Gvaz said:Yeah that's what I'm talking about. My friend seems to like the beta (played a class to about 20, and two to over 10) and he just gives me crap about "they aren't going to cater to you" when my complaints I believe are valid, but then I'm in the same situation and I'm just kind of bleh.
Also what's wrong with wanting it to be more sandboxy?
Gvaz said:Yeah that's what I'm talking about. My friend seems to like the beta (played a class to about 20, and two to over 10) and he just gives me crap about "they aren't going to cater to you" when my complaints I believe are valid, but then I'm in the same situation and I'm just kind of bleh.
Also what's wrong with wanting it to be more sandboxy?
markot said:I would say there is more danger in listening to the fanboys than the trolls during a beta.
Warhammer had clear problems during beta, they didnt listen to all the feed back, they listened to the praise. It died >.<
Reminds me of the Roman Emperors, during their processions, they would always have a person behind them telling them not to get full of themselves, listing their flaws... etc... Much better to deal with your weaknesses than pretend that they do not exist, and get high on the praise and worship.
Billychu said:In this morning's newspaper it says the fires are still spreading across Texas. There's heavy smoke where I live and I'm an hour away.
You can start fighting again now.
markot said:I would say there is more danger in listening to the fanboys than the trolls during a beta.
Warhammer had clear problems during beta, they didnt listen to all the feed back, they listened to the praise. It died >.<
Reminds me of the Roman Emperors, during their processions, they would always have a person behind them telling them not to get full of themselves, listing their flaws... etc... Much better to deal with your weaknesses than pretend that they do not exist, and get high on the praise and worship.
BattleMonkey said:Most of WAR's problems were not due to not listening to beta testers, it was mainly because of huge design problems and lack of so many game elements that would have required the game being delayed further than it had been already. Game had major lack of content, PVE was pathetic, no player economy, crafting was a joke, etc.
The game also had huge technical problems, it really couldn't handle well the giant pvp battles when it was a main selling point of the game, and many months after release it still couldn't handle it and they had to impose caps in zones to keep the servers from crashing, and even then the big battles ran like crap. The game they wanted just couldn't be handled well by the system they created.
Every beta I've ever been in has been something like:BattleMonkey said:During Betas things are dicey often because lot of beta testers dont spend time with the game and you get people who only get in for a short time and are like "this shit is great, don't worry it will get better stop being negative". That obviously happens which sadly wastes space. Once the game launches, everything shifts.
sangreal said:Let's take a minute to remember how broken SWG was at launch:
-Several career paths that couldn't be completed and some just didn't do anything (bio-engineer)
-No death penalty
-Jedi class wasn't implemented (SOE lied about this and claimed that there was a secret puzzle to unlock it)
-Players running around with an army of rancor pets
-Huge, widespread exploits
-Gigantic worlds, no vehicles/mounts
-all pvp was 1shot kills
-no loot
-no high-end gear for months on many servers due to random resource spawns
-no instances
it was still pretty fun though and the forums were still full of fans that would defend it until the end
sangreal said:Let's take a minute to remember how broken SWG was at launch:
-Several career paths that couldn't be completed and some just didn't do anything (bio-engineer)
-No death penalty
-Jedi class wasn't implemented (SOE lied about this and claimed that there was a secret puzzle to unlock it)
-Players running around with an army of rancor pets
-Huge, widespread exploits
-Gigantic worlds, no vehicles/mounts
-all pvp was 1shot kills
-no loot
-no high-end gear for months on many servers due to random resource spawns
-no instances
it was still pretty fun though and the forums were still full of fans that would defend it until the end
sangreal said:Let's take a minute to remember how broken SWG was at launch:
-Several career paths that couldn't be completed and some just didn't do anything (bio-engineer)
sangreal said:-Jedi class wasn't implemented (SOE lied about this and claimed that there was a secret puzzle to unlock it)
sangreal said:-Players running around with an army of rancor pets
sangreal said:-Gigantic worlds, no vehicles/mounts
sangreal said:-all pvp was 1shot kills
sangreal said:-no loot
sangreal said:-no high-end gear for months on many servers due to random resource spawns
sangreal said:-no instances
Morn said:Bio-Engineers did stuff, but it was all sandbox stuff.
You are completely and totally wrong there. From day 1 the Jedi system was in the game, but no one would have a Jedi unlocked until months after launch. And there was a "puzzle" to unlock it.
When a character was created, there were EIGHT skills named in its object variables (that only devs/CS could see) and the character had to reach master in all eight skill trees to unlock their Jedi.
This system was so mysterious, and players couldn't figure it out, that SOE put the holocrons in the game that when used would tell a player what ONE of their required skills was. That was one out of eight.
People were so slow in unlocking Jedi, and Lucasarts wanted to see Jedi in the game faster, so for a short period of time the reduced the required number of Masteries down to six from eight. That's when the first Jedi was unlocked.
