insight into how it went and what our next steps are. If you haven't read our FAQ about Beta Testing Weekends, you might want to take a look at that in conjunction with this.

For our first Beta Testing Weekend, we invited a large number of testers to play Star Wars: The Old Republic during Labor Day Weekend (a US holiday). While the number of testers invited was larger than any previous invite - many thousands - the number was still a fraction of what we're planning for later weekends.

What were the objectives of the weekend?

Primarily this was a small scale simulation of a launch scenario. That means, bringing on a large number of players, starting with the invite process, then proceeding through download, install, patching and logging on to a fresh new server.

We were looking to have large numbers of players on the game's Origin Worlds, like a launch day; we were looking to test our limits on PCU (peak concurrent users); and obviously we were testing to see how all this 'felt' to new players and whether they enjoyed the experience.

On top of that, as always, we were seeking feedback on the game itself - how it feels, how it plays, what people like and dislike.

How did it go?

On balance, extremely well. Every goal we had was met or exceeded, and we had no major downtime. This is good news for us, as now we can move forward in future Testing Weekends and increase the overall number of invites.

There were hitches, as you may know. We had an issue introduced into our invite process that caused a number of people to become 'stuck' in a specific database state. That was fixed by our web team as fast as possible, and while that delayed the initial download for some, we got as many as we could into the game. We are thoroughly testing that process to ensure it doesn't happen again - it was in fact the very first time we've had invite issues since Game Testing began.

Here are a few random quotes from four different testers within their Forums:
"I absolutely had fun. I found myself still finding enemies and attacking long after I had fulfilled the requirements of the mission simply because it was fun to just blast my enemies. You guys honestly put my jaw on the floor with the amazing world you built... and the look of everything. Video's had me skeptical but being in game washed away any doubts I had. I think you guys have nailed Star Wars for what it is..a galaxy far far away and a long time ago..enough said.

"I really can't wait to see how the story unfolds. In most MMOs I play, I pick up the quest without even reading it but with these quests I am listening to the amazing voice acting and building my own story."

"Words alone can't express how epic the voiceover is. Normally I end up making fun of the voiceovers in other games but this one caught me off guard. In addition, the in-game music and ambient sounds was also amazing. I didn't feel overwhelmed with the background/ambient sound and the in-game music matched the current situation very well. Like I said before, overall this is and will be an amazing game. I just purchased the Collector's Edition."

"Overall, I would say I had a lot of fun. In addition to the quests and PvP, I would sometimes stop and just look around at the planet or station I'm on. The amount of detail that was put into the environment was incredible. Well done."

What's next?

We're rolling out a major new build for The Old Republic very soon, and we're waiting until that build is fully tested and ready to go before we invite people to another Beta Testing Weekend. We're still hopeful that will happen in September, but we have no guarantees.

Thanks for reading, and I hope this gave you some insight into this weekend's events!

If you wanted to see PR that focused on the positive, there you go.
 

Deadly

Member
In addition, the in-game music and ambient sounds was also amazing. I didn't feel overwhelmed with the background/ambient sound and the in-game music matched the current situation very well.
Hm while the music was good, it was very inconsistent. Especially outside of special quests. For example, during a Revan-related quest, you had a new/remixed version of the KOTOR theme which was fucking awesome. But outside of things like that sometimes the music never played. It definitely wasn't on continuous loop that's for sure.

I would sometimes stop and just look around at the planet or station I'm on. The amount of detail that was put into the environment was incredible. Well done."
That's definitely true. Even on low settings it's kinda nice to look at and enjoy the scenery.
 

Dunlop

Member
Every goal we had was met or exceeded, and we had no major downtime

the game was unplayable for the last 8 hours on monday, I'm afraid of what major downtime would constitute :p

good to see they are at least jumping on the WOW like nerd rage generating on their forums about the whole beta invite thing to quell the flames
 

border

Member
What was it like to be a Jedi in Star Wars Galaxies? Fun? Dangerous? I remember reading that you only unlocked a "Force Sensitive" character and you actually had to go through a bunch of training. And that your character had permadeath? Even from PVP?
 

Morn

Banned
border said:
What was it like to be a Jedi in Star Wars Galaxies? Fun? Dangerous? I remember reading that you only unlocked a "Force Sensitive" character and you actually had to go through a bunch of training. And that your character had permadeath? Even from PVP?

They quickly changed the perma death.

The original design idea was that yes, Jedi would have perma death and then become a blue glowy who was able to train other Jedi's skills. Like a player-controlled trainer.

That went out very fucking fast.

The Jedi perma death in the game was that if a Jedi was killed, all their skill boxes were wiped out. It led to most Jedi finding a quiet out-of-the-way spot to grind exp to avoid being killed by roaming parties of players who were jealous of the Jedi and just wanted to grief them.
 

sangreal

Member
I love the sampling of positive impressions from weekend testing. I've played tons of MMORPGs and I thought all of them were fun for a few days. That includes shitfests like Anarchy Online and Shadowbane. Even Westwood's attempt, Earth and Beyond. I'd be pretty worried if weekend testers hated the game.

"Words alone can't express how epic the voiceover is. Normally I end up making fun of the voiceovers in other games but this one caught me off guard. In addition, the in-game music and ambient sounds was also amazing. I didn't feel overwhelmed with the background/ambient sound and the in-game music matched the current situation very well. Like I said before, overall this is and will be an amazing game. I just purchased the Collector's Edition."

This reads like the script to a bad infomercial.
 

Deadly

Member
Moaradin said:
Kinda spoilerish. Might want to tag that.
There's a book named after him, a trailer dedicated to him and a character called Satele Shan. Did anyone really not expect things related to Revan?
 
Morn said:
The Jedi perma death in the game was that if a Jedi was killed, all their skill boxes were wiped out. It led to most Jedi finding a quiet out-of-the-way spot to grind exp to avoid being killed by roaming parties of players who were jealous of the Jedi and just wanted to grief them.

Just like in the films :D
 

Morn

Banned
Jedi did not want to die because it took anywhere from 10 to 100x more experience per skillbox than any other profession in the game, so having their skills wiped REALLY sucked.
 

Gvaz

Banned
I don't play any games with permadeath because out of roguelikes removing all your customization and xp in an rpg is the fucking worst idea ever.
 
Morn said:
The World PVP, especially what they showed at PAX, is basically just the DAoC/Warhammer keep system with a Star Wars skin. Gotta give those Mythic people something to do!

Ha!! The joy of waking up with your guildies at 2am in the morning for a relic raid!
 

Sigfodr

Member
Door2Dawn said:
PR that focuses on the positive!? I've never heard of that before!
He was referencing a GAF member's complaint that Bioware and EA weren't putting enough positive PR out to combat complaints about the game and were therefore lacking confidence in the title.
 
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