Zee bio-engineers. They do nothing!
Vehicles came within the couple months.
Bullshit. You must have sucked and had no armor or just charged into combat.
Sandbox game with player driven economy.
Bullshit. My friend had one of the best high-end T-21's on Corbantis before the end of the first month because he tracked down the absolute best materials for every component.
It was a sandbox game developed before instancing technology really existed in MMOs. EQ had just introduced instances with an expansion that came out while SWG was in beta.
Morn said:Bio-Engineers did stuff, but it was all sandbox stuff.
You are completely and totally wrong there. From day 1 the Jedi system was in the game, but no one would have a Jedi unlocked until months after launch. And there was a "puzzle" to unlock it.
When a character was created, there were EIGHT skills named in its object variables (that only devs/CS could see) and the character had to reach master in all eight skill trees to unlock their Jedi.
This system was so mysterious, and players couldn't figure it out, that SOE put the holocrons in the game that when used would tell a player what ONE of their required skills was. That was one out of eight.
People were so slow in unlocking Jedi, and Lucasarts wanted to see Jedi in the game faster, so for a short period of time the reduced the required number of Masteries down to six from eight. That's when the first Jedi was unlocked.
Zee bio-engineers. They do nothing!
Vehicles came within the couple months.
Bullshit. You must have sucked and had no armor or just charged into combat.
Sandbox game with player driven economy.
Bullshit. My friend had one of the best high-end T-21's on Corbantis before the end of the first month because he tracked down the absolute best materials for every component.
It was a sandbox game developed before instancing technology really existed in MMOs. EQ had just introduced instances with an expansion that came out while SWG was in beta.
I played SWG from day 1 and all I wanted was to be a Jedi. I spent a lot of time looking up how to do it. If I recall correctly, mastering professions was the only piece of that puzzle. Once you mastered enough of them, you unlocked the slot. They even said the clue they had been giving was the line "You must unlearn what you have learned." When the first person actually did it, the person didn't actually get the notification that they had done it. They patched the game and as soon as that person killed their first thing after logging back it, it gave them the message.sangreal said:This ignores all of the players that grinded out professions before Holocrons were introduced, and all of the developer comments stating that grinding out professions was not part of the puzzle. Not to mention the number of client-side jedi-related resources patched in immediately before people started unlocking them.
Confused101 said:I played SWG from day 1 and all I wanted was to be a Jedi. I spent a lot of time looking up how to do it. If I recall correctly, mastering professions was the only piece of that puzzle. Once you mastered enough of them, you unlocked the slot. They even said the clue they had been giving was the line "You must unlearn what you have learned." When the first person actually did it, the person didn't actually get the notification that they had done it. They patched the game and as soon as that person killed their first thing after logging back it, it gave them the message.
That's the story how I remember it.
BattleMonkey said:SWG was a great game that didn't work. There wasn't a single aspect in the game that wasn't plagued by some kind of bug, and so many things went unfixed for months. Many abilities did not even do what they said they did. It was fun, but it was such a huge clusterfuck.
There is said to be a rather largenumber of them though the direction of the game precludes alot of the more unique features of galaxies that would be amazing in a game that remained fully funded and properly documented for ease of adjustments.Lombax said:out of curiosity how much of a hand have former members of the SWG in the development of ToR?
antonz said:There is said to be a rather largenumber of them though the direction of the game precludes alot of the more unique features of galaxies that would be amazing in a game that remained fully funded and properly documented for ease of adjustments
Lombax said:out of curiosity how much of a hand have former members of the SWG in the development of ToR?
antonz said:Personally hoping all the world pvp stuff plays out like Galaxies with their talks on seeming to suggest it could. Galaxies World PVP was fantastic. Base Busting was always a blast though part of that funw as individual player cities owning bases and the desire to defend their cities
BattleMonkey said:That kind of pvp is awesome, as long as they copy what worked and not the bad they tried in WAR initially. I just wonder what size of pvp TOR can handle.
Morn said:It was a sandbox game developed before instancing technology really existed in MMOs. EQ had just introduced instances with an expansion that came out while SWG was in beta.
Hello everyone. Now that the first-ever Beta Testing Weekend is over we wanted to give you a bit of insight into how it went and what our next steps are. If you haven't read our FAQ about Beta Testing Weekends, you might want to take a look at that in conjunction with this.
For our first Beta Testing Weekend, we invited a large number of testers to play Star Wars: The Old Republic during Labor Day Weekend (a US holiday). While the number of testers invited was larger than any previous invite - many thousands - the number was still a fraction of what we're planning for later weekends.
What were the objectives of the weekend?
Primarily this was a small scale simulation of a launch scenario. That means, bringing on a large number of players, starting with the invite process, then proceeding through download, install, patching and logging on to a fresh new server.
We were looking to have large numbers of players on the game's Origin Worlds, like a launch day; we were looking to test our limits on PCU (peak concurrent users); and obviously we were testing to see how all this 'felt' to new players and whether they enjoyed the experience.
On top of that, as always, we were seeking feedback on the game itself - how it feels, how it plays, what people like and dislike.
How did it go?
On balance, extremely well. Every goal we had was met or exceeded, and we had no major downtime. This is good news for us, as now we can move forward in future Testing Weekends and increase the overall number of invites.
There were hitches, as you may know. We had an issue introduced into our invite process that caused a number of people to become 'stuck' in a specific database state. That was fixed by our web team as fast as possible, and while that delayed the initial download for some, we got as many as we could into the game. We are thoroughly testing that process to ensure it doesn't happen again - it was in fact the very first time we've had invite issues since Game Testing began.
Here are a few random quotes from four different testers within their Forums:
"I absolutely had fun. I found myself still finding enemies and attacking long after I had fulfilled the requirements of the mission simply because it was fun to just blast my enemies. You guys honestly put my jaw on the floor with the amazing world you built... and the look of everything. Video's had me skeptical but being in game washed away any doubts I had. I think you guys have nailed Star Wars for what it is..a galaxy far far away and a long time ago..enough said.
"I really can't wait to see how the story unfolds. In most MMOs I play, I pick up the quest without even reading it but with these quests I am listening to the amazing voice acting and building my own story."
"Words alone can't express how epic the voiceover is. Normally I end up making fun of the voiceovers in other games but this one caught me off guard. In addition, the in-game music and ambient sounds was also amazing. I didn't feel overwhelmed with the background/ambient sound and the in-game music matched the current situation very well. Like I said before, overall this is and will be an amazing game. I just purchased the Collector's Edition."
"Overall, I would say I had a lot of fun. In addition to the quests and PvP, I would sometimes stop and just look around at the planet or station I'm on. The amount of detail that was put into the environment was incredible. Well done."
What's next?
We're rolling out a major new build for The Old Republic very soon, and we're waiting until that build is fully tested and ready to go before we invite people to another Beta Testing Weekend. We're still hopeful that will happen in September, but we have no guarantees.
Thanks for reading, and I hope this gave you some insight into this weekend's events!
Hm while the music was good, it was very inconsistent. Especially outside of special quests. For example, during a Revan-related quest, you had a new/remixed version of the KOTOR theme which was fucking awesome. But outside of things like that sometimes the music never played. It definitely wasn't on continuous loop that's for sure.In addition, the in-game music and ambient sounds was also amazing. I didn't feel overwhelmed with the background/ambient sound and the in-game music matched the current situation very well.
That's definitely true. Even on low settings it's kinda nice to look at and enjoy the scenery.I would sometimes stop and just look around at the planet or station I'm on. The amount of detail that was put into the environment was incredible. Well done."
Every goal we had was met or exceeded, and we had no major downtime
Deadly said:Hm while the music was good, it was very inconsistent. Especially outside of special quests. For example
too late for meMoaradin said:Kinda spoilerish. Might want to tag that.
border said:What was it like to be a Jedi in Star Wars Galaxies? Fun? Dangerous? I remember reading that you only unlocked a "Force Sensitive" character and you actually had to go through a bunch of training. And that your character had permadeath? Even from PVP?
"Words alone can't express how epic the voiceover is. Normally I end up making fun of the voiceovers in other games but this one caught me off guard. In addition, the in-game music and ambient sounds was also amazing. I didn't feel overwhelmed with the background/ambient sound and the in-game music matched the current situation very well. Like I said before, overall this is and will be an amazing game. I just purchased the Collector's Edition."
There's a book named after him, a trailer dedicated to him and a character called Satele Shan. Did anyone really not expect things related to Revan?Moaradin said:Kinda spoilerish. Might want to tag that.
Morn said:The Jedi perma death in the game was that if a Jedi was killed, all their skill boxes were wiped out. It led to most Jedi finding a quiet out-of-the-way spot to grind exp to avoid being killed by roaming parties of players who were jealous of the Jedi and just wanted to grief them.
Morn said:The World PVP, especially what they showed at PAX, is basically just the DAoC/Warhammer keep system with a Star Wars skin. Gotta give those Mythic people something to do!
He was referencing a GAF member's complaint that Bioware and EA weren't putting enough positive PR out to combat complaints about the game and were therefore lacking confidence in the title.Door2Dawn said:PR that focuses on the positive!? I've never heard of that before!
mcfrank said:http://www.swtor.com/news/news-article/20110909 Smuggler Progression Video is up
Morn said:If you wanted to see PR that focused on the positive, there you go.
really cool Vid.mcfrank said:http://www.swtor.com/news/news-article/20110909 Smuggler Progression Video is up